Fix game-over bypass bug, de-blur icons
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@@ -22,7 +22,7 @@ public class Vars{
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//respawn time in frames
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public static final float respawnduration = 60*4;
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//time between waves in frames (on normal mode)
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public static final float wavespace = 50*60*(android ? 1 : 1);
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public static final float wavespace = 60*60*(android ? 1 : 1);
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//waves can last no longer than 5 minutes, otherwise the next one spawns
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public static final float maxwavespace = 60*60*5;
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//advance time the pathfinding starts at
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