asfehioafuhioaghuoytgfctyr
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@@ -466,6 +466,8 @@ load = Load
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save = Save
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save = Save
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fps = FPS: {0}
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fps = FPS: {0}
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ping = Ping: {0}ms
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ping = Ping: {0}ms
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memory = Mem: {0}mb
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memory2 = Mem:\n {0}mb +\n {1}mb
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language.restart = Restart your game for the language settings to take effect.
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language.restart = Restart your game for the language settings to take effect.
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settings = Settings
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settings = Settings
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tutorial = Tutorial
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tutorial = Tutorial
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@@ -1774,7 +1774,7 @@ public class Blocks implements ContentList{
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reloadTime = 6f;
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reloadTime = 6f;
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coolantMultiplier = 0.5f;
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coolantMultiplier = 0.5f;
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restitution = 0.1f;
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restitution = 0.1f;
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ammoUseEffect = Fx.casing3Double;
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ammoUseEffect = Fx.casing3;
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range = 200f;
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range = 200f;
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inaccuracy = 3f;
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inaccuracy = 3f;
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recoilAmount = 3f;
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recoilAmount = 3f;
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@@ -162,14 +162,14 @@ public abstract class BulletType extends Content{
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}
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}
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public void hitTile(Bullet b, Building tile, float initialHealth){
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public void hitTile(Bullet b, Building tile, float initialHealth){
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if(makeFire){
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if(makeFire && tile.team != b.team){
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Fires.create(tile.tile);
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Fires.create(tile.tile);
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}
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}
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if(healPercent > 0f && tile.team == b.team && !(tile.block instanceof ConstructBlock)){
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if(healPercent > 0f && tile.team == b.team && !(tile.block instanceof ConstructBlock)){
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Fx.healBlockFull.at(tile.x, tile.y, tile.block.size, Pal.heal);
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Fx.healBlockFull.at(tile.x, tile.y, tile.block.size, Pal.heal);
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tile.heal(healPercent / 100f * tile.maxHealth());
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tile.heal(healPercent / 100f * tile.maxHealth());
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}else{
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}else if(tile.team != b.team){
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hit(b);
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hit(b);
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}
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}
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}
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}
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@@ -247,12 +247,22 @@ public class HudFragment extends Fragment{
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info.update(() -> info.setTranslation(state.rules.waves || state.isEditor() ? 0f : -Scl.scl(dsize * 4 + 3), 0));
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info.update(() -> info.setTranslation(state.rules.waves || state.isEditor() ? 0f : -Scl.scl(dsize * 4 + 3), 0));
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IntFormat fps = new IntFormat("fps");
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IntFormat fps = new IntFormat("fps");
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IntFormat ping = new IntFormat("ping");
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IntFormat ping = new IntFormat("ping");
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IntFormat mem = new IntFormat("memory");
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IntFormat memnative = new IntFormat("memory2");
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info.label(() -> fps.get(Core.graphics.getFramesPerSecond())).left()
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info.label(() -> fps.get(Core.graphics.getFramesPerSecond())).left().style(Styles.outlineLabel).name("fps");
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.style(Styles.outlineLabel).name("fps");
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info.row();
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info.row();
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info.label(() -> ping.get(netClient.getPing())).visible(net::client).left()
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.style(Styles.outlineLabel).name("ping");
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if(android){
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info.label(() -> memnative.get((int)(Core.app.getJavaHeap() / 1024 / 1024), (int)(Core.app.getNativeHeap() / 1024 / 1024))).left().style(Styles.outlineLabel).name("memory2");
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info.row();
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}else{
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info.label(() -> mem.get((int)(Core.app.getJavaHeap() / 1024 / 1024))).left().style(Styles.outlineLabel).name("memory");
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info.row();
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}
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info.label(() -> ping.get(netClient.getPing())).visible(net::client).left().style(Styles.outlineLabel).name("ping");
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}).top().left();
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}).top().left();
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});
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});
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