Fixed floorSpeedMultiplier being squared
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@@ -53,7 +53,7 @@ public class FormationAI extends AIController implements FormationMember{
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Vec2 realtarget = vec.set(target).add(leader.vel);
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float speed = unit.realSpeed() * Time.delta;
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float speed = unit.speed() * Time.delta;
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unit.approach(Mathf.arrive(unit.x, unit.y, realtarget.x, realtarget.y, unit.vel, speed, 0f, speed, 1f).scl(1f / Time.delta));
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if(unit.canMine() && leader.canMine()){
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@@ -121,7 +121,7 @@ public class LogicAI extends AIController{
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float length = circleLength <= 0.001f ? 1f : Mathf.clamp((unit.dst(target) - circleLength) / smooth, -1f, 1f);
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vec.setLength(unit.realSpeed() * length);
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vec.setLength(unit.speed() * length);
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if(length < -0.5f){
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vec.rotate(180f);
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}else if(length < 0){
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@@ -647,7 +647,7 @@ public class NetServer implements ApplicationListener{
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Unit unit = player.unit();
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long elapsed = Math.min(Time.timeSinceMillis(con.lastReceivedClientTime), 1500);
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float maxSpeed = unit.realSpeed();
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float maxSpeed = unit.speed();
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float maxMove = elapsed / 1000f * 60f * maxSpeed * 1.2f;
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@@ -56,7 +56,7 @@ abstract class FlyingComp implements Posc, Velc, Healthc, Hitboxc{
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void moveAt(Vec2 vector, float acceleration){
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Vec2 t = tmp1.set(vector); //target vector
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tmp2.set(t).sub(vel).limit(acceleration * vector.len() * Time.delta * floorSpeedMultiplier()); //delta vector
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tmp2.set(t).sub(vel).limit(acceleration * vector.len() * Time.delta); //delta vector
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vel.add(tmp2);
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}
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@@ -104,15 +104,18 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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return type.hasWeapons();
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}
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/** @return speed with boost & floor multipliers factored in. */
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public float speed(){
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float strafePenalty = isGrounded() || !isPlayer() ? 1f : Mathf.lerp(1f, type.strafePenalty, Angles.angleDist(vel().angle(), rotation) / 180f);
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float boost = Mathf.lerp(1f, type.canBoost ? type.boostMultiplier : 1f, elevation);
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//limit speed to minimum formation speed to preserve formation
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return (isCommanding() ? minFormationSpeed * 0.98f : type.speed) * strafePenalty;
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return (isCommanding() ? minFormationSpeed * 0.98f : type.speed) * strafePenalty * boost * floorSpeedMultiplier();
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}
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/** @return speed with boost multipliers factored in. */
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/** @deprecated use speed() instead */
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@Deprecated
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public float realSpeed(){
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return Mathf.lerp(1f, type.canBoost ? type.boostMultiplier : 1f, elevation) * speed() * floorSpeedMultiplier();
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return speed();
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}
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/** Iterates through this unit and everything it is controlling. */
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@@ -238,7 +238,7 @@ public class AIController implements UnitController{
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float length = circleLength <= 0.001f ? 1f : Mathf.clamp((unit.dst(target) - circleLength) / smooth, -1f, 1f);
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vec.setLength(unit.realSpeed() * length);
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vec.setLength(unit.speed() * length);
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if(length < -0.5f){
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vec.rotate(180f);
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}else if(length < 0){
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@@ -623,7 +623,7 @@ public class DesktopInput extends InputHandler{
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protected void updateMovement(Unit unit){
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boolean omni = unit.type.omniMovement;
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float speed = unit.realSpeed();
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float speed = unit.speed();
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float xa = Core.input.axis(Binding.move_x);
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float ya = Core.input.axis(Binding.move_y);
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boolean boosted = (unit instanceof Mechc && unit.isFlying());
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@@ -872,7 +872,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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targetPos.set(Core.camera.position);
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float attractDst = 15f;
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float speed = unit.realSpeed();
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float speed = unit.speed();
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float range = unit.hasWeapons() ? unit.range() : 0f;
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float bulletSpeed = unit.hasWeapons() ? type.weapons.first().bullet.speed : 0f;
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float mouseAngle = unit.angleTo(unit.aimX(), unit.aimY());
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