Renamed layout/Unit to UnitScl to prevent name conflicts
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@@ -8,7 +8,7 @@ import io.anuke.arc.graphics.Color;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.graphics.glutils.FrameBuffer;
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import io.anuke.arc.math.*;
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import io.anuke.arc.scene.ui.layout.Unit;
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import io.anuke.arc.scene.ui.layout.UnitScl;
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import io.anuke.arc.util.*;
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import io.anuke.arc.util.noise.RidgedPerlin;
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import io.anuke.arc.util.noise.Simplex;
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@@ -220,7 +220,7 @@ public class MenuRenderer implements Disposable{
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public void render(){
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time += Time.delta();
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float scaling = Math.max(Unit.dp.scl(4f), Math.max(Core.graphics.getWidth() / ((width - 1f) * tilesize), Core.graphics.getHeight() / ((height - 1f) * tilesize)));
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float scaling = Math.max(UnitScl.dp.scl(4f), Math.max(Core.graphics.getWidth() / ((width - 1f) * tilesize), Core.graphics.getHeight() / ((height - 1f) * tilesize)));
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camera.position.set(width * tilesize / 2f, height * tilesize / 2f);
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camera.resize(Core.graphics.getWidth() / scaling,
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Core.graphics.getHeight() / scaling);
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@@ -7,6 +7,7 @@ import io.anuke.arc.graphics.Pixmap.*;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.math.*;
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import io.anuke.arc.math.geom.*;
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import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.type.*;
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@@ -77,7 +78,7 @@ public class MinimapRenderer implements Disposable{
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for(Unit unit : units){
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float rx = (unit.x - rect.x) / rect.width * w, ry = (unit.y - rect.y) / rect.width * h;
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Draw.color(unit.getTeam().color);
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Fill.rect(x + rx, y + ry, io.anuke.arc.scene.ui.layout.Unit.dp.scl(baseSize / 2f), io.anuke.arc.scene.ui.layout.Unit.dp.scl(baseSize / 2f));
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Fill.rect(x + rx, y + ry, UnitScl.dp.scl(baseSize / 2f), UnitScl.dp.scl(baseSize / 2f));
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}
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Draw.color();
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@@ -4,7 +4,7 @@ import io.anuke.arc.Core;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.graphics.g2d.TextureRegion;
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import io.anuke.arc.graphics.glutils.Shader;
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import io.anuke.arc.scene.ui.layout.Unit;
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import io.anuke.arc.scene.ui.layout.UnitScl;
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import io.anuke.arc.util.Time;
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public class Shaders{
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@@ -41,7 +41,7 @@ public class Shaders{
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setUniformf("u_resolution", Core.graphics.getWidth(), Core.graphics.getHeight());
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setUniformi("u_time", (int)(time += Core.graphics.getDeltaTime() * 60f));
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setUniformf("u_uv", Core.atlas.white().getU(), Core.atlas.white().getV());
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setUniformf("u_scl", Unit.dp.scl(1f));
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setUniformf("u_scl", UnitScl.dp.scl(1f));
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setUniformf("u_uv2", Core.atlas.white().getU2(), Core.atlas.white().getV2());
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}
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}
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@@ -117,8 +117,8 @@ public class Shaders{
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@Override
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public void apply(){
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setUniformf("u_dp", Unit.dp.scl(1f));
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setUniformf("u_time", Time.time() / Unit.dp.scl(1f));
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setUniformf("u_dp", UnitScl.dp.scl(1f));
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setUniformf("u_time", Time.time() / UnitScl.dp.scl(1f));
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setUniformf("u_offset",
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Core.camera.position.x - Core.camera.width / 2,
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Core.camera.position.y - Core.camera.height / 2);
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