Various minor tweaks
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@@ -52,6 +52,8 @@ public class Planets implements ContentList{
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totalRadius += 2.6f;
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lightSrcTo = 0.5f;
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lightDstFrom = 0.2f;
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//TODO
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alwaysUnlocked = true;
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}};
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makeAsteroid("gier", erekir, Blocks.ferricStoneWall, Blocks.carbonWall, 0.4f, 7, 1f, gen -> {
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@@ -17,7 +17,7 @@ public class LiquidBulletType extends BulletType{
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public Liquid liquid;
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public float puddleSize = 6f;
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public float orbSize = 3f;
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public float boilTime = 15f;
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public float boilTime = 5f;
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public LiquidBulletType(@Nullable Liquid liquid){
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super(3.5f, 0);
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@@ -98,7 +98,7 @@ public class EnvRenderers{
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}
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Draw.z(Layer.weather - 1);
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Weather.drawNoiseLayers(tex, Color.scarlet, 1000f, 0.2f, 0.4f, 1f, 1f, 0f,
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Weather.drawNoiseLayers(tex, Color.scarlet, 1000f, 0.24f, 0.4f, 1f, 1f, 0f,
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4, -1.3f, 0.7f, 0.8f, 0.9f);
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Draw.reset();
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});
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@@ -5,7 +5,6 @@ import arc.math.*;
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import arc.math.geom.*;
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import arc.util.*;
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import arc.util.noise.*;
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import mindustry.*;
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import mindustry.ai.*;
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import mindustry.content.*;
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import mindustry.game.*;
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@@ -170,7 +169,9 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
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}
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});
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Vars.state.rules.environment = Env.scorching | Env.terrestrial | Env.groundWater;
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//it is very hot
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state.rules.attributes.set(Attribute.heat, 0.8f);
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state.rules.environment = Env.scorching | Env.terrestrial | Env.groundWater;
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Schematics.placeLaunchLoadout(spawnX, spawnY);
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}
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}
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