Renamed layout/Unit to UnitScl to prevent name conflicts
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@@ -13,7 +13,7 @@ import io.anuke.arc.math.Mathf;
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import io.anuke.arc.math.geom.*;
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import io.anuke.arc.scene.actions.Actions;
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import io.anuke.arc.scene.event.Touchable;
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import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.content.Blocks;
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import io.anuke.mindustry.content.Fx;
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@@ -38,7 +38,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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private static final float maxPanSpeed = 1.3f;
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private static Rectangle r1 = new Rectangle(), r2 = new Rectangle();
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/** Distance to edge of screen to start panning. */
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private final float edgePan = io.anuke.arc.scene.ui.layout.Unit.dp.scl(60f);
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private final float edgePan = UnitScl.dp.scl(60f);
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//gesture data
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private Vector2 vector = new Vector2();
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@@ -765,7 +765,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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if(lastDistance == -1) lastDistance = initialDistance;
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float amount = (Mathf.sign(distance > lastDistance) * 0.04f) * Time.delta();
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renderer.scaleCamera(io.anuke.arc.scene.ui.layout.Unit.dp.scl(amount));
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renderer.scaleCamera(UnitScl.dp.scl(amount));
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lastDistance = distance;
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return true;
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}
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