Final core launch animation / Added option to skip core animations

This commit is contained in:
Anuken
2021-07-27 19:02:04 -04:00
parent 497a68e792
commit 5ca5025fb1
7 changed files with 65 additions and 18 deletions
+2 -6
View File
@@ -103,8 +103,8 @@ public class Vars implements Loadable{
public static final float invasionGracePeriod = 20;
/** min armor fraction damage; e.g. 0.05 = at least 5% damage */
public static final float minArmorDamage = 0.1f;
/** land animation duration */
public static final float coreLandDuration = 150f;
/** land/launch animation duration */
public static final float coreLandDuration = 160f;
/** size of tiles in units */
public static final int tilesize = 8;
/** size of one tile payload (^2) */
@@ -142,10 +142,6 @@ public class Vars implements Loadable{
public static boolean clientLoaded = false;
/** max GL texture size */
public static int maxTextureSize = 2048;
/** Whether to show the core landing animation. */
public static boolean showLandAnimation = true;
/** Whether to show the campaign core launch animation. */
public static boolean showLaunchAnimation = true;
/** Whether to show sector info upon landing. */
public static boolean showSectorLandInfo = true;
/** Whether to check for memory use before taking screenshots. */