Various minor tweaks

This commit is contained in:
Anuken
2021-08-20 00:05:08 -04:00
parent 946bba63d0
commit 5ddb22ab61
4 changed files with 7 additions and 4 deletions

View File

@@ -52,6 +52,8 @@ public class Planets implements ContentList{
totalRadius += 2.6f; totalRadius += 2.6f;
lightSrcTo = 0.5f; lightSrcTo = 0.5f;
lightDstFrom = 0.2f; lightDstFrom = 0.2f;
//TODO
alwaysUnlocked = true;
}}; }};
makeAsteroid("gier", erekir, Blocks.ferricStoneWall, Blocks.carbonWall, 0.4f, 7, 1f, gen -> { makeAsteroid("gier", erekir, Blocks.ferricStoneWall, Blocks.carbonWall, 0.4f, 7, 1f, gen -> {

View File

@@ -17,7 +17,7 @@ public class LiquidBulletType extends BulletType{
public Liquid liquid; public Liquid liquid;
public float puddleSize = 6f; public float puddleSize = 6f;
public float orbSize = 3f; public float orbSize = 3f;
public float boilTime = 15f; public float boilTime = 5f;
public LiquidBulletType(@Nullable Liquid liquid){ public LiquidBulletType(@Nullable Liquid liquid){
super(3.5f, 0); super(3.5f, 0);

View File

@@ -98,7 +98,7 @@ public class EnvRenderers{
} }
Draw.z(Layer.weather - 1); Draw.z(Layer.weather - 1);
Weather.drawNoiseLayers(tex, Color.scarlet, 1000f, 0.2f, 0.4f, 1f, 1f, 0f, Weather.drawNoiseLayers(tex, Color.scarlet, 1000f, 0.24f, 0.4f, 1f, 1f, 0f,
4, -1.3f, 0.7f, 0.8f, 0.9f); 4, -1.3f, 0.7f, 0.8f, 0.9f);
Draw.reset(); Draw.reset();
}); });

View File

@@ -5,7 +5,6 @@ import arc.math.*;
import arc.math.geom.*; import arc.math.geom.*;
import arc.util.*; import arc.util.*;
import arc.util.noise.*; import arc.util.noise.*;
import mindustry.*;
import mindustry.ai.*; import mindustry.ai.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.game.*; import mindustry.game.*;
@@ -170,7 +169,9 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
} }
}); });
Vars.state.rules.environment = Env.scorching | Env.terrestrial | Env.groundWater; //it is very hot
state.rules.attributes.set(Attribute.heat, 0.8f);
state.rules.environment = Env.scorching | Env.terrestrial | Env.groundWater;
Schematics.placeLaunchLoadout(spawnX, spawnY); Schematics.placeLaunchLoadout(spawnX, spawnY);
} }
} }