Light cleanup
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@@ -29,7 +29,7 @@ void main() {
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vec4 color = texture2D(u_texture, T);
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vec2 v = vec2(1.0/u_texsize.x, 1.0/u_texsize.y);
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if(texture2D(u_texture, T).a < 0.2 &&
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if(texture2D(u_texture, T).a < 0.9 &&
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(texture2D(u_texture, T + vec2(0, step) * v).a > 0.0 || texture2D(u_texture, T + vec2(0, -step) * v).a > 0.0 ||
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texture2D(u_texture, T + vec2(step, 0) * v).a > 0.0 || texture2D(u_texture, T + vec2(-step, 0) * v).a > 0.0)){
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