Fixed ammo multiplier for ContinuousLiquidTurret

This commit is contained in:
Anuken
2025-04-30 15:09:41 -04:00
parent f5f2951d26
commit 5dd77ef08f
4 changed files with 19 additions and 10 deletions

View File

@@ -4811,7 +4811,7 @@ public class Blocks{
afflict = new PowerTurret("afflict"){{
requirements(Category.turret, with(Items.surgeAlloy, 125, Items.silicon, 200, Items.graphite, 250, Items.oxide, 40));
buildCostMultiplier = 1.5f;
shootType = new BasicBulletType(){{
shootEffect = new MultiEffect(Fx.shootTitan, new WaveEffect(){{
colorTo = Pal.surge;