Conduit padCorners
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@@ -50,7 +50,8 @@ public class ControlPathfinder{
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costLegs = (team, tile) ->
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PathTile.legSolid(tile) ? impassable : 1 +
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(PathTile.deep(tile) ? 6000 : 0),
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(PathTile.deep(tile) ? 6000 : 0) +
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(PathTile.solid(tile) ? 2 : 0),
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costNaval = (team, tile) ->
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//impassable same-team neutral block, or non-liquid
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