Fixed ship flight targeting / Fixed unit weapon sprite offset
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@@ -111,11 +111,11 @@ public class Generators {
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image.draw(type.weapon.equipRegion,
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-(int)type.weaponOffsetX + (image.width() - type.weapon.equipRegion.getRegionWidth())/2,
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(int)type.weaponOffsetY - (image.height() - type.weapon.equipRegion.getRegionHeight())/2,
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(int)type.weaponOffsetY - (image.height() - type.weapon.equipRegion.getRegionHeight())/2 + 1,
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false, false);
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image.draw(type.weapon.equipRegion,
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(int)type.weaponOffsetX + (image.width() - type.weapon.equipRegion.getRegionWidth())/2,
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(int)type.weaponOffsetY - (image.height() - type.weapon.equipRegion.getRegionHeight())/2,
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(int)type.weaponOffsetY - (image.height() - type.weapon.equipRegion.getRegionHeight())/2 + 1,
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true, false);
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}
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