Reduced reflection usage / Improved event system
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@@ -8,7 +8,6 @@
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.world.Map"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.game.SpawnGroup"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.core.GameState"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.game.EventType"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.io.SaveFileVersion"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.ucore.entities.impl.EffectEntity"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.net.Packets"/>
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