Light cleanup
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@@ -490,7 +490,7 @@ public class Fx{
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color();
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renderer.lights.add(e.x, e.y, 20f * e.fslope(), Pal.lightFlame, 0.5f);
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Drawf.light(e.x, e.y, 20f * e.fslope(), Pal.lightFlame, 0.5f);
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}),
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fireSmoke = new Effect(35f, e -> {
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