Implemented unit syncing, new instantiation system
This commit is contained in:
@@ -12,10 +12,7 @@ import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.content.Mechs;
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import io.anuke.mindustry.content.Weapons;
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import io.anuke.mindustry.entities.effect.ItemDrop;
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import io.anuke.mindustry.entities.traits.BuilderTrait;
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import io.anuke.mindustry.entities.traits.CarriableTrait;
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import io.anuke.mindustry.entities.traits.CarryTrait;
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import io.anuke.mindustry.entities.traits.TargetTrait;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.gen.CallEntity;
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import io.anuke.mindustry.graphics.Palette;
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@@ -49,6 +46,8 @@ public class Player extends Unit implements BuilderTrait, CarryTrait {
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private static final float dashSpeed = 1.8f;
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private static final Vector2 movement = new Vector2();
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public static int typeID = -1;
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public static final int timerShootLeft = 0;
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public static final int timerShootRight = 1;
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public static final int timeSync = 2;
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@@ -104,6 +103,11 @@ public class Player extends Unit implements BuilderTrait, CarryTrait {
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}
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}
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@Override
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public int getTypeID() {
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return typeID;
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}
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@Override
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public CarriableTrait getCarry() {
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return carrying;
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@@ -29,6 +29,10 @@ import static io.anuke.mindustry.Vars.world;
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public abstract class Unit extends DestructibleEntity implements SaveTrait, TargetTrait, SyncTrait, DrawTrait, TeamTrait, CarriableTrait {
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/**total duration of hit flash effect*/
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public static final float hitDuration = 9f;
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/**Percision divisor of velocity, used when writing. For example a value of '2' would mean the percision is 1/2 = 0.5-size chunks.*/
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public static final float velocityPercision = 8f;
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/**Maximum absolute value of a velocity vector component.*/
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public static final float maxAbsVelocity = 127f/velocityPercision;
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public UnitInventory inventory = new UnitInventory(100, 100);
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public float rotation;
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@@ -103,10 +107,12 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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stream.writeByte(team.ordinal());
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stream.writeFloat(x);
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stream.writeFloat(y);
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stream.writeFloat(rotation);
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stream.writeByte((byte)(Mathf.clamp(velocity.x, -maxAbsVelocity, maxAbsVelocity) * velocityPercision));
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stream.writeByte((byte)(Mathf.clamp(velocity.y, -maxAbsVelocity, maxAbsVelocity) * velocityPercision));
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stream.writeShort((short)(rotation*2));
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stream.writeShort((short)health);
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stream.writeByte(status.current().id);
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stream.writeFloat(status.getTime());
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stream.writeShort((short)(status.getTime()*2));
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inventory.write(stream);
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}
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@@ -115,16 +121,19 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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byte team = stream.readByte();
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float x = stream.readFloat();
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float y = stream.readFloat();
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float rotation = stream.readFloat();
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byte xv = stream.readByte();
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byte yv = stream.readByte();
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float rotation = stream.readShort()/2f;
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int health = stream.readShort();
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byte effect = stream.readByte();
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float etime = stream.readFloat();
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float etime = stream.readShort()/2f;
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this.inventory.read(stream);
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this.team = Team.values()[team];
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this.health = health;
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this.x = x;
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this.y = y;
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this.velocity.set(xv / velocityPercision, yv / velocityPercision);
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this.rotation = rotation;
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this.status.set(StatusEffect.getByID(effect), etime);
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}
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@@ -34,7 +34,7 @@ public class Fire extends TimedEntity implements SaveTrait, Poolable {
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private float baseFlammability = -1, puddleFlammability;
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private float lifetime;
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/**Start a fire on the tile. If there already is a file there, refreshes its lifetime..*/
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/**Start a fire on the tile. If there already is a file there, refreshes its lifetime.*/
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public static void create(Tile tile){
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Fire fire = map.get(tile.packedPosition());
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@@ -67,7 +67,11 @@ public class Fire extends TimedEntity implements SaveTrait, Poolable {
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@Override
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public void update() {
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super.update();
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time = Mathf.clamp(time + Timers.delta(), 0, lifetime());
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if(time >= lifetime()){
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remove();
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}
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TileEntity entity = tile.target().entity;
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boolean damage = entity != null;
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@@ -32,6 +32,8 @@ import java.io.IOException;
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import static io.anuke.mindustry.Vars.*;
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public class ItemDrop extends SolidEntity implements SyncTrait, DrawTrait, VelocityTrait, TimeTrait, Poolable {
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public static int typeID = -1;
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private static final float sinkLifetime = 80f;
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private Interpolator interpolator = new Interpolator();
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@@ -64,6 +66,11 @@ public class ItemDrop extends SolidEntity implements SyncTrait, DrawTrait, Veloc
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hitboxTile.setSize(5f);
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}
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@Override
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public int getTypeID() {
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return typeID;
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}
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@Override
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public float lifetime() {
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return 60*60;
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@@ -1,8 +1,10 @@
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package io.anuke.mindustry.entities.traits;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.net.Interpolator;
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import io.anuke.ucore.entities.trait.Entity;
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import io.anuke.ucore.function.Supplier;
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import java.io.DataInput;
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import java.io.DataOutput;
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@@ -11,31 +13,59 @@ import java.io.IOException;
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import static io.anuke.mindustry.Vars.threads;
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public interface SyncTrait extends Entity {
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int[] lastRegisteredID = {0};
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Array<Supplier<? extends SyncTrait>> registeredTypes = new Array<>();
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/**Register and return a type ID. The supplier should return a fresh instace of that type.*/
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static int registerType(Supplier<? extends SyncTrait> supplier){
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registeredTypes.add(supplier);
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int result = lastRegisteredID[0];
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lastRegisteredID[0] ++;
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return result;
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}
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/**Registers a syncable type by ID.*/
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static Supplier<? extends SyncTrait> getTypeByID(int id){
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if(id == -1){
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throw new IllegalArgumentException("Attempt to retrieve invalid entity type ID! Did you forget to set it in ContentLoader.registerTypes()?");
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}
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return registeredTypes.get(id);
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}
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/**Whether smoothing of entities is enabled; not yet implemented.*/
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static boolean isSmoothing(){
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return threads.isEnabled() && threads.getFPS() <= Gdx.graphics.getFramesPerSecond() / 2f;
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}
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default boolean doSync(){
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return true;
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}
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/**Sets the position of this entity and updated the interpolator.*/
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default void setNet(float x, float y){
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set(x, y);
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getInterpolator().target.set(x, y);
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getInterpolator().last.set(x, y);
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getInterpolator().spacing = 1f;
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getInterpolator().time = 0f;
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if(getInterpolator() != null) {
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getInterpolator().target.set(x, y);
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getInterpolator().last.set(x, y);
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getInterpolator().spacing = 1f;
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getInterpolator().time = 0f;
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}
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}
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/**Interpolate entity position only. Override if you need to interpolate rotations or other values.*/
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default void interpolate(){
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if(getInterpolator() == null) throw new RuntimeException("This entity must have an interpolator to interpolate()!");
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getInterpolator().update();
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setX(getInterpolator().pos.x);
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setY(getInterpolator().pos.y);
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}
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Interpolator getInterpolator();
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/**Return the interpolator used for smoothing the position. Optional.*/
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default Interpolator getInterpolator(){
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return null;
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}
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/**Returns the type ID of this entity used for intstantiation. Should be < BYTE_MAX.*/
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int getTypeID();
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//Read and write sync data, usually position
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void write(DataOutput data) throws IOException;
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@@ -1,5 +1,7 @@
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package io.anuke.mindustry.entities.units;
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import io.anuke.annotations.Annotations.Loc;
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import io.anuke.annotations.Annotations.Remote;
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import io.anuke.mindustry.content.fx.ExplosionFx;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.entities.Unit;
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@@ -7,6 +9,8 @@ import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.traits.TargetTrait;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.gen.CallEntity;
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import io.anuke.mindustry.net.In;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.AmmoType;
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import io.anuke.mindustry.type.Item;
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@@ -84,13 +88,7 @@ public abstract class BaseUnit extends Unit{
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}
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public void shoot(AmmoType type, float rotation, float translation){
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Bullet.create(type.bullet, this,
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x + Angles.trnsx(rotation, translation),
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y + Angles.trnsy(rotation, translation), rotation);
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Effects.effect(type.shootEffect, x + Angles.trnsx(rotation, translation),
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y + Angles.trnsy(rotation, translation), rotation, this);
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Effects.effect(type.smokeEffect, x + Angles.trnsx(rotation, translation),
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y + Angles.trnsy(rotation, translation), rotation, this);
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}
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public void targetClosestAllyFlag(BlockFlag flag){
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@@ -117,6 +115,15 @@ public abstract class BaseUnit extends Unit{
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return null;
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}
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@Override
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public void interpolate() {
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super.interpolate();
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if(interpolator.values.length > 0){
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rotation = interpolator.values[0];
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}
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}
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@Override
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public float maxHealth() {
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return type.health;
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@@ -200,12 +207,7 @@ public abstract class BaseUnit extends Unit{
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@Override
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public void onDeath(){
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super.onDeath();
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Effects.effect(ExplosionFx.explosion, this);
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Effects.shake(2f, 2f, this);
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remove();
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CallEntity.onUnitDeath(this);
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}
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@Override
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@@ -244,12 +246,42 @@ public abstract class BaseUnit extends Unit{
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@Override
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public void write(DataOutput data) throws IOException{
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writeSave(data);
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super.writeSave(data);
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data.writeByte(type.id);
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}
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@Override
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public void read(DataInput data, long time) throws IOException{
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float lastx = x, lasty = y, lastrot = rotation;
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super.readSave(data);
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this.type = UnitType.getByID(data.readByte());
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interpolator.read(lastx, lasty, x, y, time, rotation);
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rotation = lastrot;
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}
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public void onSuperDeath(){
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super.onDeath();
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}
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@Remote(called = Loc.server, in = In.entities)
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public static void onUnitShoot(BaseUnit unit, AmmoType type, float rotation){
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Bullet.create(type.bullet, unit,
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unit.x + Angles.trnsx(rotation, unit.type.shootTranslation),
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unit.y + Angles.trnsy(rotation, unit.type.shootTranslation), rotation);
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Effects.effect(type.shootEffect, unit.x + Angles.trnsx(rotation, unit.type.shootTranslation),
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unit.y + Angles.trnsy(rotation, unit.type.shootTranslation), rotation, unit);
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Effects.effect(type.smokeEffect, unit.x + Angles.trnsx(rotation, unit.type.shootTranslation),
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unit.y + Angles.trnsy(rotation, unit.type.shootTranslation), rotation, unit);
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}
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@Remote(called = Loc.server, in = In.entities)
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public static void onUnitDeath(BaseUnit unit){
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unit.onSuperDeath();
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Effects.effect(ExplosionFx.explosion, unit);
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Effects.shake(2f, 2f, unit);
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unit.remove();
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}
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}
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@@ -7,8 +7,8 @@ import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.graphics.Trail;
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import io.anuke.mindustry.type.AmmoType;
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import io.anuke.mindustry.world.meta.BlockFlag;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.meta.BlockFlag;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.util.Angles;
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@@ -18,7 +18,7 @@ import io.anuke.ucore.util.Translator;
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import static io.anuke.mindustry.Vars.world;
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public class FlyingUnit extends BaseUnit implements CarryTrait{
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public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
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protected static Translator vec = new Translator();
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protected static float maxAim = 30f;
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protected static float wobblyness = 0.6f;
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@@ -30,6 +30,11 @@ public class FlyingUnit extends BaseUnit implements CarryTrait{
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super(type, team);
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}
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//instantiation only
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public FlyingUnit(){
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}
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@Override
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public CarriableTrait getCarry() {
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return carrying;
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@@ -5,9 +5,9 @@ import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.type.AmmoType;
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import io.anuke.mindustry.world.meta.BlockFlag;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.Floor;
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import io.anuke.mindustry.world.meta.BlockFlag;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.util.*;
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@@ -25,14 +25,17 @@ public abstract class GroundUnit extends BaseUnit {
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super(type, team);
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}
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public GroundUnit(){
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}
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@Override
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public void interpolate() {
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interpolator.update();
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super.interpolate();
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x = interpolator.pos.x;
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y = interpolator.pos.y;
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rotation = interpolator.values[0];
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baseRotation = interpolator.values[1];
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if(interpolator.values.length > 1) {
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baseRotation = interpolator.values[1];
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}
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}
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@Override
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@@ -21,6 +21,7 @@ public class UnitType {
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public float speed = 0.4f;
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public float range = 160;
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public float rotatespeed = 0.1f;
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public float shootTranslation = 4f;
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public float baseRotateSpeed = 0.1f;
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public float mass = 1f;
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public boolean isFlying;
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@@ -13,10 +13,10 @@ import io.anuke.mindustry.entities.units.UnitType;
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import io.anuke.mindustry.game.EventType.BlockBuildEvent;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.world.meta.BlockFlag;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.BuildBlock;
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import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity;
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import io.anuke.mindustry.world.meta.BlockFlag;
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import io.anuke.ucore.core.Events;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.EntityGroup;
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@@ -31,6 +31,8 @@ import static io.anuke.mindustry.Vars.unitGroups;
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import static io.anuke.mindustry.Vars.world;
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public class Drone extends FlyingUnit implements BuilderTrait {
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public static int typeID = -1;
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protected static float healSpeed = 0.1f;
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protected static float discoverRange = 120f;
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protected static boolean initialized;
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@@ -64,6 +66,10 @@ public class Drone extends FlyingUnit implements BuilderTrait {
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}
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}
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public Drone(){
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}
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private void notifyPlaced(BuildEntity entity){
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float timeToBuild = entity.recipe.cost;
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float dist = Math.min(entity.distanceTo(x, y) - placeDistance, 0);
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@@ -74,6 +80,11 @@ public class Drone extends FlyingUnit implements BuilderTrait {
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}
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}
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@Override
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public int getTypeID() {
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return typeID;
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}
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@Override
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public float getBuildPower(Tile tile) {
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return 0.3f;
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@@ -5,8 +5,18 @@ import io.anuke.mindustry.entities.units.UnitType;
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import io.anuke.mindustry.game.Team;
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public class Scout extends GroundUnit {
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public static int typeID = -1;
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public Scout(UnitType type, Team team) {
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super(type, team);
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}
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public Scout(){
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}
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@Override
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public int getTypeID() {
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return typeID;
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}
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}
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@@ -3,16 +3,27 @@ package io.anuke.mindustry.entities.units.types;
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import io.anuke.mindustry.entities.units.FlyingUnit;
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import io.anuke.mindustry.entities.units.UnitType;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.net.Net;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
public class Vtol extends FlyingUnit {
|
||||
public static int typeID = -1;
|
||||
|
||||
public Vtol(UnitType type, Team team) {
|
||||
super(type, team);
|
||||
}
|
||||
|
||||
public Vtol(){
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getTypeID() {
|
||||
return typeID;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw() {
|
||||
Draw.alpha(hitTime / hitDuration);
|
||||
@@ -31,10 +42,12 @@ public class Vtol extends FlyingUnit {
|
||||
public void update() {
|
||||
super.update();
|
||||
|
||||
if(Net.client()) return;
|
||||
|
||||
x += Mathf.sin(Timers.time() + id * 999, 25f, 0.07f);
|
||||
y += Mathf.cos(Timers.time() + id * 999, 25f, 0.07f);
|
||||
|
||||
if(velocity.len() <= 0.2f){
|
||||
if (velocity.len() <= 0.2f) {
|
||||
rotation += Mathf.sin(Timers.time() + id * 99, 10f, 8f);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user