Implemented unit syncing, new instantiation system

This commit is contained in:
Anuken
2018-06-10 13:03:52 -04:00
parent ce6bd0fd6d
commit 5c98283932
16 changed files with 232 additions and 58 deletions

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@@ -7,8 +7,14 @@ import io.anuke.mindustry.content.*;
import io.anuke.mindustry.content.blocks.*;
import io.anuke.mindustry.content.bullets.*;
import io.anuke.mindustry.content.fx.*;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.entities.effect.ItemDrop;
import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.entities.units.UnitType;
import io.anuke.mindustry.entities.units.types.Drone;
import io.anuke.mindustry.entities.units.types.Scout;
import io.anuke.mindustry.entities.units.types.Vtol;
import io.anuke.mindustry.game.Content;
import io.anuke.mindustry.type.ContentList;
import io.anuke.mindustry.type.Liquid;
@@ -86,6 +92,8 @@ public class ContentLoader {
return;
}
registerTypes();
for (ContentList list : content){
list.load();
}
@@ -117,4 +125,13 @@ public class ContentLoader {
public static void dispose(){
//TODO clear all content.
}
/**Registers sync IDs for all types of sync entities.*/
private static void registerTypes(){
Player.typeID = SyncTrait.registerType(Player::new);
Drone.typeID = SyncTrait.registerType(Drone::new);
Vtol.typeID = SyncTrait.registerType(Vtol::new);
Scout.typeID = SyncTrait.registerType(Scout::new);
ItemDrop.typeID = SyncTrait.registerType(ItemDrop::new);
}
}

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@@ -2,8 +2,6 @@ package io.anuke.mindustry.core;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.Pools;
import com.badlogic.gdx.utils.reflect.ClassReflection;
import com.badlogic.gdx.utils.reflect.ReflectionException;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.annotations.Annotations.Variant;
import io.anuke.mindustry.core.GameState.State;
@@ -217,38 +215,45 @@ public class NetClient extends Module {
world.tile(pos).entity.items.read(input);
}
long timestamp = input.readLong();
byte totalGroups = input.readByte();
//for each group...
for (int i = 0; i < totalGroups; i++) {
//read group info
byte groupID = input.readByte();
short amount = input.readShort();
long timestamp = input.readLong();
EntityGroup<?> group = Entities.getGroup(groupID);
EntityGroup group = Entities.getGroup(groupID);
//go through each entity
for (int j = 0; j < amount; j++) {
int id = input.readInt();
byte typeID = input.readByte();
SyncTrait entity = (SyncTrait) group.getByID(id);
boolean add = false;
//entity must not be added yet, so create it
if(entity == null){
entity = (SyncTrait) ClassReflection.newInstance(group.getType()); //TODO solution without reflection?
entity = SyncTrait.getTypeByID(typeID).get(); //create entity from supplier
entity.resetID(id);
entity.add();
add = true;
}
//read the entity
entity.read(input, timestamp);
if(add){
entity.add();
}
}
}
//confirm that snapshot has been recieved
netClient.lastSnapshotID = snapshotID;
}catch (IOException | ReflectionException e){
}catch (IOException e){
e.printStackTrace();
}
}

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@@ -243,6 +243,9 @@ public class NetServer extends Module{
tile.entity.items.write(dataStream);
}
//write timestamp
dataStream.writeLong(TimeUtils.millis());
//write total amount of serializable groups
dataStream.writeByte(totalGroups);
@@ -259,13 +262,12 @@ public class NetServer extends Module{
//write group ID + group size
dataStream.writeByte(group.getID());
dataStream.writeShort(group.size());
//write timestamp
dataStream.writeLong(TimeUtils.millis());
for(Entity entity : group.all()){
//write all entities now
dataStream.writeInt(entity.getID());
((SyncTrait)entity).write(dataStream);
dataStream.writeInt(entity.getID()); //write id
dataStream.writeByte(((SyncTrait)entity).getTypeID()); //write type ID
((SyncTrait)entity).write(dataStream); //write entity
}
}

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@@ -12,10 +12,7 @@ import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.content.Weapons;
import io.anuke.mindustry.entities.effect.ItemDrop;
import io.anuke.mindustry.entities.traits.BuilderTrait;
import io.anuke.mindustry.entities.traits.CarriableTrait;
import io.anuke.mindustry.entities.traits.CarryTrait;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.CallEntity;
import io.anuke.mindustry.graphics.Palette;
@@ -49,6 +46,8 @@ public class Player extends Unit implements BuilderTrait, CarryTrait {
private static final float dashSpeed = 1.8f;
private static final Vector2 movement = new Vector2();
public static int typeID = -1;
public static final int timerShootLeft = 0;
public static final int timerShootRight = 1;
public static final int timeSync = 2;
@@ -104,6 +103,11 @@ public class Player extends Unit implements BuilderTrait, CarryTrait {
}
}
@Override
public int getTypeID() {
return typeID;
}
@Override
public CarriableTrait getCarry() {
return carrying;

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@@ -29,6 +29,10 @@ import static io.anuke.mindustry.Vars.world;
public abstract class Unit extends DestructibleEntity implements SaveTrait, TargetTrait, SyncTrait, DrawTrait, TeamTrait, CarriableTrait {
/**total duration of hit flash effect*/
public static final float hitDuration = 9f;
/**Percision divisor of velocity, used when writing. For example a value of '2' would mean the percision is 1/2 = 0.5-size chunks.*/
public static final float velocityPercision = 8f;
/**Maximum absolute value of a velocity vector component.*/
public static final float maxAbsVelocity = 127f/velocityPercision;
public UnitInventory inventory = new UnitInventory(100, 100);
public float rotation;
@@ -103,10 +107,12 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
stream.writeByte(team.ordinal());
stream.writeFloat(x);
stream.writeFloat(y);
stream.writeFloat(rotation);
stream.writeByte((byte)(Mathf.clamp(velocity.x, -maxAbsVelocity, maxAbsVelocity) * velocityPercision));
stream.writeByte((byte)(Mathf.clamp(velocity.y, -maxAbsVelocity, maxAbsVelocity) * velocityPercision));
stream.writeShort((short)(rotation*2));
stream.writeShort((short)health);
stream.writeByte(status.current().id);
stream.writeFloat(status.getTime());
stream.writeShort((short)(status.getTime()*2));
inventory.write(stream);
}
@@ -115,16 +121,19 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
byte team = stream.readByte();
float x = stream.readFloat();
float y = stream.readFloat();
float rotation = stream.readFloat();
byte xv = stream.readByte();
byte yv = stream.readByte();
float rotation = stream.readShort()/2f;
int health = stream.readShort();
byte effect = stream.readByte();
float etime = stream.readFloat();
float etime = stream.readShort()/2f;
this.inventory.read(stream);
this.team = Team.values()[team];
this.health = health;
this.x = x;
this.y = y;
this.velocity.set(xv / velocityPercision, yv / velocityPercision);
this.rotation = rotation;
this.status.set(StatusEffect.getByID(effect), etime);
}

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@@ -34,7 +34,7 @@ public class Fire extends TimedEntity implements SaveTrait, Poolable {
private float baseFlammability = -1, puddleFlammability;
private float lifetime;
/**Start a fire on the tile. If there already is a file there, refreshes its lifetime..*/
/**Start a fire on the tile. If there already is a file there, refreshes its lifetime.*/
public static void create(Tile tile){
Fire fire = map.get(tile.packedPosition());
@@ -67,7 +67,11 @@ public class Fire extends TimedEntity implements SaveTrait, Poolable {
@Override
public void update() {
super.update();
time = Mathf.clamp(time + Timers.delta(), 0, lifetime());
if(time >= lifetime()){
remove();
}
TileEntity entity = tile.target().entity;
boolean damage = entity != null;

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@@ -32,6 +32,8 @@ import java.io.IOException;
import static io.anuke.mindustry.Vars.*;
public class ItemDrop extends SolidEntity implements SyncTrait, DrawTrait, VelocityTrait, TimeTrait, Poolable {
public static int typeID = -1;
private static final float sinkLifetime = 80f;
private Interpolator interpolator = new Interpolator();
@@ -64,6 +66,11 @@ public class ItemDrop extends SolidEntity implements SyncTrait, DrawTrait, Veloc
hitboxTile.setSize(5f);
}
@Override
public int getTypeID() {
return typeID;
}
@Override
public float lifetime() {
return 60*60;

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@@ -1,8 +1,10 @@
package io.anuke.mindustry.entities.traits;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.net.Interpolator;
import io.anuke.ucore.entities.trait.Entity;
import io.anuke.ucore.function.Supplier;
import java.io.DataInput;
import java.io.DataOutput;
@@ -11,31 +13,59 @@ import java.io.IOException;
import static io.anuke.mindustry.Vars.threads;
public interface SyncTrait extends Entity {
int[] lastRegisteredID = {0};
Array<Supplier<? extends SyncTrait>> registeredTypes = new Array<>();
/**Register and return a type ID. The supplier should return a fresh instace of that type.*/
static int registerType(Supplier<? extends SyncTrait> supplier){
registeredTypes.add(supplier);
int result = lastRegisteredID[0];
lastRegisteredID[0] ++;
return result;
}
/**Registers a syncable type by ID.*/
static Supplier<? extends SyncTrait> getTypeByID(int id){
if(id == -1){
throw new IllegalArgumentException("Attempt to retrieve invalid entity type ID! Did you forget to set it in ContentLoader.registerTypes()?");
}
return registeredTypes.get(id);
}
/**Whether smoothing of entities is enabled; not yet implemented.*/
static boolean isSmoothing(){
return threads.isEnabled() && threads.getFPS() <= Gdx.graphics.getFramesPerSecond() / 2f;
}
default boolean doSync(){
return true;
}
/**Sets the position of this entity and updated the interpolator.*/
default void setNet(float x, float y){
set(x, y);
getInterpolator().target.set(x, y);
getInterpolator().last.set(x, y);
getInterpolator().spacing = 1f;
getInterpolator().time = 0f;
if(getInterpolator() != null) {
getInterpolator().target.set(x, y);
getInterpolator().last.set(x, y);
getInterpolator().spacing = 1f;
getInterpolator().time = 0f;
}
}
/**Interpolate entity position only. Override if you need to interpolate rotations or other values.*/
default void interpolate(){
if(getInterpolator() == null) throw new RuntimeException("This entity must have an interpolator to interpolate()!");
getInterpolator().update();
setX(getInterpolator().pos.x);
setY(getInterpolator().pos.y);
}
Interpolator getInterpolator();
/**Return the interpolator used for smoothing the position. Optional.*/
default Interpolator getInterpolator(){
return null;
}
/**Returns the type ID of this entity used for intstantiation. Should be < BYTE_MAX.*/
int getTypeID();
//Read and write sync data, usually position
void write(DataOutput data) throws IOException;

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@@ -1,5 +1,7 @@
package io.anuke.mindustry.entities.units;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.mindustry.content.fx.ExplosionFx;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
@@ -7,6 +9,8 @@ import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.CallEntity;
import io.anuke.mindustry.net.In;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.AmmoType;
import io.anuke.mindustry.type.Item;
@@ -84,13 +88,7 @@ public abstract class BaseUnit extends Unit{
}
public void shoot(AmmoType type, float rotation, float translation){
Bullet.create(type.bullet, this,
x + Angles.trnsx(rotation, translation),
y + Angles.trnsy(rotation, translation), rotation);
Effects.effect(type.shootEffect, x + Angles.trnsx(rotation, translation),
y + Angles.trnsy(rotation, translation), rotation, this);
Effects.effect(type.smokeEffect, x + Angles.trnsx(rotation, translation),
y + Angles.trnsy(rotation, translation), rotation, this);
}
public void targetClosestAllyFlag(BlockFlag flag){
@@ -117,6 +115,15 @@ public abstract class BaseUnit extends Unit{
return null;
}
@Override
public void interpolate() {
super.interpolate();
if(interpolator.values.length > 0){
rotation = interpolator.values[0];
}
}
@Override
public float maxHealth() {
return type.health;
@@ -200,12 +207,7 @@ public abstract class BaseUnit extends Unit{
@Override
public void onDeath(){
super.onDeath();
Effects.effect(ExplosionFx.explosion, this);
Effects.shake(2f, 2f, this);
remove();
CallEntity.onUnitDeath(this);
}
@Override
@@ -244,12 +246,42 @@ public abstract class BaseUnit extends Unit{
@Override
public void write(DataOutput data) throws IOException{
writeSave(data);
super.writeSave(data);
data.writeByte(type.id);
}
@Override
public void read(DataInput data, long time) throws IOException{
float lastx = x, lasty = y, lastrot = rotation;
super.readSave(data);
this.type = UnitType.getByID(data.readByte());
interpolator.read(lastx, lasty, x, y, time, rotation);
rotation = lastrot;
}
public void onSuperDeath(){
super.onDeath();
}
@Remote(called = Loc.server, in = In.entities)
public static void onUnitShoot(BaseUnit unit, AmmoType type, float rotation){
Bullet.create(type.bullet, unit,
unit.x + Angles.trnsx(rotation, unit.type.shootTranslation),
unit.y + Angles.trnsy(rotation, unit.type.shootTranslation), rotation);
Effects.effect(type.shootEffect, unit.x + Angles.trnsx(rotation, unit.type.shootTranslation),
unit.y + Angles.trnsy(rotation, unit.type.shootTranslation), rotation, unit);
Effects.effect(type.smokeEffect, unit.x + Angles.trnsx(rotation, unit.type.shootTranslation),
unit.y + Angles.trnsy(rotation, unit.type.shootTranslation), rotation, unit);
}
@Remote(called = Loc.server, in = In.entities)
public static void onUnitDeath(BaseUnit unit){
unit.onSuperDeath();
Effects.effect(ExplosionFx.explosion, unit);
Effects.shake(2f, 2f, unit);
unit.remove();
}
}

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@@ -7,8 +7,8 @@ import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Trail;
import io.anuke.mindustry.type.AmmoType;
import io.anuke.mindustry.world.meta.BlockFlag;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockFlag;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Angles;
@@ -18,7 +18,7 @@ import io.anuke.ucore.util.Translator;
import static io.anuke.mindustry.Vars.world;
public class FlyingUnit extends BaseUnit implements CarryTrait{
public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
protected static Translator vec = new Translator();
protected static float maxAim = 30f;
protected static float wobblyness = 0.6f;
@@ -30,6 +30,11 @@ public class FlyingUnit extends BaseUnit implements CarryTrait{
super(type, team);
}
//instantiation only
public FlyingUnit(){
}
@Override
public CarriableTrait getCarry() {
return carrying;

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@@ -5,9 +5,9 @@ import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.type.AmmoType;
import io.anuke.mindustry.world.meta.BlockFlag;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.mindustry.world.meta.BlockFlag;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.*;
@@ -25,14 +25,17 @@ public abstract class GroundUnit extends BaseUnit {
super(type, team);
}
public GroundUnit(){
}
@Override
public void interpolate() {
interpolator.update();
super.interpolate();
x = interpolator.pos.x;
y = interpolator.pos.y;
rotation = interpolator.values[0];
baseRotation = interpolator.values[1];
if(interpolator.values.length > 1) {
baseRotation = interpolator.values[1];
}
}
@Override

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@@ -21,6 +21,7 @@ public class UnitType {
public float speed = 0.4f;
public float range = 160;
public float rotatespeed = 0.1f;
public float shootTranslation = 4f;
public float baseRotateSpeed = 0.1f;
public float mass = 1f;
public boolean isFlying;

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@@ -13,10 +13,10 @@ import io.anuke.mindustry.entities.units.UnitType;
import io.anuke.mindustry.game.EventType.BlockBuildEvent;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.world.meta.BlockFlag;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.BuildBlock;
import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity;
import io.anuke.mindustry.world.meta.BlockFlag;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.EntityGroup;
@@ -31,6 +31,8 @@ import static io.anuke.mindustry.Vars.unitGroups;
import static io.anuke.mindustry.Vars.world;
public class Drone extends FlyingUnit implements BuilderTrait {
public static int typeID = -1;
protected static float healSpeed = 0.1f;
protected static float discoverRange = 120f;
protected static boolean initialized;
@@ -64,6 +66,10 @@ public class Drone extends FlyingUnit implements BuilderTrait {
}
}
public Drone(){
}
private void notifyPlaced(BuildEntity entity){
float timeToBuild = entity.recipe.cost;
float dist = Math.min(entity.distanceTo(x, y) - placeDistance, 0);
@@ -74,6 +80,11 @@ public class Drone extends FlyingUnit implements BuilderTrait {
}
}
@Override
public int getTypeID() {
return typeID;
}
@Override
public float getBuildPower(Tile tile) {
return 0.3f;

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@@ -5,8 +5,18 @@ import io.anuke.mindustry.entities.units.UnitType;
import io.anuke.mindustry.game.Team;
public class Scout extends GroundUnit {
public static int typeID = -1;
public Scout(UnitType type, Team team) {
super(type, team);
}
public Scout(){
}
@Override
public int getTypeID() {
return typeID;
}
}

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@@ -3,16 +3,27 @@ package io.anuke.mindustry.entities.units.types;
import io.anuke.mindustry.entities.units.FlyingUnit;
import io.anuke.mindustry.entities.units.UnitType;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.net.Net;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Mathf;
public class Vtol extends FlyingUnit {
public static int typeID = -1;
public Vtol(UnitType type, Team team) {
super(type, team);
}
public Vtol(){
}
@Override
public int getTypeID() {
return typeID;
}
@Override
public void draw() {
Draw.alpha(hitTime / hitDuration);
@@ -31,10 +42,12 @@ public class Vtol extends FlyingUnit {
public void update() {
super.update();
if(Net.client()) return;
x += Mathf.sin(Timers.time() + id * 999, 25f, 0.07f);
y += Mathf.cos(Timers.time() + id * 999, 25f, 0.07f);
if(velocity.len() <= 0.2f){
if (velocity.len() <= 0.2f) {
rotation += Mathf.sin(Timers.time() + id * 99, 10f, 8f);
}
}

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@@ -4,12 +4,10 @@ import io.anuke.annotations.Annotations.ReadClass;
import io.anuke.annotations.Annotations.WriteClass;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.net.Packets.KickReason;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.type.Upgrade;
import io.anuke.mindustry.type.Weapon;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.entities.Entities;
@@ -49,6 +47,19 @@ public class TypeIO {
return (Unit)Entities.getGroup(gid).getByID(id);
}
@WriteClass(BaseUnit.class)
public static void writeBaseUnit(ByteBuffer buffer, BaseUnit unit){
buffer.put((byte)unit.getGroup().getID());
buffer.putInt(unit.getID());
}
@ReadClass(BaseUnit.class)
public static BaseUnit writeBaseUnit(ByteBuffer buffer){
byte gid = buffer.get();
int id = buffer.getInt();
return (BaseUnit)Entities.getGroup(gid).getByID(id);
}
@WriteClass(Tile.class)
public static void writeTile(ByteBuffer buffer, Tile tile){
buffer.putInt(tile.packedPosition());
@@ -89,6 +100,16 @@ public class TypeIO {
return Upgrade.getByID(buffer.get());
}
@WriteClass(AmmoType.class)
public static void writeAmmo(ByteBuffer buffer, AmmoType type){
buffer.put(type.id);
}
@ReadClass(AmmoType.class)
public static AmmoType readAmmo(ByteBuffer buffer){
return AmmoType.getByID(buffer.get());
}
@WriteClass(Item.class)
public static void writeItem(ByteBuffer buffer, Item item){
buffer.put((byte)item.id);