From 5deb8a879e955be388636a81f5a772adcad53479 Mon Sep 17 00:00:00 2001 From: IchHabeKeineNamen <36535895+Banyc@users.noreply.github.com> Date: Tue, 8 Jun 2021 03:00:31 +0800 Subject: [PATCH] Update BlockRenderer.java (#5259) 1. Ensure consistency of code. 1. Make the code straightforward. --- core/src/mindustry/graphics/BlockRenderer.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/mindustry/graphics/BlockRenderer.java b/core/src/mindustry/graphics/BlockRenderer.java index 032fe2709d..b67124e78b 100644 --- a/core/src/mindustry/graphics/BlockRenderer.java +++ b/core/src/mindustry/graphics/BlockRenderer.java @@ -194,7 +194,7 @@ public class BlockRenderer{ } if(brokenFade > 0.001f){ - for(BlockPlan block : state.teams.get(player.team()).blocks){ + for(BlockPlan block : player.team().data().blocks){ Block b = content.block(block.block); if(!camera.bounds(Tmp.r1).grow(tilesize * 2f).overlaps(Tmp.r2.setSize(b.size * tilesize).setCenter(block.x * tilesize + b.offset, block.y * tilesize + b.offset))) continue;