Renamed layout/Unit to UnitScl to prevent name conflicts
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@@ -4,7 +4,7 @@ import com.badlogic.gdx.backends.iosrobovm.IOSApplication;
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import com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration;
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import io.anuke.arc.Core;
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import io.anuke.arc.files.FileHandle;
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import io.anuke.arc.scene.ui.layout.Unit;
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import io.anuke.arc.scene.ui.layout.UnitScl;
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import io.anuke.arc.util.Strings;
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import io.anuke.mindustry.core.Platform;
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import io.anuke.mindustry.game.Saves.SaveSlot;
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@@ -31,9 +31,9 @@ public class IOSLauncher extends IOSApplication.Delegate{
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Net.setServerProvider(new ArcNetServer());
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if(UIDevice.getCurrentDevice().getUserInterfaceIdiom() == UIUserInterfaceIdiom.Pad){
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Unit.dp.addition = 0.5f;
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UnitScl.dp.addition = 0.5f;
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}else{
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Unit.dp.addition = -0.5f;
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UnitScl.dp.addition = -0.5f;
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}
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Platform.instance = new Platform(){
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