Per-unit cap (still broken)

This commit is contained in:
Anuken
2020-07-21 15:43:02 -04:00
parent 4ef0143928
commit 5c9e005397
20 changed files with 3758 additions and 1996 deletions

View File

@@ -1284,6 +1284,8 @@ public class Blocks implements ContentList{
health = 1100;
itemCapacity = 4000;
size = 3;
unitCapModifier = 8;
}};
coreFoundation = new CoreBlock("core-foundation"){{
@@ -1293,6 +1295,8 @@ public class Blocks implements ContentList{
health = 2000;
itemCapacity = 9000;
size = 4;
unitCapModifier = 16;
}};
coreNucleus = new CoreBlock("core-nucleus"){{
@@ -1302,6 +1306,8 @@ public class Blocks implements ContentList{
health = 4000;
itemCapacity = 13000;
size = 5;
unitCapModifier = 24;
}};
vault = new StorageBlock("vault"){{
@@ -1411,7 +1417,6 @@ public class Blocks implements ContentList{
Liquids.cryofluid, Bullets.cryoShot,
Liquids.oil, Bullets.oilShot
);
targetAir = false;
size = 2;
recoilAmount = 0f;
reloadTime = 2f;

View File

@@ -349,7 +349,7 @@ public class UnitTypes implements ContentList{
despawnEffect = Fx.none;
width = 0.54f;
lifetime = 35f;
knockback = -1f;
knockback = -1.2f;
}};
}});
@@ -368,7 +368,7 @@ public class UnitTypes implements ContentList{
despawnEffect = Fx.none;
width = 0.4f;
lifetime = 25f;
knockback = -0.5f;
knockback = -0.6f;
}};
}});
}};