Per-unit cap (still broken)
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@@ -1284,6 +1284,8 @@ public class Blocks implements ContentList{
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health = 1100;
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itemCapacity = 4000;
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size = 3;
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unitCapModifier = 8;
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}};
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coreFoundation = new CoreBlock("core-foundation"){{
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@@ -1293,6 +1295,8 @@ public class Blocks implements ContentList{
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health = 2000;
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itemCapacity = 9000;
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size = 4;
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unitCapModifier = 16;
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}};
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coreNucleus = new CoreBlock("core-nucleus"){{
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@@ -1302,6 +1306,8 @@ public class Blocks implements ContentList{
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health = 4000;
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itemCapacity = 13000;
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size = 5;
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unitCapModifier = 24;
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}};
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vault = new StorageBlock("vault"){{
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@@ -1411,7 +1417,6 @@ public class Blocks implements ContentList{
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Liquids.cryofluid, Bullets.cryoShot,
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Liquids.oil, Bullets.oilShot
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);
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targetAir = false;
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size = 2;
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recoilAmount = 0f;
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reloadTime = 2f;
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@@ -349,7 +349,7 @@ public class UnitTypes implements ContentList{
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despawnEffect = Fx.none;
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width = 0.54f;
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lifetime = 35f;
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knockback = -1f;
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knockback = -1.2f;
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}};
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}});
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@@ -368,7 +368,7 @@ public class UnitTypes implements ContentList{
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despawnEffect = Fx.none;
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width = 0.4f;
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lifetime = 25f;
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knockback = -0.5f;
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knockback = -0.6f;
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}};
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}});
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}};
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