Fixed some UI issues
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@@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="io.anuke.mindustry"
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package="io.anuke.mindustry"
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android:versionCode="49"
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android:versionCode="50"
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android:versionName="3.3b1" >
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android:versionName="3.3b2" >
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<uses-permission android:name="com.android.vending.BILLING" />
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<uses-permission android:name="com.android.vending.BILLING" />
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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@@ -109,7 +109,6 @@ public class SettingsMenuDialog extends SettingsDialog{
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game.sliderPref("difficulty", 1, 0, 2, i -> Bundles.get("setting.difficulty." + (i == 0 ? "easy" : i == 1 ? "normal" : "hard")));
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game.sliderPref("difficulty", 1, 0, 2, i -> Bundles.get("setting.difficulty." + (i == 0 ? "easy" : i == 1 ? "normal" : "hard")));
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game.screenshakePref();
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game.screenshakePref();
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game.checkPref("smoothcam", true);
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game.checkPref("smoothcam", true);
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game.checkPref("indicators", true);
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game.checkPref("effects", true);
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game.checkPref("effects", true);
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game.sliderPref("sensitivity", 100, 10, 300, i -> i + "%");
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game.sliderPref("sensitivity", 100, 10, 300, i -> i + "%");
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game.sliderPref("saveinterval", 90, 10, 5*120, i -> Bundles.format("setting.seconds", i));
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game.sliderPref("saveinterval", 90, 10, 5*120, i -> Bundles.format("setting.seconds", i));
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@@ -117,6 +116,7 @@ public class SettingsMenuDialog extends SettingsDialog{
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graphics.checkPref("fps", false);
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graphics.checkPref("fps", false);
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graphics.checkPref("vsync", true, b -> Gdx.graphics.setVSync(b));
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graphics.checkPref("vsync", true, b -> Gdx.graphics.setVSync(b));
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graphics.checkPref("lasers", true);
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graphics.checkPref("lasers", true);
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graphics.checkPref("indicators", true);
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graphics.checkPref("healthbars", true);
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graphics.checkPref("healthbars", true);
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graphics.checkPref("pixelate", true, b -> {
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graphics.checkPref("pixelate", true, b -> {
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if(b){
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if(b){
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@@ -86,13 +86,13 @@ public class DesktopLauncher {
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DiscordRichPresence presence = new DiscordRichPresence();
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DiscordRichPresence presence = new DiscordRichPresence();
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if(!GameState.is(State.menu)){
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if(!GameState.is(State.menu)){
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presence.state = Strings.capitalize(Vars.control.getMode().toString()) + ", Solo";
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presence.state = Strings.capitalize(Vars.control.getMode().name()) + ", Solo";
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presence.details = Strings.capitalize(Vars.world.getMap().name) + " | Wave " + Vars.control.getWave();
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presence.details = Strings.capitalize(Vars.world.getMap().name) + " | Wave " + Vars.control.getWave();
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presence.largeImageText = "Wave " + Vars.control.getWave();
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presence.largeImageText = "Wave " + Vars.control.getWave();
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if(Net.active() ){
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if(Net.active() ){
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presence.partyMax = 16;
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presence.partyMax = 16;
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presence.partySize = Vars.control.playerGroup.amount();
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presence.partySize = Vars.control.playerGroup.amount();
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presence.state = Strings.capitalize(Vars.control.getMode().toString());
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presence.state = Strings.capitalize(Vars.control.getMode().name());
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}
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}
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}else{
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}else{
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if(Vars.ui.editor != null && Vars.ui.editor.isShown()){
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if(Vars.ui.editor != null && Vars.ui.editor.isShown()){
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