From 6967d4e762845e1127a54ef686046d1b2f74d2f8 Mon Sep 17 00:00:00 2001 From: Anuken Date: Wed, 7 Nov 2018 16:32:28 -0500 Subject: [PATCH 01/19] Branch created --- .../io/anuke/mindustry/ai/BlockIndexer.java | 6 ++--- core/src/io/anuke/mindustry/core/Control.java | 1 + .../io/anuke/mindustry/core/NetServer.java | 2 +- core/src/io/anuke/mindustry/core/World.java | 9 +++----- .../io/anuke/mindustry/entities/Player.java | 6 ++--- .../anuke/mindustry/entities/effect/Fire.java | 12 +++++----- .../mindustry/entities/effect/Puddle.java | 16 +++++++------- .../entities/traits/BuilderTrait.java | 12 ++++++---- .../mindustry/entities/units/BaseUnit.java | 2 +- .../mindustry/entities/units/types/Drone.java | 4 ++-- .../anuke/mindustry/graphics/FogRenderer.java | 14 +++++++----- .../anuke/mindustry/io/SaveFileVersion.java | 8 +++---- core/src/io/anuke/mindustry/io/SaveIO.java | 2 +- core/src/io/anuke/mindustry/io/TypeIO.java | 12 +++++----- .../anuke/mindustry/io/versions/Save16.java | 2 +- core/src/io/anuke/mindustry/maps/Sector.java | 2 +- core/src/io/anuke/mindustry/maps/Sectors.java | 2 +- .../maps/generation/WorldGenerator.java | 7 +++--- .../src/io/anuke/mindustry/net/NetworkIO.java | 12 +++++----- core/src/io/anuke/mindustry/world/Block.java | 4 ++-- core/src/io/anuke/mindustry/world/Pos.java | 20 +++++++++++++++++ core/src/io/anuke/mindustry/world/Tile.java | 9 +++----- .../anuke/mindustry/world/blocks/Floor.java | 6 ++--- .../mindustry/world/blocks/OreBlock.java | 4 ++-- .../io/anuke/mindustry/world/blocks/Rock.java | 4 ++-- .../world/blocks/defense/MendProjector.java | 4 ++-- .../blocks/defense/OverdriveProjector.java | 4 ++-- .../world/blocks/distribution/ItemBridge.java | 21 +++++++++--------- .../distribution/LiquidExtendingBridge.java | 5 ++--- .../world/blocks/distribution/MassDriver.java | 4 ++-- .../world/blocks/power/PowerGraph.java | 8 +++---- .../world/blocks/power/PowerNode.java | 22 +++++++++---------- .../world/blocks/production/Cultivator.java | 2 +- .../world/blocks/storage/StorageGraph.java | 4 ++-- .../world/blocks/units/Reconstructor.java | 8 +++---- 35 files changed, 141 insertions(+), 119 deletions(-) create mode 100644 core/src/io/anuke/mindustry/world/Pos.java diff --git a/core/src/io/anuke/mindustry/ai/BlockIndexer.java b/core/src/io/anuke/mindustry/ai/BlockIndexer.java index c8b87d4750..c533186978 100644 --- a/core/src/io/anuke/mindustry/ai/BlockIndexer.java +++ b/core/src/io/anuke/mindustry/ai/BlockIndexer.java @@ -52,8 +52,8 @@ public class BlockIndexer{ public BlockIndexer(){ Events.on(TileChangeEvent.class, event -> { - if(typeMap.get(event.tile.packedPosition()) != null){ - TileIndex index = typeMap.get(event.tile.packedPosition()); + if(typeMap.get(event.tile.pos()) != null){ + TileIndex index = typeMap.get(event.tile.pos()); for(BlockFlag flag : index.flags){ getFlagged(index.team)[flag.ordinal()].remove(event.tile); } @@ -230,7 +230,7 @@ public class BlockIndexer{ map[flag.ordinal()] = arr; } - typeMap.put(tile.packedPosition(), new TileIndex(tile.block().flags, tile.getTeam())); + typeMap.put(tile.pos(), new TileIndex(tile.block().flags, tile.getTeam())); } if(ores == null) return; diff --git a/core/src/io/anuke/mindustry/core/Control.java b/core/src/io/anuke/mindustry/core/Control.java index e55d559ec1..44833a7406 100644 --- a/core/src/io/anuke/mindustry/core/Control.java +++ b/core/src/io/anuke/mindustry/core/Control.java @@ -23,6 +23,7 @@ import io.anuke.mindustry.net.Net; import io.anuke.mindustry.type.ItemStack; import io.anuke.mindustry.type.Recipe; import io.anuke.mindustry.ui.dialogs.FloatingDialog; +import io.anuke.mindustry.world.Pos; import io.anuke.ucore.core.*; import io.anuke.ucore.entities.EntityQuery; import io.anuke.ucore.modules.Module; diff --git a/core/src/io/anuke/mindustry/core/NetServer.java b/core/src/io/anuke/mindustry/core/NetServer.java index 6fefd332ba..2a9103f14d 100644 --- a/core/src/io/anuke/mindustry/core/NetServer.java +++ b/core/src/io/anuke/mindustry/core/NetServer.java @@ -476,7 +476,7 @@ public class NetServer extends Module{ //write all core inventory data for(Tile tile : cores){ - dataStream.writeInt(tile.packedPosition()); + dataStream.writeInt(tile.pos()); tile.entity.items.write(dataStream); } diff --git a/core/src/io/anuke/mindustry/core/World.java b/core/src/io/anuke/mindustry/core/World.java index 50469edacf..67b5f8b94f 100644 --- a/core/src/io/anuke/mindustry/core/World.java +++ b/core/src/io/anuke/mindustry/core/World.java @@ -14,6 +14,7 @@ import io.anuke.mindustry.io.MapIO; import io.anuke.mindustry.maps.*; import io.anuke.mindustry.maps.generation.WorldGenerator; import io.anuke.mindustry.world.Block; +import io.anuke.mindustry.world.Pos; import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.blocks.OreBlock; import io.anuke.ucore.core.Events; @@ -101,12 +102,8 @@ public class World extends Module{ return tiles == null ? 0 : tiles[0].length; } - public int toPacked(int x, int y){ - return x + y * width(); - } - - public Tile tile(int packed){ - return tiles == null ? null : tile(packed % width(), packed / width()); + public Tile tile(int pos){ + return tiles == null ? null : tile(Pos.x(pos), Pos.y(pos)); } public Tile tile(int x, int y){ diff --git a/core/src/io/anuke/mindustry/entities/Player.java b/core/src/io/anuke/mindustry/entities/Player.java index cf98629d50..d4abe7e77d 100644 --- a/core/src/io/anuke/mindustry/entities/Player.java +++ b/core/src/io/anuke/mindustry/entities/Player.java @@ -792,13 +792,13 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra }else{ CoreEntity entity = (CoreEntity) getClosestCore(); if(entity != null && !netServer.isWaitingForPlayers()){ - this.spawner = entity.tile.id(); + this.spawner = entity.tile.pos(); } } } public void beginRespawning(SpawnerTrait spawner){ - this.spawner = spawner.getTile().packedPosition(); + this.spawner = spawner.getTile().pos(); this.dead = true; } @@ -853,7 +853,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra buffer.writeByte(Bits.toByte(isAdmin) | (Bits.toByte(dead) << 1) | (Bits.toByte(isBoosting) << 2)); buffer.writeInt(Color.rgba8888(color)); buffer.writeByte(mech.id); - buffer.writeInt(mining == null ? -1 : mining.packedPosition()); + buffer.writeInt(mining == null ? -1 : mining.pos()); buffer.writeInt(spawner); buffer.writeShort((short) (baseRotation * 2)); diff --git a/core/src/io/anuke/mindustry/entities/effect/Fire.java b/core/src/io/anuke/mindustry/entities/effect/Fire.java index e6581a41ed..bf6e58c698 100644 --- a/core/src/io/anuke/mindustry/entities/effect/Fire.java +++ b/core/src/io/anuke/mindustry/entities/effect/Fire.java @@ -48,7 +48,7 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable{ public static void create(Tile tile){ if(Net.client() || tile == null) return; //not clientside. - Fire fire = map.get(tile.packedPosition()); + Fire fire = map.get(tile.pos()); if(fire == null){ fire = Pooling.obtain(Fire.class, Fire::new); @@ -56,7 +56,7 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable{ fire.lifetime = baseLifetime; fire.set(tile.worldx(), tile.worldy()); fire.add(); - map.put(tile.packedPosition(), fire); + map.put(tile.pos(), fire); }else{ fire.lifetime = baseLifetime; fire.time = 0f; @@ -75,8 +75,8 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable{ * Attempts to extinguish a fire by shortening its life. If there is no fire here, does nothing. */ public static void extinguish(Tile tile, float intensity){ - if(tile != null && map.containsKey(tile.packedPosition())){ - map.get(tile.packedPosition()).time += intensity * Timers.delta(); + if(tile != null && map.containsKey(tile.pos())){ + map.get(tile.pos()).time += intensity * Timers.delta(); } } @@ -157,7 +157,7 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable{ @Override public void writeSave(DataOutput stream) throws IOException{ - stream.writeInt(tile.packedPosition()); + stream.writeInt(tile.pos()); stream.writeFloat(lifetime); stream.writeFloat(time); } @@ -202,7 +202,7 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable{ @Override public void removed(){ if(tile != null){ - map.remove(tile.packedPosition()); + map.remove(tile.pos()); } reset(); } diff --git a/core/src/io/anuke/mindustry/entities/effect/Puddle.java b/core/src/io/anuke/mindustry/entities/effect/Puddle.java index f521f1568c..ce9dfc4926 100644 --- a/core/src/io/anuke/mindustry/entities/effect/Puddle.java +++ b/core/src/io/anuke/mindustry/entities/effect/Puddle.java @@ -73,7 +73,7 @@ public class Puddle extends SolidEntity implements SaveTrait, Poolable, DrawTrai /**Returns the puddle on the specified tile. May return null.*/ public static Puddle getPuddle(Tile tile){ - return map.get(tile.packedPosition()); + return map.get(tile.pos()); } private static void deposit(Tile tile, Tile source, Liquid liquid, float amount, int generation){ @@ -83,7 +83,7 @@ public class Puddle extends SolidEntity implements SaveTrait, Poolable, DrawTrai reactPuddle(tile.floor().liquidDrop, liquid, amount, tile, (tile.worldx() + source.worldx()) / 2f, (tile.worldy() + source.worldy()) / 2f); - Puddle p = map.get(tile.packedPosition()); + Puddle p = map.get(tile.pos()); if(generation == 0 && p != null && p.lastRipple <= Timers.time() - 40f){ Effects.effect(BlockFx.ripple, tile.floor().liquidDrop.color, @@ -93,7 +93,7 @@ public class Puddle extends SolidEntity implements SaveTrait, Poolable, DrawTrai return; } - Puddle p = map.get(tile.packedPosition()); + Puddle p = map.get(tile.pos()); if(p == null){ if(Net.client()) return; //not clientside. @@ -104,7 +104,7 @@ public class Puddle extends SolidEntity implements SaveTrait, Poolable, DrawTrai puddle.generation = (byte) generation; puddle.set((tile.worldx() + source.worldx()) / 2f, (tile.worldy() + source.worldy()) / 2f); puddle.add(); - map.put(tile.packedPosition(), puddle); + map.put(tile.pos(), puddle); }else if(p.liquid == liquid){ p.accepting = Math.max(amount, p.accepting); @@ -249,7 +249,7 @@ public class Puddle extends SolidEntity implements SaveTrait, Poolable, DrawTrai @Override public void writeSave(DataOutput stream) throws IOException{ - stream.writeInt(tile.packedPosition()); + stream.writeInt(tile.pos()); stream.writeFloat(x); stream.writeFloat(y); stream.writeByte(liquid.id); @@ -288,7 +288,7 @@ public class Puddle extends SolidEntity implements SaveTrait, Poolable, DrawTrai @Override public void removed(){ - map.remove(tile.packedPosition()); + map.remove(tile.pos()); reset(); } @@ -298,7 +298,7 @@ public class Puddle extends SolidEntity implements SaveTrait, Poolable, DrawTrai data.writeFloat(y); data.writeByte(liquid.id); data.writeShort((short) (amount * 4)); - data.writeInt(tile.packedPosition()); + data.writeInt(tile.pos()); } @Override @@ -309,7 +309,7 @@ public class Puddle extends SolidEntity implements SaveTrait, Poolable, DrawTrai targetAmount = data.readShort() / 4f; tile = world.tile(data.readInt()); - map.put(tile.packedPosition(), this); + map.put(tile.pos(), this); } @Override diff --git a/core/src/io/anuke/mindustry/entities/traits/BuilderTrait.java b/core/src/io/anuke/mindustry/entities/traits/BuilderTrait.java index a086bea466..82b551103d 100644 --- a/core/src/io/anuke/mindustry/entities/traits/BuilderTrait.java +++ b/core/src/io/anuke/mindustry/entities/traits/BuilderTrait.java @@ -15,6 +15,7 @@ import io.anuke.mindustry.net.Net; import io.anuke.mindustry.type.Item; import io.anuke.mindustry.type.Recipe; import io.anuke.mindustry.world.Build; +import io.anuke.mindustry.world.Pos; import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.blocks.BuildBlock; import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity; @@ -26,7 +27,10 @@ import io.anuke.ucore.graphics.Draw; import io.anuke.ucore.graphics.Fill; import io.anuke.ucore.graphics.Lines; import io.anuke.ucore.graphics.Shapes; -import io.anuke.ucore.util.*; +import io.anuke.ucore.util.Angles; +import io.anuke.ucore.util.Geometry; +import io.anuke.ucore.util.Mathf; +import io.anuke.ucore.util.Translator; import java.io.DataInput; import java.io.DataOutput; @@ -68,7 +72,7 @@ public interface BuilderTrait extends Entity{ if(request != null){ output.writeByte(request.breaking ? 1 : 0); - output.writeInt(world.toPacked(request.x, request.y)); + output.writeInt(Pos.get(request.x, request.y)); output.writeFloat(request.progress); if(!request.breaking){ output.writeByte(request.recipe.id); @@ -94,11 +98,11 @@ public interface BuilderTrait extends Entity{ BuildRequest request; if(type == 1){ //remove - request = new BuildRequest(position % world.width(), position / world.width()); + request = new BuildRequest(Pos.x(position), Pos.y(position)); }else{ //place byte recipe = input.readByte(); byte rotation = input.readByte(); - request = new BuildRequest(position % world.width(), position / world.width(), rotation, content.recipe(recipe)); + request = new BuildRequest(Pos.x(position), Pos.y(position), rotation, content.recipe(recipe)); } request.progress = progress; diff --git a/core/src/io/anuke/mindustry/entities/units/BaseUnit.java b/core/src/io/anuke/mindustry/entities/units/BaseUnit.java index b49db5d02c..0c0ed161b6 100644 --- a/core/src/io/anuke/mindustry/entities/units/BaseUnit.java +++ b/core/src/io/anuke/mindustry/entities/units/BaseUnit.java @@ -119,7 +119,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{ } public void setSpawner(Tile tile){ - this.spawner = tile.packedPosition(); + this.spawner = tile.pos(); } public void setIntSpawner(int pos){ diff --git a/core/src/io/anuke/mindustry/entities/units/types/Drone.java b/core/src/io/anuke/mindustry/entities/units/types/Drone.java index ed5cc2c6fd..319879254a 100644 --- a/core/src/io/anuke/mindustry/entities/units/types/Drone.java +++ b/core/src/io/anuke/mindustry/entities/units/types/Drone.java @@ -386,8 +386,8 @@ public class Drone extends FlyingUnit implements BuilderTrait{ @Override public void write(DataOutput data) throws IOException{ super.write(data); - data.writeInt(mineTile == null || !state.is(mine) ? -1 : mineTile.packedPosition()); - data.writeInt(state.is(repair) && target instanceof TileEntity ? ((TileEntity)target).tile.packedPosition() : -1); + data.writeInt(mineTile == null || !state.is(mine) ? -1 : mineTile.pos()); + data.writeInt(state.is(repair) && target instanceof TileEntity ? ((TileEntity)target).tile.pos() : -1); writeBuilding(data); } diff --git a/core/src/io/anuke/mindustry/graphics/FogRenderer.java b/core/src/io/anuke/mindustry/graphics/FogRenderer.java index 98857f1db0..7c920c78b0 100644 --- a/core/src/io/anuke/mindustry/graphics/FogRenderer.java +++ b/core/src/io/anuke/mindustry/graphics/FogRenderer.java @@ -77,9 +77,11 @@ public class FogRenderer implements Disposable{ pixelBuffer.position(0); for(int i = 0; i < world.width() * world.height(); i++){ + int x = i % world.width(); + int y = i / world.width(); byte r = pixelBuffer.get(); if(r != 0){ - world.tile(i).setVisibility((byte)1); + world.tile(x, y).setVisibility((byte)1); } pixelBuffer.position(pixelBuffer.position() + 3); } @@ -128,10 +130,12 @@ public class FogRenderer implements Disposable{ changeQueue.clear(); if(dirty){ - for(int i = 0; i < world.width() * world.height(); i++){ - Tile tile = world.tile(i); - if(tile.discovered()){ - Fill.rect(tile.worldx(), tile.worldy(), tilesize, tilesize); + for(int x = 0; x < world.width(); x++){ + for(int y = 0; y < world.height(); y++){ + Tile tile = world.tile(x, y); + if(tile.discovered()){ + Fill.rect(tile.worldx(), tile.worldy(), tilesize, tilesize); + } } } dirty = false; diff --git a/core/src/io/anuke/mindustry/io/SaveFileVersion.java b/core/src/io/anuke/mindustry/io/SaveFileVersion.java index b4b60634a9..0b4b40f5d2 100644 --- a/core/src/io/anuke/mindustry/io/SaveFileVersion.java +++ b/core/src/io/anuke/mindustry/io/SaveFileVersion.java @@ -50,7 +50,7 @@ public abstract class SaveFileVersion{ stream.writeShort(world.height()); for(int i = 0; i < world.width() * world.height(); i++){ - Tile tile = world.tile(i); + Tile tile = world.tile(i % world.width(), i / world.width()); stream.writeByte(tile.getFloorID()); stream.writeByte(tile.getBlockID()); @@ -73,7 +73,7 @@ public abstract class SaveFileVersion{ int consecutives = 0; for(int j = i + 1; j < world.width() * world.height() && consecutives < 255; j++){ - Tile nextTile = world.tile(j); + Tile nextTile = world.tile(j % world.width(), j / world.width()); if(nextTile.getFloorID() != tile.getFloorID() || nextTile.block() != Blocks.air || nextTile.getElevation() != tile.getElevation()){ break; @@ -89,13 +89,13 @@ public abstract class SaveFileVersion{ //write visibility, length-run encoded for(int i = 0; i < world.width() * world.height(); i++){ - Tile tile = world.tile(i); + Tile tile = world.tile(i % world.width(), i / world.width()); boolean discovered = tile.discovered(); int consecutives = 0; for(int j = i + 1; j < world.width() * world.height() && consecutives < 32767*2-1; j++){ - Tile nextTile = world.tile(j); + Tile nextTile = world.tile(j % world.width(), j / world.width()); if(nextTile.discovered() != discovered){ break; diff --git a/core/src/io/anuke/mindustry/io/SaveIO.java b/core/src/io/anuke/mindustry/io/SaveIO.java index af0e9287b2..c6706a43a7 100644 --- a/core/src/io/anuke/mindustry/io/SaveIO.java +++ b/core/src/io/anuke/mindustry/io/SaveIO.java @@ -14,7 +14,7 @@ import java.util.zip.InflaterInputStream; import static io.anuke.mindustry.Vars.*; public class SaveIO{ - public static final IntArray breakingVersions = IntArray.with(47, 48, 49, 50, 51, 52, 53, 54, 55, 56); + public static final IntArray breakingVersions = IntArray.with(47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58); public static final IntMap versions = new IntMap<>(); public static final Array versionArray = Array.with( new Save16() diff --git a/core/src/io/anuke/mindustry/io/TypeIO.java b/core/src/io/anuke/mindustry/io/TypeIO.java index 7a0f2d3069..d804710840 100644 --- a/core/src/io/anuke/mindustry/io/TypeIO.java +++ b/core/src/io/anuke/mindustry/io/TypeIO.java @@ -18,6 +18,7 @@ import io.anuke.mindustry.net.Packets.AdminAction; import io.anuke.mindustry.net.Packets.KickReason; import io.anuke.mindustry.type.*; import io.anuke.mindustry.world.Block; +import io.anuke.mindustry.world.Pos; import io.anuke.mindustry.world.Tile; import io.anuke.ucore.core.Effects; import io.anuke.ucore.core.Effects.Effect; @@ -140,13 +141,12 @@ public class TypeIO{ @WriteClass(Tile.class) public static void writeTile(ByteBuffer buffer, Tile tile){ - buffer.putInt(tile == null ? -1 : tile.packedPosition()); + buffer.putInt(tile == null ? Pos.get(-1, -1) : tile.pos()); } @ReadClass(Tile.class) public static Tile readTile(ByteBuffer buffer){ - int position = buffer.getInt(); - return position == -1 ? null : world.tile(position); + return world.tile(buffer.getInt()); } @WriteClass(Block.class) @@ -164,7 +164,7 @@ public class TypeIO{ buffer.putShort((short)requests.length); for(BuildRequest request : requests){ buffer.put(request.breaking ? (byte) 1 : 0); - buffer.putInt(world.toPacked(request.x, request.y)); + buffer.putInt(Pos.get(request.x, request.y)); if(!request.breaking){ buffer.put(request.recipe.id); buffer.put((byte) request.rotation); @@ -182,11 +182,11 @@ public class TypeIO{ BuildRequest currentRequest; if(type == 1){ //remove - currentRequest = new BuildRequest(position % world.width(), position / world.width()); + currentRequest = new BuildRequest(Pos.x(position), Pos.y(position)); }else{ //place byte recipe = buffer.get(); byte rotation = buffer.get(); - currentRequest = new BuildRequest(position % world.width(), position / world.width(), rotation, content.recipe(recipe)); + currentRequest = new BuildRequest(Pos.x(position), Pos.y(position), rotation, content.recipe(recipe)); } reqs[i] = (currentRequest); diff --git a/core/src/io/anuke/mindustry/io/versions/Save16.java b/core/src/io/anuke/mindustry/io/versions/Save16.java index 3431873465..0f637638a7 100644 --- a/core/src/io/anuke/mindustry/io/versions/Save16.java +++ b/core/src/io/anuke/mindustry/io/versions/Save16.java @@ -59,7 +59,7 @@ public class Save16 extends SaveFileVersion{ stream.writeLong(TimeUtils.millis()); //last saved stream.writeLong(headless ? 0 : control.saves.getTotalPlaytime()); //playtime stream.writeInt(Version.build); //build - stream.writeInt(world.getSector() == null ? invalidSector : world.getSector().packedPosition()); //sector ID + stream.writeInt(world.getSector() == null ? invalidSector : world.getSector().pos()); //sector ID //--GENERAL STATE-- stream.writeByte(state.mode.ordinal()); //gamemode diff --git a/core/src/io/anuke/mindustry/maps/Sector.java b/core/src/io/anuke/mindustry/maps/Sector.java index bba6876781..e184409ae1 100644 --- a/core/src/io/anuke/mindustry/maps/Sector.java +++ b/core/src/io/anuke/mindustry/maps/Sector.java @@ -67,7 +67,7 @@ public class Sector{ return !headless && control.saves.getByID(saveID) != null; } - public int packedPosition(){ + public int pos(){ return Bits.packInt(x, y); } } diff --git a/core/src/io/anuke/mindustry/maps/Sectors.java b/core/src/io/anuke/mindustry/maps/Sectors.java index 140be792ed..1854b14bf7 100644 --- a/core/src/io/anuke/mindustry/maps/Sectors.java +++ b/core/src/io/anuke/mindustry/maps/Sectors.java @@ -53,7 +53,7 @@ public class Sectors{ world.loadSector(sector); logic.play(); if(!headless){ - sector.saveID = control.saves.addSave("sector-" + sector.packedPosition()).index; + sector.saveID = control.saves.addSave("sector-" + sector.pos()).index; } world.sectors.save(); world.setSector(sector); diff --git a/core/src/io/anuke/mindustry/maps/generation/WorldGenerator.java b/core/src/io/anuke/mindustry/maps/generation/WorldGenerator.java index 1424903a14..f83c03b84c 100644 --- a/core/src/io/anuke/mindustry/maps/generation/WorldGenerator.java +++ b/core/src/io/anuke/mindustry/maps/generation/WorldGenerator.java @@ -17,6 +17,7 @@ import io.anuke.mindustry.maps.Sector; import io.anuke.mindustry.maps.missions.Mission; import io.anuke.mindustry.type.Item; import io.anuke.mindustry.world.Block; +import io.anuke.mindustry.world.Pos; import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.blocks.Floor; import io.anuke.mindustry.world.blocks.OreBlock; @@ -86,7 +87,7 @@ public class WorldGenerator{ Tile tile = tiles[x][y]; if(tile.block().isMultiblock()){ - multiblocks.add(tile.packedPosition()); + multiblocks.add(tile.pos()); } } } @@ -95,8 +96,8 @@ public class WorldGenerator{ for(int i = 0; i < multiblocks.size; i++){ int pos = multiblocks.get(i); - int x = pos % tiles.length; - int y = pos / tiles.length; + int x = Pos.x(pos); + int y = Pos.y(pos); Block result = tiles[x][y].block(); Team team = tiles[x][y].getTeam(); diff --git a/core/src/io/anuke/mindustry/net/NetworkIO.java b/core/src/io/anuke/mindustry/net/NetworkIO.java index 5f23abf5b3..a35c491b99 100644 --- a/core/src/io/anuke/mindustry/net/NetworkIO.java +++ b/core/src/io/anuke/mindustry/net/NetworkIO.java @@ -32,7 +32,7 @@ public class NetworkIO{ //--GENERAL STATE-- stream.writeByte(state.mode.ordinal()); //gamemode stream.writeUTF(world.getMap().name); //map name - stream.writeInt(world.getSector() == null ? invalidSector : world.getSector().packedPosition()); //sector ID + stream.writeInt(world.getSector() == null ? invalidSector : world.getSector().pos()); //sector ID stream.writeInt(world.getSector() == null ? 0 : world.getSector().completedMissions); //write tags @@ -56,7 +56,7 @@ public class NetworkIO{ stream.writeShort(world.height()); for(int i = 0; i < world.width() * world.height(); i++){ - Tile tile = world.tile(i); + Tile tile = world.tile(i % world.width(), i / world.width()); stream.writeByte(tile.getFloorID()); stream.writeByte(tile.getBlockID()); @@ -79,7 +79,7 @@ public class NetworkIO{ int consecutives = 0; for(int j = i + 1; j < world.width() * world.height() && consecutives < 255; j++){ - Tile nextTile = world.tile(j); + Tile nextTile = world.tile(j % world.width(), j / world.width()); if(nextTile.getFloorID() != tile.getFloorID() || nextTile.block() != Blocks.air || nextTile.getElevation() != tile.getElevation()){ break; @@ -95,13 +95,13 @@ public class NetworkIO{ //write visibility, length-run encoded for(int i = 0; i < world.width() * world.height(); i++){ - Tile tile = world.tile(i); + Tile tile = world.tile(i % world.width(), i / world.width());; boolean discovered = tile.discovered(); int consecutives = 0; for(int j = i + 1; j < world.width() * world.height() && consecutives < 32767*2-1; j++){ - Tile nextTile = world.tile(j); + Tile nextTile = world.tile(j % world.width(), j / world.width());; if(nextTile.discovered() != discovered){ break; @@ -129,7 +129,7 @@ public class NetworkIO{ stream.writeByte(data.cores.size); for(Tile tile : data.cores){ - stream.writeInt(tile.packedPosition()); + stream.writeInt(tile.pos()); } } diff --git a/core/src/io/anuke/mindustry/world/Block.java b/core/src/io/anuke/mindustry/world/Block.java index 90e513763b..979b48f3d6 100644 --- a/core/src/io/anuke/mindustry/world/Block.java +++ b/core/src/io/anuke/mindustry/world/Block.java @@ -164,7 +164,7 @@ public class Block extends BaseBlock { for(int i = 0; i < tile.entity.power.links.size; i++){ Tile other = world.tile(tile.entity.power.links.get(i)); if(other != null && other.entity != null && other.entity.power != null){ - other.entity.power.links.removeValue(tile.packedPosition()); + other.entity.power.links.removeValue(tile.pos()); } } } @@ -173,7 +173,7 @@ public class Block extends BaseBlock { out.clear(); for(Tile other : tile.entity.proximity()){ if(other.entity.power != null && !(consumesPower && other.block().consumesPower && !outputsPower && !other.block().outputsPower) - && !tile.entity.power.links.contains(other.packedPosition())){ + && !tile.entity.power.links.contains(other.pos())){ out.add(other); } } diff --git a/core/src/io/anuke/mindustry/world/Pos.java b/core/src/io/anuke/mindustry/world/Pos.java new file mode 100644 index 0000000000..bdbf3a2f7c --- /dev/null +++ b/core/src/io/anuke/mindustry/world/Pos.java @@ -0,0 +1,20 @@ +package io.anuke.mindustry.world; + +/**Methods for a packed position 'struct', contained in an int.*/ +public class Pos{ + + /**Returns packed position from an x/y position. The values must be within short limits.*/ + public static int get(int x, int y){ + return (((short)x) << 16) | (((short)y) & 0xFFFF); + } + + /**Returns the x component of a position.*/ + public static short x(int pos){ + return (short) (pos >>> 16); + } + + /**Returns the y component of a position.*/ + public static short y(int pos){ + return (short) (pos & 0xFFFF); + } +} diff --git a/core/src/io/anuke/mindustry/world/Tile.java b/core/src/io/anuke/mindustry/world/Tile.java index f3fad923ef..6089fe0218 100644 --- a/core/src/io/anuke/mindustry/world/Tile.java +++ b/core/src/io/anuke/mindustry/world/Tile.java @@ -72,8 +72,9 @@ public class Tile implements PosTrait, TargetTrait{ return visibility > 0; } - public int packedPosition(){ - return x + y * world.width(); + /**Returns this tile's position as a {@link Pos}.*/ + public int pos(){ + return Pos.get(x, y); } public byte getBlockID(){ @@ -105,10 +106,6 @@ public class Tile implements PosTrait, TargetTrait{ return (T) entity; } - public int id(){ - return x + y * world.width(); - } - public float worldx(){ return x * tilesize; } diff --git a/core/src/io/anuke/mindustry/world/blocks/Floor.java b/core/src/io/anuke/mindustry/world/blocks/Floor.java index fd4d581f2d..be9c7ca8ec 100644 --- a/core/src/io/anuke/mindustry/world/blocks/Floor.java +++ b/core/src/io/anuke/mindustry/world/blocks/Floor.java @@ -130,16 +130,16 @@ public class Floor extends Block{ @Override public void drawNonLayer(Tile tile){ - MathUtils.random.setSeed(tile.id()); + MathUtils.random.setSeed(tile.pos()); drawEdges(tile, true); } @Override public void draw(Tile tile){ - MathUtils.random.setSeed(tile.id()); + MathUtils.random.setSeed(tile.pos()); - Draw.rect(variantRegions[Mathf.randomSeed(tile.id(), 0, Math.max(0, variantRegions.length - 1))], tile.worldx(), tile.worldy()); + Draw.rect(variantRegions[Mathf.randomSeed(tile.pos(), 0, Math.max(0, variantRegions.length - 1))], tile.worldx(), tile.worldy()); if(tile.hasCliffs() && cliffRegions != null){ for(int i = 0; i < 4; i++){ diff --git a/core/src/io/anuke/mindustry/world/blocks/OreBlock.java b/core/src/io/anuke/mindustry/world/blocks/OreBlock.java index 7333c7dcd2..5e3f8f1323 100644 --- a/core/src/io/anuke/mindustry/world/blocks/OreBlock.java +++ b/core/src/io/anuke/mindustry/world/blocks/OreBlock.java @@ -34,14 +34,14 @@ public class OreBlock extends Floor{ @Override public void draw(Tile tile){ - Draw.rect(variantRegions[Mathf.randomSeed(tile.id(), 0, Math.max(0, variantRegions.length - 1))], tile.worldx(), tile.worldy()); + Draw.rect(variantRegions[Mathf.randomSeed(tile.pos(), 0, Math.max(0, variantRegions.length - 1))], tile.worldx(), tile.worldy()); drawEdges(tile, false); } @Override public void drawNonLayer(Tile tile){ - MathUtils.random.setSeed(tile.id()); + MathUtils.random.setSeed(tile.pos()); base.drawEdges(tile, true); } diff --git a/core/src/io/anuke/mindustry/world/blocks/Rock.java b/core/src/io/anuke/mindustry/world/blocks/Rock.java index f5771124fe..aecca1b444 100644 --- a/core/src/io/anuke/mindustry/world/blocks/Rock.java +++ b/core/src/io/anuke/mindustry/world/blocks/Rock.java @@ -19,7 +19,7 @@ public class Rock extends Block{ @Override public void draw(Tile tile){ if(variants > 0){ - Draw.rect(regions[Mathf.randomSeed(tile.id(), 0, Math.max(0, regions.length - 1))], tile.worldx(), tile.worldy()); + Draw.rect(regions[Mathf.randomSeed(tile.pos(), 0, Math.max(0, regions.length - 1))], tile.worldx(), tile.worldy()); }else{ Draw.rect(region, tile.worldx(), tile.worldy()); } @@ -28,7 +28,7 @@ public class Rock extends Block{ @Override public void drawShadow(Tile tile){ if(shadowRegions != null){ - Draw.rect(shadowRegions[(Mathf.randomSeed(tile.id(), 0, variants - 1))], tile.worldx(), tile.worldy()); + Draw.rect(shadowRegions[(Mathf.randomSeed(tile.pos(), 0, variants - 1))], tile.worldx(), tile.worldy()); }else if(shadowRegion != null){ Draw.rect(shadowRegion, tile.drawx(), tile.drawy()); } diff --git a/core/src/io/anuke/mindustry/world/blocks/defense/MendProjector.java b/core/src/io/anuke/mindustry/world/blocks/defense/MendProjector.java index 1119cf311f..85ec47d34f 100644 --- a/core/src/io/anuke/mindustry/world/blocks/defense/MendProjector.java +++ b/core/src/io/anuke/mindustry/world/blocks/defense/MendProjector.java @@ -83,10 +83,10 @@ public class MendProjector extends Block{ if(other == null) continue; other = other.target(); - if(other.getTeamID() == tile.getTeamID() && !healed.contains(other.packedPosition()) && other.entity != null && other.entity.health < other.entity.maxHealth()){ + if(other.getTeamID() == tile.getTeamID() && !healed.contains(other.pos()) && other.entity != null && other.entity.health < other.entity.maxHealth()){ other.entity.healBy(other.entity.maxHealth() * (healPercent + entity.phaseHeat*phaseBoost)/100f); Effects.effect(BlockFx.healBlockFull, Hue.mix(color, phase, entity.phaseHeat), other.drawx(), other.drawy(), other.block().size); - healed.add(other.packedPosition()); + healed.add(other.pos()); } } } diff --git a/core/src/io/anuke/mindustry/world/blocks/defense/OverdriveProjector.java b/core/src/io/anuke/mindustry/world/blocks/defense/OverdriveProjector.java index cb340d1e40..0ccb602e83 100644 --- a/core/src/io/anuke/mindustry/world/blocks/defense/OverdriveProjector.java +++ b/core/src/io/anuke/mindustry/world/blocks/defense/OverdriveProjector.java @@ -84,11 +84,11 @@ public class OverdriveProjector extends Block{ if(other == null) continue; other = other.target(); - if(other.getTeamID() == tile.getTeamID() && !healed.contains(other.packedPosition()) && other.entity != null){ + if(other.getTeamID() == tile.getTeamID() && !healed.contains(other.pos()) && other.entity != null){ other.entity.timeScaleDuration = Math.max(other.entity.timeScaleDuration, reload + 1f); other.entity.timeScale = Math.max(other.entity.timeScale, realBoost); Effects.effect(BlockFx.overdriveBlockFull, Hue.mix(color, phase, entity.phaseHeat), other.drawx(), other.drawy(), other.block().size); - healed.add(other.packedPosition()); + healed.add(other.pos()); } } } diff --git a/core/src/io/anuke/mindustry/world/blocks/distribution/ItemBridge.java b/core/src/io/anuke/mindustry/world/blocks/distribution/ItemBridge.java index b53f39d1f3..5d15e6ae9c 100644 --- a/core/src/io/anuke/mindustry/world/blocks/distribution/ItemBridge.java +++ b/core/src/io/anuke/mindustry/world/blocks/distribution/ItemBridge.java @@ -15,6 +15,7 @@ import io.anuke.mindustry.graphics.Palette; import io.anuke.mindustry.type.Item; import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.Edges; +import io.anuke.mindustry.world.Pos; import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.meta.BlockGroup; import io.anuke.ucore.core.Timers; @@ -58,8 +59,8 @@ public class ItemBridge extends Block{ public static void linkItemBridge(Player player, Tile tile, Tile other){ ItemBridgeEntity entity = tile.entity(); ItemBridgeEntity oe = other.entity(); - entity.link = other.packedPosition(); - oe.incoming.add(tile.packedPosition()); + entity.link = other.pos(); + oe.incoming.add(tile.pos()); } @Remote(targets = Loc.both, called = Loc.server, forward = true) @@ -68,7 +69,7 @@ public class ItemBridge extends Block{ entity.link = -1; if(other != null){ ItemBridgeEntity oe = other.entity(); - oe.incoming.remove(tile.packedPosition()); + oe.incoming.remove(tile.pos()); } } @@ -90,7 +91,7 @@ public class ItemBridge extends Block{ Call.linkItemBridge(null, last, tile); } } - lastPlaced = tile.packedPosition(); + lastPlaced = tile.pos(); } @Override @@ -122,7 +123,7 @@ public class ItemBridge extends Block{ for(int j = 0; j < 4; j++){ Tile other = tile.getNearby(Geometry.d4[j].x * i, Geometry.d4[j].y * i); if(linkValid(tile, other)){ - boolean linked = other.packedPosition() == entity.link; + boolean linked = other.pos() == entity.link; Draw.color(linked ? Palette.place : Palette.breakInvalid); Lines.square(other.drawx(), other.drawy(), @@ -139,7 +140,7 @@ public class ItemBridge extends Block{ ItemBridgeEntity entity = tile.entity(); if(linkValid(tile, other)){ - if(entity.link == other.packedPosition()){ + if(entity.link == other.pos()){ Call.unlinkItemBridge(null, tile, other); }else{ Call.linkItemBridge(null, tile, other); @@ -254,7 +255,7 @@ public class ItemBridge extends Block{ if(rel == rel2) return false; }else{ - return source.block() instanceof ItemBridge && source.entity().link == tile.packedPosition() && tile.entity.items.total() < itemCapacity; + return source.block() instanceof ItemBridge && source.entity().link == tile.pos() && tile.entity.items.total() < itemCapacity; } return tile.entity.items.total() < itemCapacity; @@ -273,9 +274,7 @@ public class ItemBridge extends Block{ while(it.hasNext){ int v = it.next(); - int x = v % world.width(); - int y = v / world.width(); - if(tile.absoluteRelativeTo(x, y) == i){ + if(tile.absoluteRelativeTo(Pos.x(v), Pos.y(v)) == i){ return false; } } @@ -315,7 +314,7 @@ public class ItemBridge extends Block{ return false; } - return other.block() == this && (!checkDouble || other.entity().link != tile.packedPosition()); + return other.block() == this && (!checkDouble || other.entity().link != tile.pos()); } public static class ItemBridgeEntity extends TileEntity{ diff --git a/core/src/io/anuke/mindustry/world/blocks/distribution/LiquidExtendingBridge.java b/core/src/io/anuke/mindustry/world/blocks/distribution/LiquidExtendingBridge.java index 3a2ca9b15e..7f28ea8ec5 100644 --- a/core/src/io/anuke/mindustry/world/blocks/distribution/LiquidExtendingBridge.java +++ b/core/src/io/anuke/mindustry/world/blocks/distribution/LiquidExtendingBridge.java @@ -3,6 +3,7 @@ package io.anuke.mindustry.world.blocks.distribution; import com.badlogic.gdx.utils.IntSet.IntSetIterator; import io.anuke.mindustry.type.Item; import io.anuke.mindustry.type.Liquid; +import io.anuke.mindustry.world.Pos; import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.meta.BlockGroup; import io.anuke.ucore.core.Timers; @@ -65,9 +66,7 @@ public class LiquidExtendingBridge extends ExtendingItemBridge{ while(it.hasNext){ int v = it.next(); - int x = v % world.width(); - int y = v / world.width(); - if(tile.absoluteRelativeTo(x, y) == i){ + if(tile.absoluteRelativeTo(Pos.x(v), Pos.y(v)) == i){ return false; } } diff --git a/core/src/io/anuke/mindustry/world/blocks/distribution/MassDriver.java b/core/src/io/anuke/mindustry/world/blocks/distribution/MassDriver.java index 8e33ea1e4d..2c901785c1 100644 --- a/core/src/io/anuke/mindustry/world/blocks/distribution/MassDriver.java +++ b/core/src/io/anuke/mindustry/world/blocks/distribution/MassDriver.java @@ -225,11 +225,11 @@ public class MassDriver extends Block{ MassDriverEntity entity = tile.entity(); - if(entity.link == other.packedPosition()){ + if(entity.link == other.pos()){ Call.linkMassDriver(null, tile, -1); return false; }else if(other.block() instanceof MassDriver && other.distanceTo(tile) <= range){ - Call.linkMassDriver(null, tile, other.packedPosition()); + Call.linkMassDriver(null, tile, other.pos()); return false; } diff --git a/core/src/io/anuke/mindustry/world/blocks/power/PowerGraph.java b/core/src/io/anuke/mindustry/world/blocks/power/PowerGraph.java index f9d4a8aba2..7dfdfa57d2 100644 --- a/core/src/io/anuke/mindustry/world/blocks/power/PowerGraph.java +++ b/core/src/io/anuke/mindustry/world/blocks/power/PowerGraph.java @@ -134,9 +134,9 @@ public class PowerGraph{ child.entity.power.graph = this; add(child); for(Tile next : child.block().getPowerConnections(child, outArray2)){ - if(next.entity.power != null && next.entity.power.graph == null && !closedSet.contains(next.packedPosition())){ + if(next.entity.power != null && next.entity.power.graph == null && !closedSet.contains(next.pos())){ queue.addLast(next); - closedSet.add(next.packedPosition()); + closedSet.add(next.pos()); } } } @@ -156,9 +156,9 @@ public class PowerGraph{ child.entity.power.graph = graph; graph.add(child); for(Tile next : child.block().getPowerConnections(child, outArray2)){ - if(next != tile && next.entity.power != null && next.entity.power.graph == null && !closedSet.contains(next.packedPosition())){ + if(next != tile && next.entity.power != null && next.entity.power.graph == null && !closedSet.contains(next.pos())){ queue.addLast(next); - closedSet.add(next.packedPosition()); + closedSet.add(next.pos()); } } } diff --git a/core/src/io/anuke/mindustry/world/blocks/power/PowerNode.java b/core/src/io/anuke/mindustry/world/blocks/power/PowerNode.java index 21d50003f1..f999d198b1 100644 --- a/core/src/io/anuke/mindustry/world/blocks/power/PowerNode.java +++ b/core/src/io/anuke/mindustry/world/blocks/power/PowerNode.java @@ -51,14 +51,14 @@ public class PowerNode extends PowerBlock{ TileEntity entity = tile.entity(); - if(!entity.power.links.contains(other.packedPosition())){ - entity.power.links.add(other.packedPosition()); + if(!entity.power.links.contains(other.pos())){ + entity.power.links.add(other.pos()); } if(other.getTeamID() == tile.getTeamID()){ - if(!other.entity.power.links.contains(tile.packedPosition())){ - other.entity.power.links.add(tile.packedPosition()); + if(!other.entity.power.links.contains(tile.pos())){ + other.entity.power.links.add(tile.pos()); } } @@ -75,8 +75,8 @@ public class PowerNode extends PowerBlock{ PowerGraph tg = entity.power.graph; tg.clear(); - entity.power.links.removeValue(other.packedPosition()); - other.entity.power.links.removeValue(tile.packedPosition()); + entity.power.links.removeValue(other.pos()); + other.entity.power.links.removeValue(tile.pos()); //reflow from this point, covering all tiles on this side tg.reflow(tile); @@ -99,14 +99,14 @@ public class PowerNode extends PowerBlock{ if(linkValid(tile, before) && before.block() instanceof PowerNode){ for(Tile near : before.entity.proximity()){ if(near.target() == tile){ - lastPlaced = tile.packedPosition(); + lastPlaced = tile.pos(); return; } } Call.linkPowerNodes(null, tile, before); } - lastPlaced = tile.packedPosition(); + lastPlaced = tile.pos(); } @Override @@ -202,7 +202,7 @@ public class PowerNode extends PowerBlock{ for(int i = 0; i < entity.power.links.size; i++){ Tile link = world.tile(entity.power.links.get(i)); if(linkValid(tile, link) && (!(link.block() instanceof PowerNode) - || ((tile.block().size > link.block().size) || (tile.block().size == link.block().size && tile.id() < link.id())))){ + || ((tile.block().size > link.block().size) || (tile.block().size == link.block().size && tile.pos() < link.pos())))){ drawLaser(tile, link); } } @@ -211,7 +211,7 @@ public class PowerNode extends PowerBlock{ } protected boolean linked(Tile tile, Tile other){ - return tile.entity.power.links.contains(other.packedPosition()); + return tile.entity.power.links.contains(other.pos()); } protected boolean linkValid(Tile tile, Tile link){ @@ -227,7 +227,7 @@ public class PowerNode extends PowerBlock{ return Vector2.dst(tile.drawx(), tile.drawy(), link.drawx(), link.drawy()) <= Math.max(laserRange * tilesize, ((PowerNode) link.block()).laserRange * tilesize) + (link.block().size - 1) * tilesize / 2f + (tile.block().size - 1) * tilesize / 2f && - (!checkMaxNodes || (oe.power.links.size < ((PowerNode) link.block()).maxNodes || oe.power.links.contains(tile.packedPosition()))); + (!checkMaxNodes || (oe.power.links.size < ((PowerNode) link.block()).maxNodes || oe.power.links.contains(tile.pos()))); }else{ return Vector2.dst(tile.drawx(), tile.drawy(), link.drawx(), link.drawy()) <= laserRange * tilesize + (link.block().size - 1) * tilesize; diff --git a/core/src/io/anuke/mindustry/world/blocks/production/Cultivator.java b/core/src/io/anuke/mindustry/world/blocks/production/Cultivator.java index e2854906dd..df161e79c3 100644 --- a/core/src/io/anuke/mindustry/world/blocks/production/Cultivator.java +++ b/core/src/io/anuke/mindustry/world/blocks/production/Cultivator.java @@ -74,7 +74,7 @@ public class Cultivator extends Drill{ Draw.color(bottomColor, plantColorLight, entity.warmup); - random.setSeed(tile.packedPosition()); + random.setSeed(tile.pos()); for(int i = 0; i < 12; i++){ float offset = random.nextFloat() * 999999f; float x = random.range(4f), y = random.range(4f); diff --git a/core/src/io/anuke/mindustry/world/blocks/storage/StorageGraph.java b/core/src/io/anuke/mindustry/world/blocks/storage/StorageGraph.java index d139f84693..fd8edb912b 100644 --- a/core/src/io/anuke/mindustry/world/blocks/storage/StorageGraph.java +++ b/core/src/io/anuke/mindustry/world/blocks/storage/StorageGraph.java @@ -101,9 +101,9 @@ public class StorageGraph{ add(child); for(Tile next : child.entity.proximity()){ - if(next != base && next.block() instanceof StorageBlock && next.entity().graph == null && !closedSet.contains(next.packedPosition())){ + if(next != base && next.block() instanceof StorageBlock && next.entity().graph == null && !closedSet.contains(next.pos())){ queue.addLast(next); - closedSet.add(next.packedPosition()); + closedSet.add(next.pos()); } } } diff --git a/core/src/io/anuke/mindustry/world/blocks/units/Reconstructor.java b/core/src/io/anuke/mindustry/world/blocks/units/Reconstructor.java index 066f8584f2..128c962086 100644 --- a/core/src/io/anuke/mindustry/world/blocks/units/Reconstructor.java +++ b/core/src/io/anuke/mindustry/world/blocks/units/Reconstructor.java @@ -62,7 +62,7 @@ public class Reconstructor extends Block{ if(other != null && other.block() instanceof Reconstructor){ ReconstructorEntity oe = other.entity(); - if(oe.link == entity.tile.packedPosition()){ + if(oe.link == entity.tile.pos()){ oe.link = -1; } } @@ -103,8 +103,8 @@ public class Reconstructor extends Block{ unlink(entity); unlink(oe); - entity.link = other.packedPosition(); - oe.link = tile.packedPosition(); + entity.link = other.pos(); + oe.link = tile.pos(); }); } @@ -161,7 +161,7 @@ public class Reconstructor extends Block{ ReconstructorEntity entity = tile.entity(); - if(entity.link == other.packedPosition()){ + if(entity.link == other.pos()){ Call.unlinkReconstructor(null, tile, other); return false; }else if(other.block() instanceof Reconstructor){ From 832aac0e6e4903c040c6265b2413121c086fe9c5 Mon Sep 17 00:00:00 2001 From: Anuken Date: Wed, 7 Nov 2018 16:41:33 -0500 Subject: [PATCH 02/19] Fixed potential spawner issues --- core/src/io/anuke/mindustry/core/Renderer.java | 2 +- .../io/anuke/mindustry/entities/Player.java | 8 ++++---- core/src/io/anuke/mindustry/entities/Unit.java | 2 ++ .../mindustry/entities/units/BaseUnit.java | 18 +++++------------- 4 files changed, 12 insertions(+), 18 deletions(-) diff --git a/core/src/io/anuke/mindustry/core/Renderer.java b/core/src/io/anuke/mindustry/core/Renderer.java index b9e9ea9567..7931a10827 100644 --- a/core/src/io/anuke/mindustry/core/Renderer.java +++ b/core/src/io/anuke/mindustry/core/Renderer.java @@ -145,7 +145,7 @@ public class Renderer extends RendererModule{ if(players[0].isDead()){ TileEntity core = players[0].getClosestCore(); - if(core != null && players[0].spawner == -1){ + if(core != null && players[0].spawner == Unit.noSpawner){ smoothCamera(core.x, core.y, 0.08f); }else{ smoothCamera(position.x + 0.0001f, position.y + 0.0001f, 0.08f); diff --git a/core/src/io/anuke/mindustry/entities/Player.java b/core/src/io/anuke/mindustry/entities/Player.java index d4abe7e77d..38d4724446 100644 --- a/core/src/io/anuke/mindustry/entities/Player.java +++ b/core/src/io/anuke/mindustry/entities/Player.java @@ -60,7 +60,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra public boolean achievedFlight; public Color color = new Color(); public Mech mech; - public int spawner = -1; + public int spawner = noSpawner; public NetConnection con; public int playerIndex = 0; @@ -497,7 +497,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra updateRespawning(); return; }else{ - spawner = -1; + spawner = noSpawner; } avoidOthers(1f); @@ -787,7 +787,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra public void updateRespawning(){ - if(spawner != -1 && world.tile(spawner) != null && world.tile(spawner).entity instanceof SpawnerTrait){ + if(spawner != noSpawner && world.tile(spawner) != null && world.tile(spawner).entity instanceof SpawnerTrait){ ((SpawnerTrait) world.tile(spawner).entity).updateSpawning(this); }else{ CoreEntity entity = (CoreEntity) getClosestCore(); @@ -803,7 +803,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra } public void endRespawning(){ - spawner = -1; + spawner = noSpawner; } //endregion diff --git a/core/src/io/anuke/mindustry/entities/Unit.java b/core/src/io/anuke/mindustry/entities/Unit.java index 62e1d20232..9508693e30 100644 --- a/core/src/io/anuke/mindustry/entities/Unit.java +++ b/core/src/io/anuke/mindustry/entities/Unit.java @@ -12,6 +12,7 @@ import io.anuke.mindustry.net.Interpolator; import io.anuke.mindustry.net.Net; import io.anuke.mindustry.type.StatusEffect; import io.anuke.mindustry.type.Weapon; +import io.anuke.mindustry.world.Pos; import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.blocks.Floor; import io.anuke.ucore.core.Effects; @@ -39,6 +40,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ public static final float velocityPercision = 8f; /**Maximum absolute value of a velocity vector component.*/ public static final float maxAbsVelocity = 127f / velocityPercision; + public static final int noSpawner = Pos.get(-1, 1); private static final Rectangle queryRect = new Rectangle(); private static final Vector2 moveVector = new Vector2(); diff --git a/core/src/io/anuke/mindustry/entities/units/BaseUnit.java b/core/src/io/anuke/mindustry/entities/units/BaseUnit.java index 0c0ed161b6..74472c764a 100644 --- a/core/src/io/anuke/mindustry/entities/units/BaseUnit.java +++ b/core/src/io/anuke/mindustry/entities/units/BaseUnit.java @@ -55,7 +55,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{ protected boolean isWave; protected Squad squad; - protected int spawner = -1; + protected int spawner = noSpawner; /**internal constructor used for deserialization, DO NOT USE*/ public BaseUnit(){ @@ -114,18 +114,10 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{ return type; } - public Tile getSpawner(){ - return world.tile(spawner); - } - public void setSpawner(Tile tile){ this.spawner = tile.pos(); } - public void setIntSpawner(int pos){ - this.spawner = pos; - } - /**Sets this to a 'wave' unit, which means it has slightly different AI and will not run out of ammo.*/ public void setWave(){ isWave = true; @@ -146,7 +138,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{ } public void updateRespawning(){ - if(spawner == -1) return; + if(spawner == noSpawner) return; Tile tile = world.tile(spawner); if(tile != null && tile.entity != null){ @@ -154,7 +146,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{ ((SpawnerTrait) tile.entity).updateSpawning(this); } }else{ - spawner = -1; + spawner = noSpawner; } } @@ -308,7 +300,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{ avoidOthers(1.25f); - if(spawner != -1 && (world.tile(spawner) == null || world.tile(spawner).entity == null)){ + if(spawner != noSpawner && (world.tile(spawner) == null || world.tile(spawner).entity == null)){ damage(health); } @@ -341,7 +333,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{ @Override public void removed(){ - spawner = -1; + spawner = noSpawner; } @Override From 51475d600c743b7bf00386c89ea0b424b3b4a29f Mon Sep 17 00:00:00 2001 From: Anuken Date: Fri, 30 Nov 2018 17:48:09 -0500 Subject: [PATCH 03/19] iOS fix --- build.gradle | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/build.gradle b/build.gradle index 562a981a97..ba398346bf 100644 --- a/build.gradle +++ b/build.gradle @@ -104,17 +104,19 @@ project(":ios") { apply plugin: "robovm" task copyGen{ - copy{ - from ("core/build/classes/java/main/io/anuke/mindustry/gen/"){ - include "**/*.java" - } + doLast { + copy { + from("../core/build/classes/java/main/io/anuke/mindustry/gen/") { + include "**/*.java" + } - into "core/src/io/anuke/mindustry/gen" + into "../core/src/io/anuke/mindustry/gen" + } } doFirst{ delete{ - delete "core/src/io/anuke/mindustry/gen/" + delete "../core/src/io/anuke/mindustry/gen/" } } } @@ -132,7 +134,7 @@ project(":ios") { props['app.mainclass'] = 'io.anuke.mindustry.IOSLauncher' props['app.executable'] = 'IOSLauncher' props['app.name'] = 'Mindustry' - props['app.build'] = (!props.hasProperty("app.build") ? 40 : props['app.build'].toInteger() + 1)+"" + props['app.build'] = (!props.containsKey("app.build") ? 40 : props['app.build'].toInteger() + 1)+"" props.store(vfile.newWriter(), null) } @@ -148,7 +150,7 @@ project(":ios") { compile "com.badlogicgames.gdx:gdx-backend-robovm:$gdxVersion" compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios" compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-ios" - compileOnly project(":annotations") + //compileOnly project(":annotations") } } From 236e3c7e6109f03cdd20ab7ade4b8fd934b56102 Mon Sep 17 00:00:00 2001 From: Anuken Date: Fri, 30 Nov 2018 23:12:48 -0500 Subject: [PATCH 04/19] Added wet shocking --- .gitignore | 1 + .../mindustry/content/StatusEffects.java | 20 ++++++++++++++++++- .../content/bullets/TurretBullets.java | 2 ++ .../mindustry/entities/effect/Lightning.java | 1 - 4 files changed, 22 insertions(+), 2 deletions(-) diff --git a/.gitignore b/.gitignore index 20247e61be..611dd73e9a 100644 --- a/.gitignore +++ b/.gitignore @@ -28,6 +28,7 @@ logs/ /ios/src/io/anuke/mindustry/gen/ /core/src/io/anuke/mindustry/gen/ ios/robovm.properties +config/ *.gif version.properties diff --git a/core/src/io/anuke/mindustry/content/StatusEffects.java b/core/src/io/anuke/mindustry/content/StatusEffects.java index a6e569e48f..c1671f481f 100644 --- a/core/src/io/anuke/mindustry/content/StatusEffects.java +++ b/core/src/io/anuke/mindustry/content/StatusEffects.java @@ -11,7 +11,7 @@ import io.anuke.ucore.core.Timers; import io.anuke.ucore.util.Mathf; public class StatusEffects implements ContentList{ - public static StatusEffect none, burning, freezing, wet, melting, tarred, overdrive, shielded; + public static StatusEffect none, burning, freezing, wet, melting, tarred, overdrive, shielded, shocked; @Override public void load(){ @@ -65,6 +65,17 @@ public class StatusEffects implements ContentList{ speedMultiplier = 0.9f; } + @Override + public StatusEntry getTransition(Unit unit, StatusEffect to, float time, float newTime, StatusEntry result){ + if(to == shocked){ + //get shocked when wet + unit.damage(15f); + return result.set(this, time); + } + + return super.getTransition(unit, to, time, newTime, result); + } + @Override public void update(Unit unit, float time){ if(Mathf.chance(Timers.delta() * 0.15f)){ @@ -145,6 +156,13 @@ public class StatusEffects implements ContentList{ } }; + shocked = new StatusEffect(1f){ + { + armorMultiplier = 3f; + } + }; + + wet.setOpposites(shocked); melting.setOpposites(wet, freezing); wet.setOpposites(burning); freezing.setOpposites(burning, melting); diff --git a/core/src/io/anuke/mindustry/content/bullets/TurretBullets.java b/core/src/io/anuke/mindustry/content/bullets/TurretBullets.java index 2b28ec0016..8cd8d02a08 100644 --- a/core/src/io/anuke/mindustry/content/bullets/TurretBullets.java +++ b/core/src/io/anuke/mindustry/content/bullets/TurretBullets.java @@ -39,6 +39,8 @@ public class TurretBullets extends BulletList implements ContentList{ lifetime = Lightning.lifetime; hiteffect = BulletFx.hitLancer; despawneffect = Fx.none; + status = StatusEffects.shocked; + statusIntensity = 1f; } }; diff --git a/core/src/io/anuke/mindustry/entities/effect/Lightning.java b/core/src/io/anuke/mindustry/entities/effect/Lightning.java index d6ccaaf50f..1cf162f286 100644 --- a/core/src/io/anuke/mindustry/entities/effect/Lightning.java +++ b/core/src/io/anuke/mindustry/entities/effect/Lightning.java @@ -91,7 +91,6 @@ public class Lightning extends TimedEntity implements DrawTrait, SyncTrait, Time x += Angles.trnsx(rotation, hitRange/2f); y += Angles.trnsy(rotation, hitRange/2f); } - } } From 17432d1f94b2c52de7e37d3690ebc08af616ac0e Mon Sep 17 00:00:00 2001 From: VizardAlpha <43859764+VizardAlpha@users.noreply.github.com> Date: Sat, 1 Dec 2018 17:22:28 +0100 Subject: [PATCH 05/19] Update bundle_fr_BE.properties (#361) * Update bundle_fr_BE.properties * Updates bundle_fr_BE.properties --- core/assets/bundles/bundle_fr_BE.properties | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/core/assets/bundles/bundle_fr_BE.properties b/core/assets/bundles/bundle_fr_BE.properties index 1abdc7f293..1e2cf89a15 100644 --- a/core/assets/bundles/bundle_fr_BE.properties +++ b/core/assets/bundles/bundle_fr_BE.properties @@ -349,6 +349,7 @@ text.category.items = Objets text.category.crafting = Fabrication text.category.shooting = Défense text.category.optional = Améliorations facultatives +setting.indicators.name = Indicateurs d'alliés setting.autotarget.name = Visée automatique setting.fpscap.name = Max FPS setting.fpscap.none = Vide @@ -437,9 +438,9 @@ item.silicon.description = Un matériau semi-conducteur extrêmement utile, avec item.plastanium.name = Plastanium item.plastanium.description = Un matériau léger et docile utilisé dans l'aviation avancée et dans les munitions à fragmentation. item.phase-fabric.name = Phase Fabric -item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology. +item.phase-fabric.description = Une substance presque en apesanteur utilisée dans l'électronique de pointe et la technologie autoréparable. item.surge-alloy.name = Alliage superchargé -item.surge-alloy.description = An advanced alloy with unique electrical properties. +item.surge-alloy.description = Un alliage avancé aux propriétés électriques uniques. item.biomatter.name = Biomasse item.biomatter.description = Un mélange de matières organiques; utilisé pour la transformation en pétrole ou en tant que carburant de base. item.sand.name = Sable @@ -463,7 +464,7 @@ mech.delta-mech.description = Un mécha rapide avec une armure légère fait pou mech.tau-mech.name = Tau mech.tau-mech.weapon = Laser restructurant mech.tau-mech.ability = Explosion réparante -mech.tau-mech.description = Un mécha de support. Soigne les blocs alliés en tirant dessus. Il peut aussi éteindre les feux et soigner ses alliés en zone avec sa compétence. +mech.tau-mech.description = Le support technique. Soigne les blocs alliés en leur tirant dessus. Peut soigner les alliés dans un rayon grâce à sa capacité de réparation. mech.omega-mech.name = Omega mech.omega-mech.weapon = Essaim de missiles auto-guidés mech.omega-mech.ability = Armure From 3397d6c907358e55161239418e368fcd9e6e5f08 Mon Sep 17 00:00:00 2001 From: Anuken Date: Sun, 2 Dec 2018 12:03:18 -0500 Subject: [PATCH 06/19] Misc bug/crash fixes --- core/assets/ui/uiskin.json | 1 + core/src/io/anuke/mindustry/ai/WaveSpawner.java | 8 ++++---- .../src/io/anuke/mindustry/editor/MapEditorDialog.java | 6 +++--- core/src/io/anuke/mindustry/input/InputHandler.java | 2 +- core/src/io/anuke/mindustry/io/TypeIO.java | 5 +++++ .../src/io/anuke/mindustry/ui/dialogs/FileChooser.java | 10 +++------- .../mindustry/world/blocks/distribution/Sorter.java | 2 +- 7 files changed, 18 insertions(+), 16 deletions(-) diff --git a/core/assets/ui/uiskin.json b/core/assets/ui/uiskin.json index 0cea588242..6ca21b566a 100644 --- a/core/assets/ui/uiskin.json +++ b/core/assets/ui/uiskin.json @@ -32,6 +32,7 @@ TextButtonStyle: { clear-partial: {down: white, up: button-select, over: flat-down, font: default-font, fontColor: white, disabledFontColor: gray }, clear-partial-2: {down: flat-over, up: none, over: flat-over, font: default-font, fontColor: white, disabledFontColor: gray }, empty: {font: default-font}, + clear-toggle: {font: default-font, fontColor: white, checked: flat-down, down: flat-down, up: flat, over: flat-over, disabled: flat, disabledFontColor: gray } toggle: {font: default-font, fontColor: white, checked: button-down, down: button-down, up: button, over: button-over, disabled: button, disabledFontColor: gray } }, ImageButtonStyle: { diff --git a/core/src/io/anuke/mindustry/ai/WaveSpawner.java b/core/src/io/anuke/mindustry/ai/WaveSpawner.java index a75eed644d..7a7d58fc14 100644 --- a/core/src/io/anuke/mindustry/ai/WaveSpawner.java +++ b/core/src/io/anuke/mindustry/ai/WaveSpawner.java @@ -21,7 +21,7 @@ import java.io.IOException; import static io.anuke.mindustry.Vars.*; public class WaveSpawner{ - private static final int quadsize = 4; + private static final int quadsize = 6; private GridBits quadrants; @@ -164,7 +164,7 @@ public class WaveSpawner{ for(int y = quady * quadsize; y < world.height() && y < (quady + 1) * quadsize; y++){ Tile tile = world.tile(x, y); - if(tile == null || tile.solid() || world.pathfinder.getValueforTeam(Team.red, x, y) == Float.MAX_VALUE){ + if(tile == null || tile.solid() || world.pathfinder.getValueforTeam(Team.red, x, y) == Float.MAX_VALUE || tile.floor().isLiquid){ setQuad(quadx, quady, false); break outer; } @@ -217,8 +217,8 @@ public class WaveSpawner{ //TODO instead of randomly scattering locations around the map, find spawns close to each other private void findLocation(GroundSpawn spawn){ - spawn.x = -1; - spawn.y = -1; + spawn.x = Mathf.random(quadWidth()-1); + spawn.y = Mathf.random(quadHeight()-1); int shellWidth = quadWidth() * 2 + quadHeight() * 2 * 6; shellWidth = Math.min(quadWidth() * quadHeight() / 4, shellWidth); diff --git a/core/src/io/anuke/mindustry/editor/MapEditorDialog.java b/core/src/io/anuke/mindustry/editor/MapEditorDialog.java index 12a75b9496..90d18ac61e 100644 --- a/core/src/io/anuke/mindustry/editor/MapEditorDialog.java +++ b/core/src/io/anuke/mindustry/editor/MapEditorDialog.java @@ -567,16 +567,16 @@ public class MapEditorDialog extends Dialog implements Disposable{ button.getImage().remove(); button.update(() -> button.setChecked(editor.getDrawBlock() == block)); group.add(button); - content.add(button).size(60f); + content.add(button).size(50f); - if(i++ % 3 == 2){ + if(++i % 4 == 0){ content.row(); } } group.getButtons().get(2).setChecked(true); - table.table("underline", extra -> extra.labelWrap(() -> editor.getDrawBlock().formalName).width(220f).center()).growX(); + table.table("underline", extra -> extra.labelWrap(() -> editor.getDrawBlock().formalName).width(200f).center()).growX(); table.row(); table.add(pane).growY().fillX(); } diff --git a/core/src/io/anuke/mindustry/input/InputHandler.java b/core/src/io/anuke/mindustry/input/InputHandler.java index 111b2f9718..ac8007737c 100644 --- a/core/src/io/anuke/mindustry/input/InputHandler.java +++ b/core/src/io/anuke/mindustry/input/InputHandler.java @@ -95,7 +95,7 @@ public abstract class InputHandler extends InputAdapter{ ItemTransfer.create(item, player.x + Angles.trnsx(player.rotation + 180f, backTrns), player.y + Angles.trnsy(player.rotation + 180f, backTrns), new Translator(tile.drawx() + stackTrns.x, tile.drawy() + stackTrns.y), () -> { - if(tile.block() != block || tile.entity == null) return; + if(tile.block() != block || tile.entity == null || tile.entity.items == null) return; tile.block().handleStack(item, removed, tile, player); remaining[1] -= removed; diff --git a/core/src/io/anuke/mindustry/io/TypeIO.java b/core/src/io/anuke/mindustry/io/TypeIO.java index 0463346256..2d0f9feb08 100644 --- a/core/src/io/anuke/mindustry/io/TypeIO.java +++ b/core/src/io/anuke/mindustry/io/TypeIO.java @@ -53,6 +53,10 @@ public class TypeIO{ @WriteClass(Unit.class) public static void writeUnit(ByteBuffer buffer, Unit unit){ + if(unit.getGroup() == null){ + buffer.put((byte)-1); + return; + } buffer.put((byte) unit.getGroup().getID()); buffer.putInt(unit.getID()); } @@ -60,6 +64,7 @@ public class TypeIO{ @ReadClass(Unit.class) public static Unit readUnit(ByteBuffer buffer){ byte gid = buffer.get(); + if(gid == -1) return null; int id = buffer.getInt(); return (Unit) Entities.getGroup(gid).getByID(id); } diff --git a/core/src/io/anuke/mindustry/ui/dialogs/FileChooser.java b/core/src/io/anuke/mindustry/ui/dialogs/FileChooser.java index be56e08427..fd94891b8c 100644 --- a/core/src/io/anuke/mindustry/ui/dialogs/FileChooser.java +++ b/core/src/io/anuke/mindustry/ui/dialogs/FileChooser.java @@ -38,10 +38,6 @@ public class FileChooser extends FloatingDialog{ private Consumer selectListener; private boolean open; - public FileChooser(String title, boolean open, Consumer result){ - this(title, defaultFilter, open, result); - } - public FileChooser(String title, Predicate filter, boolean open, Consumer result){ super(title); this.open = open; @@ -127,7 +123,7 @@ public class FileChooser extends FloatingDialog{ updateFiles(true); }); - icontable.defaults().height(50).growX().uniform(); + icontable.defaults().height(50).growX().padTop(5).uniform(); icontable.add(home); icontable.add(back); icontable.add(forward); @@ -202,7 +198,7 @@ public class FileChooser extends FloatingDialog{ //macs are confined to the Downloads/ directory if(!OS.isMac){ Image upimage = new Image("icon-folder-parent"); - TextButton upbutton = new TextButton(".." + directory.toString()); + TextButton upbutton = new TextButton(".." + directory.toString(), "clear"); upbutton.clicked(() -> { directory = directory.parent(); updateFiles(true); @@ -224,7 +220,7 @@ public class FileChooser extends FloatingDialog{ String filename = file.name(); - TextButton button = new TextButton(shorten(filename), "toggle"); + TextButton button = new TextButton(shorten(filename), "clear"); group.add(button); button.clicked(() -> { diff --git a/core/src/io/anuke/mindustry/world/blocks/distribution/Sorter.java b/core/src/io/anuke/mindustry/world/blocks/distribution/Sorter.java index a541d53aee..d8e5b57594 100644 --- a/core/src/io/anuke/mindustry/world/blocks/distribution/Sorter.java +++ b/core/src/io/anuke/mindustry/world/blocks/distribution/Sorter.java @@ -4,6 +4,7 @@ import io.anuke.annotations.Annotations.Loc; import io.anuke.annotations.Annotations.Remote; import io.anuke.mindustry.entities.Player; import io.anuke.mindustry.entities.TileEntity; +import io.anuke.mindustry.gen.Call; import io.anuke.mindustry.type.Item; import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.Tile; @@ -12,7 +13,6 @@ import io.anuke.mindustry.world.meta.BlockGroup; import io.anuke.ucore.graphics.Draw; import io.anuke.ucore.scene.ui.layout.Table; import io.anuke.ucore.util.Mathf; -import io.anuke.mindustry.gen.Call; import java.io.DataInput; import java.io.DataOutput; From 5afb5d24d83b636291b8059cb3b32b956651bf20 Mon Sep 17 00:00:00 2001 From: Anuken Date: Sun, 2 Dec 2018 13:57:13 -0500 Subject: [PATCH 07/19] Wave preset changes --- core/src/io/anuke/mindustry/game/Waves.java | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/core/src/io/anuke/mindustry/game/Waves.java b/core/src/io/anuke/mindustry/game/Waves.java index 4da4c37701..12fe04c959 100644 --- a/core/src/io/anuke/mindustry/game/Waves.java +++ b/core/src/io/anuke/mindustry/game/Waves.java @@ -96,6 +96,14 @@ public class Waves{ max = 10; }}, + new SpawnGroup(UnitTypes.fortress){{ + begin = 40; + spacing = 5; + unitAmount = 2; + unitScaling = 3; + max = 10; + }}, + new SpawnGroup(UnitTypes.dagger){{ begin = 35; spacing = 3; @@ -134,6 +142,15 @@ public class Waves{ max = 8; }}, + new SpawnGroup(UnitTypes.revenant){{ + begin = 50; + unitAmount = 4; + unitScaling = 3; + spacing = 5; + groupAmount = 2; + max = 8; + }}, + new SpawnGroup(UnitTypes.ghoul){{ begin = 53; unitAmount = 2; From e33c863162bd5cf65e0a0a14e86579ac2c314dd6 Mon Sep 17 00:00:00 2001 From: Anuken Date: Sun, 2 Dec 2018 16:56:44 -0500 Subject: [PATCH 08/19] Bugfixes --- core/assets/bundles/bundle.properties | 2 +- core/src/io/anuke/mindustry/ai/BlockIndexer.java | 4 ++-- core/src/io/anuke/mindustry/core/NetServer.java | 2 +- core/src/io/anuke/mindustry/entities/TileEntity.java | 4 ++++ .../mindustry/maps/missions/MissionWithStartingCore.java | 7 +++++++ core/src/io/anuke/mindustry/ui/dialogs/JoinDialog.java | 1 + .../anuke/mindustry/ui/fragments/PlayerListFragment.java | 2 +- 7 files changed, 17 insertions(+), 5 deletions(-) diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index 55a215f9cc..bff7ab1003 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -133,7 +133,7 @@ text.confirmunban = Are you sure you want to unban this player? text.confirmadmin = Are you sure you want to make this player an admin? text.confirmunadmin = Are you sure you want to remove admin status from this player? text.joingame.title = Join Game -text.joingame.ip = IP: +text.joingame.ip = Address: text.disconnect = Disconnected. text.disconnect.data = Failed to load world data! text.connecting = [accent]Connecting... diff --git a/core/src/io/anuke/mindustry/ai/BlockIndexer.java b/core/src/io/anuke/mindustry/ai/BlockIndexer.java index 6777c40d9c..8bc2d080d9 100644 --- a/core/src/io/anuke/mindustry/ai/BlockIndexer.java +++ b/core/src/io/anuke/mindustry/ai/BlockIndexer.java @@ -86,7 +86,7 @@ public class BlockIndexer{ process(tile); - if(tile.entity != null && tile.entity.healthf() < 0.9999f){ + if(tile.entity != null && tile.entity.damaged()){ notifyTileDamaged(tile.entity); } } @@ -116,7 +116,7 @@ public class BlockIndexer{ ObjectSet set = damagedTiles[team.ordinal()]; for(Tile tile : set){ - if(tile.entity == null || tile.entity.getTeam() != team || tile.entity.healthf() >= 0.9999f){ + if(tile.entity == null || tile.entity.getTeam() != team || !tile.entity.damaged()){ returnArray.add(tile); } } diff --git a/core/src/io/anuke/mindustry/core/NetServer.java b/core/src/io/anuke/mindustry/core/NetServer.java index 589d24f34e..eb019eca50 100644 --- a/core/src/io/anuke/mindustry/core/NetServer.java +++ b/core/src/io/anuke/mindustry/core/NetServer.java @@ -381,7 +381,7 @@ public class NetServer extends Module{ return; } - if(other == null || (other.isAdmin && other != player)){ //fun fact: this means you can ban yourself + if(other == null || ((other.isAdmin && !player.isLocal) && other != player)){ Log.err("{0} attempted to perform admin action on nonexistant or admin player.", player.name); return; } diff --git a/core/src/io/anuke/mindustry/entities/TileEntity.java b/core/src/io/anuke/mindustry/entities/TileEntity.java index 10aec5f47b..7df1e6d659 100644 --- a/core/src/io/anuke/mindustry/entities/TileEntity.java +++ b/core/src/io/anuke/mindustry/entities/TileEntity.java @@ -154,6 +154,10 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{ } } + public boolean damaged(){ + return health < maxHealth() - 0.00001f; + } + public Tile getTile(){ return tile; } diff --git a/core/src/io/anuke/mindustry/maps/missions/MissionWithStartingCore.java b/core/src/io/anuke/mindustry/maps/missions/MissionWithStartingCore.java index 1dbb2b81a3..a134891329 100644 --- a/core/src/io/anuke/mindustry/maps/missions/MissionWithStartingCore.java +++ b/core/src/io/anuke/mindustry/maps/missions/MissionWithStartingCore.java @@ -42,6 +42,13 @@ public abstract class MissionWithStartingCore extends Mission{ startingCoreTile.setBlock(StorageBlocks.core); startingCoreTile.setTeam(team); state.teams.get(team).cores.add(startingCoreTile); + + //makes sure there's a flat area around core + for(int dx = -2; dx <= 2; dx++){ + for(int dy = -2; dy <= 2; dy++){ + gen.tiles[startingCoreTile.x + dx][startingCoreTile.y + dy].setElevation(startingCoreTile.getElevation()); + } + } } /** diff --git a/core/src/io/anuke/mindustry/ui/dialogs/JoinDialog.java b/core/src/io/anuke/mindustry/ui/dialogs/JoinDialog.java index 5e611b762f..c81c77e13b 100644 --- a/core/src/io/anuke/mindustry/ui/dialogs/JoinDialog.java +++ b/core/src/io/anuke/mindustry/ui/dialogs/JoinDialog.java @@ -268,6 +268,7 @@ public class JoinDialog extends FloatingDialog{ if(totalHosts == 0){ local.clear(); } + local.background((Drawable) null); totalHosts ++; float w = targetWidth(); diff --git a/core/src/io/anuke/mindustry/ui/fragments/PlayerListFragment.java b/core/src/io/anuke/mindustry/ui/fragments/PlayerListFragment.java index 03864af7ca..d9876ef1b3 100644 --- a/core/src/io/anuke/mindustry/ui/fragments/PlayerListFragment.java +++ b/core/src/io/anuke/mindustry/ui/fragments/PlayerListFragment.java @@ -116,7 +116,7 @@ public class PlayerListFragment extends Fragment{ t.row(); - t.addImageButton("icon-admin", "clear-toggle", 14 * 2, () -> { + t.addImageButton("icon-admin", "clear-toggle-partial", 14 * 2, () -> { if(Net.client()) return; String id = player.uuid; From 9c012560294532d9bcd8067d97ed34e72b411a52 Mon Sep 17 00:00:00 2001 From: Anuken Date: Sun, 2 Dec 2018 17:04:55 -0500 Subject: [PATCH 09/19] Output cleanup --- core/src/io/anuke/mindustry/core/NetServer.java | 1 + kryonet/src/io/anuke/kryonet/KryoServer.java | 4 +--- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/core/src/io/anuke/mindustry/core/NetServer.java b/core/src/io/anuke/mindustry/core/NetServer.java index eb019eca50..6b71668db5 100644 --- a/core/src/io/anuke/mindustry/core/NetServer.java +++ b/core/src/io/anuke/mindustry/core/NetServer.java @@ -281,6 +281,7 @@ public class NetServer extends Module{ } player.remove(); netServer.connections.remove(player.con.id); + Log.info("&lc{0} has disconnected.", player.name); } private static float compound(float speed, float drag){ diff --git a/kryonet/src/io/anuke/kryonet/KryoServer.java b/kryonet/src/io/anuke/kryonet/KryoServer.java index 334abab5ab..0320c91416 100644 --- a/kryonet/src/io/anuke/kryonet/KryoServer.java +++ b/kryonet/src/io/anuke/kryonet/KryoServer.java @@ -62,7 +62,7 @@ public class KryoServer implements ServerProvider { c.id = kn.id; c.addressTCP = ip; - Log.info("&bRecieved connection: {0} / {1}. Kryonet ID: {2}", c.id, c.addressTCP, connection.getID()); + Log.info("&bRecieved connection: {0}", c.addressTCP); connections.add(kn); threads.runDelay(() -> Net.handleServerReceived(kn.id, c)); @@ -76,8 +76,6 @@ public class KryoServer implements ServerProvider { Disconnect c = new Disconnect(); c.id = k.id; - Log.info("&bLost connection: {0}", k.id); - threads.runDelay(() -> { Net.handleServerReceived(k.id, c); connections.remove(k); From 6d59fe30805442931868100c75635515ba0a1fd1 Mon Sep 17 00:00:00 2001 From: Anuken Date: Mon, 3 Dec 2018 10:33:50 -0500 Subject: [PATCH 10/19] Bugfixes --- .../io/anuke/mindustry/content/bullets/TurretBullets.java | 2 +- core/src/io/anuke/mindustry/input/MobileInput.java | 4 ++++ .../io/anuke/mindustry/ui/fragments/PlacementFragment.java | 7 +++++-- 3 files changed, 10 insertions(+), 3 deletions(-) diff --git a/core/src/io/anuke/mindustry/content/bullets/TurretBullets.java b/core/src/io/anuke/mindustry/content/bullets/TurretBullets.java index 8cd8d02a08..3b356f3251 100644 --- a/core/src/io/anuke/mindustry/content/bullets/TurretBullets.java +++ b/core/src/io/anuke/mindustry/content/bullets/TurretBullets.java @@ -73,7 +73,7 @@ public class TurretBullets extends BulletList implements ContentList{ super.hit(b); tile = tile.target(); - if(tile.getTeam() == b.getTeam() && !(tile.block() instanceof BuildBlock)){ + if(tile != null && tile.getTeam() == b.getTeam() && !(tile.block() instanceof BuildBlock)){ Effects.effect(BlockFx.healBlockFull, Palette.heal, tile.drawx(), tile.drawy(), tile.block().size); tile.entity.healBy(healPercent / 100f * tile.entity.maxHealth()); } diff --git a/core/src/io/anuke/mindustry/input/MobileInput.java b/core/src/io/anuke/mindustry/input/MobileInput.java index 6187b738d9..314d20819e 100644 --- a/core/src/io/anuke/mindustry/input/MobileInput.java +++ b/core/src/io/anuke/mindustry/input/MobileInput.java @@ -598,6 +598,10 @@ public class MobileInput extends InputHandler implements GestureListener{ showGuide("construction"); } + if(recipe == null && mode == placing){ + mode = none; + } + //automatically switch to placing after a new recipe is selected if(lastRecipe != recipe && mode == breaking && recipe != null){ mode = placing; diff --git a/core/src/io/anuke/mindustry/ui/fragments/PlacementFragment.java b/core/src/io/anuke/mindustry/ui/fragments/PlacementFragment.java index 0ed4a6d9b6..d3ad336dc2 100644 --- a/core/src/io/anuke/mindustry/ui/fragments/PlacementFragment.java +++ b/core/src/io/anuke/mindustry/ui/fragments/PlacementFragment.java @@ -36,9 +36,11 @@ public class PlacementFragment extends Fragment{ Tile hoverTile; Table blockTable, toggler, topTable; boolean shown = true; + boolean lastGround; public PlacementFragment(){ Events.on(WorldLoadGraphicsEvent.class, event -> { + currentCategory = Category.turret; Group group = toggler.getParent(); toggler.remove(); build(group); @@ -109,13 +111,14 @@ public class PlacementFragment extends Fragment{ frame.table("button-edge-2", top -> { topTable = top; top.add(new Table()).growX().update(topTable -> { - if((tileDisplayBlock() == null && lastDisplay == getSelected()) || - (tileDisplayBlock() != null && lastDisplay == tileDisplayBlock())) return; + if((tileDisplayBlock() == null && lastDisplay == getSelected() && !lastGround) || + (tileDisplayBlock() != null && lastDisplay == tileDisplayBlock() && lastGround)) return; topTable.clear(); topTable.top().left().margin(5); lastDisplay = getSelected(); + lastGround = tileDisplayBlock() != null; if(lastDisplay != null){ //show selected recipe topTable.table(header -> { From 989034c7996732b7b38407af2172132d0363a3a1 Mon Sep 17 00:00:00 2001 From: Skybbles // L5474 Date: Mon, 3 Dec 2018 12:46:31 -0500 Subject: [PATCH 11/19] Made Unloader have the same "memory" as the sorter (#366) I implemented the same 'memory' feature as the sorter's, introduced in b62. It's sort of under the 'sorter' category in terms of features, so I thought it would be logical to do so. --- .../world/blocks/storage/SortedUnloader.java | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/core/src/io/anuke/mindustry/world/blocks/storage/SortedUnloader.java b/core/src/io/anuke/mindustry/world/blocks/storage/SortedUnloader.java index 222efc9c4b..a0e1545255 100644 --- a/core/src/io/anuke/mindustry/world/blocks/storage/SortedUnloader.java +++ b/core/src/io/anuke/mindustry/world/blocks/storage/SortedUnloader.java @@ -17,15 +17,22 @@ import java.io.DataOutput; import java.io.IOException; import static io.anuke.mindustry.Vars.content; +import static io.anuke.mindustry.Vars.threads; public class SortedUnloader extends Unloader implements SelectionTrait{ protected float speed = 1f; + private static Item lastItem; public SortedUnloader(String name){ super(name); configurable = true; } + @Override + public void playerPlaced(Tile tile){ + threads.runDelay(() -> Call.setSortedUnloaderItem(null, tile, lastItem)); + } + @Remote(targets = Loc.both, called = Loc.both, forward = true) public static void setSortedUnloaderItem(Player player, Tile tile, Item item){ SortedUnloaderEntity entity = tile.entity(); @@ -65,7 +72,10 @@ public class SortedUnloader extends Unloader implements SelectionTrait{ @Override public void buildTable(Tile tile, Table table){ SortedUnloaderEntity entity = tile.entity(); - buildItemTable(table, () -> entity.sortItem, item -> Call.setSortedUnloaderItem(null, tile, item)); + buildItemTable(table, () -> entity.sortItem, item -> { + lastItem = item; + Call.setSortedUnloaderItem(null, tile, item); + }); } @Override From 004ad0eb8c4688855a511399beb1382c5a8f5b92 Mon Sep 17 00:00:00 2001 From: Predator127 <41844491+Predator127@users.noreply.github.com> Date: Mon, 3 Dec 2018 15:46:48 -0200 Subject: [PATCH 12/19] PT-BR updated (#365) --- core/assets/bundles/bundle_pt_BR.properties | 632 ++++++++++---------- 1 file changed, 316 insertions(+), 316 deletions(-) diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index d663e8f5ac..cb44f65e08 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -2,15 +2,15 @@ text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[ text.credits = Creditos text.discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em inglês) text.link.discord.description = O discord oficial do Mindustry -text.link.github.description = Game source code +text.link.github.description = Codigo fonte do jogo. text.link.dev-builds.description = Desenvolvimentos Instaveis text.link.trello.description = Trello Oficial para Updates Planejados text.link.itch.io.description = Pagina da Itch.io com os Downloads -text.link.google-play.description = Google Play store listing +text.link.google-play.description = Listamento do google play store text.link.wiki.description = Wiki oficial do Mindustry text.linkfail = Falha ao abrir o link\nO Url foi copiado text.gameover = O núcleo foi destruído. -text.gameover.pvp = The[accent] {0}[] team is victorious! +text.gameover.pvp = O time[accent] {0}[] É vitorioso! text.sector.gameover = Esse setor foi perdido! Soltar Novamente? text.sector.retry = Tentar novamente? text.highscore = [YELLOW]Novo recorde! @@ -20,11 +20,11 @@ text.level.delete.title = Confirmar exclusão text.map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"? text.level.select = Seleção de Fase text.level.mode = Modo de Jogo: -text.construction.desktop = Desktop controls have been changed.\nTo deselect a block or stop building, [accent]use space[]. +text.construction.desktop = Os controles do Desktop foram Mudados.\nPara descelecionar um bloco ou parar de construir, [accent]Use espaço.[]. text.construction.title = Guia de contrução de blocos -text.construction = You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left. +text.construction =Você selecionou [accent]Modo de construção de blocos[].\n\nPara começar a colocar, Simplesmente clique um lugar valido perto de sua nave.\nUma vez que você selecionou alguns blocos, Clique na caixa para confirmar, E sua nave vai começar a construi-los.\n\n- [accent]Remova blocos[] De sua seleção clicando neles.\n- [accent]Mude a seleção[] Segurando e arrastando qualquer bloco na seleção.\n- [accent]Coloque os blocos em linha[] Clicando e segurando em um lugar vazio e arrastando em uma direção.\n- [accent]Cancele a construção ou seleção[] Pressionando X no canto esquerdo. text.deconstruction.title = Block Deconstruction Guide -text.deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left. +text.deconstruction = Você selecionou [accent]O modo de destruição de blocos[].\n\nPara Começar a quebrar, Simplesmente clique num bloco perto da nave.\nQuando tiver selecionados alguns blocos, Aperte a caixa para confirmar, E sua nave vai começar a construir.\n\n- [accent]Remova blocos[] De sua seleção clicando neles.\n- [accent]Remova blocos em uma area[] Clicando e Apertando um lugar vazio então arraste numa direção.\n- [accent]Cancele a construção ou Seleção[] Apertando X no canto Esquerdo. text.showagain = Não mostrar na proxima sessão text.coreattack = < A base está sobre ataque! > text.unlocks = Desbloqueados @@ -37,31 +37,31 @@ text.sectors = Setores text.sector = Setor Selecionado: [LIGHT_GRAY]{0} text.sector.time = Tempo: [LIGHT_GRAY]{0} text.sector.deploy = Soltar -text.sector.abandon = Abandon -text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone! +text.sector.abandon = Abandonar +text.sector.abandon.confirm = Certeza que quer abandonar seu progresso nesse setor?\nThis cannot be undone! text.sector.resume = Voltar -text.sector.locked = [scarlet][[Incomplete] -text.sector.unexplored = [accent][[Unexplored] -text.missions = Missions:[LIGHT_GRAY] {0} +text.sector.locked = [scarlet][[Não liberado] +text.sector.unexplored = [accent][[Inexplorado] +text.missions = Missões:[LIGHT_GRAY] {0} text.mission = Missão:[LIGHT_GRAY] {0} -text.mission.main = Main Mission:[LIGHT_GRAY] {0} -text.mission.info = Mission Info -text.mission.complete = Mission complete! -text.mission.complete.body = Sector {0},{1} has been conquered. +text.mission.main = Missão principal:[LIGHT_GRAY] {0} +text.mission.info = Info da missão +text.mission.complete = Missão completa! +text.mission.complete.body = Setor {0},{1} Foi conquistado. text.mission.wave = Sobrevive [accent]{0}/{1}[] Onda\nOnda em {2} -text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies -text.mission.wave.enemy = Survive[accent] {0}/{1} []waves\n{2} Enemy -text.mission.wave.menu = Survive[accent] {0} []waves +text.mission.wave.enemies = Sobreviva[accent] {0}/{1} []ondas\n{2} inimigos +text.mission.wave.enemy = Sobreviva[accent] {0}/{1} []Ondas\n{2} Inimigos +text.mission.wave.menu = Sobreviva[accent] {0} []Ondas text.mission.battle = Destrua a base inimiga. -text.mission.resource.menu = Obtain {0} x{1} -text.mission.resource = Obtain {0}:\n[accent]{1}/{2}[] -text.mission.block = Create {0} -text.mission.unit = Create {0} Unit -text.mission.command = Send Command {0} To Units -text.mission.linknode = Link Power Node -text.mission.display = [accent]Mission:\n[LIGHT_GRAY]{0} -text.mission.mech = Switch to mech[accent] {0}[] -text.mission.create = Create[accent] {0}[] +text.mission.resource.menu = Obtenha {0} x{1} +text.mission.resource = Obtenha {0}:\n[accent]{1}/{2}[] +text.mission.block = Criar {0} +text.mission.unit = Criar {0} Unidade +text.mission.command = Enviar comando {0} As unidades +text.mission.linknode = Ligar nodo de energia +text.mission.display = [accent]Missão:\n[LIGHT_GRAY]{0} +text.mission.mech = Trocar para Meca[accent] {0}[] +text.mission.create = Criar[accent] {0}[] text.none = text.close = Fechar text.quit = Sair @@ -71,16 +71,16 @@ text.nextmission = Próxima Missão text.maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado! text.about.button = Sobre text.name = Nome: -text.filename = File Name: +text.filename = Nome do arquivo: text.unlocked = Novo bloco Desbloqueado! text.unlocked.plural = Novos Blocos desbloqueados! text.players = {0} Jogadores Ativos text.players.single = {0} Jogador Ativo text.server.closing = [accent]Fechando servidor... text.server.kicked.kick = Voce foi expulso do servidor! -text.server.kicked.serverClose = Server closed. -text.server.kicked.sectorComplete = Sector completed. -text.server.kicked.sectorComplete.text = Your mission is complete.\nThe server will now continue at the next sector. +text.server.kicked.serverClose = Servidor Fechado. +text.server.kicked.sectorComplete = Setor completo. +text.server.kicked.sectorComplete.text = Sua missão esta completa.\nO servidor vai continuar no proximo setor. text.server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo! text.server.kicked.serverOutdated = Servidor desatualiado! Peca ao dono para atualizar! text.server.kicked.banned = Voce foi banido do servidor. @@ -90,9 +90,9 @@ text.server.kicked.nameEmpty = Voce deve ter pelo menos uma letra ou numero. text.server.kicked.idInUse = Voce ja esta neste servidor! Conectar com duas contas não é permitido. text.server.kicked.customClient = Este servidor não suporta construções customizadas. Baixe a versão original. text.host.info = The [accent]Hospedar[]Botão Hopeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall -text.join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP. +text.join.info = Aqui, Você pode entar em um [accent]IP De servidor[] Para conectar, Ou descobrir [accent]Servidores[] Da rede local.\nAmbos os servidores LAN e WAN São suportados.\n\n[LIGHT_GRAY]Note: Não tem uma lista de servidores automaticos; Se você quer conectar ao IP de alguem, Você precisa pedir o IP Ao Rosteador. text.hostserver = Hospedar servidor -text.hostserver.mobile = Host\nGame +text.hostserver.mobile = Hospedar\nJogo text.host = Hospedar text.hosting = [accent]Abrindo server... text.hosts.refresh = atualizar @@ -103,7 +103,7 @@ text.host.invalid = [scarlet]Não foi possivel Hospedar. text.trace = Traçar jogador text.trace.playername = Nome do jogador: [accent]{0} text.trace.ip = IP: [accent]{0} -text.trace.id = Unique ID: [accent]{0} +text.trace.id = ID unico: [accent]{0} text.trace.android = Cliente Androide: [accent]{0} text.trace.modclient = Cliente Customizado: [accent]{0} text.trace.totalblocksbroken = Blocos totais quebrados: [accent]{0} @@ -125,7 +125,7 @@ text.server.outdated.client = [crimson]Cliente desatualizado![] text.server.version = [lightgray]Versão: {0} text.server.custombuild = [yellow]Construção customizada text.confirmban = Certeza que quer banir este jogador? -text.confirmkick = Are you sure you want to kick this player? +text.confirmkick = Certeza que quer kickar o jogador? text.confirmunban = Certeza que quer desbanir este jogador? text.confirmadmin = Certeza que quer fazer este jogador um administrador? text.confirmunadmin = Certeza que quer remover o estatus de adminstrador deste jogador? @@ -201,9 +201,9 @@ text.builtin = Built-In text.map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser desfeito! text.map.random = [accent]Mapa aleatório text.map.nospawn = Esse mapa não contém um [yellow]core[] para o jogador Nascer! [ROYAL]blue[] Coloque um [yellow]core[] no editor de mapa. -text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. -text.map.invalid = Error loading map: corrupted or invalid map file. -text.editor.brush = Brush +text.map.nospawn.pvp = Esse mapa não tem cores inimigos para os jogadores nascerem! Adicione[SCARLET] Cores vermelhos[] no mapa no editor. +text.map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto. +text.editor.brush = Pincel text.editor.slope = \\ text.editor.openin = Abrir no Editor text.editor.oregen = Geração de minério @@ -260,13 +260,13 @@ text.editor = Editor text.mapeditor = Editor de mapa text.donate = Doar text.connectfail = [crimson]Falha ao entrar no servidor: [accent]{0} -text.error.unreachable = Server unreachable. -text.error.invalidaddress = Invalid address. -text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct! -text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry! -text.error.alreadyconnected = Already connected. -text.error.mapnotfound = Map file not found! -text.error.any = Unkown network error. +text.error.unreachable = Servidor inalcançavel. +text.error.invalidaddress = Endereço invalido. +text.error.timedout = Desconectado!\nTenha certeza que o Rosteador tenha feito Port forwading, E que o indereço esteja correto! +text.error.mismatch = Erro de pacote:\nPossivel versão do cliente/Servidor incompatibilidade.\nTenha certeza que você e o host tenham a ultima versão! +text.error.alreadyconnected = Já conectado. +text.error.mapnotfound = Arquivo de mapa não encontrado! +text.error.any = Erro de rede desconhecido. text.settings.language = Linguagem text.settings.reset = Restaurar Padrões text.settings.rebind = Religar @@ -274,12 +274,12 @@ text.settings.controls = Controles text.settings.game = Jogo text.settings.sound = Som text.settings.graphics = Gráficos -text.settings.cleardata = Clear Game Data... -text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! -text.settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. -text.settings.clearsectors = Clear Sectors -text.settings.clearunlocks = Clear Unlocks -text.settings.clearall = Clear All +text.settings.cleardata = Data do jogo limpa... +text.settings.clear.confirm = Certeza que quer limpar a data?\nOque é feito não pode ser desfeito! +text.settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente. +text.settings.clearsectors = Limpar setores +text.settings.clearunlocks = Limpar liberados +text.settings.clearall = Limpar tudo text.paused = Pausado text.yes = Sim text.no = Não @@ -298,11 +298,11 @@ text.blocks.liquidcapacity = Capacidade de Líquido text.blocks.maxitemssecond = Máximo de itens/segundo text.blocks.powerrange = Alcance da Energia text.blocks.poweruse = Uso de energia -text.blocks.powerdamage = Power/Damage +text.blocks.powerdamage = Dano/Poder text.blocks.inputitemcapacity = Configurar capacidade de itens text.blocks.outputitemcapacity = Configurar capacidade de itens text.blocks.itemcapacity = Capacidade de Itens -text.blocks.basepowergeneration = Base Power Generation +text.blocks.basepowergeneration = Geração de poder base text.blocks.powertransferspeed = Transferência de energia text.blocks.craftspeed = Velocidade de produção text.blocks.inputliquid = Líquido de entrada @@ -313,14 +313,14 @@ text.blocks.outputitem = Itens de saida text.blocks.drilltier = Furaveis text.blocks.drillspeed = Velocidade da furadeira base text.blocks.liquidoutput = Saida de liquido -text.blocks.liquidoutputspeed = Liquid Output Speed +text.blocks.liquidoutputspeed = Velocidade da saida de líquido text.blocks.liquiduse = Uso de liquido text.blocks.coolant = Esfriador text.blocks.coolantuse = Uso do esfriador text.blocks.inputliquidfuel = Liquido de combustivel text.blocks.liquidfueluse = Uso do liquido de combustivel -text.blocks.boostitem = Boost Item -text.blocks.boostliquid = Boost Liquid +text.blocks.boostitem = Acelerar item +text.blocks.boostliquid = Acelerar líquido text.blocks.health = Saúde text.blocks.inaccuracy = Imprecisão text.blocks.shots = Tiros @@ -345,12 +345,12 @@ text.category.liquids = Liquidos text.category.items = Itens text.category.crafting = Construindo text.category.shooting = Atirando -text.category.optional = Optional Enhancements -setting.autotarget.name = Auto-Target +text.category.optional = Melhoras opcionais +setting.autotarget.name = Alvo automatico setting.fpscap.name = FPS Maximo setting.fpscap.none = Nenhum setting.fpscap.text = {0} FPS -setting.difficulty.training = training +setting.difficulty.training = treinamento setting.difficulty.easy = Fácil setting.difficulty.normal = Normal setting.difficulty.hard = Difícil @@ -370,21 +370,21 @@ setting.musicvol.name = Volume da Música setting.mutemusic.name = Desligar Música setting.sfxvol.name = Volume de Efeitos setting.mutesound.name = Desligar Som -setting.crashreport.name = Send Anonymous Crash Reports +setting.crashreport.name = Enviar denuncias de crash anonimas text.keybind.title = Refazer teclas -category.general.name = General -category.view.name = View -category.multiplayer.name = Multiplayer -command.attack = Attack -command.retreat = Retreat -command.patrol = Patrol -keybind.press = Press a key... -keybind.press.axis = Press an axis or key... -keybind.move_x.name = move_x -keybind.move_y.name = move_y +category.general.name = Geral +category.view.name = Ver +category.multiplayer.name = Multijogador +command.attack = Atacar +command.retreat = Recuar +command.patrol = Patrulha +keybind.press = Pressione uma tecla... +keybind.press.axis = Pressione uma Axis ou tecla... +keybind.move_x.name = mover_x +keybind.move_y.name = mover_y keybind.select.name = selecionar keybind.break.name = quebrar -keybind.deselect.name = Deselect +keybind.deselect.name = Deselecionar keybind.shoot.name = Atirar keybind.zoom_hold.name = segurar_zoom keybind.zoom.name = zoom @@ -396,49 +396,49 @@ keybind.player_list.name = Lista_de_jogadores keybind.console.name = console keybind.rotate.name = girar keybind.toggle_menus.name = Toggle menus -keybind.chat_history_prev.name = Chat history prev -keybind.chat_history_next.name = Chat history next -keybind.chat_scroll.name = Chat scroll -keybind.drop_unit.name = drop unit +keybind.chat_history_prev.name = Historico do chat anterior +keybind.chat_history_next.name = Historico do proximo chat +keybind.chat_scroll.name = Rolar chat +keybind.drop_unit.name = Soltar unidade keybind.zoom_minimap.name = Zoom minimap mode.text.help.title = Descrição dos modos mode.waves.name = hordas mode.waves.description = O modo normal. Recursos limitados E os ataques vem automaticamente. -mode.sandbox.name = sandbox +mode.sandbox.name = Caixa de areia mode.sandbox.description = Recursos infinitos E sem tempo para Ataques. mode.freebuild.name = construção \nlivre mode.freebuild.description = recursos limitados e Sem tempo para Ataques. mode.pvp.name = PvP -mode.pvp.description = fight against other players locally. +mode.pvp.description = Lutar contra outros jogadores locais. content.item.name = Itens content.liquid.name = Liquidos content.unit.name = Units content.recipe.name = Blocos -content.mech.name = Mechs +content.mech.name = Mecas item.stone.name = Pedra item.stone.description = Um Material Incomum Cru. Usado para separar e refinar Em outros materiais,Ou Derreter em Lava. item.copper.name = Cobre -item.copper.description = A useful structure material. Used extensively in all types of blocks. +item.copper.description = Um material de estrutura util. Usado extensivamente em Maioria dos blocos. item.lead.name = Chumbo item.lead.description = Material de comeco basico. usado intensivamente em Blocos de transporte de liquidos e eletronicos. item.coal.name = Carvão item.coal.description = Combustivel pronto. -item.dense-alloy.name = Dense Alloy -item.dense-alloy.description = A tough alloy made with lead and copper. Used in advanced transportation blocks and high-tier drills. +item.dense-alloy.name = Liga densa +item.dense-alloy.description = Uma liga densa de chumbo e cobre. Usado na transportação de blocos e mineradoras de alto nivel. item.titanium.name = Titânio item.titanium.description = Um Material raro super leve, metal usado intensivamente na transportação de líquidos, Brocas e Aeronaves. item.thorium.name = Urânio -item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel. +item.thorium.description = Um metal denso e radioativo, Usado como suporte material e combustivel nuclear. item.silicon.name = Sílicio item.silicon.description = Condutor extremamente importante,Com aplicação em paneis solares e dispositivos complexos. item.plastanium.name = Plastanio item.plastanium.description = Leve, Material dutil Usado em aeronaves Avançadas E munição de fragmentação. -item.phase-fabric.name = Phase Fabric -item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology. +item.phase-fabric.name = Fabrica fase +item.phase-fabric.description = Uma substancia quase sem peso Usado em eletronica avançada E tecnologia de auto-reparo. item.surge-alloy.name = Liga de surto -item.surge-alloy.description = An advanced alloy with unique electrical properties. +item.surge-alloy.description = Uma liga com propriedades unicas eletricas. item.biomatter.name = Biomateria -item.biomatter.description = A clump of organic mush; used for conversion into oil or as a basic fuel. +item.biomatter.description = Um monte de materia organica; Usado na conversão de oleo Ou como oleo basico. item.sand.name = Areia item.sand.description = Um material comum Que é usado intensivamente em derretimento, Tanto em ligas como fluxo. item.blast-compound.name = Composto de explosão @@ -449,54 +449,54 @@ liquid.water.name = Água liquid.lava.name = Lava liquid.oil.name = Petróleo liquid.cryofluid.name = Crio Fluido -mech.alpha-mech.name = Alpha -mech.alpha-mech.weapon = Heavy Repeater -mech.alpha-mech.ability = Drone Swarm -mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability. +mech.alpha-mech.name = Alfa +mech.alpha-mech.weapon = Repetidor pesado +mech.alpha-mech.ability = Onda de drones +mech.alpha-mech.description = O meca padrão. Tem uma saida de dano e velocidade decente; Pode criar até 3 drones Para capacidades ofensivas aumentadas. mech.delta-mech.name = Delta -mech.delta-mech.weapon = Arc Generator -mech.delta-mech.ability = Discharge -mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons. +mech.delta-mech.weapon = Gerador Arc +mech.delta-mech.ability = Descarga +mech.delta-mech.description = Um meca rapido, De baixa armadura Feito for para ataques rapidos. Da pouco dano as estruturas, Mas pode matar grandes grupos de unidades inimigas muito rapidamente Com sua arma ARC. mech.tau-mech.name = Tau -mech.tau-mech.weapon = Restruct Laser -mech.tau-mech.ability = Repair Burst -mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can extinguish fires and heal allies in a radius with its repair ability. +mech.tau-mech.weapon = Laser restruturador +mech.tau-mech.ability = Tiro reparador +mech.tau-mech.description = O meca de suporte. Conserta blocos aliados Atirando neles. Pode extinguir o fogo e consertar aliados em uma distancia Com sua habilidade de consertar. mech.omega-mech.name = Omega -mech.omega-mech.weapon = Swarm Missiles -mech.omega-mech.ability = Armored Configuration -mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage. -mech.dart-ship.name = Dart -mech.dart-ship.weapon = Repeater -mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed. +mech.omega-mech.weapon = Onda de missies +mech.omega-mech.ability = Configuração Armadurada +mech.omega-mech.description = Um meca volumoso e bem armadurado, Feito para assaltos da primeira linha. Sua habilidade de armadura Pode bloquear 90% de dano. +mech.dart-ship.name = Dardo +mech.dart-ship.weapon = Repetidor +mech.dart-ship.description = Nave padrão. Consideravelmente leve e rapido, Tem pouca capacidade ofensiva E baixa velocidade de mineração. mech.javelin-ship.name = Javelin -mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles. -mech.javelin-ship.weapon = Burst Missiles -mech.javelin-ship.ability = Discharge Booster -mech.trident-ship.name = Trident -mech.trident-ship.description = A heavy bomber. Reasonably well armored. -mech.trident-ship.weapon = Bomb Bay +mech.javelin-ship.description = Uma nave de espinhos de atacar e correr. Quando inicialmente lento, pode acelerar a altas velocidades e voar até bases inimigas, Dando altas quantidades de dano Com seus raios e habilidades. +mech.javelin-ship.weapon = Ondas de misseis +mech.javelin-ship.ability = Acelerador de explosão +mech.trident-ship.name = Tridente +mech.trident-ship.description = Um bombardeiro pesado. Consideravelmente bem armadurado. +mech.trident-ship.weapon = Carga de bombas mech.glaive-ship.name = Glaive -mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed. -mech.glaive-ship.weapon = Flame Repeater +mech.glaive-ship.description = Uma nave armada, bem armadurada. Com um repetidor incendario equipado. Boa aceleração e maxima velocidade. +mech.glaive-ship.weapon = Repetidor de fogo text.item.explosiveness = [LIGHT_GRAY]Explosividade: {0} text.item.flammability = [LIGHT_GRAY]Inflamabilidade: {0} text.item.radioactivity = [LIGHT_GRAY]RadioAtividade: {0} text.item.fluxiness = [LIGHT_GRAY]Poder do fluxo: {0} -text.unit.health = [LIGHT_GRAY]Health: {0} -text.unit.speed = [LIGHT_GRAY]Speed: {0} -text.mech.weapon = [LIGHT_GRAY]Weapon: {0} -text.mech.armor = [LIGHT_GRAY]Armor: {0} -text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0} -text.mech.minespeed = [LIGHT_GRAY]Mining Speed: {0} -text.mech.minepower = [LIGHT_GRAY]Mining Power: {0} -text.mech.ability = [LIGHT_GRAY]Ability: {0} +text.unit.health = [LIGHT_GRAY]Vida: {0} +text.unit.speed = [LIGHT_GRAY]Velocidade: {0} +text.mech.weapon = [LIGHT_GRAY]Arma: {0} +text.mech.armor = [LIGHT_GRAY]Armadura: {0} +text.mech.itemcapacity = [LIGHT_GRAY]Capacidade de itens: {0} +text.mech.minespeed = [LIGHT_GRAY]Velocidade de mineração: {0} +text.mech.minepower = [LIGHT_GRAY]Poder de mineração: {0} +text.mech.ability = [LIGHT_GRAY]Habilidade: {0} text.liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0} text.liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0} text.liquid.temperature = [LIGHT_GRAY]Temperatura: {0} -block.constructing = {0}\n[LIGHT_GRAY](Constructing) -block.spawn.name = Enemy Spawn +block.constructing = {0}\n[LIGHT_GRAY](Construindo) +block.spawn.name = Spawn dos inimigos block.core.name = Core -block.metalfloor.name = Metal Floor +block.metalfloor.name = Chão de metal block.deepwater.name = água funda block.water.name = água block.lava.name = lava @@ -508,24 +508,24 @@ block.sand.name = areia block.ice.name = gelo block.snow.name = neve block.grass.name = grama -block.shrub.name = shrub +block.shrub.name = Arbusto block.rock.name = rocha block.blackrock.name = rocha negra block.icerock.name = rocha de gelo block.copper-wall.name = Parede de Cobre block.copper-wall-large.name = Parede de Cobre Grande -block.dense-alloy-wall.name = Dense Alloy Wall -block.dense-alloy-wall-large.name = Large Dense Alloy Wall -block.phase-wall.name = Phase Wall -block.phase-wall-large.name = Large Phase Wall +block.dense-alloy-wall.name = Parede de liga densa +block.dense-alloy-wall-large.name = Parede de liga densa grande +block.phase-wall.name = Parede de fase +block.phase-wall-large.name = Parde de fase grande block.thorium-wall.name = Parede de tório block.thorium-wall-large.name = Parede larga de tório block.door.name = Porta block.door-large.name = Porta Grande -block.duo.name = Duplo -block.scorch.name = Quimar +block.duo.name = Dupla +block.scorch.name = Queimar block.hail.name = Hail -block.lancer.name = Lancer +block.lancer.name = Lancador block.conveyor.name = Esteira block.titanium-conveyor.name = Esteira de Titanio block.junction.name = Junção @@ -553,21 +553,21 @@ block.battery-large.name = Bateria Grande block.combustion-generator.name = Gerador de combustão block.turbine-generator.name = Gerador de Turbina block.mechanical-drill.name = Furadera Mecânica -block.pneumatic-drill.name = Pneumatic Drill +block.pneumatic-drill.name = Mineradora Pneumatica block.laser-drill.name = Broca a Laser block.water-extractor.name = Extrator de Agua block.cultivator.name = Cultivador -block.alpha-mech-pad.name = Alpha Mech Pad -block.dart-ship-pad.name = Dart Ship Pad -block.delta-mech-pad.name = Delta Mech Pad -block.javelin-ship-pad.name = Javelin Ship Pad -block.trident-ship-pad.name = Trident Ship Pad -block.glaive-ship-pad.name = Glaive Ship Pad -block.omega-mech-pad.name = Omega Mech Pad -block.tau-mech-pad.name = Tau Mech Pad +block.alpha-mech-pad.name = Controle do meca Alfa +block.dart-ship-pad.name = Controle do meca Dart +block.delta-mech-pad.name = Controle do meca Delta +block.javelin-ship-pad.name = Controle do meca Javelin +block.trident-ship-pad.name = Controle do meca Tridente +block.glaive-ship-pad.name = Controle do meca Glaive +block.omega-mech-pad.name = Controle do meca Omega +block.tau-mech-pad.name = Controle do meca Tau block.conduit.name = Cano block.mechanical-pump.name = Bomba Mecanica -block.itemsource.name = Item Source +block.itemsource.name = Fonte do item block.itemvoid.name = Item Void block.liquidsource.name = Liquid Source block.powervoid.name = Power Void @@ -582,19 +582,19 @@ block.phase-conveyor.name = Esteira de Fases block.bridge-conveyor.name = Esteira-Ponte block.plastanium-compressor.name = Compressor de Plastanio block.pyratite-mixer.name = Misturador de Piratita -block.blast-mixer.name = Blast Mixer +block.blast-mixer.name = Misturador de Explosão block.solidifer.name = Solidificador block.solar-panel.name = Painel Solar block.solar-panel-large.name = Painel Solar Grande block.oil-extractor.name = Extrator de Oleo -block.spirit-factory.name = Spirit Drone Factory -block.phantom-factory.name = Phantom Drone Factory -block.wraith-factory.name = Wraith Fighter Factory -block.ghoul-factory.name = Ghoul Bomber Factory -block.dagger-factory.name = Dagger Mech Factory -block.titan-factory.name = Titan Mech Factory -block.fortress-factory.name = Fortress Mech Factory -block.revenant-factory.name = Revenant Fighter Factory +block.spirit-factory.name = Fabrica de Drone Spirit +block.phantom-factory.name = Fabrica de Drone Phantom +block.wraith-factory.name = Fabrica de Drone Wraith +block.ghoul-factory.name = Fabrica de Bombardeiro Ghoul +block.dagger-factory.name = Fabrica de meca Dagger +block.titan-factory.name = Fabrica de meca titan +block.fortress-factory.name = Fabrica de meca Fortress +block.revenant-factory.name = Fabrica de lutadores Revenant block.repair-point.name = Ponto de Reparo block.pulse-conduit.name = Conduto de Pulso block.phase-conduit.name = Conduto de Fase @@ -603,178 +603,178 @@ block.liquid-tank.name = Tanque de Líquido block.liquid-junction.name = Junção de Líquido block.bridge-conduit.name = Conduto-Ponte block.rotary-pump.name = Bomba Rotatoria -block.thorium-reactor.name = Thorium Reactor +block.thorium-reactor.name = Reator Torio block.command-center.name = Centro De Comando -block.mass-driver.name = Mass Driver -block.blast-drill.name = Blast Drill -block.thermal-pump.name = Thermal Pump +block.mass-driver.name = Drive de Massa +block.blast-drill.name = Mineradora de Explosão +block.thermal-pump.name = Cano termico block.thermal-generator.name = Gerador Térmico -block.alloy-smelter.name = Alloy Smtler -block.mend-projector.name = Mend Projector -block.surge-wall.name = Surge Wall -block.surge-wall-large.name = Large Surge Wall -block.cyclone.name = Cyclone -block.fuse.name = Fuse -block.shock-mine.name = Shock Mine -block.overdrive-projector.name = Overdrive Projector -block.force-projector.name = Force Projector +block.alloy-smelter.name = Fundidora de Liga +block.mend-projector.name = Projetor Mend +block.surge-wall.name = Parede de Surge +block.surge-wall-large.name = Parede de surge grande +block.cyclone.name = Ciclone +block.fuse.name = Fundir +block.shock-mine.name = Mina de Choque +block.overdrive-projector.name = Projetor Overdrive +block.force-projector.name = Projetor Force block.arc.name = Arc -block.rtg-generator.name = RTG Generator -block.spectre.name = Spectre -block.meltdown.name = Meltdown +block.rtg-generator.name = Gerador RTG +block.spectre.name = Espectra +block.meltdown.name = Derreter block.container.name = Container -block.core.description = The most important building in the game. -team.blue.name = blue -team.red.name = red -team.orange.name = orange -team.none.name = gray -team.green.name = green -team.purple.name = purple -unit.alpha-drone.name = Alpha Drone -unit.spirit.name = Spirit Drone -unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks. -unit.phantom.name = Phantom Drone -unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone. +block.core.description = A mais importante construção do jogo. +team.blue.name = Azul +team.red.name = Vermelho +team.orange.name = Laranja +team.none.name = Cinza +team.green.name = Verde +team.purple.name = Roxo +unit.alpha-drone.name = Drone alfa +unit.spirit.name = Drone Spirit +unit.spirit.description = A unidade de drone inicial. Ele nasce no core por padrão. Minera minérios automaticamente, Coleta itens e repara blocos. +unit.phantom.name = Drone Phantom +unit.phantom.description = Uma unidade de drone avançada. Minera minérios automaticamente, Coleta itens e repara blocos automaticamente. Significantemente mais efetiva. unit.dagger.name = Dagger -unit.dagger.description = A basic ground unit. Useful in swarms. +unit.dagger.description = Unidade terrestre basica, Forte em grupos. unit.titan.name = Titan -unit.titan.description = An advanced armored ground unit. Uses carbide as ammo. Attacks both ground and air targets. -unit.ghoul.name = Ghoul Bomber -unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo. -unit.wraith.name = Wraith Fighter -unit.wraith.description = A fast, hit-and-run interceptor unit. -unit.fortress.name = Fortress -unit.fortress.description = A heavy artillery ground unit. +unit.titan.description = Uma unidade armadurada terreste avancada. Usa carbide como munição. Ataca ambas as unidades de Aereas e terrestres. +unit.ghoul.name = Bombardeiro Ghoul +unit.ghoul.description = Um bombardeiro pesado. Usa composto de explosão Ou piratite como munição. +unit.wraith.name = Lutador Wraith +unit.wraith.description = Uma unidade rapida, Interceptadora de bater e correr. +unit.fortress.name = Fortaleza +unit.fortress.description = Uma unidade pesada de artilharia terrestre. unit.revenant.name = Revenant -unit.revenant.description = A heavy laser platform. -tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this. -tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein. -tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core. -tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills. -tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base. -tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper. -tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets. -tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources. -tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one. -tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary. -tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter. -tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills. -tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it. -tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill. -tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power. -tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter. -tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised. -tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs. -tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources. -tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary. -tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs. -block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. -block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. -block.dense-alloy-wall.description = A standard defensive block.\nAdequate protection from enemies. -block.dense-alloy-wall-large.description = A standard defensive block.\nAdequate protection from enemies.\nSpans multiple tiles. -block.thorium-wall.description = A strong defensive block.\nGood protection from enemies. -block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles. -block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful. -block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles. -block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker. -block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles. -block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through. -block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles. -block.mend-projector.description = Periodically heals buildings in its vicinity. -block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors. -block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets. -block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy. -block.duo.description = A small, cheap turret. -block.arc.description = A small turret which shoots electricity in a random arc towards the enemy. -block.hail.description = A small artillery turret. -block.lancer.description = A medium-sized turret which shoots charged electricity beams. -block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles. -block.salvo.description = A medium-sized turret which fires shots in salvos. -block.swarmer.description = A medium-sized turret which shoots burst missiles. -block.ripple.description = A large artillery turret which fires several shots simultaneously. -block.cyclone.description = A large rapid fire turret. -block.fuse.description = A large turret which shoots powerful short-range beams. -block.spectre.description = A large turret which shoots two powerful bullets at once. -block.meltdown.description = A large turret which shoots powerful long-range beams. -block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable. -block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors. -block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. -block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations. -block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. -block.smelter.description = Burns coal for smelting copper and lead into dense alloy. -block.arc-smelter.description = Smelts copper and lead into dense alloy by using an external power source. -block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon. -block.plastanium-compressor.description = Produces plastanium from oil and titanium. -block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand. -block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper. -block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand. -block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite. -block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound. -block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling. -block.solidifer.description = Cools lava to stone at a fast pace. -block.melter.description = Heats up stone to very high temperatures to obtain lava. -block.incinerator.description = Gets rid of any excess item or liquid. -block.biomattercompressor.description = Compresses biomatter in order to retrieve oil. -block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone. -block.centrifuge.description = More efficient than the separator, but also more expensive to build and requires power. -block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks. -block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes. -block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left. -block.battery-large.description = Stores much more power than a regular battery. -block.combustion-generator.description = Generates power by burning oil or flammable materials. -block.turbine-generator.description = More efficient than a combustion generator, but requires additional water. -block.thermal-generator.description = Generates a large amount of power from lava. -block.solar-panel.description = Provides a small amount of power from the sun. -block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build. -block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. -block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor. -block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader. -block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container. -block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault. -block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. -block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure. -block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill. -block.blast-drill.description = The ultimate drill. Requires large amounts of power. -block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby. -block.cultivator.description = Cultivates the soil with water in order to obtain biomatter. -block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby. -block.dart-ship-pad.description = Leave your current vessel and change into a basic fighter aircraft.\nUse the pad by double tapping while standing on it. -block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it. -block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it. -block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it. -block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it. -block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it. -block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it. -block.spirit-factory.description = Produces light drones which mine ore and repair blocks. -block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone. -block.wraith-factory.description = Produces fast, hit-and-run interceptor units. -block.ghoul-factory.description = Produces heavy carpet bombers. -block.dagger-factory.description = Produces basic ground units. -block.titan-factory.description = Produces advanced, armored ground units. -block.fortress-factory.description = Produces heavy artillery ground units. -block.revenant-factory.description = Produces heavy laser ground units. -block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. -block.command-center.description = Allows changing friendly AI behavior. Currently, attack, retreat and patrol commands are supported. -block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits. -block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits. -block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles. -block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. -block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks. -block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. -block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building. -block.mechanical-pump.description = A cheap pump with slow output, but no power consumption. -block.rotary-pump.description = An advanced pump which doubles up speed by using power. -block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava. -block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets. -block.distributor.description = An advanced router which splits items to up to 7 other directions equally. -block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. -block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech. -block.itemsource.description = Infinitely outputs items. Sandbox only. -block.liquidsource.description = Infinitely outputs liquids. Sandbox only. -block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only. -block.powerinfinite.description = Infinitely outputs power. Sandbox only. -block.powervoid.description = Voids all power inputted into it. Sandbox only. -liquid.water.description = Commonly used for cooling machines and waste processing. -liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets. -liquid.oil.description = Can be burnt, exploded or used as a coolant. -liquid.cryofluid.description = The most efficient liquid for cooling things down. +unit.revenant.description = Uma plataforma de laser pesada. +tutorial.begin = Sua missão aqui é de erradicar[LIGHT_GRAY] Inimigo[].\n\nComeçe por[accent] Minerar cobre[]. Clique numa veia de cobre perto de seu core para fazer isso. +tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Mineradoras []podem minerar automaticamente.\nColoque uma numa veia de cobre. +tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o core.\nFaça uma linha de Esteiras da mineradora até o core. +tutorial.morecopper = Mais cobre é preciso.\n\nTanto minere manualmente, Ou coloque mais mineradoras. +tutorial.turret = Estruturas defensivas devem ser construidas para repelir[LIGHT_GRAY] O inimigo[].\nConstrua uma torre dupla perto de sua base. +tutorial.drillturret = Torres duplas precisam de[accent] Cobre como munição []Para atirar.\nColoque uma mineradoura Proxima a torre Para carregar ela com cobre minerado. +tutorial.waves = O[LIGHT_GRAY] Inimigo[] se aproxima.\n\nDefenda seu core por 2 ondas. Construa mais torres. +tutorial.lead = Mais minerios estão disponiveis. Explore e minere[accent] Cobre[].\n\nArraste Da sua unidade até o core para transferir recursos. +tutorial.smelter = Cobre e chumbo são materiais fracos.\nLiga densa[accent] Superior[] Pode ser feito num fundidor.\n\nConstrua um. +tutorial.densealloy = O fundidor agora vai fazer a liga.\nPegue.\nMelhore a produção se necessario. +tutorial.siliconsmelter = O core agora vai criar[accent] O drone Spirit[] Para minerar e consertar blocos.\n\nFabricas para outras unidades podem ser criadas usando [accent] silicio.\nFaça um fundidor de Silicio. +tutorial.silicondrill = Silicio requer[accent] carvão[] e[accent] areia[].\nComeçe a fazer mineradouras. +tutorial.generator = Essa tecnologia requer energia.\nCrie[accent] um gerador a combustão[] para isso. +tutorial.generatordrill = Gerador de combustão requer combustivel.\nCarregue com carvão minerado. +tutorial.node = Energia requer transporte.\nCrie um[accent] Nodo de energia[] Proximo do gerador de combustão. +tutorial.nodelink = Poder pode ser transportado construindo blocos de energia e geradores, Apenas construindo nodos de Energia.\n\nLigue a energia clicando no nodo e selecionando o gerador e o fundidor de silicio. +tutorial.silicon = Silicio esta sendo feito. Pegue.\n\nMelhorar a produção é recomendado. +tutorial.daggerfactory = Construa uma[accent] Fabrica do meca Dagger.[]\n\nIsso vai ser feito para construi mecas de ataque. +tutorial.router = Fabricas precisam de recursos pra construir\nCrie um roteador para espalhadar recursos da esteira. +tutorial.dagger = Ligue os nodos de energia a fabrica.\nQuando os requerimentos forem alcançados, Um meca vai ser criado.\n\nCrie mais mineradoras, geradoras e esteiras se necessario. +tutorial.battle = O[LIGHT_GRAY] Inimigo[] revelou seu core.\nDestrua com sua unidade e Dagger's. +block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger o core e torres no começo. +block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o core e torres no começo.\nOcupa multiplos espaços. +block.dense-alloy-wall.description = Um bloco defensivo padrão.\nProteção adequada contra inimigos. +block.dense-alloy-wall-large.description = Um bloco defensivo padrão.\nProteção adequada contra inimigos.\nOcupa multiplos espaços. +block.thorium-wall.description = A strong defensive block.\nBoa proteção contra inimigos. +block.thorium-wall-large.description = Um bloco grande e defensivo.\nBoa proteção contra inimigos.\nOcupa multiplos espaços. +block.phase-wall.description = Não tão forte quanto a parede de torio Mas vai defletir balas a menos que seja muito forte. +block.phase-wall-large.description = Não tão forte quanto a parde de torio mas vai defletir balas a menos que seja muito forte.\nOcupa multiplos espaços. +block.surge-wall.description = O bloco defensivo mais forte.\nQue tem uma pequena chance de lancar um raio Contra o atacante. +block.surge-wall-large.description = O bloco defensivo mais forte.\nQue tem uma pequena chance de lancar um raio Contra o atacante.\nOcupa multiplos espaços +block.door.description = Uma pequena porta que pode ser aberta o fechada quando voce clica.\nSe aberta, Os inimigos podem atirar e passar. +block.door-large.description = Uma grande porta que pode ser aberta o fechada quando voce clica.\nSe aberta, Os inimigos podem atirar e passar..\nOcupa multiplos espaços. +block.mend-projector.description = Periodicamente conserta as construções. +block.overdrive-projector.description = Aumenta a velocidade de unidades proximas de geradores e esteiras. +block.force-projector.description = Cria um campo de forca hexagonal em volta de si mesmo, Protegendo construções e unidades dentro de dano por balas. +block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisivel ao inimigo. +block.duo.description = Uma torre pequena e barata. +block.arc.description = Uma pequena torre que atira eletricidade em um pequeno arc aleatoriamente no inimigo. +block.hail.description = Uma pequena torre de artilharia. +block.lancer.description = Uma torre de Tamanho-Medio que atira raios de eletricidade. +block.wave.description = Uma torre que Tamanho medio que atira bolhas. +block.salvo.description = Uma torre media que da tiros em salvos. +block.swarmer.description = Uma torre media que atira ondas de misseis. +block.ripple.description = Uma grande torre que atira simultaneamente. +block.cyclone.description = Uma grande torre de tiro rapido. +block.fuse.description = Uma torre grande que atira raios de curta distancia poderosos. +block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo. +block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo. +block.conveyor.description = Bloco de transporte de item basico. Move os itens a frente e os deposita automaticamente Em torres ou construtores. Rotacionavel. +block.titanium-conveyor.description = Bloco de transporte de item avancado. Move itens mais rapidos que esteiras padrões. +block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia. +block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes. +block.mass-driver.description = Bloco de transporte de itens supremo. Coleta itens severos e atira eles em outro mass driver de uma longa distancia. +block.smelter.description = Queima carvão para derreter cobre e chumbo em liga densa. +block.arc-smelter.description = Derrete Cobre e chumbo em liga densa usando energia exterior. +block.silicon-smelter.description = Reduz areia a coque altamente puro Para fazer silicio. +block.plastanium-compressor.description = Produz plastanio para usando oleo e titanio. +block.phase-weaver.description = Produz tecido de fase de torio radioativo e grandes quantidades de areia. +block.alloy-smelter.description = Produz liga de surge de titanio, chumbo, silicio e cobre. +block.pulverizer.description = Esmaga pedra em areia. Util quando esta em falta de areia natural. +block.pyratite-mixer.description = Mistura carvão, Cobre e areia em piratite altamente inflamavel +block.blast-mixer.description = Usa oleo em Transformar piratite em composto de explosão menos inflamavel mas mais explosivo +block.cryofluidmixer.description = Combina agua e titanio em cryo fluido que é mais eficiente em esfriar. +block.solidifer.description = Esfria lava em pedra em um ritmo rapido. +block.melter.description = Aquece pedra em altas temperaturas para fazer lava. +block.incinerator.description = Se livra de itens em excesso ou liquidos. +block.biomattercompressor.description = Compressa Biomassa para recuperar oleo. +block.separator.description = Expos pedra em agua em pressão para ter varios mineiras contendo na pedra. +block.centrifuge.description = Mais eficiente que o separador, Mas mais caro e precisa de energia. +block.power-node.description = Transmite poder em nodos. Maximo de 4 fontes de energia, sinks ou nodos podem ser conectados. Os nodos vão receber energia de ou dar energia para qualquer bloco adjacente. +block.power-node-large.description = Tem um raio maior que o nodo de energia e pode conectar até 6 fontes de energia, sinks ou nodos. +block.battery.description = Guarda energia sempre que tiver em abundancia e da energia sempre que precisar enquanto tiver capacidade. +block.battery-large.description = Guarda muito mais energia que uma beteria comum +block.combustion-generator.description = Gera poder usando combustivel ou oleo. +block.turbine-generator.description = Mais eficiente que o gerador de Combustão, Mas requer agua adicional. +block.thermal-generator.description = Gera uma quantidade grande de energia usando lava. +block.solar-panel.description = Gera pequenas quantidades de energia do sol. +block.solar-panel-large.description = Da muito mais energia que o painel solar comum, Mas sua produção é mais cara. +block.thorium-reactor.description = Gera altas quantidades de energia do torio radioativo. Requer resfriamento constante. Vai explodir violentamente Se resfriamento insuficiente for fornecido. +block.rtg-generator.description = Um Gerador termoelétrico de radioisótopos Que não precisa de refriamento Mas da muito mais energia que o reator de torio. +block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador. +block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container. +block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container. +block.mechanical-drill.description = Uma mineradoura barata. Quando colocado em blocos apropriados, retira itens em um ritmo lento e indefinitavamente. +block.pneumatic-drill.description = Uma mineradora improvisada que é mais rapida e capaz de processar mateirais mais duros usando a pressao do ar +block.laser-drill.description = Possibilita a mineração ainda mais rapida usando tecnologia a laser, Mas requer poder adcionalmente torio radioativo pode ser recuperado com essa mineradora +block.blast-drill.description = A melhor mineradora. Requer muita energia. +block.water-extractor.description = Extrai agua do chão. Use quando não tive nenhum lago proximo +block.cultivator.description = Cultiva o solo com agua para pegar bio materia. +block.oil-extractor.description = Usa altas quantidades de energia Para extrair oleo da areia. Use quando não tiver fontes de oleo por perto +block.dart-ship-pad.description = Deixe sua atual embarcação e mude para uma aeronave lutadora basica.\nUse o pad clicando duas vezes em cima enquando fica em cima dele. +block.trident-ship-pad.description = Deixe sua atual embarcação e mude para um bombardeiro resionavelmente bem armadurado.\nUse o pad clicando duas vezes em cima enquando fica em cima dele. +block.javelin-ship-pad.description = Deixe sua atual embarcação e mude para um interceptador forte e rapido com armas de raio.\nUse o pad clicando duas vezes em cima enquando fica em cima dele. +block.glaive-ship-pad.description = Deixe sua atual embarcação e mude para grande, bem armadurada nave de combate.\nUse o pad clicando duas vezes em cima enquando fica em cima dele. +block.tau-mech-pad.description = Deixe sua atual embarcação e mude para o meca de suporte que pode consertar construções aliadas e unidades.\nUse o pad clicando duas vezes em cima enquando fica em cima dele. +block.delta-mech-pad.description = Deixe sua atual embarcação e mude para o rapido, Levemente armadurado meca feito para ataques rapidos.\nUse o pad clicando duas vezes em cima enquando fica em cima dele. +block.omega-mech-pad.description = Deixe sua atual embarcação e mude para o volumoso e bem armadurado meca feito para ataques da primeira linha.\nUse o pad clicando duas vezes em cima enquando fica em cima dele. +block.spirit-factory.description = Produz drones leves que mineram e reparam blocos. +block.phantom-factory.description = Produz unidades de drone avancadas Que são significativamente mais efetivos que um drone spirit. +block.wraith-factory.description = produz unidades interceptor de ataque rapido. +block.ghoul-factory.description = Produz bombardeiros pesados. +block.dagger-factory.description = Produz unidades terrestres. +block.titan-factory.description = Produz unidades avancadas, armaduradas e terrestres. +block.fortress-factory.description = Produz unidades terrestres pesadas de artilharia. +block.revenant-factory.description = Produz unidades laser, pesadas e terrestres. +block.repair-point.description = Continuamente repara a unidade danificada mais proxima. +block.command-center.description = Permite mudar o comportamento IA dos aliados. Atualmente, atacar, recuar e patrulha são suportados. +block.conduit.description = Bloco de transporte de liquido basico. Funciona como a esteira, Mas com liquidos. Melhor usado com extratores, Bombas ou condutos. +block.pulse-conduit.description = Bloco avancado de transporte de liquido. Transporta liquidos mais rapido E armazena mais que os condutos padrões. +block.phase-conduit.description = Bloco avancado de transporte de liquido. Usa energia para teleportar liquidos conduto de fase sobre uma distancia severa. +block.liquid-router.description = Aceita liquidos de uma direcão e os joga em 3 direções igualmente. Pode armazenar uma certa quantidade de liquido. Util para espalhar liquidosd a fonte para multiplos alvos. +block.liquid-tank.description = Armazena grandes quantidades de liquido. Use quando a demanda de materiais não for constante ou para guardar itens para resfriar blocos vitais. +block.liquid-junction.description = Age como uma ponte para dois canos que se cruzam. Util em situações que tem dois condutos carregando liquidos diferentes até localizações diferentes. +block.bridge-conduit.description = Bloco de transporte de liquidos avancados. Possibilita o transporte de liquido sobre 3 blocos acima de construções ou paredes +block.mechanical-pump.description = Uma bomba barata mais saida de liquidos lenta, Sem consumo de energia. +block.rotary-pump.description = Uma bomba avancada que duplica a velocidade da saida de liquida usando energia. +block.thermal-pump.description = A melhor bomba. Trez vezes mais rapida que a bomba mecanica e a unica bomba capaz de pegar lava. +block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos. +block.distributor.description = Um roteador avancada que espalhas os itens em 7 outras direções igualmente. +block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes. +block.alpha-mech-pad.description = Quando dado energia o suficiente, Reconstrua sua nave em [accent] Alpha[] mech. +block.itemsource.description = Infinivamente da itens. Apenas caixa de areia. +block.liquidsource.description = Infinitivamente da Liquidos. Apenas caixa de areia. +block.itemvoid.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia. +block.powerinfinite.description = Infinitivamente da energia. Apenas caixa de areia. +block.powervoid.description = Destroi qualquer energia que entre dentro. Apenas caixa de areia. +liquid.water.description = Comumente usado em resfriamento e no processo de perda. +liquid.lava.description = Pode ser transformado em[LIGHT_GRAY] pedra[], usado para gerar energia ou usado como munição para certas torres. +liquid.oil.description = Pode ser queimado, explodido ou usado como resfriador. +liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa. From 6bf7d8b111cb6560139f16b4b9f19468c3fb1bd0 Mon Sep 17 00:00:00 2001 From: Anuken Date: Tue, 4 Dec 2018 18:30:55 -0500 Subject: [PATCH 13/19] ok desktop --- core/src/io/anuke/mindustry/ui/fragments/PlacementFragment.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/io/anuke/mindustry/ui/fragments/PlacementFragment.java b/core/src/io/anuke/mindustry/ui/fragments/PlacementFragment.java index d3ad336dc2..2c0f16d28e 100644 --- a/core/src/io/anuke/mindustry/ui/fragments/PlacementFragment.java +++ b/core/src/io/anuke/mindustry/ui/fragments/PlacementFragment.java @@ -184,7 +184,7 @@ public class PlacementFragment extends Fragment{ categories.addImageButton("icon-" + cat.name(), "clear-toggle", 16*2, () -> { currentCategory = cat; rebuildCategory.run(); - }).group(group); + }).group(group).update(i -> i.setChecked(group.getChecked() == i)); if(cat.ordinal() %2 == 1) categories.row(); } From 80360214df21e00139bcf04b78831c4cdc5fd1d6 Mon Sep 17 00:00:00 2001 From: Anuken Date: Wed, 5 Dec 2018 13:33:03 -0500 Subject: [PATCH 14/19] Bar re-scaling --- core/src/io/anuke/mindustry/graphics/OverlayRenderer.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/io/anuke/mindustry/graphics/OverlayRenderer.java b/core/src/io/anuke/mindustry/graphics/OverlayRenderer.java index c1ece11c93..e589e674fb 100644 --- a/core/src/io/anuke/mindustry/graphics/OverlayRenderer.java +++ b/core/src/io/anuke/mindustry/graphics/OverlayRenderer.java @@ -202,7 +202,7 @@ public class OverlayRenderer{ void drawBar(Color color, float x, float y, float finion){ finion = Mathf.clamp(finion); - if(finion > 0) finion = Mathf.clamp(finion + 0.2f, 0.24f, 1f); + if(finion > 0) finion = Mathf.clamp(finion, 0.24f, 1f); float len = 3; From ca04504573fbb705307cf8e8ebed8430869d0163 Mon Sep 17 00:00:00 2001 From: Anuken Date: Wed, 5 Dec 2018 15:38:32 -0500 Subject: [PATCH 15/19] Renamed internal 'noWaves' mode / Fixed text encoding issues --- core/assets/bundles/bundle.properties | 16 +++++++------ .../src/io/anuke/mindustry/game/GameMode.java | 2 +- .../maps/missions/BattleMission.java | 2 +- .../mindustry/maps/missions/Mission.java | 4 +--- .../mindustry/maps/missions/WaveMission.java | 2 +- core/src/io/anuke/mindustry/net/Host.java | 6 ++++- .../src/io/anuke/mindustry/net/NetworkIO.java | 23 +++++++++++-------- .../world/blocks/power/PowerNode.java | 1 - .../mindustry/desktop/DesktopPlatform.java | 2 +- 9 files changed, 32 insertions(+), 26 deletions(-) diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index bff7ab1003..ab0e7e3510 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -409,14 +409,16 @@ keybind.chat_scroll.name = Chat scroll keybind.drop_unit.name = drop unit keybind.zoom_minimap.name = Zoom minimap mode.text.help.title = Description of modes -mode.waves.name = waves -mode.waves.description = the normal mode. limited resources and automatic incoming waves. -mode.sandbox.name = sandbox -mode.sandbox.description = infinite resources and no timer for waves. -mode.freebuild.name = freebuild -mode.freebuild.description = limited resources and no timer for waves. +mode.waves.name = Waves +mode.waves.description = The normal mode. Limited resources and automatic incoming waves. +mode.sandbox.name = Sandbox +mode.sandbox.description = Infinite resources and no timer for waves. +mode.freebuild.name = Freebuild +mode.freebuild.description = Limited resources and no timer for waves. mode.pvp.name = PvP -mode.pvp.description = fight against other players locally. +mode.pvp.description = Fight against other players locally. +mode.attack.name = Attack +mode.attack.descrption = No waves, with the goal to destroy the enemy base. content.item.name = Items content.liquid.name = Liquids content.unit.name = Units diff --git a/core/src/io/anuke/mindustry/game/GameMode.java b/core/src/io/anuke/mindustry/game/GameMode.java index 6d14023da8..0e7de8475f 100644 --- a/core/src/io/anuke/mindustry/game/GameMode.java +++ b/core/src/io/anuke/mindustry/game/GameMode.java @@ -11,7 +11,7 @@ public enum GameMode{ freebuild{{ disableWaveTimer = true; }}, - noWaves{{ + attack{{ disableWaves = true; hidden = true; enemyCheat = true; diff --git a/core/src/io/anuke/mindustry/maps/missions/BattleMission.java b/core/src/io/anuke/mindustry/maps/missions/BattleMission.java index bd2e8e26a9..e1f5bc5614 100644 --- a/core/src/io/anuke/mindustry/maps/missions/BattleMission.java +++ b/core/src/io/anuke/mindustry/maps/missions/BattleMission.java @@ -38,7 +38,7 @@ public class BattleMission extends MissionWithStartingCore{ @Override public GameMode getMode(){ - return GameMode.noWaves; + return GameMode.attack; } @Override diff --git a/core/src/io/anuke/mindustry/maps/missions/Mission.java b/core/src/io/anuke/mindustry/maps/missions/Mission.java index 25c9c5574e..eba443be21 100644 --- a/core/src/io/anuke/mindustry/maps/missions/Mission.java +++ b/core/src/io/anuke/mindustry/maps/missions/Mission.java @@ -2,10 +2,8 @@ package io.anuke.mindustry.maps.missions; import com.badlogic.gdx.math.GridPoint2; import com.badlogic.gdx.utils.Array; -import io.anuke.mindustry.content.blocks.StorageBlocks; import io.anuke.mindustry.game.GameMode; import io.anuke.mindustry.game.SpawnGroup; -import io.anuke.mindustry.game.Team; import io.anuke.mindustry.game.UnlockableContent; import io.anuke.mindustry.maps.Sector; import io.anuke.mindustry.maps.generation.Generation; @@ -34,7 +32,7 @@ public abstract class Mission{ } public GameMode getMode(){ - return GameMode.noWaves; + return GameMode.attack; } /**Sets the message displayed on mission begin. Returns this mission for chaining.*/ diff --git a/core/src/io/anuke/mindustry/maps/missions/WaveMission.java b/core/src/io/anuke/mindustry/maps/missions/WaveMission.java index be7d83bf46..e31120af00 100644 --- a/core/src/io/anuke/mindustry/maps/missions/WaveMission.java +++ b/core/src/io/anuke/mindustry/maps/missions/WaveMission.java @@ -74,7 +74,7 @@ public class WaveMission extends MissionWithStartingCore{ @Override public void update(){ if(state.wave > target){ - state.mode = GameMode.noWaves; + state.mode = GameMode.attack; } } diff --git a/core/src/io/anuke/mindustry/net/Host.java b/core/src/io/anuke/mindustry/net/Host.java index 77a281d8ec..261c60fc7e 100644 --- a/core/src/io/anuke/mindustry/net/Host.java +++ b/core/src/io/anuke/mindustry/net/Host.java @@ -1,5 +1,7 @@ package io.anuke.mindustry.net; +import io.anuke.mindustry.game.GameMode; + public class Host{ public final String name; public final String address; @@ -8,8 +10,9 @@ public class Host{ public final int players; public final int version; public final String versionType; + public final GameMode mode; - public Host(String name, String address, String mapname, int wave, int players, int version, String versionType){ + public Host(String name, String address, String mapname, int wave, int players, int version, String versionType, GameMode mode){ this.name = name; this.address = address; this.players = players; @@ -17,5 +20,6 @@ public class Host{ this.wave = wave; this.version = version; this.versionType = versionType; + this.mode = mode; } } diff --git a/core/src/io/anuke/mindustry/net/NetworkIO.java b/core/src/io/anuke/mindustry/net/NetworkIO.java index d1173ec19d..f8a9a5ddbe 100644 --- a/core/src/io/anuke/mindustry/net/NetworkIO.java +++ b/core/src/io/anuke/mindustry/net/NetworkIO.java @@ -21,6 +21,7 @@ import io.anuke.ucore.util.Bits; import java.io.*; import java.nio.ByteBuffer; +import java.nio.charset.StandardCharsets; import static io.anuke.mindustry.Vars.*; @@ -305,17 +306,18 @@ public class NetworkIO{ ByteBuffer buffer = ByteBuffer.allocate(128); - buffer.put((byte) host.getBytes().length); - buffer.put(host.getBytes()); + buffer.put((byte) host.getBytes(StandardCharsets.UTF_8).length); + buffer.put(host.getBytes(StandardCharsets.UTF_8)); - buffer.put((byte) map.getBytes().length); - buffer.put(map.getBytes()); + buffer.put((byte) map.getBytes(StandardCharsets.UTF_8).length); + buffer.put(map.getBytes(StandardCharsets.UTF_8)); buffer.putInt(playerGroup.size()); buffer.putInt(state.wave); buffer.putInt(Version.build); - buffer.put((byte)Version.type.getBytes().length); - buffer.put(Version.type.getBytes()); + buffer.put((byte)Version.type.getBytes(StandardCharsets.UTF_8).length); + buffer.put(Version.type.getBytes(StandardCharsets.UTF_8)); + buffer.put((byte)state.mode.ordinal()); return buffer; } @@ -328,8 +330,8 @@ public class NetworkIO{ byte[] mb = new byte[mlength]; buffer.get(mb); - String host = new String(hb); - String map = new String(mb); + String host = new String(hb, StandardCharsets.UTF_8); + String map = new String(mb, StandardCharsets.UTF_8); int players = buffer.getInt(); int wave = buffer.getInt(); @@ -337,8 +339,9 @@ public class NetworkIO{ byte tlength = buffer.get(); byte[] tb = new byte[tlength]; buffer.get(tb); - String vertype = new String(tb); + String vertype = new String(tb, StandardCharsets.UTF_8); + GameMode mode = GameMode.values()[buffer.get()]; - return new Host(host, hostAddress, map, wave, players, version, vertype); + return new Host(host, hostAddress, map, wave, players, version, vertype, mode); } } diff --git a/core/src/io/anuke/mindustry/world/blocks/power/PowerNode.java b/core/src/io/anuke/mindustry/world/blocks/power/PowerNode.java index 9a2e80e55c..20504efd70 100644 --- a/core/src/io/anuke/mindustry/world/blocks/power/PowerNode.java +++ b/core/src/io/anuke/mindustry/world/blocks/power/PowerNode.java @@ -252,7 +252,6 @@ public class PowerNode extends PowerBlock{ Draw.color(Palette.powerLight, Palette.power, Mathf.absin(Timers.time(), 8f, 1f)); Lines.stroke(2f); Lines.line(x1, y1, x2, y2); - } } diff --git a/desktop/src/io/anuke/mindustry/desktop/DesktopPlatform.java b/desktop/src/io/anuke/mindustry/desktop/DesktopPlatform.java index d4cd5ad4e7..0604d62e53 100644 --- a/desktop/src/io/anuke/mindustry/desktop/DesktopPlatform.java +++ b/desktop/src/io/anuke/mindustry/desktop/DesktopPlatform.java @@ -60,7 +60,7 @@ public class DesktopPlatform extends Platform{ presence.largeImageText = "Wave " + state.wave; } - if(state.mode != GameMode.noWaves){ + if(state.mode != GameMode.attack){ presence.state = Strings.capitalize(state.mode.name()); }else{ presence.state = unitGroups[players[0].getTeam().ordinal()].size() == 1 ? "1 Unit Active" : From 8a582f8872756f009c670247bc2d1fbbccc74bb9 Mon Sep 17 00:00:00 2001 From: iczero Date: Wed, 5 Dec 2018 12:43:13 -0800 Subject: [PATCH 16/19] Check client version type against server version type (#367) --- build.gradle | 2 +- core/src/io/anuke/mindustry/core/NetServer.java | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/build.gradle b/build.gradle index ba398346bf..7576433e92 100644 --- a/build.gradle +++ b/build.gradle @@ -20,7 +20,7 @@ allprojects { ext { versionNumber = '4' versionModifier = 'alpha' - versionType = 'official' + if (!project.hasProperty("versionType")) versionType = 'official' appName = 'Mindustry' gdxVersion = '1.9.9' roboVMVersion = '2.3.0' diff --git a/core/src/io/anuke/mindustry/core/NetServer.java b/core/src/io/anuke/mindustry/core/NetServer.java index 6b71668db5..a88ea19301 100644 --- a/core/src/io/anuke/mindustry/core/NetServer.java +++ b/core/src/io/anuke/mindustry/core/NetServer.java @@ -127,7 +127,7 @@ public class NetServer extends Module{ return; } - if(packet.versionType == null || ((packet.version == -1 || !packet.versionType.equals("official")) && Version.build != -1 && !admins.allowsCustomClients())){ + if(packet.versionType == null || ((packet.version == -1 || !packet.versionType.equals(Version.type)) && Version.build != -1 && !admins.allowsCustomClients())){ kick(id, KickReason.customClient); return; } From 8d28976b0d54dcc9c1114ef3fe6bed5982d2ac4f Mon Sep 17 00:00:00 2001 From: Anuken Date: Wed, 5 Dec 2018 19:00:10 -0500 Subject: [PATCH 17/19] Misc cleanup --- build.gradle | 2 +- core/src/io/anuke/mindustry/ai/WaveSpawner.java | 2 +- .../io/anuke/mindustry/entities/effect/GroundEffectEntity.java | 2 +- core/src/io/anuke/mindustry/game/EventType.java | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/build.gradle b/build.gradle index ba398346bf..2a4f828ef1 100644 --- a/build.gradle +++ b/build.gradle @@ -24,7 +24,7 @@ allprojects { appName = 'Mindustry' gdxVersion = '1.9.9' roboVMVersion = '2.3.0' - uCoreVersion = '3dfb820142a0fc583ad19413a24fc5038aa29d89' + uCoreVersion = '5871d2d0385370bc937fed3e5e301d6962a50476' getVersionString = { String buildVersion = getBuildVersion() diff --git a/core/src/io/anuke/mindustry/ai/WaveSpawner.java b/core/src/io/anuke/mindustry/ai/WaveSpawner.java index 7a7d58fc14..897cdcda3f 100644 --- a/core/src/io/anuke/mindustry/ai/WaveSpawner.java +++ b/core/src/io/anuke/mindustry/ai/WaveSpawner.java @@ -164,7 +164,7 @@ public class WaveSpawner{ for(int y = quady * quadsize; y < world.height() && y < (quady + 1) * quadsize; y++){ Tile tile = world.tile(x, y); - if(tile == null || tile.solid() || world.pathfinder.getValueforTeam(Team.red, x, y) == Float.MAX_VALUE || tile.floor().isLiquid){ + if(tile == null || tile.solid() || tile.getTeam() == defaultTeam || world.pathfinder.getValueforTeam(Team.red, x, y) == Float.MAX_VALUE || tile.floor().isLiquid){ setQuad(quadx, quady, false); break outer; } diff --git a/core/src/io/anuke/mindustry/entities/effect/GroundEffectEntity.java b/core/src/io/anuke/mindustry/entities/effect/GroundEffectEntity.java index 889c04a7ce..ceaceb8ba7 100644 --- a/core/src/io/anuke/mindustry/entities/effect/GroundEffectEntity.java +++ b/core/src/io/anuke/mindustry/entities/effect/GroundEffectEntity.java @@ -6,7 +6,7 @@ import io.anuke.ucore.core.Effects; import io.anuke.ucore.core.Effects.Effect; import io.anuke.ucore.core.Timers; import io.anuke.ucore.entities.impl.EffectEntity; -import io.anuke.ucore.function.EffectRenderer; +import io.anuke.ucore.core.Effects.EffectRenderer; import io.anuke.ucore.util.Mathf; /** diff --git a/core/src/io/anuke/mindustry/game/EventType.java b/core/src/io/anuke/mindustry/game/EventType.java index f2e91965f9..0724be398a 100644 --- a/core/src/io/anuke/mindustry/game/EventType.java +++ b/core/src/io/anuke/mindustry/game/EventType.java @@ -3,7 +3,7 @@ package io.anuke.mindustry.game; import io.anuke.mindustry.core.GameState.State; import io.anuke.mindustry.entities.traits.BuilderTrait; import io.anuke.mindustry.world.Tile; -import io.anuke.ucore.function.Event; +import io.anuke.ucore.core.Events.Event; public class EventType{ From da86dee9810f148076e34ff97f1699812be11cda Mon Sep 17 00:00:00 2001 From: Anuken Date: Thu, 6 Dec 2018 09:30:41 -0500 Subject: [PATCH 18/19] Freezing armor multiplier --- .../mindustry/content/StatusEffects.java | 3 ++- core/src/io/anuke/mindustry/core/Control.java | 6 +++-- core/src/io/anuke/mindustry/world/Block.java | 26 +++++++++---------- 3 files changed, 18 insertions(+), 17 deletions(-) diff --git a/core/src/io/anuke/mindustry/content/StatusEffects.java b/core/src/io/anuke/mindustry/content/StatusEffects.java index c1671f481f..62e1de504f 100644 --- a/core/src/io/anuke/mindustry/content/StatusEffects.java +++ b/core/src/io/anuke/mindustry/content/StatusEffects.java @@ -47,7 +47,8 @@ public class StatusEffects implements ContentList{ freezing = new StatusEffect(5 * 60f){ { oppositeScale = 0.4f; - speedMultiplier = 0.5f; + speedMultiplier = 0.6f; + armorMultiplier = 0.8f; } @Override diff --git a/core/src/io/anuke/mindustry/core/Control.java b/core/src/io/anuke/mindustry/core/Control.java index f64e543aa7..f5bf4b2fa0 100644 --- a/core/src/io/anuke/mindustry/core/Control.java +++ b/core/src/io/anuke/mindustry/core/Control.java @@ -23,11 +23,13 @@ import io.anuke.mindustry.net.Net; import io.anuke.mindustry.type.ItemStack; import io.anuke.mindustry.type.Recipe; import io.anuke.mindustry.ui.dialogs.FloatingDialog; -import io.anuke.mindustry.world.Pos; import io.anuke.ucore.core.*; import io.anuke.ucore.entities.EntityQuery; import io.anuke.ucore.modules.Module; -import io.anuke.ucore.util.*; +import io.anuke.ucore.util.Atlas; +import io.anuke.ucore.util.Bundles; +import io.anuke.ucore.util.Strings; +import io.anuke.ucore.util.Timer; import java.io.IOException; diff --git a/core/src/io/anuke/mindustry/world/Block.java b/core/src/io/anuke/mindustry/world/Block.java index 8c6d09e529..0e574b0303 100644 --- a/core/src/io/anuke/mindustry/world/Block.java +++ b/core/src/io/anuke/mindustry/world/Block.java @@ -337,10 +337,8 @@ public class Block extends BaseBlock { public void setBars(){ if(hasPower) bars.add(new BlockBar(BarType.power, true, tile -> tile.entity.power.amount / powerCapacity)); - if(hasLiquids) - bars.add(new BlockBar(BarType.liquid, true, tile -> tile.entity.liquids.total() / liquidCapacity)); - if(hasItems) - bars.add(new BlockBar(BarType.inventory, true, tile -> (float) tile.entity.items.total() / itemCapacity)); + if(hasLiquids) bars.add(new BlockBar(BarType.liquid, true, tile -> tile.entity.liquids.total() / liquidCapacity)); + if(hasItems) bars.add(new BlockBar(BarType.inventory, true, tile -> (float) tile.entity.items.total() / itemCapacity)); } public String name(){ @@ -543,16 +541,16 @@ public class Block extends BaseBlock { public Array getDebugInfo(Tile tile){ return Array.with( - "block", tile.block().name, - "floor", tile.floor().name, - "x", tile.x, - "y", tile.y, - "entity.name", tile.entity.getClass(), - "entity.x", tile.entity.x, - "entity.y", tile.entity.y, - "entity.id", tile.entity.id, - "entity.items.total", hasItems ? tile.entity.items.total() : null, - "entity.graph", tile.entity.power != null && tile.entity.power.graph != null ? tile.entity.power.graph.getID() : null + "block", tile.block().name, + "floor", tile.floor().name, + "x", tile.x, + "y", tile.y, + "entity.name", tile.entity.getClass(), + "entity.x", tile.entity.x, + "entity.y", tile.entity.y, + "entity.id", tile.entity.id, + "entity.items.total", hasItems ? tile.entity.items.total() : null, + "entity.graph", tile.entity.power != null && tile.entity.power.graph != null ? tile.entity.power.graph.getID() : null ); } } \ No newline at end of file From 1a66b7c4c3fdafdd0dd92e7159546eda240f9234 Mon Sep 17 00:00:00 2001 From: Anuken Date: Thu, 6 Dec 2018 11:41:05 -0500 Subject: [PATCH 19/19] Graphical fix --- core/src/io/anuke/mindustry/core/Renderer.java | 4 ++-- core/src/io/anuke/mindustry/graphics/OverlayRenderer.java | 1 + 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/core/src/io/anuke/mindustry/core/Renderer.java b/core/src/io/anuke/mindustry/core/Renderer.java index f7e285ba11..df097fc0f9 100644 --- a/core/src/io/anuke/mindustry/core/Renderer.java +++ b/core/src/io/anuke/mindustry/core/Renderer.java @@ -395,8 +395,8 @@ public class Renderer extends RendererModule{ Graphics.getEffectSurface().setSize(w, h, true); Core.camera.viewportWidth = w; Core.camera.viewportHeight = h; - Core.camera.position.x = w/2f; - Core.camera.position.y = h/2f; + Core.camera.position.x = w/2f + tilesize/2f; + Core.camera.position.y = h/2f + tilesize/2f; draw(); diff --git a/core/src/io/anuke/mindustry/graphics/OverlayRenderer.java b/core/src/io/anuke/mindustry/graphics/OverlayRenderer.java index e589e674fb..43662203ea 100644 --- a/core/src/io/anuke/mindustry/graphics/OverlayRenderer.java +++ b/core/src/io/anuke/mindustry/graphics/OverlayRenderer.java @@ -200,6 +200,7 @@ public class OverlayRenderer{ } void drawBar(Color color, float x, float y, float finion){ + if(finion > 0.9f) finion = 1f; //fixes precision errors finion = Mathf.clamp(finion); if(finion > 0) finion = Mathf.clamp(finion, 0.24f, 1f);