Renamed layout/Unit to UnitScl to prevent name conflicts

This commit is contained in:
Anuken
2019-08-06 11:04:58 -04:00
parent 8ef1d54a16
commit 5c6bcbf9cd
26 changed files with 66 additions and 63 deletions

View File

@@ -13,7 +13,7 @@ import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.*;
import io.anuke.arc.scene.actions.Actions;
import io.anuke.arc.scene.event.Touchable;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.scene.ui.layout.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.content.Fx;
@@ -38,7 +38,7 @@ public class MobileInput extends InputHandler implements GestureListener{
private static final float maxPanSpeed = 1.3f;
private static Rectangle r1 = new Rectangle(), r2 = new Rectangle();
/** Distance to edge of screen to start panning. */
private final float edgePan = io.anuke.arc.scene.ui.layout.Unit.dp.scl(60f);
private final float edgePan = UnitScl.dp.scl(60f);
//gesture data
private Vector2 vector = new Vector2();
@@ -765,7 +765,7 @@ public class MobileInput extends InputHandler implements GestureListener{
if(lastDistance == -1) lastDistance = initialDistance;
float amount = (Mathf.sign(distance > lastDistance) * 0.04f) * Time.delta();
renderer.scaleCamera(io.anuke.arc.scene.ui.layout.Unit.dp.scl(amount));
renderer.scaleCamera(UnitScl.dp.scl(amount));
lastDistance = distance;
return true;
}