Fixed black tile issue
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@@ -22,7 +22,7 @@ public class FloorRenderer implements Disposable{
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private final static int chunksize = 64;
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private Chunk[][] cache;
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private CacheBatch cbatch;
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private MultiCacheBatch cbatch;
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private IntSet drawnLayerSet = new IntSet();
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private IntArray drawnLayers = new IntArray();
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private ObjectSet<CacheLayer> used = new ObjectSet<>();
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@@ -185,7 +185,7 @@ public class FloorRenderer implements Disposable{
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floor = tile.floor();
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}
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if(tile.block().cacheLayer == layer && layer == CacheLayer.walls){
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if(tile.block().cacheLayer == layer && layer == CacheLayer.walls && !(tile.isDarkened() && tile.rotation() >= 5)){
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tile.block().draw(tile);
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}else if(floor.cacheLayer == layer && (world.isAccessible(tile.x, tile.y) || tile.block().cacheLayer != CacheLayer.walls || !tile.block().fillsTile)){
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floor.draw(tile);
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@@ -204,8 +204,7 @@ public class FloorRenderer implements Disposable{
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int chunksx = Mathf.ceil((float)(world.width()) / chunksize),
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chunksy = Mathf.ceil((float)(world.height()) / chunksize);
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cache = new Chunk[chunksx][chunksy];
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SpriteCache sprites = new SpriteCache(world.width() * world.height() * 6, (world.width() / chunksize) * (world.height() / chunksize) * 2, false);
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cbatch = new CacheBatch(sprites);
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cbatch = new MultiCacheBatch(chunksize * chunksize * 4);
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Time.mark();
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