Fixed many crashes with B14, added color customization

This commit is contained in:
Anuken
2018-01-31 00:35:27 -05:00
parent 0c4f3dc612
commit 5be256212c
17 changed files with 169 additions and 46 deletions

View File

@@ -4,9 +4,11 @@
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.io.Maps" />
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.entities.Player" />
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.entities.types.Enemy" />
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.entities.enemies.Enemy" />
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.world.Map" />
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.game.EnemySpawn" />
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.core.GameState" />
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.game.EventType" />
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.io.SaveFileVersion" />
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.resource.Recipe" />
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.net.Packets" />