Fixed ship flight targeting / Fixed unit weapon sprite offset

This commit is contained in:
Anuken
2018-09-02 16:23:39 -04:00
parent 0b4b30286d
commit 5e29115c2e
7 changed files with 15 additions and 17 deletions

View File

@@ -111,11 +111,11 @@ public class Generators {
image.draw(type.weapon.equipRegion,
-(int)type.weaponOffsetX + (image.width() - type.weapon.equipRegion.getRegionWidth())/2,
(int)type.weaponOffsetY - (image.height() - type.weapon.equipRegion.getRegionHeight())/2,
(int)type.weaponOffsetY - (image.height() - type.weapon.equipRegion.getRegionHeight())/2 + 1,
false, false);
image.draw(type.weapon.equipRegion,
(int)type.weaponOffsetX + (image.width() - type.weapon.equipRegion.getRegionWidth())/2,
(int)type.weaponOffsetY - (image.height() - type.weapon.equipRegion.getRegionHeight())/2,
(int)type.weaponOffsetY - (image.height() - type.weapon.equipRegion.getRegionHeight())/2 + 1,
true, false);
}