Debug renderer for unit hitboxes

This commit is contained in:
Anuken
2025-07-06 12:36:32 -04:00
parent a815c7f39a
commit 5c42dc4199
4 changed files with 78 additions and 0 deletions

View File

@@ -1393,6 +1393,7 @@ keybind.chat_scroll.name = Chat Scroll
keybind.chat_mode.name = Change Chat Mode keybind.chat_mode.name = Change Chat Mode
keybind.drop_unit.name = Drop Unit keybind.drop_unit.name = Drop Unit
keybind.zoom_minimap.name = Zoom Minimap keybind.zoom_minimap.name = Zoom Minimap
keybind.detach_camera.name = Toggle Free Camera
mode.help.title = Description of modes mode.help.title = Description of modes
mode.survival.name = Survival mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.

View File

@@ -202,6 +202,8 @@ public class Vars implements Loadable{
/** Whether to draw shadows of blocks at map edges and static blocks. /** Whether to draw shadows of blocks at map edges and static blocks.
* Do not change unless you know exactly what you are doing.*/ * Do not change unless you know exactly what you are doing.*/
public static boolean enableDarkness = true; public static boolean enableDarkness = true;
/** Whether to draw debug lines for collisions. */
public static boolean drawCollisionDebug = false;
/** application data directory, equivalent to {@link Settings#getDataDirectory()} */ /** application data directory, equivalent to {@link Settings#getDataDirectory()} */
public static Fi dataDirectory; public static Fi dataDirectory;
/** data subdirectory used for screenshots */ /** data subdirectory used for screenshots */

View File

@@ -415,6 +415,10 @@ public class Renderer implements ApplicationListener{
Groups.draw.draw(Drawc::draw); Groups.draw.draw(Drawc::draw);
if(drawCollisionDebug){
DebugCollisionRenderer.draw();
}
Draw.reset(); Draw.reset();
Draw.flush(); Draw.flush();
Draw.sort(false); Draw.sort(false);

View File

@@ -0,0 +1,71 @@
package mindustry.graphics;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.core.*;
import mindustry.gen.*;
import mindustry.world.*;
import static arc.Core.*;
import static mindustry.Vars.*;
public class DebugCollisionRenderer{
public static void draw(){
Rect rect = camera.bounds(new Rect());
Draw.draw(Layer.overlayUI, () -> {
//hitboxes
Draw.color(Color.green, 0.3f);
Groups.draw.each(d -> {
if(d instanceof Hitboxc h && rect.overlaps(Tmp.r1.setCentered(d.x(), d.y(), d.clipSize()))){
Fill.square(d.x(), d.y(), h.hitSize()/2f);
}
});
//tile hitboxes for units
Lines.stroke(0.3f, Color.magenta);
int rx = Mathf.clamp((int)(Core.camera.width / tilesize / 2) + 1, 0, world.width()/2);
int ry = Mathf.clamp((int)(Core.camera.height / tilesize / 2) + 1, 0, world.height()/2);
for(int x = -rx; x <= rx; x++){
for(int y = -ry; y <= ry; y++){
int wx = World.toTile(Core.camera.position.x) + x;
int wy = World.toTile(Core.camera.position.y) + y;
Tile tile = world.tile(wx, wy);
if(tile != null && tile.solid()){
Draw.color(tile.legSolid() ? Color.pink : Color.magenta);
Lines.rect(wx * tilesize - tilesize/2f, wy * tilesize - tilesize/2f, tilesize, tilesize);
}
}
}
Groups.draw.each(d -> {
if(d instanceof Unit u && rect.overlaps(Tmp.r1.setCentered(u.x, u.y, d.clipSize()))){
u.hitboxTile(Tmp.r1);
Lines.rect(Tmp.r1);
}
});
Lines.stroke(0.5f);
//physics
Draw.color(Color.red, 0.5f);
Groups.draw.each(d -> {
if(d instanceof Unit u && rect.overlaps(Tmp.r1.setCentered(u.x, u.y, u.clipSize()))){
Lines.circle(u.x, u.y, u.hitSize * unitCollisionRadiusScale);
}
});
Draw.reset();
});
Draw.reset();
}
}