Final core launch animation / Added option to skip core animations
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@@ -103,8 +103,8 @@ public class Vars implements Loadable{
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public static final float invasionGracePeriod = 20;
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/** min armor fraction damage; e.g. 0.05 = at least 5% damage */
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public static final float minArmorDamage = 0.1f;
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/** land animation duration */
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public static final float coreLandDuration = 150f;
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/** land/launch animation duration */
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public static final float coreLandDuration = 160f;
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/** size of tiles in units */
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public static final int tilesize = 8;
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/** size of one tile payload (^2) */
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@@ -142,10 +142,6 @@ public class Vars implements Loadable{
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public static boolean clientLoaded = false;
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/** max GL texture size */
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public static int maxTextureSize = 2048;
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/** Whether to show the core landing animation. */
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public static boolean showLandAnimation = true;
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/** Whether to show the campaign core launch animation. */
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public static boolean showLaunchAnimation = true;
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/** Whether to show sector info upon landing. */
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public static boolean showSectorLandInfo = true;
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/** Whether to check for memory use before taking screenshots. */
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