Fixed ammo multiplier for ContinuousLiquidTurret
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@@ -4811,7 +4811,7 @@ public class Blocks{
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afflict = new PowerTurret("afflict"){{
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requirements(Category.turret, with(Items.surgeAlloy, 125, Items.silicon, 200, Items.graphite, 250, Items.oxide, 40));
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buildCostMultiplier = 1.5f;
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shootType = new BasicBulletType(){{
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shootEffect = new MultiEffect(Fx.shootTitan, new WaveEffect(){{
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colorTo = Pal.surge;
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