Fixed unit tests / Fixed zones having incorrect waves

This commit is contained in:
Anuken
2019-06-12 18:42:12 -04:00
parent 18328320c1
commit 5cfab33ada
5 changed files with 87 additions and 105 deletions

View File

@@ -1,7 +1,8 @@
package io.anuke.mindustry.content;
import io.anuke.arc.collection.Array;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.game.SpawnGroup;
import io.anuke.mindustry.maps.generators.MapGenerator;
import io.anuke.mindustry.maps.generators.MapGenerator.Decoration;
import io.anuke.mindustry.maps.zonegen.DesertWastesGenerator;
@@ -25,11 +26,11 @@ public class Zones implements ContentList{
conditionWave = 5;
launchPeriod = 5;
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.sand};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 60 * 2;
}};
rules = r -> {
r.waves = true;
r.waveTimer = true;
r.waveSpacing = 60 * 60 * 2;
};
}};
desertWastes = new Zone("desertWastes", new DesertWastesGenerator(260, 260)){{
@@ -39,12 +40,12 @@ public class Zones implements ContentList{
loadout = Loadouts.advancedShard;
zoneRequirements = ZoneRequirement.with(groundZero, 20);
resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.sand};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
launchWaveMultiplier = 3f;
waveSpacing = 60 * 50f;
spawns = Array.with(
rules = r -> {
r.waves = true;
r.waveTimer = true;
r.launchWaveMultiplier = 3f;
r.waveSpacing = 60 * 50f;
r.spawns = Array.with(
new SpawnGroup(UnitTypes.crawler){{
unitScaling = 3f;
}},
@@ -77,7 +78,7 @@ public class Zones implements ContentList{
spacing = 20;
}}
);
}};
};
}};
saltFlats = new Zone("saltFlats", new MapGenerator("saltFlats")){{
@@ -88,15 +89,15 @@ public class Zones implements ContentList{
launchPeriod = 5;
zoneRequirements = ZoneRequirement.with(desertWastes, 60);
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
attackMode = true;
waveSpacing = 60 * 60;
buildCostMultiplier = 0.5f;
unitBuildSpeedMultiplier = 0.5f;
enemyCheat = true;
}};
rules = r -> {
r.waves = true;
r.waveTimer = true;
r.attackMode = true;
r.waveSpacing = 60 * 60;
r.buildCostMultiplier = 0.5f;
r.unitBuildSpeedMultiplier = 0.5f;
r.enemyCheat = true;
};
}};
craters = new Zone("craters", new MapGenerator("craters", 1).dist(0).decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
@@ -105,11 +106,11 @@ public class Zones implements ContentList{
zoneRequirements = ZoneRequirement.with(groundZero, 10);
blockRequirements = new Block[]{Blocks.router};
resources = new Item[]{Items.copper, Items.lead, Items.coal};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 60 * 1.5f;
}};
rules = r -> {
r.waves = true;
r.waveTimer = true;
r.waveSpacing = 60 * 60 * 1.5f;
};
}};
frozenForest = new Zone("frozenForest", new MapGenerator("frozenForest", 1)
@@ -120,11 +121,11 @@ public class Zones implements ContentList{
conditionWave = 10;
zoneRequirements = ZoneRequirement.with(craters, 10);
resources = new Item[]{Items.copper, Items.lead, Items.coal};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 60 * 1.5f;
}};
rules = r -> {
r.waves = true;
r.waveTimer = true;
r.waveSpacing = 60 * 60 * 1.5f;
};
}};
overgrowth = new Zone("overgrowth", new MapGenerator("overgrowth")){{
@@ -135,11 +136,11 @@ public class Zones implements ContentList{
zoneRequirements = ZoneRequirement.with(frozenForest, 40);
blockRequirements = new Block[]{Blocks.router};
resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium, Items.scrap};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 100f;
}};
rules = r -> {
r.waves = true;
r.waveTimer = true;
r.waveSpacing = 60 * 100f;
};
}};
ruinousShores = new Zone("ruinousShores", new MapGenerator("ruinousShores", 1).dist(3f, true)){{
@@ -151,11 +152,11 @@ public class Zones implements ContentList{
zoneRequirements = ZoneRequirement.with(desertWastes, 20, craters, 15);
blockRequirements = new Block[]{Blocks.graphitePress, Blocks.combustionGenerator};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 80;
}};
rules = r -> {
r.waves = true;
r.waveTimer = true;
r.waveSpacing = 60 * 80;
};
}};
stainedMountains = new Zone("stainedMountains", new MapGenerator("stainedMountains", 2)
@@ -168,11 +169,11 @@ public class Zones implements ContentList{
zoneRequirements = ZoneRequirement.with(frozenForest, 15);
blockRequirements = new Block[]{Blocks.pneumaticDrill};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 60 * 2;
}};
rules = r -> {
r.waves = true;
r.waveTimer = true;
r.waveSpacing = 60 * 60 * 2;
};
}};
tarFields = new Zone("tarFields", new MapGenerator("tarFields")
@@ -185,11 +186,11 @@ public class Zones implements ContentList{
zoneRequirements = ZoneRequirement.with(ruinousShores, 20);
blockRequirements = new Block[]{Blocks.coalCentrifuge};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 60 * 2;
}};
rules = r -> {
r.waves = true;
r.waveTimer = true;
r.waveSpacing = 60 * 60 * 2;
};
}};
desolateRift = new Zone("desolateRift", new MapGenerator("desolateRift").dist(2f)){{
@@ -201,11 +202,11 @@ public class Zones implements ContentList{
zoneRequirements = ZoneRequirement.with(tarFields, 20);
blockRequirements = new Block[]{Blocks.thermalGenerator};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 60 * 2.5f;
}};
rules = r -> {
r.waves = true;
r.waveTimer = true;
r.waveSpacing = 60 * 60 * 2.5f;
};
}};
nuclearComplex = new Zone("nuclearComplex", new MapGenerator("nuclearProductionComplex", 1)
@@ -218,11 +219,11 @@ public class Zones implements ContentList{
zoneRequirements = ZoneRequirement.with(stainedMountains, 20);
blockRequirements = new Block[]{Blocks.thermalGenerator};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium, Items.sand};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 60 * 2;
}};
rules = r -> {
r.waves = true;
r.waveTimer = true;
r.waveSpacing = 60 * 60 * 2;
};
}};
}
}