Fixed some UI issues

This commit is contained in:
Anuken
2018-01-10 15:10:44 -05:00
parent c195b27164
commit 5ce8cfb7e9
3 changed files with 5 additions and 5 deletions

View File

@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="io.anuke.mindustry" package="io.anuke.mindustry"
android:versionCode="49" android:versionCode="50"
android:versionName="3.3b1" > android:versionName="3.3b2" >
<uses-permission android:name="com.android.vending.BILLING" /> <uses-permission android:name="com.android.vending.BILLING" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />

View File

@@ -109,7 +109,6 @@ public class SettingsMenuDialog extends SettingsDialog{
game.sliderPref("difficulty", 1, 0, 2, i -> Bundles.get("setting.difficulty." + (i == 0 ? "easy" : i == 1 ? "normal" : "hard"))); game.sliderPref("difficulty", 1, 0, 2, i -> Bundles.get("setting.difficulty." + (i == 0 ? "easy" : i == 1 ? "normal" : "hard")));
game.screenshakePref(); game.screenshakePref();
game.checkPref("smoothcam", true); game.checkPref("smoothcam", true);
game.checkPref("indicators", true);
game.checkPref("effects", true); game.checkPref("effects", true);
game.sliderPref("sensitivity", 100, 10, 300, i -> i + "%"); game.sliderPref("sensitivity", 100, 10, 300, i -> i + "%");
game.sliderPref("saveinterval", 90, 10, 5*120, i -> Bundles.format("setting.seconds", i)); game.sliderPref("saveinterval", 90, 10, 5*120, i -> Bundles.format("setting.seconds", i));
@@ -117,6 +116,7 @@ public class SettingsMenuDialog extends SettingsDialog{
graphics.checkPref("fps", false); graphics.checkPref("fps", false);
graphics.checkPref("vsync", true, b -> Gdx.graphics.setVSync(b)); graphics.checkPref("vsync", true, b -> Gdx.graphics.setVSync(b));
graphics.checkPref("lasers", true); graphics.checkPref("lasers", true);
graphics.checkPref("indicators", true);
graphics.checkPref("healthbars", true); graphics.checkPref("healthbars", true);
graphics.checkPref("pixelate", true, b -> { graphics.checkPref("pixelate", true, b -> {
if(b){ if(b){

View File

@@ -86,13 +86,13 @@ public class DesktopLauncher {
DiscordRichPresence presence = new DiscordRichPresence(); DiscordRichPresence presence = new DiscordRichPresence();
if(!GameState.is(State.menu)){ if(!GameState.is(State.menu)){
presence.state = Strings.capitalize(Vars.control.getMode().toString()) + ", Solo"; presence.state = Strings.capitalize(Vars.control.getMode().name()) + ", Solo";
presence.details = Strings.capitalize(Vars.world.getMap().name) + " | Wave " + Vars.control.getWave(); presence.details = Strings.capitalize(Vars.world.getMap().name) + " | Wave " + Vars.control.getWave();
presence.largeImageText = "Wave " + Vars.control.getWave(); presence.largeImageText = "Wave " + Vars.control.getWave();
if(Net.active() ){ if(Net.active() ){
presence.partyMax = 16; presence.partyMax = 16;
presence.partySize = Vars.control.playerGroup.amount(); presence.partySize = Vars.control.playerGroup.amount();
presence.state = Strings.capitalize(Vars.control.getMode().toString()); presence.state = Strings.capitalize(Vars.control.getMode().name());
} }
}else{ }else{
if(Vars.ui.editor != null && Vars.ui.editor.isShown()){ if(Vars.ui.editor != null && Vars.ui.editor.isShown()){