Misc turret sprite cleanup
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 2.2 KiB |
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Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 2.6 KiB |
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Before Width: | Height: | Size: 364 B After Width: | Height: | Size: 328 B |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.3 KiB |
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Before Width: | Height: | Size: 842 B After Width: | Height: | Size: 1.0 KiB |
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Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 4.3 KiB |
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Before Width: | Height: | Size: 631 B After Width: | Height: | Size: 777 B |
@@ -3074,8 +3074,8 @@ public class Blocks{
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consumes.liquids(LiquidStack.with(Liquids.hydrogen, 1f / 60f));
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consumes.liquids(LiquidStack.with(Liquids.hydrogen, 1f / 60f));
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range = 360f;
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range = 390f;
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size = 3;
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size = 4;
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}};
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}};
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//endregion
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//endregion
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@@ -1732,11 +1732,14 @@ public class Fx{
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}),
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}),
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lancerLaserChargeBegin = new Effect(60f, e -> {
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lancerLaserChargeBegin = new Effect(60f, e -> {
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float margin = 1f - Mathf.curve(e.fin(), 0.9f);
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float fin = Math.min(margin, e.fin());
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color(Pal.lancerLaser);
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color(Pal.lancerLaser);
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Fill.circle(e.x, e.y, e.fin() * 3f);
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Fill.circle(e.x, e.y, fin * 3f);
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color();
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color();
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Fill.circle(e.x, e.y, e.fin() * 2f);
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Fill.circle(e.x, e.y, fin * 2f);
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}),
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}),
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lightningCharge = new Effect(38f, e -> {
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lightningCharge = new Effect(38f, e -> {
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