Fixed fog not clearing, movement bug, items stuck in blocks

This commit is contained in:
Anuken
2018-06-27 11:57:37 -04:00
parent 8b17972b11
commit 5cefecced8
10 changed files with 40 additions and 24 deletions

View File

@@ -7,6 +7,7 @@ import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.UnitType;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.ui.dialogs.FloatingDialog;
import io.anuke.ucore.core.Timers;
@@ -69,6 +70,11 @@ public class DebugFragment implements Fragment {
row();
new button("fog", () -> showFog = !showFog);
row();
new button("gameover", () ->{
state.teams.get(Team.blue).cores.get(0).entity.health = 0;
state.teams.get(Team.blue).cores.get(0).entity.damage(1);
});
row();
new button("wave", () -> state.wavetime = 0f);
row();
new button("death", () -> player.damage(99999, true));