Fixed some UI issues
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@@ -109,7 +109,6 @@ public class SettingsMenuDialog extends SettingsDialog{
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game.sliderPref("difficulty", 1, 0, 2, i -> Bundles.get("setting.difficulty." + (i == 0 ? "easy" : i == 1 ? "normal" : "hard")));
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game.screenshakePref();
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game.checkPref("smoothcam", true);
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game.checkPref("indicators", true);
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game.checkPref("effects", true);
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game.sliderPref("sensitivity", 100, 10, 300, i -> i + "%");
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game.sliderPref("saveinterval", 90, 10, 5*120, i -> Bundles.format("setting.seconds", i));
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@@ -117,6 +116,7 @@ public class SettingsMenuDialog extends SettingsDialog{
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graphics.checkPref("fps", false);
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graphics.checkPref("vsync", true, b -> Gdx.graphics.setVSync(b));
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graphics.checkPref("lasers", true);
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graphics.checkPref("indicators", true);
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graphics.checkPref("healthbars", true);
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graphics.checkPref("pixelate", true, b -> {
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if(b){
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