Fixed floorSpeedMultiplier being squared
This commit is contained in:
@@ -238,7 +238,7 @@ public class AIController implements UnitController{
|
||||
|
||||
float length = circleLength <= 0.001f ? 1f : Mathf.clamp((unit.dst(target) - circleLength) / smooth, -1f, 1f);
|
||||
|
||||
vec.setLength(unit.realSpeed() * length);
|
||||
vec.setLength(unit.speed() * length);
|
||||
if(length < -0.5f){
|
||||
vec.rotate(180f);
|
||||
}else if(length < 0){
|
||||
|
||||
Reference in New Issue
Block a user