Merge branch 'master' into pr-readwrite

This commit is contained in:
WayZer
2024-02-14 15:13:31 +08:00
committed by GitHub
378 changed files with 11894 additions and 6855 deletions

View File

@@ -29,6 +29,7 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
private long nextFrame;
private long beginTime;
private long lastTargetFps = -1;
private boolean finished = false;
private LoadRenderer loader;
@@ -68,6 +69,7 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
return (Float.isNaN(result) || Float.isInfinite(result)) ? 1f : Mathf.clamp(result, 0.0001f, 60f / 10f);
});
UI.loadColors();
batch = new SortedSpriteBatch();
assets = new AssetManager();
assets.setLoader(Texture.class, "." + mapExtension, new MapPreviewLoader());
@@ -200,9 +202,12 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
@Override
public void update(){
int targetfps = Core.settings.getInt("fpscap", 120);
boolean changed = lastTargetFps != targetfps && lastTargetFps != -1;
boolean limitFps = targetfps > 0 && targetfps <= 240;
if(limitFps){
lastTargetFps = targetfps;
if(limitFps && !changed){
nextFrame += (1000 * 1000000) / targetfps;
}else{
nextFrame = Time.nanos();

View File

@@ -158,12 +158,13 @@ public class BlockIndexer{
int pos = tile.pos();
var seq = ores[drop.id][qx][qy];
//when the drop can be mined, record the ore position
if(tile.block() == Blocks.air && !seq.contains(pos)){
seq.add(pos);
allOres.increment(drop);
}else{
//otherwise, it likely became blocked, remove it (even if it wasn't there)
if(tile.block() == Blocks.air){
//add the index if it is a valid new spot to mine at
if(!seq.contains(pos)){
seq.add(pos);
allOres.increment(drop);
}
}else if(seq.contains(pos)){ //otherwise, it likely became blocked, remove it
seq.removeValue(pos);
allOres.increment(drop, -1);
}

View File

@@ -257,8 +257,14 @@ public class ControlPathfinder{
float dst = unit.dst2(tile);
//TODO maybe put this on a timer since raycasts can be expensive?
if(dst < minDst && !permissiveRaycast(team, costType, tileX, tileY, tile.x, tile.y)){
if(avoid(req.team, req.cost, items[i + 1])){
range = 0.5f;
}
req.pathIndex = Math.max(dst <= range * range ? i + 1 : i, req.pathIndex);
minDst = Math.min(dst, minDst);
}else if(dst <= 1f){
req.pathIndex = Math.min(Math.max(i + 1, req.pathIndex), len - 1);
}
}
@@ -290,6 +296,10 @@ public class ControlPathfinder{
}
}
if(avoid(req.team, req.cost, items[req.rayPathIndex])){
range = 0.5f;
}
if(unit.within(tile, range)){
req.pathIndex = req.rayPathIndex = Math.max(req.pathIndex, req.rayPathIndex + 1);
}
@@ -336,8 +346,12 @@ public class ControlPathfinder{
requests.clear();
}
public static boolean isNearObstacle(Unit unit, int x1, int y1, int x2, int y2){
return raycast(unit.team().id, unit.type.pathCost, x1, y1, x2, y2);
}
private static boolean raycast(int team, PathCost type, int x1, int y1, int x2, int y2){
int ww = world.width(), wh = world.height();
int ww = wwidth, wh = wheight;
int x = x1, dx = Math.abs(x2 - x), sx = x < x2 ? 1 : -1;
int y = y1, dy = Math.abs(y2 - y), sy = y < y2 ? 1 : -1;
int e2, err = dx - dy;
@@ -375,7 +389,7 @@ public class ControlPathfinder{
}
private static boolean permissiveRaycast(int team, PathCost type, int x1, int y1, int x2, int y2){
int ww = world.width(), wh = world.height();
int ww = wwidth, wh = wheight;
int x = x1, dx = Math.abs(x2 - x), sx = x < x2 ? 1 : -1;
int y = y1, dy = Math.abs(y2 - y), sy = y < y2 ? 1 : -1;
int err = dx - dy;
@@ -397,6 +411,30 @@ public class ControlPathfinder{
return true;
}
/** @return 0 if nothing was hit, otherwise the packed coordinates. This is an internal function and will likely be moved - do not use!*/
public static int raycastFast(int team, PathCost type, int x1, int y1, int x2, int y2){
int ww = world.width(), wh = world.height();
int x = x1, dx = Math.abs(x2 - x), sx = x < x2 ? 1 : -1;
int y = y1, dy = Math.abs(y2 - y), sy = y < y2 ? 1 : -1;
int err = dx - dy;
while(x >= 0 && y >= 0 && x < ww && y < wh){
if(solid(team, type, x + y * wwidth, true)) return Point2.pack(x, y);
if(x == x2 && y == y2) return 0;
//no diagonals
if(2 * err + dy > dx - 2 * err){
err -= dy;
x += sx;
}else{
err += dx;
y += sy;
}
}
return 0;
}
static boolean cast(int team, PathCost cost, int from, int to){
return raycast(team, cost, from % wwidth, from / wwidth, to % wwidth, to / wwidth);
}

View File

@@ -159,7 +159,7 @@ public class Pathfinder implements Runnable{
if(other != null){
Floor floor = other.floor();
boolean osolid = other.solid();
if(floor.isLiquid) nearLiquid = true;
if(floor.isLiquid && floor.isDeep()) nearLiquid = true;
//TODO potentially strange behavior when teamPassable is false for other teams?
if(osolid && !other.block().teamPassable) nearSolid = true;
if(!floor.isLiquid) nearGround = true;

View File

@@ -4,39 +4,21 @@ import arc.*;
import arc.func.*;
import arc.scene.style.*;
import arc.struct.*;
import arc.util.*;
import mindustry.ai.types.*;
import mindustry.ctype.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
import mindustry.input.*;
/** Defines a pattern of behavior that an RTS-controlled unit should follow. Shows up in the command UI. */
public class UnitCommand{
/** List of all commands by ID. */
public class UnitCommand extends MappableContent{
/** @deprecated now a content type, use the methods in Vars.content instead */
@Deprecated
public static final Seq<UnitCommand> all = new Seq<>();
public static final UnitCommand
public static UnitCommand moveCommand, repairCommand, rebuildCommand, assistCommand, mineCommand, boostCommand, enterPayloadCommand, loadUnitsCommand, loadBlocksCommand, unloadPayloadCommand;
moveCommand = new UnitCommand("move", "right", u -> null){{
drawTarget = true;
resetTarget = false;
}},
repairCommand = new UnitCommand("repair", "modeSurvival", u -> new RepairAI()),
rebuildCommand = new UnitCommand("rebuild", "hammer", u -> new BuilderAI()),
assistCommand = new UnitCommand("assist", "players", u -> {
var ai = new BuilderAI();
ai.onlyAssist = true;
return ai;
}),
mineCommand = new UnitCommand("mine", "production", u -> new MinerAI()),
boostCommand = new UnitCommand("boost", "up", u -> new BoostAI()){{
switchToMove = false;
drawTarget = true;
resetTarget = false;
}};
/** Unique ID number. */
public final int id;
/** Named used for tooltip/description. */
public final String name;
/** Name of UI icon (from Icon class). */
public final String icon;
/** Controller that this unit will use when this command is used. Return null for "default" behavior. */
@@ -47,16 +29,25 @@ public class UnitCommand{
public boolean drawTarget = false;
/** Whether to reset targets when switching to or from this command. */
public boolean resetTarget = true;
/** */
public boolean exactArrival = false;
/** Key to press for this command. */
public @Nullable Binding keybind = null;
public UnitCommand(String name, String icon, Func<Unit, AIController> controller){
this.name = name;
super(name);
this.icon = icon;
this.controller = controller;
this.controller = controller == null ? u -> null : controller;
id = all.size;
all.add(this);
}
public UnitCommand(String name, String icon, Binding keybind, Func<Unit, AIController> controller){
this(name, icon, controller);
this.keybind = keybind;
}
public String localized(){
return Core.bundle.get("command." + name);
}
@@ -66,11 +57,58 @@ public class UnitCommand{
}
public char getEmoji() {
return (char) Iconc.codes.get(icon, Iconc.cancel);
return (char)Iconc.codes.get(icon, Iconc.cancel);
}
@Override
public ContentType getContentType(){
return ContentType.unitCommand;
}
@Override
public String toString(){
return "UnitCommand:" + name;
}
public static void loadAll(){
moveCommand = new UnitCommand("move", "right", Binding.unit_command_move, null){{
drawTarget = true;
resetTarget = false;
}};
repairCommand = new UnitCommand("repair", "modeSurvival", Binding.unit_command_repair, u -> new RepairAI());
rebuildCommand = new UnitCommand("rebuild", "hammer", Binding.unit_command_rebuild, u -> new BuilderAI());
assistCommand = new UnitCommand("assist", "players", Binding.unit_command_assist, u -> {
var ai = new BuilderAI();
ai.onlyAssist = true;
return ai;
});
mineCommand = new UnitCommand("mine", "production", Binding.unit_command_mine, u -> new MinerAI());
boostCommand = new UnitCommand("boost", "up", Binding.unit_command_boost, u -> new BoostAI()){{
switchToMove = false;
drawTarget = true;
resetTarget = false;
}};
enterPayloadCommand = new UnitCommand("enterPayload", "downOpen", Binding.unit_command_enter_payload, null){{
switchToMove = false;
drawTarget = true;
resetTarget = false;
}};
loadUnitsCommand = new UnitCommand("loadUnits", "upload", Binding.unit_command_load_units, null){{
switchToMove = false;
drawTarget = true;
resetTarget = false;
}};
loadBlocksCommand = new UnitCommand("loadBlocks", "up", Binding.unit_command_load_blocks, null){{
switchToMove = false;
drawTarget = true;
resetTarget = false;
exactArrival = true;
}};
unloadPayloadCommand = new UnitCommand("unloadPayload", "download", Binding.unit_command_unload_payload, null){{
switchToMove = false;
drawTarget = true;
resetTarget = false;
}};
}
}

View File

@@ -0,0 +1,205 @@
package mindustry.ai;
import arc.*;
import arc.graphics.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.ai.Pathfinder.*;
import mindustry.async.*;
import mindustry.content.*;
import mindustry.core.*;
import mindustry.gen.*;
import mindustry.world.blocks.environment.*;
public class UnitGroup{
public Seq<Unit> units = new Seq<>();
public int collisionLayer;
public volatile float[] positions, originalPositions;
public volatile boolean valid;
public long lastSpeedUpdate = -1;
public float minSpeed = 999999f;
public void updateMinSpeed(){
if(lastSpeedUpdate == Vars.state.updateId) return;
lastSpeedUpdate = Vars.state.updateId;
for(Unit unit : units){
//don't factor in the floor speed multiplier
Floor on = unit.isFlying() ? Blocks.air.asFloor() : unit.floorOn();
minSpeed = Math.min(unit.speed() / on.speedMultiplier, minSpeed);
}
if(Float.isInfinite(minSpeed) || Float.isNaN(minSpeed)) minSpeed = 999999f;
}
public void calculateFormation(Vec2 dest, int collisionLayer){
this.collisionLayer = collisionLayer;
float cx = 0f, cy = 0f;
for(Unit unit : units){
cx += unit.x;
cy += unit.y;
}
cx /= units.size;
cy /= units.size;
positions = new float[units.size * 2];
//all positions are relative to the center
for(int i = 0; i < units.size; i ++){
Unit unit = units.get(i);
positions[i * 2] = unit.x - cx;
positions[i * 2 + 1] = unit.y - cy;
unit.command().groupIndex = i;
}
updateMinSpeed();
//run on new thread to prevent stutter
Vars.mainExecutor.submit(() -> {
//unused space between circles that needs to be reached for compression to end
float maxSpaceUsage = 0.7f;
boolean compress = true;
int compressionIterations = 0;
int physicsIterations = 0;
int totalIterations = 0;
int maxPhysicsIterations = Math.min(1 + (int)(Math.pow(units.size, 0.65) / 10), 6);
//yep, new allocations, because this is a new thread.
IntQuadTree tree = new IntQuadTree(new Rect(0f, 0f, Vars.world.unitWidth(), Vars.world.unitHeight()),
(index, hitbox) -> hitbox.setCentered(positions[index * 2], positions[index * 2 + 1], units.get(index).hitSize));
IntSeq tmpseq = new IntSeq();
Vec2 v1 = new Vec2();
Vec2 v2 = new Vec2();
//this algorithm basically squeezes all the circle colliders together, then proceeds to simulate physics to push them apart across several iterations.
//it's rather slow, but shouldn't be too much of an issue when run in a different thread
while(totalIterations++ < 40 && physicsIterations < maxPhysicsIterations){
float spaceUsed = 0f;
if(compress){
compressionIterations ++;
float maxDst = 1f, totalArea = 0f;
for(int a = 0; a < units.size; a ++){
v1.set(positions[a * 2], positions[a * 2 + 1]).lerp(v2.set(0f, 0f), 0.3f);
positions[a * 2] = v1.x;
positions[a * 2 + 1] = v1.y;
float rad = units.get(a).hitSize/2f;
maxDst = Math.max(maxDst, v1.dst(0f, 0f) + rad);
totalArea += Mathf.PI * rad * rad;
}
//total area of bounding circle
float boundingArea = Mathf.PI * maxDst * maxDst;
spaceUsed = totalArea / boundingArea;
//ex: 60% (0.6) of the total area is used, this will not be enough to satisfy a maxSpaceUsage of 70% (0.7)
compress = spaceUsed <= maxSpaceUsage && compressionIterations < 20;
}
//uncompress units
if(!compress || spaceUsed > 0.5f){
physicsIterations++;
tree.clear();
for(int a = 0; a < units.size; a++){
tree.insert(a);
}
for(int a = 0; a < units.size; a++){
Unit unit = units.get(a);
float x = positions[a * 2], y = positions[a * 2 + 1], radius = unit.hitSize/2f;
tmpseq.clear();
tree.intersect(x - radius, y - radius, radius * 2f, radius * 2f, tmpseq);
for(int res = 0; res < tmpseq.size; res ++){
int b = tmpseq.items[res];
//simulate collision physics
if(a != b){
float ox = positions[b * 2], oy = positions[b * 2 + 1];
Unit other = units.get(b);
float rs = (radius + other.hitSize/2f) * 1.2f;
float dst = Mathf.dst(x, y, ox, oy);
if(dst < rs){
v2.set(x - ox, y - oy).setLength(rs - dst);
float mass1 = unit.hitSize, mass2 = other.hitSize;
float ms = mass1 + mass2;
float m1 = mass2 / ms, m2 = mass1 / ms;
float scl = 1f;
positions[a * 2] += v2.x * m1 * scl;
positions[a * 2 + 1] += v2.y * m1 * scl;
positions[b * 2] -= v2.x * m2 * scl;
positions[b * 2 + 1] -= v2.y * m2 * scl;
}
}
}
}
}
}
originalPositions = positions.clone();
//raycast from the destination to the offset to make sure it's reachable
for(int a = 0; a < units.size; a ++){
updateRaycast(a, dest, v1);
}
valid = true;
if(ControlPathfinder.showDebug){
Core.app.post(() -> {
for(int i = 0; i < units.size; i ++){
float x = positions[i * 2], y = positions[i * 2 + 1];
Fx.placeBlock.at(x + dest.x, y + dest.y, 1f, Color.green);
}
});
}
});
}
public void updateRaycast(int index, Vec2 dest){
updateRaycast(index, dest, Tmp.v1);
}
private void updateRaycast(int index, Vec2 dest, Vec2 v1){
if(collisionLayer != PhysicsProcess.layerFlying){
//coordinates in world space
float
x = originalPositions[index * 2] + dest.x,
y = originalPositions[index * 2 + 1] + dest.y;
Unit unit = units.get(index);
PathCost cost = unit.type.pathCost;
int res = ControlPathfinder.raycastFast(unit.team.id, cost, World.toTile(dest.x), World.toTile(dest.y), World.toTile(x), World.toTile(y));
//collision found, make th destination the point right before the collision
if(res != 0){
v1.set(Point2.x(res) * Vars.tilesize - dest.x, Point2.y(res) * Vars.tilesize - dest.y);
v1.setLength(Math.max(v1.len() - Vars.tilesize - 4f, 0));
positions[index * 2] = v1.x;
positions[index * 2 + 1] = v1.y;
}
if(ControlPathfinder.showDebug){
Core.app.post(() -> Fx.debugLine.at(unit.x, unit.y, 0f, Color.green, new Vec2[]{new Vec2(dest.x, dest.y), new Vec2(x, y)}));
}
}
}
}

View File

@@ -0,0 +1,61 @@
package mindustry.ai;
import arc.*;
import arc.scene.style.*;
import arc.struct.*;
import arc.util.*;
import mindustry.ctype.*;
import mindustry.gen.*;
import mindustry.input.*;
public class UnitStance extends MappableContent{
/** @deprecated now a content type, use the methods in Vars.content instead */
@Deprecated
public static final Seq<UnitStance> all = new Seq<>();
public static UnitStance stop, shoot, holdFire, pursueTarget, patrol, ram;
/** Name of UI icon (from Icon class). */
public final String icon;
/** Key to press for this stance. */
public @Nullable Binding keybind = null;
public UnitStance(String name, String icon, Binding keybind){
super(name);
this.icon = icon;
this.keybind = keybind;
all.add(this);
}
public String localized(){
return Core.bundle.get("stance." + name);
}
public TextureRegionDrawable getIcon(){
return Icon.icons.get(icon, Icon.cancel);
}
public char getEmoji() {
return (char) Iconc.codes.get(icon, Iconc.cancel);
}
@Override
public ContentType getContentType(){
return ContentType.unitStance;
}
@Override
public String toString(){
return "UnitStance:" + name;
}
public static void loadAll(){
stop = new UnitStance("stop", "cancel", Binding.cancel_orders);
shoot = new UnitStance("shoot", "commandAttack", Binding.unit_stance_shoot);
holdFire = new UnitStance("holdfire", "none", Binding.unit_stance_hold_fire);
pursueTarget = new UnitStance("pursuetarget", "right", Binding.unit_stance_pursue_target);
patrol = new UnitStance("patrol", "refresh", Binding.unit_stance_patrol);
ram = new UnitStance("ram", "rightOpen", Binding.unit_stance_ram);
}
}

View File

@@ -11,25 +11,38 @@ import mindustry.entities.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
import mindustry.world.*;
import mindustry.world.blocks.payloads.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
public class CommandAI extends AIController{
protected static final float localInterval = 40f;
protected static final Vec2 vecOut = new Vec2(), flockVec = new Vec2(), separation = new Vec2(), cohesion = new Vec2(), massCenter = new Vec2();
protected static final int maxCommandQueueSize = 50, avoidInterval = 10;
protected static final Vec2 vecOut = new Vec2(), vecMovePos = new Vec2();
protected static final boolean[] noFound = {false};
protected static final UnitPayload tmpPayload = new UnitPayload(null);
public Seq<Position> commandQueue = new Seq<>(5);
public @Nullable Vec2 targetPos;
public @Nullable Teamc attackTarget;
/** Group of units that were all commanded to reach the same point.. */
public @Nullable UnitGroup group;
public int groupIndex = 0;
/** All encountered unreachable buildings of this AI. Why a sequence? Because contains() is very rarely called on it. */
public IntSeq unreachableBuildings = new IntSeq(8);
/** ID of unit read as target. This is set up after reading. Do not access! */
public int readAttackTarget = -1;
protected boolean stopAtTarget, stopWhenInRange;
protected Vec2 lastTargetPos;
protected int pathId = -1;
protected Seq<Unit> local = new Seq<>(false);
protected boolean flocked;
protected boolean blockingUnit;
protected float timeSpentBlocked;
/** Stance, usually related to firing mode. */
public UnitStance stance = UnitStance.shoot;
/** Current command this unit is following. */
public @Nullable UnitCommand command;
public UnitCommand command = UnitCommand.moveCommand;
/** Current controller instance based on command. */
protected @Nullable AIController commandController;
/** Last command type assigned. Used for detecting command changes. */
@@ -60,6 +73,18 @@ public class CommandAI extends AIController{
@Override
public void updateUnit(){
//this should not be possible
if(stance == UnitStance.stop) stance = UnitStance.shoot;
//pursue the target if relevant
if(stance == UnitStance.pursueTarget && target != null && attackTarget == null && targetPos == null){
commandTarget(target, false);
}
//remove invalid targets
if(commandQueue.any()){
commandQueue.removeAll(e -> e instanceof Healthc h && !h.isValid());
}
//assign defaults
if(command == null && unit.type.commands.length > 0){
@@ -84,8 +109,58 @@ public class CommandAI extends AIController{
}
}
public void clearCommands(){
commandQueue.clear();
targetPos = null;
attackTarget = null;
}
public void defaultBehavior(){
if(!net.client() && unit instanceof Payloadc pay){
//auto-drop everything
if(command == UnitCommand.unloadPayloadCommand && pay.hasPayload()){
Call.payloadDropped(unit, unit.x, unit.y);
}
//try to pick up what's under it
if(command == UnitCommand.loadUnitsCommand){
Unit target = Units.closest(unit.team, unit.x, unit.y, unit.type.hitSize * 2f, u -> u.isAI() && u != unit && u.isGrounded() && pay.canPickup(u) && u.within(unit, u.hitSize + unit.hitSize));
if(target != null){
Call.pickedUnitPayload(unit, target);
}
}
//try to pick up a block
if(command == UnitCommand.loadBlocksCommand && (targetPos == null || unit.within(targetPos, 1f))){
Building build = world.buildWorld(unit.x, unit.y);
if(build != null && state.teams.canInteract(unit.team, build.team)){
//pick up block's payload
Payload current = build.getPayload();
if(current != null && pay.canPickupPayload(current)){
Call.pickedBuildPayload(unit, build, false);
//pick up whole building directly
}else if(build.block.buildVisibility != BuildVisibility.hidden && build.canPickup() && pay.canPickup(build)){
Call.pickedBuildPayload(unit, build, true);
}
}
}
}
if(group != null){
group.updateMinSpeed();
}
if(!net.client() && command == UnitCommand.enterPayloadCommand && unit.buildOn() != null && (targetPos == null || (world.buildWorld(targetPos.x, targetPos.y) != null && world.buildWorld(targetPos.x, targetPos.y) == unit.buildOn()))){
var build = unit.buildOn();
tmpPayload.unit = unit;
if(build.team == unit.team && build.acceptPayload(build, tmpPayload)){
Call.unitEnteredPayload(unit, build);
return; //no use updating after this, the unit is gone!
}
}
//acquiring naval targets isn't supported yet, so use the fallback dumb AI
if(unit.team.isAI() && unit.team.rules().rtsAi && unit.type.naval){
if(fallback == null) fallback = new GroundAI();
@@ -114,22 +189,9 @@ public class CommandAI extends AIController{
targetPos = null;
}
if(targetPos != null){
if(timer.get(timerTarget3, localInterval) || !flocked){
if(!flocked){
//make sure updates are staggered randomly
timer.reset(timerTarget3, Mathf.random(localInterval));
}
local.clear();
//TODO experiment with 2/3/4
float size = unit.hitSize * 3f;
unit.team.data().tree().intersect(unit.x - size / 2f, unit.y - size/2f, size, size, local);
local.remove(unit);
flocked = true;
}
}else{
flocked = false;
//move on to the next target
if(attackTarget == null && targetPos == null){
finishPath();
}
if(attackTarget != null){
@@ -139,7 +201,7 @@ public class CommandAI extends AIController{
}
targetPos.set(attackTarget);
if(unit.isGrounded() && attackTarget instanceof Building build && build.tile.solid() && unit.pathType() != Pathfinder.costLegs){
if(unit.isGrounded() && attackTarget instanceof Building build && build.tile.solid() && unit.pathType() != Pathfinder.costLegs && stance != UnitStance.ram){
Tile best = build.findClosestEdge(unit, Tile::solid);
if(best != null){
targetPos.set(best);
@@ -148,21 +210,64 @@ public class CommandAI extends AIController{
}
if(targetPos != null){
boolean move = true;
boolean move = true, isFinalPoint = commandQueue.size == 0;
vecOut.set(targetPos);
vecMovePos.set(targetPos);
if(unit.isGrounded()){
move = Vars.controlPath.getPathPosition(unit, pathId, targetPos, vecOut, noFound);
//the enter payload command requires an exact position
if(group != null && group.valid && groupIndex < group.units.size && command != UnitCommand.enterPayloadCommand){
vecMovePos.add(group.positions[groupIndex * 2], group.positions[groupIndex * 2 + 1]);
}
//TODO: should the unit stop when it finds a target?
if(stance == UnitStance.patrol && target != null && unit.within(target, unit.type.range - 2f) && !unit.type.circleTarget){
move = false;
}
if(unit.isGrounded() && stance != UnitStance.ram){
if(timer.get(timerTarget3, avoidInterval)){
Vec2 dstPos = Tmp.v1.trns(unit.rotation, unit.hitSize/2f);
float max = unit.hitSize/2f;
float radius = Math.max(7f, max);
float margin = 4f;
blockingUnit = Units.nearbyCheck(unit.x + dstPos.x - radius/2f, unit.y + dstPos.y - radius/2f, radius, radius,
u -> u != unit && u.within(unit, u.hitSize/2f + unit.hitSize/2f + margin) && u.controller() instanceof CommandAI ai && ai.targetPos != null &&
//stop for other unit only if it's closer to the target
(ai.targetPos.equals(targetPos) && u.dst2(targetPos) < unit.dst2(targetPos)) &&
//don't stop if they're facing the same way
!Angles.within(unit.rotation, u.rotation, 15f) &&
//must be near an obstacle, stopping in open ground is pointless
ControlPathfinder.isNearObstacle(unit, unit.tileX(), unit.tileY(), u.tileX(), u.tileY()));
}
float maxBlockTime = 60f * 5f;
if(blockingUnit){
timeSpentBlocked += Time.delta;
if(timeSpentBlocked >= maxBlockTime*2f){
timeSpentBlocked = 0f;
}
}else{
timeSpentBlocked = 0f;
}
//if you've spent 3 seconds stuck, something is wrong, move regardless
move = Vars.controlPath.getPathPosition(unit, pathId, vecMovePos, vecOut, noFound) && (!blockingUnit || timeSpentBlocked > maxBlockTime);
//we've reached the final point if the returned coordinate is equal to the supplied input
isFinalPoint &= vecMovePos.epsilonEquals(vecOut, 4.1f);
//if the path is invalid, stop trying and record the end as unreachable
if(unit.team.isAI() && (noFound[0] || unit.isPathImpassable(World.toTile(targetPos.x), World.toTile(targetPos.y)) )){
if(unit.team.isAI() && (noFound[0] || unit.isPathImpassable(World.toTile(vecMovePos.x), World.toTile(vecMovePos.y)))){
if(attackTarget instanceof Building build){
unreachableBuildings.addUnique(build.pos());
}
attackTarget = null;
targetPos = null;
finishPath();
return;
}
}else{
vecOut.set(vecMovePos);
}
float engageRange = unit.type.range - 10f;
@@ -173,10 +278,10 @@ public class CommandAI extends AIController{
circleAttack(80f);
}else{
moveTo(vecOut,
attackTarget != null && unit.within(attackTarget, engageRange) ? engageRange :
attackTarget != null && unit.within(attackTarget, engageRange) && stance != UnitStance.ram ? engageRange :
unit.isGrounded() ? 0f :
attackTarget != null ? engageRange :
0f, unit.isFlying() ? 40f : 100f, false, null, targetPos.epsilonEquals(vecOut, 4.1f));
attackTarget != null && stance != UnitStance.ram ? engageRange :
0f, unit.isFlying() ? 40f : 100f, false, null, isFinalPoint);
}
}
@@ -185,33 +290,19 @@ public class CommandAI extends AIController{
attackTarget = null;
}
if(unit.isFlying()){
unit.lookAt(targetPos);
if(unit.isFlying() && move && (attackTarget == null || !unit.within(attackTarget, unit.type.range))){
unit.lookAt(vecMovePos);
}else{
faceTarget();
}
if(attackTarget == null){
if(unit.within(targetPos, Math.max(5f, unit.hitSize / 2f))){
targetPos = null;
}else if(local.size > 1){
int count = 0;
for(var near : local){
//has arrived - no current command, but last one is equal
if(near.isCommandable() && !near.command().hasCommand() && targetPos.epsilonEquals(near.command().lastTargetPos, 0.001f)){
count ++;
}
}
//others have arrived at destination, so this one will too
if(count >= Math.max(3, local.size / 2)){
targetPos = null;
}
}
//reached destination, end pathfinding
if(attackTarget == null && unit.within(vecMovePos, command.exactArrival && commandQueue.size == 0 ? 1f : Math.max(5f, unit.hitSize / 2f))){
finishPath();
}
if(stopWhenInRange && targetPos != null && unit.within(targetPos, engageRange * 0.9f)){
targetPos = null;
if(stopWhenInRange && targetPos != null && unit.within(vecMovePos, engageRange * 0.9f)){
finishPath();
stopWhenInRange = false;
}
@@ -220,6 +311,68 @@ public class CommandAI extends AIController{
}
}
void finishPath(){
//the enter payload command never finishes until they are actually accepted
if(command == UnitCommand.enterPayloadCommand && commandQueue.size == 0 && targetPos != null && world.buildWorld(targetPos.x, targetPos.y) != null && world.buildWorld(targetPos.x, targetPos.y).block.acceptsPayloads){
return;
}
Vec2 prev = targetPos;
targetPos = null;
if(commandQueue.size > 0){
var next = commandQueue.remove(0);
if(next instanceof Teamc target){
commandTarget(target, this.stopAtTarget);
}else if(next instanceof Vec2 position){
commandPosition(position);
}
if(prev != null && stance == UnitStance.patrol){
commandQueue.add(prev.cpy());
}
//make sure spot in formation is reachable
if(group != null){
group.updateRaycast(groupIndex, next instanceof Vec2 position ? position : Tmp.v3.set(next));
}
}else{
if(group != null){
group = null;
}
}
}
public void commandQueue(Position location){
if(targetPos == null && attackTarget == null){
if(location instanceof Teamc target){
commandTarget(target, this.stopAtTarget);
}else if(location instanceof Vec2 position){
commandPosition(position);
}
}else if(commandQueue.size < maxCommandQueueSize && !commandQueue.contains(location)){
commandQueue.add(location);
}
}
@Override
public void afterRead(Unit unit){
if(readAttackTarget != -1){
attackTarget = Groups.unit.getByID(readAttackTarget);
readAttackTarget = -1;
}
}
@Override
public float prefSpeed(){
return group == null ? super.prefSpeed() : Math.min(group.minSpeed, unit.speed());
}
@Override
public boolean shouldFire(){
return stance != UnitStance.holdFire;
}
@Override
public void hit(Bullet bullet){
if(unit.team.isAI() && bullet.owner instanceof Teamc teamc && teamc.team() != unit.team && attackTarget == null &&
@@ -259,6 +412,8 @@ public class CommandAI extends AIController{
@Override
public void commandPosition(Vec2 pos){
if(pos == null) return;
commandPosition(pos, false);
if(commandController != null){
commandController.commandPosition(pos);
@@ -266,8 +421,10 @@ public class CommandAI extends AIController{
}
public void commandPosition(Vec2 pos, boolean stopWhenInRange){
targetPos = pos;
lastTargetPos = pos;
if(pos == null) return;
//this is an allocation, but it's relatively rarely called anyway, and outside mutations must be prevented
targetPos = lastTargetPos = pos.cpy();
attackTarget = null;
pathId = Vars.controlPath.nextTargetId();
this.stopWhenInRange = stopWhenInRange;

View File

@@ -2,6 +2,8 @@ package mindustry.ai.types;
import arc.math.*;
import arc.util.*;
import mindustry.*;
import mindustry.entities.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
@@ -29,6 +31,11 @@ public class MissileAI extends AIController{
}
}
@Override
public Teamc target(float x, float y, float range, boolean air, boolean ground){
return Units.closestTarget(unit.team, x, y, range, u -> u.checkTarget(air, ground), t -> ground && (!t.block.underBullets || (shooter != null && t == Vars.world.buildWorld(shooter.aimX, shooter.aimY))));
}
@Override
public boolean retarget(){
//more frequent retarget due to high speed. TODO won't this lag?

View File

@@ -10,11 +10,11 @@ import mindustry.entities.*;
import mindustry.gen.*;
public class PhysicsProcess implements AsyncProcess{
private static final int
layers = 3,
layerGround = 0,
layerLegs = 1,
layerFlying = 2;
public static final int
layers = 3,
layerGround = 0,
layerLegs = 1,
layerFlying = 2;
private PhysicsWorld physics;
private Seq<PhysicRef> refs = new Seq<>(false);
@@ -58,9 +58,7 @@ public class PhysicsProcess implements AsyncProcess{
//save last position
PhysicRef ref = entity.physref;
ref.body.layer =
entity.type.allowLegStep && entity.type.legPhysicsLayer ? layerLegs :
entity.isGrounded() ? layerGround : layerFlying;
ref.body.layer = entity.collisionLayer();
ref.x = entity.x;
ref.y = entity.y;
ref.body.local = local || entity.isLocal();

View File

@@ -17,7 +17,7 @@ import static mindustry.Vars.*;
/** Controls playback of multiple audio tracks.*/
public class SoundControl{
public float finTime = 120f, foutTime = 120f, musicInterval = 3f * Time.toMinutes, musicChance = 0.6f, musicWaveChance = 0.46f;
public float finTime = 120f, foutTime = 120f, musicInterval = 3f * Time.toMinutes, musicChance = 0.8f, musicWaveChance = 0.46f;
/** normal, ambient music, plays at any time */
public Seq<Music> ambientMusic = Seq.with();
@@ -28,6 +28,7 @@ public class SoundControl{
protected Music lastRandomPlayed;
protected Interval timer = new Interval(4);
protected long lastPlayed;
protected @Nullable Music current;
protected float fade;
protected boolean silenced;
@@ -55,6 +56,10 @@ public class SoundControl{
}));
setupFilters();
Events.on(ResetEvent.class, e -> {
lastPlayed = Time.millis();
});
}
protected void setupFilters(){
@@ -146,7 +151,7 @@ public class SoundControl{
if(state.isMenu()){
silenced = false;
if(ui.planet.isShown()){
play(Musics.launch);
play(ui.planet.state.planet.launchMusic);
}else if(ui.editor.isShown()){
play(Musics.editor);
}else{
@@ -160,9 +165,10 @@ public class SoundControl{
silence();
//play music at intervals
if(timer.get(musicInterval)){
if(Time.timeSinceMillis(lastPlayed) > 1000 * musicInterval / 60f){
//chance to play it per interval
if(Mathf.chance(musicChance)){
lastPlayed = Time.millis();
playRandom();
}
}

View File

@@ -160,7 +160,7 @@ public class Blocks{
//logic
message, switchBlock, microProcessor, logicProcessor, hyperProcessor, largeLogicDisplay, logicDisplay, memoryCell, memoryBank,
canvas, reinforcedMessage,
worldProcessor, worldCell, worldMessage,
worldProcessor, worldCell, worldMessage, worldSwitch,
//campaign
launchPad, interplanetaryAccelerator
@@ -570,7 +570,7 @@ public class Blocks{
snowWall = new StaticWall("snow-wall");
duneWall = new StaticWall("dune-wall"){{
basalt.asFloor().wall = darksandWater.asFloor().wall = darksandTaintedWater.asFloor().wall = this;
hotrock.asFloor().wall = magmarock.asFloor().wall = basalt.asFloor().wall = darksandWater.asFloor().wall = darksandTaintedWater.asFloor().wall = this;
attributes.set(Attribute.sand, 2f);
}};
@@ -2408,7 +2408,7 @@ public class Blocks{
largeSolarPanel = new SolarGenerator("solar-panel-large"){{
requirements(Category.power, with(Items.lead, 80, Items.silicon, 110, Items.phaseFabric, 15));
size = 3;
powerProduction = 1.3f;
powerProduction = 1.6f;
}};
thoriumReactor = new NuclearReactor("thorium-reactor"){{
@@ -2433,6 +2433,7 @@ public class Blocks{
itemDuration = 140f;
ambientSound = Sounds.pulse;
ambientSoundVolume = 0.07f;
liquidCapacity = 60f;
consumePower(25f);
consumeItem(Items.blastCompound);
@@ -3849,16 +3850,19 @@ public class Blocks{
requirements(Category.turret, with(Items.copper, 1000, Items.metaglass, 600, Items.surgeAlloy, 300, Items.plastanium, 200, Items.silicon, 600));
ammo(
Items.surgeAlloy, new PointBulletType(){{
Items.surgeAlloy, new RailBulletType(){{
shootEffect = Fx.instShoot;
hitEffect = Fx.instHit;
pierceEffect = Fx.railHit;
smokeEffect = Fx.smokeCloud;
trailEffect = Fx.instTrail;
pointEffect = Fx.instTrail;
despawnEffect = Fx.instBomb;
trailSpacing = 20f;
pointEffectSpace = 20f;
damage = 1350;
buildingDamageMultiplier = 0.2f;
speed = brange;
maxDamageFraction = 0.6f;
pierceDamageFactor = 1f;
length = brange;
hitShake = 6f;
ammoMultiplier = 1f;
}}
@@ -3965,6 +3969,7 @@ public class Blocks{
hitColor = Pal.meltdownHit;
status = StatusEffects.melting;
drawSize = 420f;
timescaleDamage = true;
incendChance = 0.4f;
incendSpread = 5f;
@@ -4562,6 +4567,7 @@ public class Blocks{
loopSoundVolume = 0.6f;
deathSound = Sounds.largeExplosion;
targetAir = false;
targetUnderBlocks = false;
fogRadius = 6f;
@@ -4574,7 +4580,7 @@ public class Blocks{
deathExplosionEffect = Fx.massiveExplosion;
shootOnDeath = true;
shake = 10f;
bullet = new ExplosionBulletType(700f, 65f){{
bullet = new ExplosionBulletType(1500f, 65f){{
hitColor = Pal.redLight;
shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{
lifetime = 10f;
@@ -4583,7 +4589,7 @@ public class Blocks{
}});
collidesAir = false;
buildingDamageMultiplier = 0.3f;
buildingDamageMultiplier = 0.25f;
ammoMultiplier = 1f;
fragLifeMin = 0.1f;
@@ -4598,7 +4604,7 @@ public class Blocks{
width = height = 18f;
collidesTiles = false;
splashDamageRadius = 40f;
splashDamage = 80f;
splashDamage = 160f;
backColor = trailColor = hitColor = Pal.redLight;
frontColor = Color.white;
smokeEffect = Fx.shootBigSmoke2;
@@ -5924,7 +5930,7 @@ public class Blocks{
forceDark = true;
privileged = true;
size = 1;
maxInstructionsPerTick = 500;
maxInstructionsPerTick = 1000;
range = Float.MAX_VALUE;
}};
@@ -5944,6 +5950,13 @@ public class Blocks{
privileged = true;
}};
worldSwitch = new SwitchBlock("world-switch"){{
requirements(Category.logic, BuildVisibility.editorOnly, with());
targetable = false;
privileged = true;
}};
//endregion
}
}

View File

@@ -447,11 +447,11 @@ public class ErekirTechTree{
//nodeProduce(Liquids.gallium, () -> {});
});
});
nodeProduce(Items.surgeAlloy, () -> {
nodeProduce(Items.phaseFabric, () -> {
nodeProduce(Items.surgeAlloy, () -> {
nodeProduce(Items.phaseFabric, () -> {
});
});
});
});

View File

@@ -1710,7 +1710,7 @@ public class Fx{
}),
regenSuppressParticle = new Effect(35f, e -> {
color(Pal.sapBullet, e.color, e.fin());
color(e.color, Color.white, e.fin());
stroke(e.fout() * 1.4f + 0.5f);
randLenVectors(e.id, 4, 17f * e.fin(), (x, y) -> {
@@ -1729,7 +1729,7 @@ public class Fx{
Tmp.bz2.valueAt(Tmp.v4, e.fout());
color(Pal.sapBullet);
color(e.color);
Fill.circle(Tmp.v4.x, Tmp.v4.y, e.fslope() * 2f + 0.1f);
}).followParent(false).rotWithParent(false),
@@ -2445,6 +2445,26 @@ public class Fx{
Lines.poly(e.x, e.y, 6, e.rotation + e.fin());
}).followParent(true),
arcShieldBreak = new Effect(40, e -> {
Lines.stroke(3 * e.fout(), e.color);
if(e.data instanceof Unit u){
ShieldArcAbility ab = (ShieldArcAbility) Structs.find(u.abilities, a -> a instanceof ShieldArcAbility);
if(ab != null){
Vec2 pos = Tmp.v1.set(ab.x, ab.y).rotate(u.rotation - 90f).add(u);
Lines.arc(pos.x, pos.y, ab.radius + ab.width/2, ab.angle / 360f, u.rotation + ab.angleOffset - ab.angle / 2f);
Lines.arc(pos.x, pos.y, ab.radius - ab.width/2, ab.angle / 360f, u.rotation + ab.angleOffset - ab.angle / 2f);
for(int i : Mathf.signs){
float
px = pos.x + Angles.trnsx(u.rotation + ab.angleOffset - ab.angle / 2f * i, ab.radius + ab.width / 2),
py = pos.y + Angles.trnsy(u.rotation + ab.angleOffset - ab.angle / 2f * i, ab.radius + ab.width / 2),
px1 = pos.x + Angles.trnsx(u.rotation + ab.angleOffset - ab.angle / 2f * i, ab.radius - ab.width / 2),
py1 = pos.y + Angles.trnsy(u.rotation + ab.angleOffset - ab.angle / 2f * i, ab.radius - ab.width / 2);
Lines.line(px, py, px1, py1);
}
}
}
}).followParent(true),
coreLandDust = new Effect(100f, e -> {
color(e.color, e.fout(0.1f));
rand.setSeed(e.id);
@@ -2558,5 +2578,23 @@ public class Fx{
stroke(data.region.height * scl);
line(data.region, data.a.x + ox, data.a.y + oy, data.b.x + ox, data.b.y + oy, false);
}).layer(Layer.groundUnit + 5f);
}).layer(Layer.groundUnit + 5f),
debugLine = new Effect(90f, 1000000000000f, e -> {
if(!(e.data instanceof Vec2[] vec)) return;
Draw.color(e.color);
Lines.stroke(1f);
if(vec.length == 2){
Lines.line(vec[0].x, vec[0].y, vec[1].x, vec[1].y);
}else{
Lines.beginLine();
for(Vec2 v : vec)
Lines.linePoint(v.x, v.y);
Lines.endLine();
}
Draw.reset();
});
}

View File

@@ -54,7 +54,7 @@ public class Liquids{
capPuddles = false;
spreadTarget = Liquids.water;
moveThroughBlocks = true;
incinerable = true;
incinerable = false;
blockReactive = false;
canStayOn.addAll(water, oil, cryofluid);

View File

@@ -11,7 +11,7 @@ import mindustry.type.*;
import static mindustry.Vars.*;
public class StatusEffects{
public static StatusEffect none, burning, freezing, unmoving, slow, fast, wet, muddy, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss, sporeSlowed, disarmed, electrified, invincible;
public static StatusEffect none, burning, freezing, unmoving, slow, fast, wet, muddy, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss, sporeSlowed, disarmed, electrified, invincible, dynamic;
public static void load(){
@@ -64,12 +64,12 @@ public class StatusEffects{
init(() -> opposite(fast));
}};
fast = new StatusEffect("fast"){{
color = Pal.boostTo;
speedMultiplier = 1.6f;
fast = new StatusEffect("fast"){{
color = Pal.boostTo;
speedMultiplier = 1.6f;
init(() -> opposite(slow));
}};
init(() -> opposite(slow));
}};
wet = new StatusEffect("wet"){{
color = Color.royal;
@@ -80,10 +80,8 @@ public class StatusEffects{
init(() -> {
affinity(shocked, (unit, result, time) -> {
float pierceFraction = 0.3f;
unit.damage(transitionDamage);
unit.damagePierce(transitionDamage * pierceFraction);
unit.damage(transitionDamage * (1f - pierceFraction));
if(unit.team == state.rules.waveTeam){
Events.fire(Trigger.shock);
}
@@ -205,5 +203,11 @@ public class StatusEffects{
invincible = new StatusEffect("invincible"){{
healthMultiplier = Float.POSITIVE_INFINITY;
}};
dynamic = new StatusEffect("dynamic"){{
show = false;
dynamic = true;
permanent = true;
}};
}
}

View File

@@ -197,6 +197,8 @@ public class UnitTypes{
singleTarget = true;
drownTimeMultiplier = 4f;
abilities.add(new ShieldRegenFieldAbility(25f, 250f, 60f * 1, 60f));
BulletType smallBullet = new BasicBulletType(3f, 10){{
width = 7f;
height = 9f;
@@ -219,10 +221,10 @@ public class UnitTypes{
shoot.shots = 3;
shoot.shotDelay = 4f;
bullet = new BasicBulletType(7f, 50){{
bullet = new BasicBulletType(8f, 80){{
width = 11f;
height = 20f;
lifetime = 25f;
lifetime = 27f;
shootEffect = Fx.shootBig;
lightning = 2;
lightningLength = 6;
@@ -1285,7 +1287,6 @@ public class UnitTypes{
lowAltitude = true;
ammoType = new PowerAmmoType(900);
mineTier = 2;
mineSpeed = 3.5f;
@@ -1844,6 +1845,7 @@ public class UnitTypes{
armor = 3f;
buildSpeed = 1.5f;
rotateToBuilding = false;
weapons.add(new RepairBeamWeapon("repair-beam-weapon-center"){{
x = 0f;
@@ -1934,6 +1936,7 @@ public class UnitTypes{
abilities.add(new StatusFieldAbility(StatusEffects.overclock, 60f * 6, 60f * 6f, 60f));
buildSpeed = 2f;
rotateToBuilding = false;
weapons.add(new Weapon("plasma-mount-weapon"){{
@@ -2008,6 +2011,7 @@ public class UnitTypes{
trailScl = 2f;
buildSpeed = 2f;
rotateToBuilding = false;
weapons.add(new RepairBeamWeapon("repair-beam-weapon-center"){{
x = 11f;
@@ -2149,6 +2153,7 @@ public class UnitTypes{
trailScl = 3.2f;
buildSpeed = 3f;
rotateToBuilding = false;
abilities.add(new EnergyFieldAbility(40f, 65f, 180f){{
statusDuration = 60f * 6f;
@@ -2192,6 +2197,7 @@ public class UnitTypes{
trailScl = 3.5f;
buildSpeed = 3.5f;
rotateToBuilding = false;
for(float mountY : new float[]{-117/4f, 50/4f}){
for(float sign : Mathf.signs){
@@ -2243,7 +2249,13 @@ public class UnitTypes{
}});
}
}
abilities.add(new SuppressionFieldAbility(){{
orbRadius = 5;
particleSize = 3;
y = -10f;
particles = 10;
color = particleColor = effectColor = Pal.heal;
}});
weapons.add(new Weapon("emp-cannon-mount"){{
rotate = true;
@@ -4051,6 +4063,8 @@ public class UnitTypes{
isEnemy = false;
envDisabled = 0;
range = 60f;
faceTarget = true;
targetPriority = -2;
lowAltitude = false;
mineWalls = true;
@@ -4115,8 +4129,10 @@ public class UnitTypes{
isEnemy = false;
envDisabled = 0;
range = 60f;
targetPriority = -2;
lowAltitude = false;
faceTarget = true;
mineWalls = true;
mineFloor = false;
mineHardnessScaling = false;
@@ -4192,6 +4208,8 @@ public class UnitTypes{
isEnemy = false;
envDisabled = 0;
range = 65f;
faceTarget = true;
targetPriority = -2;
lowAltitude = false;
mineWalls = true;

View File

@@ -6,6 +6,7 @@ import arc.func.*;
import arc.graphics.*;
import arc.struct.*;
import arc.util.*;
import mindustry.ai.*;
import mindustry.content.*;
import mindustry.ctype.*;
import mindustry.entities.bullet.*;
@@ -40,6 +41,8 @@ public class ContentLoader{
/** Creates all base types. */
public void createBaseContent(){
UnitCommand.loadAll();
UnitStance.loadAll();
TeamEntries.load();
Items.load();
StatusEffects.load();
@@ -310,4 +313,28 @@ public class ContentLoader{
public Planet planet(String name){
return getByName(ContentType.planet, name);
}
public Seq<UnitStance> unitStances(){
return getBy(ContentType.unitStance);
}
public UnitStance unitStance(int id){
return getByID(ContentType.unitStance, id);
}
public UnitStance unitStance(String name){
return getByName(ContentType.unitStance, name);
}
public Seq<UnitCommand> unitCommands(){
return getBy(ContentType.unitCommand);
}
public UnitCommand unitCommand(int id){
return getByID(ContentType.unitCommand, id);
}
public UnitCommand unitCommand(String name){
return getByName(ContentType.unitCommand, name);
}
}

View File

@@ -53,7 +53,7 @@ public class Control implements ApplicationListener, Loadable{
private Interval timer = new Interval(2);
private boolean hiscore = false;
private boolean wasPaused = false;
private boolean wasPaused = false, backgroundPaused = false;
private Seq<Building> toBePlaced = new Seq<>(false);
public Control(){
@@ -332,6 +332,13 @@ public class Control implements ApplicationListener, Loadable{
void createPlayer(){
player = Player.create();
player.name = Core.settings.getString("name");
String locale = Core.settings.getString("locale");
if(locale.equals("default")){
locale = Locale.getDefault().toString();
}
player.locale = locale;
player.color.set(Core.settings.getInt("color-0"));
if(mobile){
@@ -551,6 +558,7 @@ public class Control implements ApplicationListener, Loadable{
@Override
public void pause(){
if(settings.getBool("backgroundpause", true) && !net.active()){
backgroundPaused = true;
wasPaused = state.is(State.paused);
if(state.is(State.playing)) state.set(State.paused);
}
@@ -561,6 +569,7 @@ public class Control implements ApplicationListener, Loadable{
if(state.is(State.paused) && !wasPaused && settings.getBool("backgroundpause", true) && !net.active()){
state.set(State.playing);
}
backgroundPaused = false;
}
@Override
@@ -652,6 +661,10 @@ public class Control implements ApplicationListener, Loadable{
core.items.each((i, a) -> i.unlock());
}
if(backgroundPaused && settings.getBool("backgroundpause") && !net.active()){
state.set(State.paused);
}
//cannot launch while paused
if(state.isPaused() && renderer.isCutscene()){
state.set(State.playing);

View File

@@ -32,6 +32,10 @@ public class GameState{
public Rules rules = new Rules();
/** Statistics for this save/game. Displayed after game over. */
public GameStats stats = new GameStats();
/** Markers not linked to objectives. Controlled by world processors. */
public MapMarkers markers = new MapMarkers();
/** Locale-specific string bundles of current map */
public MapLocales mapLocales = new MapLocales();
/** Global attributes of the environment, calculated by weather. */
public Attributes envAttrs = new Attributes();
/** Team data. Gets reset every new game. */

View File

@@ -342,16 +342,6 @@ public class NetClient implements ApplicationListener{
@Remote(variants = Variant.both)
public static void setObjectives(MapObjectives executor){
//clear old markers
for(var objective : state.rules.objectives){
for(var marker : objective.markers){
if(marker.wasAdded){
marker.removed();
marker.wasAdded = false;
}
}
}
state.rules.objectives = executor;
}

View File

@@ -696,7 +696,6 @@ public class NetServer implements ApplicationListener{
vector.limit(maxMove);
float prevx = unit.x, prevy = unit.y;
//unit.set(con.lastPosition);
if(!unit.isFlying()){
unit.move(vector.x, vector.y);
}else{
@@ -778,7 +777,6 @@ public class NetServer implements ApplicationListener{
}else{
NetClient.traceInfo(other, info);
}
info("&lc@ &fi&lk[&lb@&fi&lk]&fb has requested trace info of @ &fi&lk[&lb@&fi&lk]&fb.", player.plainName(), player.uuid(), other.plainName(), other.uuid());
}
case switchTeam -> {
if(params instanceof Team team){

View File

@@ -46,7 +46,7 @@ public class Renderer implements ApplicationListener{
public @Nullable Bloom bloom;
public @Nullable FrameBuffer backgroundBuffer;
public FrameBuffer effectBuffer = new FrameBuffer();
public boolean animateShields, drawWeather = true, drawStatus, enableEffects, drawDisplays = true, drawLight = true;
public boolean animateShields, drawWeather = true, drawStatus, enableEffects, drawDisplays = true, drawLight = true, pixelate = false;
public float weatherAlpha;
/** minZoom = zooming out, maxZoom = zooming in */
public float minZoom = 1.5f, maxZoom = 6f;
@@ -181,11 +181,14 @@ public class Renderer implements ApplicationListener{
enableEffects = settings.getBool("effects");
drawDisplays = !settings.getBool("hidedisplays");
drawLight = settings.getBool("drawlight", true);
pixelate = Core.settings.getBool("pixelate");
if(landTime > 0){
if(!state.isPaused()){
CoreBuild build = landCore == null ? player.bestCore() : landCore;
build.updateLandParticles();
if(build != null){
build.updateLandParticles();
}
}
if(!state.isPaused()){
@@ -225,7 +228,7 @@ public class Renderer implements ApplicationListener{
shakeIntensity = 0f;
}
if(pixelator.enabled()){
if(renderer.pixelate){
pixelator.drawPixelate();
}else{
draw();
@@ -316,7 +319,7 @@ public class Renderer implements ApplicationListener{
Events.fire(Trigger.draw);
MapPreviewLoader.checkPreviews();
if(pixelator.enabled()){
if(renderer.pixelate){
pixelator.register();
}
@@ -369,6 +372,25 @@ public class Renderer implements ApplicationListener{
});
}
float scaleFactor = 4f / renderer.getDisplayScale();
//draw objective markers
state.rules.objectives.eachRunning(obj -> {
for(var marker : obj.markers){
if(marker.world){
marker.draw(marker.autoscale ? scaleFactor : 1);
}
}
});
for(var marker : state.markers){
if(marker.world){
marker.draw(marker.autoscale ? scaleFactor : 1);
}
}
Draw.reset();
Draw.draw(Layer.overlayUI, overlays::drawTop);
if(state.rules.fog) Draw.draw(Layer.fogOfWar, fog::drawFog);
Draw.draw(Layer.space, this::drawLanding);

View File

@@ -78,7 +78,7 @@ public class UI implements ApplicationListener, Loadable{
public IntMap<Dialog> followUpMenus;
public Cursor drillCursor, unloadCursor, targetCursor;
public Cursor drillCursor, unloadCursor, targetCursor, repairCursor;
private @Nullable Element lastAnnouncement;
@@ -101,8 +101,6 @@ public class UI implements ApplicationListener, Loadable{
@Override
public void loadSync(){
loadColors();
Fonts.outline.getData().markupEnabled = true;
Fonts.def.getData().markupEnabled = true;
Fonts.def.setOwnsTexture(false);
@@ -128,6 +126,9 @@ public class UI implements ApplicationListener, Loadable{
Tooltips.getInstance().animations = false;
Tooltips.getInstance().textProvider = text -> new Tooltip(t -> t.background(Styles.black6).margin(4f).add(text));
if(mobile){
Tooltips.getInstance().offsetY += Scl.scl(60f);
}
Core.settings.setErrorHandler(e -> {
Log.err(e);
@@ -139,6 +140,7 @@ public class UI implements ApplicationListener, Loadable{
drillCursor = Core.graphics.newCursor("drill", Fonts.cursorScale());
unloadCursor = Core.graphics.newCursor("unload", Fonts.cursorScale());
targetCursor = Core.graphics.newCursor("target", Fonts.cursorScale());
repairCursor = Core.graphics.newCursor("repair", Fonts.cursorScale());
}
@Override
@@ -270,8 +272,15 @@ public class UI implements ApplicationListener, Loadable{
});
}
public void showTextInput(String titleText, String text, int textLength, String def, boolean numbers, Cons<String> confirmed, Runnable closed){
public void showTextInput(String titleText, String text, int textLength, String def, boolean numbers, Cons<String> confirmed, Runnable closed) {
showTextInput(titleText, text, textLength, def, numbers, false, confirmed, closed);
}
public void showTextInput(String titleText, String text, int textLength, String def, boolean numbers, boolean allowEmpty, Cons<String> confirmed, Runnable closed){
if(mobile){
var description = (text.startsWith("@") ? Core.bundle.get(text.substring(1)) : text);
var empty = allowEmpty;
Core.input.getTextInput(new TextInput(){{
this.title = (titleText.startsWith("@") ? Core.bundle.get(titleText.substring(1)) : titleText);
this.text = def;
@@ -279,7 +288,8 @@ public class UI implements ApplicationListener, Loadable{
this.maxLength = textLength;
this.accepted = confirmed;
this.canceled = closed;
this.allowEmpty = false;
this.allowEmpty = empty;
this.message = description;
}});
}else{
new Dialog(titleText){{
@@ -296,11 +306,11 @@ public class UI implements ApplicationListener, Loadable{
buttons.button("@ok", () -> {
confirmed.get(field.getText());
hide();
}).disabled(b -> field.getText().isEmpty());
}).disabled(b -> !allowEmpty && field.getText().isEmpty());
keyDown(KeyCode.enter, () -> {
String text = field.getText();
if(!text.isEmpty()){
if(allowEmpty || !text.isEmpty()){
confirmed.get(text);
hide();
}

View File

@@ -1,6 +1,7 @@
package mindustry.ctype;
import arc.util.*;
import mindustry.ai.*;
import mindustry.entities.bullet.*;
import mindustry.type.*;
import mindustry.world.*;
@@ -22,7 +23,9 @@ public enum ContentType{
error(null),
planet(Planet.class),
ammo_UNUSED(null),
team(TeamEntry.class);
team(TeamEntry.class),
unitCommand(UnitCommand.class),
unitStance(UnitStance.class);
public static final ContentType[] all = values();

View File

@@ -301,6 +301,14 @@ public class MapEditor{
if(previous.in(px, py)){
tiles.set(x, y, previous.getn(px, py));
Tile tile = tiles.getn(x, y);
Object config = null;
//fetch the old config first, configs can be relative to block position (tileX/tileY) before those are reassigned
if(tile.build != null && tile.isCenter()){
config = tile.build.config();
}
tile.x = (short)x;
tile.y = (short)y;
@@ -309,9 +317,12 @@ public class MapEditor{
tile.build.y = y * tilesize + tile.block().offset;
//shift links to account for map resize
Object config = tile.build.config();
if(config != null){
Object out = BuildPlan.pointConfig(tile.block(), config, p -> p.sub(offsetX, offsetY));
Object out = BuildPlan.pointConfig(tile.block(), config, p -> {
if(!tile.build.block.ignoreResizeConfig){
p.sub(offsetX, offsetY);
}
});
if(out != config){
tile.build.configureAny(out);
}

View File

@@ -24,6 +24,7 @@ import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.io.*;
import mindustry.maps.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.ui.dialogs.*;
import mindustry.world.*;

View File

@@ -7,6 +7,7 @@ import mindustry.game.*;
import mindustry.gen.*;
import mindustry.io.*;
import mindustry.maps.filters.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.ui.dialogs.*;
@@ -17,6 +18,7 @@ public class MapInfoDialog extends BaseDialog{
private final MapGenerateDialog generate;
private final CustomRulesDialog ruleInfo = new CustomRulesDialog();
private final MapObjectivesDialog objectives = new MapObjectivesDialog();
private final MapLocalesDialog locales = new MapLocalesDialog();
public MapInfoDialog(){
super("@editor.mapinfo");
@@ -94,6 +96,19 @@ public class MapInfoDialog extends BaseDialog{
});
hide();
}).marginLeft(10f);
r.row();
r.button("@editor.locales", Icon.fileText, style, () -> {
try{
MapLocales res = JsonIO.read(MapLocales.class, editor.tags.get("locales", "{}"));
locales.show(res);
}catch(Throwable e){
locales.show(new MapLocales());
ui.showException(e);
}
hide();
}).marginLeft(10f).width(0f).colspan(2).center().growX();
}).colspan(2).center();
name.change();

View File

@@ -0,0 +1,775 @@
package mindustry.editor;
import arc.Core;
import arc.func.*;
import arc.graphics.*;
import arc.scene.style.*;
import arc.scene.ui.*;
import arc.scene.ui.Button.*;
import arc.scene.ui.TextButton.*;
import arc.scene.ui.layout.*;
import arc.scene.utils.*;
import arc.struct.*;
import mindustry.*;
import mindustry.ctype.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.io.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.ui.dialogs.*;
import static mindustry.Vars.*;
public class MapLocalesDialog extends BaseDialog{
/** Width of UI property card. */
private static final float cardWidth = 400f;
/** Style for filter options buttons */
private static final TextButtonStyle filterStyle = new TextButtonStyle(){{
up = down = checked = over = Tex.whitePane;
font = Fonts.outline;
fontColor = Color.lightGray;
overFontColor = Pal.accent;
disabledFontColor = Color.gray;
disabled = Styles.black;
}};
/** Icons for use in map locales dialog. */
private static final ContentType[] contentIcons = {ContentType.item, ContentType.block, ContentType.liquid, ContentType.status, ContentType.unit};
private MapLocales locales;
private MapLocales lastSaved;
private boolean saved = true;
private Table langs;
private Table main;
private Table propView;
private String selectedLocale;
private boolean applytoall = true;
private boolean collapsed = false;
private String searchString = "";
private boolean searchByValue = false;
private boolean showCorrect = true;
private boolean showMissing = true;
private boolean showSame = true;
public MapLocalesDialog(){
super("@editor.locales");
selectedLocale = MapLocales.currentLocale();
langs = new Table(Tex.button);
main = new Table();
propView = new Table();
buttons.add("").uniform();
buttons.table(t -> {
t.defaults().pad(3).center();
t.button("@back", Icon.left, () -> {
if(!saved) ui.showConfirm("@editor.locales", "@editor.savechanges", () -> {
editor.tags.put("locales", JsonIO.write(locales));
state.mapLocales = locales;
});
hide();
}).size(210f, 64f);
closeOnBack(() -> {
if(!saved) ui.showConfirm("@editor.locales", "@editor.savechanges", () -> {
editor.tags.put("locales", JsonIO.write(locales));
state.mapLocales = locales;
});
});
t.button("@editor.apply", Icon.ok, () -> {
editor.tags.put("locales", JsonIO.write(locales));
state.mapLocales = locales;
lastSaved = locales.copy();
saved = true;
}).size(210f, 64f).disabled(b -> saved);
t.button("@edit", Icon.edit, this::editDialog).size(210f, 64f);
}).growX();
resized(this::buildMain);
buttons.button("?", () -> ui.showInfo("@locales.info")).size(60f, 64f).uniform();
shown(this::setup);
}
public void show(MapLocales locales){
this.locales = locales;
lastSaved = locales.copy();
saved = true;
show();
}
private void setup(){
cont.clear();
buildTables();
cont.add(langs).left();
cont.table(t -> {
// search/collapse all/filter
t.table(a -> {
a.button(Icon.downOpen, Styles.emptyTogglei, () -> {
collapsed = !collapsed;
buildMain();
}).update(b -> {
b.replaceImage(new Image(collapsed ? Icon.upOpen : Icon.downOpen));
b.setChecked(collapsed);
}).size(35f);
a.button(Icon.filter, Styles.emptyi, () -> filterDialog(this::buildMain)).padLeft(10f).size(35f);
var field = a.field("", v -> {
searchString = v;
buildMain();
}).update(f -> f.setText(searchString)).maxTextLength(64).padLeft(10f).width(250f).update(f -> f.setMessageText(searchByValue ? "@locales.searchvalue": "@locales.searchname")).get();
a.button(Icon.cancel, Styles.emptyi, () -> {
searchString = "";
field.setText("");
buildMain();
}).padLeft(10f).size(35f);
}).row();
t.check("@locales.applytoall", applytoall, b -> applytoall = b).pad(10f).row();
t.add(main).center().grow().row();
}).pad(10f).grow();
// property addition
cont.table(Tex.button, t -> {
TextField name = t.field("name", s -> {}).maxTextLength(64).fillX().padTop(10f).get();
t.row();
TextField value = t.area("text", s -> {}).maxTextLength(1000).fillX().height(140f).get();
t.row();
t.button("@add", Icon.add, () -> {
if(applytoall){
for(var locale : locales.values()){
locale.put(name.getText(), value.getText());
}
}else{
locales.get(selectedLocale).put(name.getText(), value.getText());
}
saved = false;
buildMain();
}).padTop(10f).size(cardWidth, 50f).fillX().row();
}).right();
}
private void buildTables(){
if(!locales.containsKey(selectedLocale)){
locales.put(selectedLocale, new StringMap());
}
buildLocalesTable();
buildMain();
}
private void buildLocalesTable(){
langs.clear();
langs.pane(p -> {
for(var loc : Vars.locales){
String name = loc.toString();
if(locales.containsKey(name)){
p.button(loc.getDisplayName(Core.bundle.getLocale()), Styles.flatTogglet, () -> {
if(name.equals(selectedLocale)) return;
selectedLocale = name;
buildTables();
}).update(b -> b.setChecked(selectedLocale.equals(name))).width(200f).minHeight(50f);
p.button(Icon.edit, Styles.flati, () -> localeEditDialog(name)).size(50f);
p.button(Icon.trash, Styles.flati, () -> ui.showConfirm("@confirm", "@locales.deletelocale", () -> {
locales.remove(name);
selectedLocale = (locales.size != 0 ? locales.keys().next() : Core.settings.getString("locale"));
saved = false;
buildTables();
})).size(50f).row();
}
}
}).row();
langs.button("@add", Icon.add, this::addLocaleDialog).padTop(10f).width(250f);
}
private void buildMain(){
main.clear();
StringMap props = locales.get(selectedLocale);
main.image().color(Pal.gray).height(3f).growX().expandY().top().row();
main.pane(p -> {
int cols = Math.max(1, (int)((Core.graphics.getWidth() / Scl.scl() - 410f) / cardWidth) - 1);
if(props.size == 0){
main.add("@empty").center().row();
return;
}
p.defaults().top();
Table[] colTables = new Table[cols];
for(var i = 0; i < cols; i++){
colTables[i] = new Table();
}
int i = 0;
// To sort properties in alphabetic order
Seq<String> keys = props.keys().toSeq().sort();
for(var key : keys){
var comparsionString = (searchByValue ? props.get(key).toLowerCase() : key.toLowerCase());
if(!searchString.isEmpty() && !comparsionString.contains(searchString.toLowerCase())) continue;
PropertyStatus status = getPropertyStatus(key, props.get(key), selectedLocale, false);
if(status == PropertyStatus.correct && !showCorrect) continue;
if(status == PropertyStatus.missing && !showMissing) continue;
if(status == PropertyStatus.same && !showSame) continue;
colTables[i].table(Tex.whitePane, t -> {
boolean[] shown = {!collapsed};
String[] propKey = {key};
String[] propValue = {props.get(key)};
// collapse button
t.button(Icon.downOpen, Styles.emptyTogglei, () -> shown[0] = !shown[0]).update(b -> {
b.replaceImage(new Image(shown[0] ? Icon.upOpen : Icon.downOpen));
b.setChecked(shown[0]);
}).size(35f);
// property name field
t.field(propKey[0], (f, c) -> c != '=' && c != ':', v -> {
if(props.containsKey(v)){
t.setColor(Color.valueOf("f25555"));
return;
}
if(applytoall){
for(var bundle : locales.values()){
if(!bundle.containsKey(v)){
String value = bundle.get(propKey[0]);
if(value == null) continue;
bundle.remove(propKey[0]);
bundle.put(v, value);
}
}
}else{
if(!props.containsKey(v)){
props.remove(propKey[0]);
props.put(v, propValue[0]);
}
}
propKey[0] = v;
updateCard(t, v, propValue[0]);
saved = false;
}).maxTextLength(64).width(cardWidth - 125f);
// remove button
t.button(Icon.trash, Styles.emptyi, () -> {
if(applytoall){
for(var bundle : locales.values()){
bundle.remove(propKey[0]);
}
}else{
props.remove(propKey[0]);
}
saved = false;
buildMain();
}).size(35f);
// more actions
t.button(Icon.edit, Styles.emptyi, () -> propEditDialog(t, propKey[0], propValue[0])).size(35f).row();
// property value area
t.collapser(c -> c.area(propValue[0], v -> {
props.put(propKey[0], v);
updateCard(t, propKey[0], v);
saved = false;
}).maxTextLength(1000).height(140f).update(a -> {
propValue[0] = props.get(propKey[0]);
a.setText(props.get(propKey[0]));
}).growX(), () -> shown[0]).colspan(4).growX();
updateCard(t, propKey[0], propValue[0]);
}).top().width(cardWidth).pad(5f).row();
i = ++i % cols;
}
if(!colTables[0].hasChildren()){
main.add("@empty").center().row();
}else{
p.add(colTables);
}
}).growX().row();
main.image().color(Pal.gray).height(3f).growX().expandY().bottom().row();
}
private void updateCard(Table table, String propKey, String propValue){
updateCard(table, propKey, propValue, selectedLocale, false);
}
private void updateCard(Table table, String propKey, String propValue, String locale, boolean viewCard){
switch(getPropertyStatus(propKey, propValue, locale, viewCard)){
case missing -> table.setColor(Pal.accent);
case same -> table.setColor(Pal.techBlue);
case correct -> table.setColor(Pal.gray);
}
}
// Property statuses for main dialog and property view dialog are a bit different
private PropertyStatus getPropertyStatus(String propKey, String propValue, String locale, boolean forView){
if(forView && propValue == null) return PropertyStatus.missing;
for(var bundle : locales.entries()){
if(!forView && bundle.key.equals(selectedLocale)) continue;
if(forView && bundle.key.equals(locale)) continue;
StringMap props = bundle.value;
if(!props.containsKey(propKey)){
if(!forView) return PropertyStatus.missing;
}else{
if(props.get(propKey).equals(propValue)){
return PropertyStatus.same;
}
}
}
return PropertyStatus.correct;
}
private void addLocaleDialog(){
BaseDialog dialog = new BaseDialog("@add");
dialog.cont.pane(t -> {
for(var loc : Vars.locales){
String name = loc.toString();
if(!locales.containsKey(name)){
t.button(loc.getDisplayName(Core.bundle.getLocale()), Styles.flatTogglet, () -> {
if(name.equals(selectedLocale)) return;
locales.put(name, new StringMap());
selectedLocale = name;
saved = false;
buildTables();
dialog.hide();
}).update(b -> b.setChecked(selectedLocale.equals(name))).size(400f, 50f).row();
}
}
});
dialog.addCloseButton();
dialog.show();
}
private void propEditDialog(Table card, String key, String value){
BaseDialog dialog = new BaseDialog("@edit");
dialog.cont.pane(p -> {
p.margin(10f);
p.table(Tex.button, t -> {
t.defaults().size(450f, 60f).left();
t.button("@locales.addtoother", Icon.add, Styles.flatt, () -> {
for(var bundle : locales.values()){
if(!bundle.containsKey(key)){
bundle.put(key, value);
}
}
saved = false;
updateCard(card, key, value);
dialog.hide();
}).marginLeft(12f).row();
t.button("@locales.viewproperty", Icon.zoom, Styles.flatt, () -> {
viewPropertyDialog(key);
dialog.hide();
}).marginLeft(12f).row();
t.button("@locales.addicon", Icon.image, Styles.flatt, () -> {
addIconDialog(res -> {
locales.get(selectedLocale).put(key, value + res);
saved = false;
});
dialog.hide();
}).marginLeft(12f).row();
t.button("@locales.rollback", Icon.undo, Styles.flatt, () -> {
locales.get(selectedLocale).put(key, lastSaved.get(selectedLocale).get(key));
buildTables();
dialog.hide();
}).disabled(b -> {
if(!lastSaved.containsKey(selectedLocale)) return true;
StringMap savedMap = lastSaved.get(selectedLocale);
return !savedMap.containsKey(key) || savedMap.get(key).equals(locales.get(selectedLocale).get(key));
}).marginLeft(12f).row();
});
});
dialog.addCloseButton();
dialog.show();
}
private void localeEditDialog(String locale){
BaseDialog dialog = new BaseDialog("@edit");
dialog.cont.pane(p -> {
p.margin(10f);
p.table(Tex.button, t -> {
t.defaults().size(350f, 60f).left();
t.button("@waves.copy", Icon.copy, Styles.flatt, () -> {
Core.app.setClipboardText(writeLocale(locale));
ui.showInfoFade("@copied");
dialog.hide();
}).marginLeft(12f).row();
t.button("@waves.load", Icon.download, Styles.flatt, () -> {
locales.put(locale, readLocale(Core.app.getClipboardText()));
buildTables();
saved = false;
dialog.hide();
}).disabled(Core.app.getClipboardText() == null).marginLeft(12f).row();
});
});
dialog.addCloseButton();
dialog.show();
}
private void editDialog(){
BaseDialog dialog = new BaseDialog("@edit");
dialog.cont.pane(p -> {
p.margin(10f);
p.table(Tex.button, t -> {
t.defaults().size(450f, 60f).left();
t.button("@waves.copy", Icon.copy, Styles.flatt, () -> {
Core.app.setClipboardText(writeBundles());
ui.showInfoFade("@copied");
dialog.hide();
}).marginLeft(12f).row();
t.button("@waves.load", Icon.download, Styles.flatt, () -> {
locales = readBundles(Core.app.getClipboardText());
buildTables();
saved = false;
dialog.hide();
}).disabled(Core.app.getClipboardText() == null).marginLeft(12f).row();
t.button("@locales.rollback", Icon.undo, Styles.flatt, () -> {
locales = lastSaved.copy();
saved = true;
buildTables();
dialog.hide();
}).disabled(b -> saved).marginLeft(12f).row();
});
});
dialog.addCloseButton();
dialog.show();
}
private void viewPropertyDialog(String key){
BaseDialog dialog = new BaseDialog(Core.bundle.format("locales.viewing", key));
dialog.cont.table(t -> {
t.button(Icon.filter, Styles.emptyi, () -> filterDialog(() -> buildPropView(key))).size(35f);
var field = t.field(searchString, v -> {
searchString = v;
buildPropView(key);
}).update(f -> f.setText(searchString)).maxTextLength(64).padLeft(10f).width(250f).update(f -> f.setMessageText(searchByValue ? "@locales.searchvalue" : "@locales.searchlocale")).get();
t.button(Icon.cancel, Styles.emptyi, () -> {
searchString = "";
field.setText("");
buildPropView(key);
}).padLeft(10f).size(35f);
}).row();
buildPropView(key);
dialog.cont.add(propView).grow().center().row();
dialog.addCloseButton();
dialog.closeOnBack();
dialog.hidden(this::buildMain);
dialog.show();
}
private void buildPropView(String key){
propView.clear();
propView.image().color(Pal.gray).height(3f).fillX().top().row();
propView.pane(p -> {
int cols = Math.max(1, (int)((Core.graphics.getWidth() / Scl.scl() - 100f) / cardWidth));
if(cols == 0){
propView.add("@empty").center().row();
return;
}
p.defaults().top();
Table[] colTables = new Table[cols];
for(var i = 0; i < cols; i++){
colTables[i] = new Table();
}
int i = 0;
for(var loc : Vars.locales){
String name = loc.toString();
if(!locales.containsKey(name)) continue;
PropertyStatus status = getPropertyStatus(key, locales.get(name).get(key), name, true);
if(status == PropertyStatus.correct && !showCorrect) continue;
if(status == PropertyStatus.missing && !showMissing) continue;
if(status == PropertyStatus.same && !showSame) continue;
if(status != PropertyStatus.missing){
var comparsionString = (searchByValue ? locales.get(name).get(key).toLowerCase() : loc.getDisplayName(Core.bundle.getLocale()).toLowerCase());
if(!searchString.isEmpty() && !comparsionString.contains(searchString.toLowerCase())) continue;
}
colTables[i].table(Tex.whitePane, t -> {
t.add(loc.getDisplayName(Core.bundle.getLocale())).left().color(Pal.accent).row();
t.image().color(Pal.accent).fillX().row();
if(status == PropertyStatus.missing){
t.table(b ->
b.button("@add", Icon.add, () -> {
locales.get(name).put(key, "moai");
t.getCells().get(2).clearElement();
t.getCells().remove(2);
t.area(locales.get(name).get(key), v -> {
locales.get(name).put(key, v);
saved = false;
}).maxTextLength(1000).height(140f).growX().row();
}).size(160f, 50f)).height(140f).growX().row();
}else{
t.area(locales.get(name).get(key), v -> {
locales.get(name).put(key, v);
saved = false;
}).maxTextLength(1000).height(140f).growX().row();
}
}).update(t -> updateCard(t, key, locales.get(name).get(key), name, true)).top().width(cardWidth).pad(5f).row();
i = ++i % cols;
}
if(!colTables[0].hasChildren()){
propView.add("@empty").center().row();
}else{
p.add(colTables);
}
}).grow().row();
propView.image().color(Pal.gray).height(3f).fillX().bottom().row();
}
private void filterDialog(Runnable hidden){
BaseDialog dialog = new BaseDialog("@locales.filter");
dialog.cont.table(t -> {
t.add("@search").row();
t.table(b -> {
b.button("@locales.byname", Styles.togglet, () -> searchByValue = false).size(300f, 50f).checked(v -> !searchByValue);
b.button("@locales.byvalue", Styles.togglet, () -> searchByValue = true).padLeft(10f).size(300f, 50f).checked(v -> searchByValue);
}).padTop(5f);
}).row();
dialog.cont.button("@locales.showcorrect", Icon.ok, filterStyle, () -> showCorrect = !showCorrect).update(b -> {
((Image)b.getChildren().get(1)).setDrawable(showCorrect ? Icon.ok : Icon.cancel);
b.setChecked(showCorrect);
}).size(450f, 100f).color(Pal.gray).padTop(65f);
dialog.cont.row();
dialog.cont.button("@locales.showmissing", Icon.ok, filterStyle, () -> showMissing = !showMissing).update(b -> {
((Image)b.getChildren().get(1)).setDrawable(showMissing ? Icon.ok : Icon.cancel);
b.setChecked(showMissing);
}).size(450f, 100f).color(Pal.accent).padTop(65f);
dialog.cont.row();
dialog.cont.button("@locales.showsame", Icon.ok, filterStyle, () -> showSame = !showSame).update(b -> {
((Image)b.getChildren().get(1)).setDrawable(showSame ? Icon.ok : Icon.cancel);
b.setChecked(showSame);
}).size(450f, 100f).color(Pal.techBlue).padTop(65f);
dialog.buttons.button("@back", Icon.left, () -> {
hidden.run();
dialog.hide();
}).size(210f, 64f);
dialog.closeOnBack(hidden);
dialog.show();
}
private void addIconDialog(Cons<String> cons){
BaseDialog dialog = new BaseDialog("@locales.addicon");
Table icons = new Table();
TextField search = Elem.newField("", v -> iconsTable(icons, v.replace(" ", "").toLowerCase(), dialog, cons));
search.setMessageText("@search");
dialog.cont.table(t -> {
t.add(search).maxTextLength(64).padLeft(10f).width(250f);
t.button(Icon.cancel, Styles.emptyi, () -> {
search.setText("");
iconsTable(icons, "", dialog, cons);
}).padLeft(10f).size(35f);
}).row();
dialog.cont.pane(icons).scrollX(false);
dialog.resized(true, () -> iconsTable(icons, search.getText().replace(" ", "").toLowerCase(), dialog, cons));
dialog.addCloseButton();
dialog.closeOnBack();
dialog.setFillParent(true);
dialog.show();
}
private void iconsTable(Table table, String search, Dialog dialog, Cons<String> cons){
table.clear();
table.marginRight(19f).marginLeft(12f);
table.defaults().size(48f);
int cols = (int)Math.min(20, Core.graphics.getWidth() / Scl.scl(52f));
int i = 0;
var codes = new ObjectIntMap<>(Iconc.codes);
for(var name : codes.keys()){
if(!name.toLowerCase().contains(search)) codes.remove(name);
}
if(codes.size > 0) table.image().colspan(cols).growX().width(-1f).height(3f).color(Pal.accent).row();
for(var icon : codes){
String res = (char)icon.value + "";
table.button(Icon.icons.get(icon.key), Styles.flati, iconMed, () -> {
cons.get(res);
dialog.hide();
}).tooltip(icon.key);
if(++i % cols == 0) table.row();
}
for(ContentType ctype : contentIcons){
var all = content.getBy(ctype).<UnlockableContent>as().select(u -> u.localizedName.replace(" ", "").toLowerCase().contains(search) && u.uiIcon.found());
table.row();
if(all.size > 0) table.image().colspan(cols).growX().width(-1f).height(3f).color(Pal.accent).row();
i = 0;
for(UnlockableContent u : all){
table.button(new TextureRegionDrawable(u.uiIcon), Styles.flati, iconMed, () -> {
cons.get(u.emoji() + "");
dialog.hide();
}).tooltip(u.localizedName);
if(++i % cols == 0) table.row();
}
}
var teams = new Seq<>(Team.baseTeams);
teams = teams.select(u -> u.localized().toLowerCase().contains(search) && Core.atlas.has("team-" + u.name));
table.row();
if(teams.size > 0) table.image().colspan(cols).growX().width(-1f).height(3f).color(Pal.accent).row();
for(Team team : teams){
var region = Core.atlas.find("team-" + team.name);
table.button(new TextureRegionDrawable(region), Styles.flati, iconMed, () -> {
cons.get(team.emoji);
dialog.hide();
}).tooltip(team.localized());
if(++i % cols == 0) table.row();
}
}
private String writeBundles(){
StringBuilder data = new StringBuilder();
for(var locale : locales.keys()){
data.append(locale).append(":\n").append(writeLocale(locale));
}
return data.toString();
}
private String writeLocale(String key){
StringBuilder data = new StringBuilder();
if(!locales.containsKey(key)) return "";
for(var prop : locales.get(key).entries()){
// Convert \n in plain text to \\n, then convert newlines to \n
data.append(prop.key).append(" = ").append(prop.value
.replace("\\n", "\\\\n").replace("\n", "\\n")).append("\n");
}
return data.toString();
}
private MapLocales readBundles(String data){
MapLocales bundles = new MapLocales();
String currentLocale = "";
for(var line : data.split("\\r?\\n|\\r")){
if(line.endsWith(":") && !line.contains("=")){
currentLocale = line.substring(0, line.length() - 1);
bundles.put(currentLocale, new StringMap());
}else{
int sepIndex = line.indexOf(" = ");
if(sepIndex != -1 && !currentLocale.isEmpty()){
// Convert \n in file to newlines in text, then revert newlines with escape characters
bundles.get(currentLocale).put(line.substring(0, sepIndex), line.substring(sepIndex + 3)
.replace("\\n", "\n").replace("\\\n", "\\n"));
}
}
}
return bundles;
}
private StringMap readLocale(String data){
StringMap map = new StringMap();
for(var line : data.split("\\r?\\n|\\r")){
int sepIndex = line.indexOf(" = ");
if(sepIndex != -1){
// Convert \n in file to newlines in text, then revert newlines with escape characters
map.put(line.substring(0, sepIndex), line.substring(sepIndex + 3)
.replace("\\n", "\n").replace("\\\n", "\\n"));
}
}
return map;
}
private enum PropertyStatus{
correct,
missing,
same
}
}

View File

@@ -246,6 +246,38 @@ public class MapObjectivesDialog extends BaseDialog{
show();
}});
setInterpreter(Vertices.class, float[].class, (cont, name, type, field, remover, indexer, get, set) -> cont.table(main -> {
float[] data = get.get();
name(cont, name, remover, indexer);
cont.table(t -> {
t.left().defaults().left();
String[] names = {"x", "y", "color", "u", "v"};
int stride = 6;
int vertices = data.length / stride;
for(int i = 0; i < vertices; i++){
int offset = i * stride;
t.table(row -> {
for(int j = 0; j < names.length; j++){
int index = offset + j;
if("color".equals(names[j])) {
getInterpreter(Color.class).build(row, names[j], new TypeInfo(Color.class), null, null, null, () -> new Color().abgr8888(data[index]), value -> data[index] = value.toFloatBits());
}else{
float scale = j <= 1 ? tilesize : 1;
getInterpreter(float.class).build(row, names[j], new TypeInfo(float.class), null, null, null, () -> data[index] / scale, value -> data[index] = value * scale);
}
row.add().pad(4);
}
}).row();
}
});
}));
// Types that use the default interpreter. It would be nice if all types could use it, but I don't know how to reliably prevent classes like [? extends Content] from using it.
for(var obj : MapObjectives.allObjectiveTypes) setInterpreter(obj.get().getClass(), defaultInterpreter());
for(var mark : MapObjectives.allMarkerTypes) setInterpreter(mark.get().getClass(), defaultInterpreter());
@@ -290,10 +322,12 @@ public class MapObjectivesDialog extends BaseDialog{
t.button(Icon.downOpen, Styles.emptyi, () -> indexer.get(false)).fill().padRight(4f);
}
t.button(Icon.add, Styles.emptyi, () -> getProvider(type.element.raw).get(type.element, res -> {
arr.add(res);
rebuild[0].run();
})).fill();
if(!field.isAnnotationPresent(Immutable.class)) {
t.button(Icon.add, Styles.emptyi, () -> getProvider(type.element.raw).get(type.element, res -> {
arr.add(res);
rebuild[0].run();
})).fill();
}
}).growX().height(46f).pad(0f, -10f, 0f, -10f).get();
main.row().table(Tex.button, t -> rebuild[0] = () -> {
@@ -312,10 +346,10 @@ public class MapObjectivesDialog extends BaseDialog{
getInterpreter((Class<Object>)arr.get(index).getClass()).build(
t, "", new TypeInfo(arr.get(index).getClass()),
field, () -> {
field, field == null || !field.isAnnotationPresent(Immutable.class) ? () -> {
arr.remove(index);
rebuild[0].run();
}, field == null || !field.isAnnotationPresent(Unordered.class) ? in -> {
} : null, field == null || !field.isAnnotationPresent(Unordered.class) ? in -> {
if(in && index > 0){
arr.swap(index, index - 1);
rebuild[0].run();

View File

@@ -139,12 +139,16 @@ public class MapRenderer implements Disposable{
mesh.draw(idxWall, region, wx * tilesize, wy * tilesize, 8, 8);
}
float offsetX = -(wall.size / 3) * tilesize, offsetY = -(wall.size / 3) * tilesize;
float offsetX = -((wall.size + 1) / 3) * tilesize, offsetY = -((wall.size + 1) / 3) * tilesize;
//draw non-synthetic wall or ore
if((wall.update || wall.destructible) && center){
mesh.setColor(team.color);
region = Core.atlas.find("block-border-editor");
if(wall.size == 2){
offsetX += tilesize;
offsetY += tilesize;
}
}else if(!useSyntheticWall && wall != Blocks.air && center){
region = getIcon(wall, idxWall);

View File

@@ -2,6 +2,7 @@ package mindustry.entities;
import arc.*;
import arc.func.*;
import arc.graphics.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
@@ -38,10 +39,13 @@ public class Damage{
private static Unit tmpUnit;
public static void applySuppression(Team team, float x, float y, float range, float reload, float maxDelay, float applyParticleChance, @Nullable Position source){
applySuppression(team, x, y, range, reload, maxDelay, applyParticleChance, source, Pal.sapBullet);
}
public static void applySuppression(Team team, float x, float y, float range, float reload, float maxDelay, float applyParticleChance, @Nullable Position source, Color effectColor){
builds.clear();
indexer.eachBlock(null, x, y, range, build -> build.team != team, build -> {
float prev = build.healSuppressionTime;
build.applyHealSuppression(reload + 1f);
build.applyHealSuppression(reload + 1f, effectColor);
//TODO maybe should be block field instead of instanceof check
if(build.wasRecentlyHealed(60f * 12f) || build.block.suppressable){
@@ -58,7 +62,7 @@ public class Damage{
for(var build : builds){
if(Mathf.chance(scaledChance)){
Time.run(Mathf.random(maxDelay), () -> {
Fx.regenSuppressSeek.at(build.x + Mathf.range(build.block.size * tilesize / 2f), build.y + Mathf.range(build.block.size * tilesize / 2f), 0f, source);
Fx.regenSuppressSeek.at(build.x + Mathf.range(build.block.size * tilesize / 2f), build.y + Mathf.range(build.block.size * tilesize / 2f), 0f, effectColor, source);
});
}
}

View File

@@ -28,6 +28,7 @@ public class EntityGroup<T extends Entityc> implements Iterable<T>{
private int index;
public static int nextId(){
if(lastId >= Integer.MAX_VALUE - 2) lastId = 0;
return lastId++;
}
@@ -145,6 +146,12 @@ public class EntityGroup<T extends Entityc> implements Iterable<T>{
tree.intersect(x, y, width, height, out);
}
public boolean intersect(float x, float y, float width, float height, Boolf<? super T> out){
//don't waste time for empty groups
if(isEmpty()) return false;
return tree.intersect(x, y, width, height, out);
}
public Seq<T> intersect(float x, float y, float width, float height){
intersectArray.clear();
//don't waste time for empty groups

View File

@@ -1,8 +1,6 @@
package mindustry.entities;
import arc.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.game.EventType.*;
@@ -14,13 +12,12 @@ import static mindustry.Vars.*;
public class Fires{
private static final float baseLifetime = 1000f;
private static final IntMap<Fire> map = new IntMap<>();
/** Start a fire on the tile. If there already is a fire there, refreshes its lifetime. */
public static void create(Tile tile){
if(net.client() || tile == null || !state.rules.fire || !state.rules.hasEnv(Env.oxygen)) return; //not clientside.
Fire fire = map.get(tile.pos());
Fire fire = get(tile);
if(fire == null){
fire = Fire.create();
@@ -28,48 +25,58 @@ public class Fires{
fire.lifetime = baseLifetime;
fire.set(tile.worldx(), tile.worldy());
fire.add();
map.put(tile.pos(), fire);
set(tile, fire);
}else{
fire.lifetime = baseLifetime;
fire.time = 0f;
}
}
public static Fire get(int x, int y){
return map.get(Point2.pack(x, y));
public static @Nullable Fire get(Tile tile){
return tile == null ? null : world.tiles.getFire(tile.array());
}
public static @Nullable Fire get(int x, int y){
return Structs.inBounds(x, y, world.width(), world.height()) ? world.tiles.getFire(world.packArray(x, y)) : null;
}
private static void set(Tile tile, Fire fire){
world.tiles.setFire(tile.array(), fire);
}
public static boolean has(int x, int y){
if(!Structs.inBounds(x, y, world.width(), world.height()) || !map.containsKey(Point2.pack(x, y))){
if(!Structs.inBounds(x, y, world.width(), world.height())){
return false;
}
Fire fire = map.get(Point2.pack(x, y));
return fire.isAdded() && fire.fin() < 1f && fire.tile() != null && fire.tile().x == x && fire.tile().y == y;
Fire fire = get(x, y);
return fire != null && fire.isAdded() && fire.fin() < 1f && fire.tile != null && fire.tile.x == x && fire.tile.y == y;
}
/**
* Attempts to extinguish a fire by shortening its life. If there is no fire here, does nothing.
*/
public static void extinguish(Tile tile, float intensity){
if(tile != null && map.containsKey(tile.pos())){
Fire fire = map.get(tile.pos());
fire.time(fire.time + intensity * Time.delta);
Fx.steam.at(fire);
if(fire.time >= fire.lifetime){
Events.fire(Trigger.fireExtinguish);
if(tile != null){
Fire fire = get(tile);
if(fire != null){
fire.time(fire.time + intensity * Time.delta);
Fx.steam.at(fire);
if(fire.time >= fire.lifetime){
Events.fire(Trigger.fireExtinguish);
}
}
}
}
public static void remove(Tile tile){
if(tile != null){
map.remove(tile.pos());
set(tile, null);
}
}
public static void register(Fire fire){
if(fire.tile != null){
map.put(fire.tile.pos(), fire);
set(fire.tile, fire);
}
}
}

View File

@@ -1,7 +1,6 @@
package mindustry.entities;
import arc.math.*;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
@@ -11,9 +10,9 @@ import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.meta.*;
public class Puddles{
private static final IntMap<Puddle> map = new IntMap<>();
import static mindustry.Vars.*;
public class Puddles{
public static final float maxLiquid = 70f;
/** Deposits a Puddle between tile and source. */
@@ -27,8 +26,8 @@ public class Puddles{
}
/** Returns the Puddle on the specified tile. May return null. */
public static Puddle get(Tile tile){
return map.get(tile.pos());
public static @Nullable Puddle get(Tile tile){
return tile == null ? null : world.tiles.getPuddle(tile.array());
}
public static void deposit(Tile tile, Tile source, Liquid liquid, float amount, boolean initial){
@@ -57,7 +56,7 @@ public class Puddles{
if(tile.floor().isLiquid && !canStayOn(liquid, tile.floor().liquidDrop)){
reactPuddle(tile.floor().liquidDrop, liquid, amount, tile, ax, ay);
Puddle p = map.get(tile.pos());
Puddle p = get(tile);
if(initial && p != null && p.lastRipple <= Time.time - 40f){
Fx.ripple.at(ax, ay, 1f, tile.floor().liquidDrop.color);
@@ -68,7 +67,7 @@ public class Puddles{
if(tile.floor().solid) return;
Puddle p = map.get(tile.pos());
Puddle p = get(tile);
if(p == null || p.liquid == null){
if(!Vars.net.client()){
//do not create puddles clientside as that destroys syncing
@@ -77,7 +76,7 @@ public class Puddles{
puddle.liquid = liquid;
puddle.amount = amount;
puddle.set(ax, ay);
map.put(tile.pos(), puddle);
register(puddle);
puddle.add();
}
}else if(p.liquid == liquid){
@@ -101,11 +100,11 @@ public class Puddles{
public static void remove(Tile tile){
if(tile == null) return;
map.remove(tile.pos());
world.tiles.setPuddle(tile.array(), null);
}
public static void register(Puddle puddle){
map.put(puddle.tile().pos(), puddle);
world.tiles.setPuddle(puddle.tile().array(), puddle);
}
/** Reacts two liquids together at a location. */

View File

@@ -20,22 +20,18 @@ public class Units{
private static final Rect hitrect = new Rect();
private static Unit result;
private static float cdist, cpriority;
private static boolean boolResult;
private static int intResult;
private static Building buildResult;
//prevents allocations in anyEntities
private static boolean anyEntityGround;
private static float aeX, aeY, aeW, aeH;
private static final Cons<Unit> anyEntityLambda = unit -> {
if(boolResult) return;
private static final Boolf<Unit> anyEntityLambda = unit -> {
if((unit.isGrounded() && !unit.type.allowLegStep) == anyEntityGround){
unit.hitboxTile(hitrect);
if(hitrect.overlaps(aeX, aeY, aeW, aeH)){
boolResult = true;
}
return hitrect.overlaps(aeX, aeY, aeW, aeH);
}
return false;
};
@Remote(called = Loc.server)
@@ -93,7 +89,7 @@ public class Units{
/** @return whether a new instance of a unit of this team can be created. */
public static boolean canCreate(Team team, UnitType type){
return team.data().countType(type) < getCap(team) && !type.isBanned();
return !type.useUnitCap || (team.data().countType(type) < getCap(team) && !type.isBanned());
}
public static int getCap(Team team){
@@ -112,7 +108,7 @@ public class Units{
/** @return whether this player can interact with a specific tile. if either of these are null, returns true.*/
public static boolean canInteract(Player player, Building tile){
return player == null || tile == null || tile.interactable(player.team());
return player == null || tile == null || tile.interactable(player.team()) || state.rules.editor;
}
/**
@@ -162,31 +158,26 @@ public class Units{
}
public static boolean anyEntities(float x, float y, float width, float height, boolean ground){
boolResult = false;
anyEntityGround = ground;
aeX = x;
aeY = y;
aeW = width;
aeH = height;
nearby(x, y, width, height, anyEntityLambda);
return boolResult;
return nearbyCheck(x, y, width, height, anyEntityLambda);
}
/** Note that this checks the tile hitbox, not the standard hitbox. */
public static boolean anyEntities(float x, float y, float width, float height, Boolf<Unit> check){
boolResult = false;
nearby(x, y, width, height, unit -> {
if(boolResult) return;
return nearbyCheck(x, y, width, height, unit -> {
if(check.get(unit)){
unit.hitboxTile(hitrect);
if(hitrect.overlaps(x, y, width, height)){
boolResult = true;
}
return hitrect.overlaps(x, y, width, height);
}
return false;
});
return boolResult;
}
/** Returns the nearest damaged tile. */
@@ -201,8 +192,18 @@ public class Units{
/** Returns the nearest enemy tile in a range. */
public static Building findEnemyTile(Team team, float x, float y, float range, Boolf<Building> pred){
return findEnemyTile(team, x, y, range, false, pred);
}
/** Returns the nearest enemy tile in a range. */
public static Building findEnemyTile(Team team, float x, float y, float range, boolean checkUnder, Boolf<Building> pred){
if(team == Team.derelict) return null;
if(checkUnder){
Building target = indexer.findEnemyTile(team, x, y, range, build -> !build.block.underBullets && pred.get(build));
if(target != null) return target;
}
return indexer.findEnemyTile(team, x, y, range, pred);
}
@@ -223,7 +224,10 @@ public class Units{
}
});
return buildResult;
var result = buildResult;
buildResult = null;
return result;
}
/** Iterates through all buildings in a range. */
@@ -249,7 +253,7 @@ public class Units{
if(unit != null){
return unit;
}else{
return findEnemyTile(team, x, y, range, tilePred);
return findEnemyTile(team, x, y, range, true, tilePred);
}
}
@@ -261,7 +265,7 @@ public class Units{
if(unit != null){
return unit;
}else{
return findEnemyTile(team, x, y, range, tilePred);
return findEnemyTile(team, x, y, range, true, tilePred);
}
}
@@ -333,7 +337,7 @@ public class Units{
cdist = 0f;
nearby(team, x, y, range, e -> {
if(!predicate.get(e)) return;
if(!e.isValid() || !predicate.get(e)) return;
float dist = e.dst2(x, y);
if(result == null || dist < cdist){
@@ -351,7 +355,7 @@ public class Units{
cdist = 0f;
nearby(team, x, y, range, e -> {
if(!predicate.get(e)) return;
if(!e.isValid() || !predicate.get(e)) return;
float dist = sort.cost(e, x, y);
if(result == null || dist < cdist){
@@ -370,7 +374,7 @@ public class Units{
cdist = 0f;
nearby(team, x - range, y - range, range*2f, range*2f, e -> {
if(!predicate.get(e)) return;
if(!e.isValid() || !predicate.get(e)) return;
float dist = e.dst2(x, y);
if(result == null || dist < cdist){
@@ -428,6 +432,14 @@ public class Units{
Groups.unit.intersect(x, y, width, height, cons);
}
/**
* Iterates over all units in a rectangle.
* @return whether a unit was found.
* */
public static boolean nearbyCheck(float x, float y, float width, float height, Boolf<Unit> cons){
return Groups.unit.intersect(x, y, width, height, cons);
}
/** Iterates over all units in a rectangle. */
public static void nearby(Rect rect, Cons<Unit> cons){
nearby(rect.x, rect.y, rect.width, rect.height, cons);

View File

@@ -21,7 +21,7 @@ public class ShieldArcAbility extends Ability{
private static Vec2 paramPos = new Vec2();
private static final Cons<Bullet> shieldConsumer = b -> {
if(b.team != paramUnit.team && b.type.absorbable && paramField.data > 0 &&
!paramPos.within(b, paramField.radius + paramField.width/2f) &&
!b.within(paramPos, paramField.radius - paramField.width/2f) &&
Tmp.v1.set(b).add(b.vel).within(paramPos, paramField.radius + paramField.width/2f) &&
Angles.within(paramPos.angleTo(b), paramUnit.rotation + paramField.angleOffset, paramField.angle / 2f)){
@@ -32,7 +32,7 @@ public class ShieldArcAbility extends Ability{
if(paramField.data <= b.damage()){
paramField.data -= paramField.cooldown * paramField.regen;
//TODO fx
Fx.arcShieldBreak.at(paramPos.x, paramPos.y, 0, paramUnit.team.color, paramUnit);
}
paramField.data -= b.damage();
@@ -79,6 +79,7 @@ public class ShieldArcAbility extends Ability{
@Override
public void update(Unit unit){
if(data < max){
data += Time.delta * regen;
}
@@ -92,7 +93,8 @@ public class ShieldArcAbility extends Ability{
paramField = this;
paramPos.set(x, y).rotate(unit.rotation - 90f).add(unit);
Groups.bullet.intersect(unit.x - radius, unit.y - radius, radius * 2f, radius * 2f, shieldConsumer);
float reach = radius + width / 2f;
Groups.bullet.intersect(paramPos.x - reach, paramPos.y - reach, reach * 2f, reach * 2f, shieldConsumer);
}else{
widthScale = Mathf.lerpDelta(widthScale, 0f, 0.11f);
}
@@ -105,7 +107,6 @@ public class ShieldArcAbility extends Ability{
@Override
public void draw(Unit unit){
if(widthScale > 0.001f){
Draw.z(Layer.shields);

View File

@@ -27,6 +27,7 @@ public class SuppressionFieldAbility extends Ability{
public boolean active = true;
public Interp particleInterp = f -> Interp.circleOut.apply(Interp.slope.apply(f));
public Color particleColor = Pal.sap.cpy();
public Color effectColor = Pal.sapBullet;
public float applyParticleChance = 13f;
@@ -38,7 +39,7 @@ public class SuppressionFieldAbility extends Ability{
if((timer += Time.delta) >= reload){
Tmp.v1.set(x, y).rotate(unit.rotation - 90f).add(unit);
Damage.applySuppression(unit.team, Tmp.v1.x, Tmp.v1.y, range, reload, reload, applyParticleChance, unit);
Damage.applySuppression(unit.team, Tmp.v1.x, Tmp.v1.y, range, reload, reload, applyParticleChance, unit, effectColor);
timer = 0f;
}
}

View File

@@ -48,6 +48,8 @@ public class BulletType extends Content implements Cloneable{
public int pierceCap = -1;
/** Multiplier of damage decreased per health pierced. */
public float pierceDamageFactor = 0f;
/** If positive, limits non-splash damage dealt to a fraction of the target's maximum health. */
public float maxDamageFraction = -1f;
/** If false, this bullet isn't removed after pierceCap is exceeded. Expert usage only. */
public boolean removeAfterPierce = true;
/** For piercing lasers, setting this to true makes it get absorbed by plastanium walls. */
@@ -158,6 +160,8 @@ public class BulletType extends Content implements Cloneable{
/** Bullet type that is created when this bullet expires. */
public @Nullable BulletType fragBullet = null;
/** If true, frag bullets are delayed to the next frame. Fixes obscure bugs with piercing bullet types spawning frags immediately and screwing up the Damage temporary variables. */
public boolean delayFrags = false;
/** Degree spread range of fragmentation bullets. */
public float fragRandomSpread = 360f;
/** Uniform spread between each frag bullet in degrees. */
@@ -170,6 +174,8 @@ public class BulletType extends Content implements Cloneable{
public float fragVelocityMin = 0.2f, fragVelocityMax = 1f;
/** Random range of frag lifetime as a multiplier. */
public float fragLifeMin = 1f, fragLifeMax = 1f;
/** Random offset of frag bullets from the parent bullet. */
public float fragOffsetMin = 1f, fragOffsetMax = 7f;
/** Bullet that is created at a fixed interval. */
public @Nullable BulletType intervalBullet;
@@ -255,6 +261,8 @@ public class BulletType extends Content implements Cloneable{
public float suppressionDuration = 60f * 8f;
/** Chance of suppression effect occurring on block, scaled down by number of blocks. */
public float suppressionEffectChance = 50f;
/** Color used for the regenSuppressSeek effect. */
public Color suppressColor = Pal.sapBullet;
/** Color of lightning created by bullet. */
public Color lightningColor = Pal.surge;
@@ -380,10 +388,20 @@ public class BulletType extends Content implements Cloneable{
boolean wasDead = entity instanceof Unit u && u.dead;
if(entity instanceof Healthc h){
if(pierceArmor){
h.damagePierce(b.damage);
float damage = b.damage;
float shield = entity instanceof Shieldc s ? Math.max(s.shield(), 0f) : 0f;
if(maxDamageFraction > 0){
float cap = h.maxHealth() * maxDamageFraction + shield;
damage = Math.min(damage, cap);
//cap health to effective health for handlePierce to handle it properly
health = Math.min(health, cap);
}else{
h.damage(b.damage);
health += shield;
}
if(pierceArmor){
h.damagePierce(damage);
}else{
h.damage(damage);
}
}
@@ -432,7 +450,11 @@ public class BulletType extends Content implements Cloneable{
Effect.shake(hitShake, hitShake, b);
if(fragOnHit){
createFrags(b, x, y);
if(delayFrags && fragBullet != null && fragBullet.delayFrags){
Core.app.post(() -> createFrags(b, x, y));
}else{
createFrags(b, x, y);
}
}
createPuddles(b, x, y);
createIncend(b, x, y);
@@ -440,7 +462,7 @@ public class BulletType extends Content implements Cloneable{
if(suppressionRange > 0){
//bullets are pooled, require separate Vec2 instance
Damage.applySuppression(b.team, b.x, b.y, suppressionRange, suppressionDuration, 0f, suppressionEffectChance, new Vec2(b.x, b.y));
Damage.applySuppression(b.team, b.x, b.y, suppressionRange, suppressionDuration, 0f, suppressionEffectChance, new Vec2(b.x, b.y), suppressColor);
}
createSplashDamage(b, x, y);
@@ -489,7 +511,7 @@ public class BulletType extends Content implements Cloneable{
public void createFrags(Bullet b, float x, float y){
if(fragBullet != null && (fragOnAbsorb || !b.absorbed)){
for(int i = 0; i < fragBullets; i++){
float len = Mathf.random(1f, 7f);
float len = Mathf.random(fragOffsetMin, fragOffsetMax);
float a = b.rotation() + Mathf.range(fragRandomSpread / 2) + fragAngle + ((i - fragBullets/2) * fragSpread);
fragBullet.create(b, x + Angles.trnsx(a, len), y + Angles.trnsy(a, len), a, Mathf.random(fragVelocityMin, fragVelocityMax), Mathf.random(fragLifeMin, fragLifeMax));
}

View File

@@ -11,6 +11,8 @@ public class ContinuousBulletType extends BulletType{
public float damageInterval = 5f;
public boolean largeHit = false;
public boolean continuous = true;
/** If a building fired this, whether to multiply damage by its timescale. */
public boolean timescaleDamage = false;
{
removeAfterPierce = false;
@@ -79,7 +81,12 @@ public class ContinuousBulletType extends BulletType{
}
public void applyDamage(Bullet b){
float damage = b.damage;
if(timescaleDamage && b.owner instanceof Building build){
b.damage *= build.timeScale();
}
Damage.collideLine(b, b.team, hitEffect, b.x, b.y, b.rotation(), currentLength(b), largeHit, laserAbsorb, pierceCap);
b.damage = damage;
}
public float currentLength(Bullet b){

View File

@@ -38,6 +38,7 @@ public class LaserBulletType extends BulletType{
hittable = false;
absorbable = false;
removeAfterPierce = false;
delayFrags = true;
}
public LaserBulletType(){

View File

@@ -61,6 +61,7 @@ public class PointBulletType extends BulletType{
Building build = Vars.world.buildWorld(px, py);
if(build != null && build.team != b.team){
build.collision(b);
hit(b, px, py);
}
}

View File

@@ -7,10 +7,6 @@ import mindustry.entities.*;
import mindustry.gen.*;
public class RailBulletType extends BulletType{
//for calculating the furthest point
static float furthest = 0;
static boolean any = false;
public Effect pierceEffect = Fx.hitBulletSmall, pointEffect = Fx.none, lineEffect = Fx.none;
public Effect endEffect = Fx.none;
@@ -28,6 +24,7 @@ public class RailBulletType extends BulletType{
collides = false;
keepVelocity = false;
lifetime = 1f;
delayFrags = true;
}
@Override
@@ -46,8 +43,6 @@ public class RailBulletType extends BulletType{
if(b.damage > 0){
pierceEffect.at(x, y, b.rotation());
hitEffect.at(x, y);
}
//subtract health from each consecutive pierce
@@ -55,10 +50,8 @@ public class RailBulletType extends BulletType{
//bullet was stopped, decrease furthest distance
if(b.damage <= 0f){
furthest = Math.min(furthest, b.dst(x, y));
b.fdata = Math.min(b.fdata, b.dst(x, y));
}
any = true;
}
@Override
@@ -66,10 +59,8 @@ public class RailBulletType extends BulletType{
super.init(b);
b.fdata = length;
furthest = length;
any = false;
Damage.collideLine(b, b.team, b.type.hitEffect, b.x, b.y, b.rotation(), length, false, false);
float resultLen = furthest;
Damage.collideLine(b, b.team, b.type.hitEffect, b.x, b.y, b.rotation(), length, false, false, pierceCap);
float resultLen = b.fdata;
Vec2 nor = Tmp.v1.trns(b.rotation(), 1f).nor();
if(pointEffect != Fx.none){
@@ -78,6 +69,8 @@ public class RailBulletType extends BulletType{
}
}
boolean any = b.collided.size > 0;
if(!any && endEffect != Fx.none){
endEffect.at(b.x + nor.x * resultLen, b.y + nor.y * resultLen, b.rotation(), hitColor);
}

View File

@@ -61,8 +61,12 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
while(it.hasNext()){
BuildPlan plan = it.next();
Tile tile = world.tile(plan.x, plan.y);
if(tile == null || (plan.breaking && tile.block() == Blocks.air) || (!plan.breaking && ((tile.build != null && tile.build.rotation == plan.rotation) || !plan.block.rotate) &&
(tile.block() == plan.block || (plan.block != null && (plan.block.isOverlay() && plan.block == tile.overlay() || (plan.block.isFloor() && plan.block == tile.floor())))))){
boolean isSameDerelict = (tile != null && tile.build != null && tile.block() == plan.block && tile.build.tileX() == plan.x && tile.build.tileY() == plan.y && tile.team() == Team.derelict);
if(tile == null || (plan.breaking && tile.block() == Blocks.air) || (!plan.breaking && ((tile.build != null && tile.build.rotation == plan.rotation && !isSameDerelict) || !plan.block.rotate) &&
//th block must be the same, but not derelict and the same
((tile.block() == plan.block && !isSameDerelict) ||
//same floor or overlay
(plan.block != null && (plan.block.isOverlay() && plan.block == tile.overlay() || (plan.block.isFloor() && plan.block == tile.floor())))))){
it.remove();
}
@@ -82,9 +86,9 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
buildAlpha = Mathf.lerpDelta(buildAlpha, activelyBuilding() ? 1f : 0f, 0.15f);
}
//validate regardless of whether building is enabled.
validatePlans();
if(!updateBuilding || !canBuild()){
validatePlans();
return;
}
@@ -95,19 +99,18 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
if(Float.isNaN(buildCounter) || Float.isInfinite(buildCounter)) buildCounter = 0f;
buildCounter = Math.min(buildCounter, 10f);
boolean instant = state.rules.instantBuild && state.rules.infiniteResources;
//random attempt to fix a freeze that only occurs on Android
int maxPerFrame = 10, count = 0;
int maxPerFrame = instant ? plans.size : 10, count = 0;
while(buildCounter >= 1 && count++ < maxPerFrame){
var core = core();
if((core == null && !infinite)) return;
while((buildCounter >= 1 || instant) && count++ < maxPerFrame && plans.size > 0){
buildCounter -= 1f;
validatePlans();
var core = core();
//nothing to build.
if(buildPlan() == null) return;
//find the next build plan
if(plans.size > 1){
int total = 0;
@@ -159,7 +162,7 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
}
//if there is no core to build with or no build entity, stop building!
if((core == null && !infinite) || !(tile.build instanceof ConstructBuild entity)){
if(!(tile.build instanceof ConstructBuild entity)){
continue;
}

View File

@@ -90,6 +90,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
transient float healSuppressionTime = -1f;
transient float lastHealTime = -120f * 10f;
transient Color suppressColor = Pal.sapBullet;
private transient float lastDamageTime = -recentDamageTime;
private transient float timeScale = 1f, timeScaleDuration;
@@ -377,13 +378,9 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
float heat = 0f;
for(var edge : block.getEdges()){
Building build = nearby(edge.x, edge.y);
for(var build : proximity){
if(build != null && build.team == team && build instanceof HeatBlock heater){
//massive hack but I don't really care anymore
if(heater instanceof HeatConductorBuild cond){
cond.updateHeat();
}
boolean split = build.block instanceof HeatConductor cond && cond.splitHeat;
// non-routers must face us, routers must face away - next to a redirector, they're forced to face away due to cycles anyway
@@ -391,8 +388,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
//if there's a cycle, ignore its heat
if(!(build instanceof HeatConductorBuild hc && hc.cameFrom.contains(id()))){
//x/y coordinate difference across point of contact
float diff = (Math.min(Math.abs(build.x - x), Math.abs(build.y - y)) / tilesize);
//number of points that this block had contact with
int contactPoints = Math.min((int)(block.size/2f + build.block.size/2f - diff), Math.min(build.block.size, block.size));
//heat is distributed across building size
float add = heater.heat() / build.block.size;
float add = heater.heat() / build.block.size * contactPoints;
if(split){
//heat routers split heat across 3 surfaces
add /= 3f;
@@ -409,6 +411,11 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
cameFrom.addAll(hc.cameFrom);
}
}
//massive hack but I don't really care anymore
if(heater instanceof HeatConductorBuild cond){
cond.updateHeat();
}
}
}
}
@@ -432,7 +439,11 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
}
public void applyHealSuppression(float amount){
applyHealSuppression(amount, Pal.sapBullet);
}
public void applyHealSuppression(float amount, Color suppressColor){
healSuppressionTime = Math.max(healSuppressionTime, Time.time + amount);
this.suppressColor = suppressColor;
}
public boolean isHealSuppressed(){
@@ -1236,7 +1247,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
public boolean checkSuppression(){
if(isHealSuppressed()){
if(Mathf.chanceDelta(0.03)){
Fx.regenSuppressParticle.at(x + Mathf.range(block.size * tilesize/2f - 1f), y + Mathf.range(block.size * tilesize/2f - 1f));
Fx.regenSuppressParticle.at(x + Mathf.range(block.size * tilesize/2f - 1f), y + Mathf.range(block.size * tilesize/2f - 1f), suppressColor);
}
return true;
@@ -1333,6 +1344,15 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
return block.itemCapacity;
}
/** Called when a block begins (not finishes!) deconstruction. The building is still present at this point. */
public void onDeconstructed(@Nullable Unit builder){
//deposit non-incinerable liquid on ground
if(liquids != null && liquids.currentAmount() > 0 && (!liquids.current().incinerable || block.deconstructDropAllLiquid)){
float perCell = liquids.currentAmount() / (block.size * block.size) * 2f;
tile.getLinkedTiles(other -> Puddles.deposit(other, liquids.current(), perCell));
}
}
/** Called when the block is destroyed. The tile is still intact at this stage. */
public void onDestroyed(){
float explosiveness = block.baseExplosiveness;
@@ -1913,6 +1933,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
case controlled -> this instanceof ControlBlock c && c.isControlled() ? GlobalVars.ctrlPlayer : 0;
case payloadCount -> getPayload() != null ? 1 : 0;
case size -> block.size;
case cameraX, cameraY, cameraWidth, cameraHeight -> this instanceof ControlBlock c ? c.unit().sense(sensor) : 0;
default -> Float.NaN; //gets converted to null in logic
};
}

View File

@@ -63,7 +63,7 @@ abstract class CrawlComp implements Posc, Rotc, Hitboxc, Unitc{
@Override
public void update(){
if(moving()){
segmentRot = Angles.moveToward(segmentRot, rotation, type.segmentRotSpeed);
segmentRot = Angles.moveToward(segmentRot, rotation, type.segmentRotSpeed * Time.delta);
int radius = (int)Math.max(0, hitSize / tilesize * 2f);
int count = 0, solids = 0, deeps = 0;
@@ -106,10 +106,10 @@ abstract class CrawlComp implements Posc, Rotc, Hitboxc, Unitc{
lastDeepFloor = null;
}
lastCrawlSlowdown = Mathf.lerp(1f, type.crawlSlowdown, Mathf.clamp((float)solids / count / type.crawlSlowdownFrac));
lastCrawlSlowdown = Mathf.lerpDelta(1f, type.crawlSlowdown, Mathf.clamp((float)solids / count / type.crawlSlowdownFrac));
}
segmentRot = Angles.clampRange(segmentRot, rotation, type.segmentMaxRot);
crawlTime += vel.len();
crawlTime += vel.len() * Time.delta;
}
}

View File

@@ -66,4 +66,9 @@ abstract class EntityComp{
void afterRead(){
}
/** Called after *all* entities are read. */
void afterAllRead(){
}
}

View File

@@ -183,6 +183,9 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
if(!unit.isNull()){
clearUnit();
}
lastReadUnit = Nulls.unit;
justSwitchTo = justSwitchFrom = null;
}
public void team(Team team){

View File

@@ -11,7 +11,7 @@ import mindustry.type.*;
@Component
abstract class ShieldComp implements Healthc, Posc{
@Import float health, hitTime, x, y, healthMultiplier;
@Import float health, hitTime, x, y, healthMultiplier, armorOverride;
@Import boolean dead;
@Import Team team;
@Import UnitType type;
@@ -27,7 +27,7 @@ abstract class ShieldComp implements Healthc, Posc{
@Override
public void damage(float amount){
//apply armor and scaling effects
rawDamage(Damage.applyArmor(amount, armor) / healthMultiplier / Vars.state.rules.unitHealth(team));
rawDamage(Damage.applyArmor(amount, armorOverride >= 0f ? armorOverride : armor) / healthMultiplier / Vars.state.rules.unitHealth(team));
}
@Replace

View File

@@ -16,14 +16,16 @@ import static mindustry.Vars.*;
@Component
abstract class StatusComp implements Posc, Flyingc{
private Seq<StatusEntry> statuses = new Seq<>();
private Seq<StatusEntry> statuses = new Seq<>(4);
private transient Bits applied = new Bits(content.getBy(ContentType.status).size);
//these are considered read-only
transient float speedMultiplier = 1, damageMultiplier = 1, healthMultiplier = 1, reloadMultiplier = 1, buildSpeedMultiplier = 1, dragMultiplier = 1;
//note: armor is a special case; it is an override when >= 0, otherwise ignored
transient float speedMultiplier = 1, damageMultiplier = 1, healthMultiplier = 1, reloadMultiplier = 1, buildSpeedMultiplier = 1, dragMultiplier = 1, armorOverride = -1f;
transient boolean disarmed = false;
@Import UnitType type;
@Import float maxHealth;
/** Apply a status effect for 1 tick (for permanent effects) **/
void apply(StatusEffect effect){
@@ -108,6 +110,62 @@ abstract class StatusComp implements Posc, Flyingc{
return Tmp.c1.set(r / count, g / count, b / count, 1f);
}
/**
* Applies a dynamic status effect, with stat multipliers that can be customized.
* @return the entry to write multipliers to. If the dynamic status was already applied, returns the previous entry.
* */
public StatusEntry applyDynamicStatus(){
if(hasEffect(StatusEffects.dynamic)){
StatusEntry entry = statuses.find(s -> s.effect.dynamic);
if(entry != null) return entry;
}
StatusEntry entry = Pools.obtain(StatusEntry.class, StatusEntry::new);
entry.set(StatusEffects.dynamic, Float.POSITIVE_INFINITY);
statuses.add(entry);
entry.effect.applied(self(), entry.time, false);
return entry;
}
/** Uses a dynamic status effect to override speed (in tiles/second). */
public void statusSpeed(float speed){
//type.speed should never be 0
applyDynamicStatus().speedMultiplier = speed / (type.speed * 60f / tilesize);
}
/** Uses a dynamic status effect to change damage. */
public void statusDamageMultiplier(float damageMultiplier){
applyDynamicStatus().damageMultiplier = damageMultiplier;
}
/** Uses a dynamic status effect to change reload. */
public void statusReloadMultiplier(float reloadMultiplier){
applyDynamicStatus().reloadMultiplier = reloadMultiplier;
}
/** Uses a dynamic status effect to override max health. */
public void statusMaxHealth(float health){
//maxHealth should never be zero
applyDynamicStatus().healthMultiplier = health / maxHealth;
}
/** Uses a dynamic status effect to override build speed. */
public void statusBuildSpeed(float buildSpeed){
//build speed should never be zero
applyDynamicStatus().buildSpeedMultiplier = buildSpeed / type.buildSpeed;
}
/** Uses a dynamic status effect to override drag. */
public void statusDrag(float drag){
//prevent divide by 0 (drag can be zero, if someone makes a broken unit)
applyDynamicStatus().dragMultiplier = type.drag == 0f ? 0f : drag / type.drag;
}
/** Uses a dynamic status effect to override armor. */
public void statusArmor(float armor){
applyDynamicStatus().armorOverride = armor;
}
@Override
public void update(){
Floor floor = floorOn();
@@ -117,6 +175,7 @@ abstract class StatusComp implements Posc, Flyingc{
}
applied.clear();
armorOverride = -1f;
speedMultiplier = damageMultiplier = healthMultiplier = reloadMultiplier = buildSpeedMultiplier = dragMultiplier = 1f;
disarmed = false;
@@ -136,12 +195,24 @@ abstract class StatusComp implements Posc, Flyingc{
}else{
applied.set(entry.effect.id);
speedMultiplier *= entry.effect.speedMultiplier;
healthMultiplier *= entry.effect.healthMultiplier;
damageMultiplier *= entry.effect.damageMultiplier;
reloadMultiplier *= entry.effect.reloadMultiplier;
buildSpeedMultiplier *= entry.effect.buildSpeedMultiplier;
dragMultiplier *= entry.effect.dragMultiplier;
//TODO this is very ugly...
if(entry.effect.dynamic){
speedMultiplier *= entry.speedMultiplier;
healthMultiplier *= entry.healthMultiplier;
damageMultiplier *= entry.damageMultiplier;
reloadMultiplier *= entry.reloadMultiplier;
buildSpeedMultiplier *= entry.buildSpeedMultiplier;
dragMultiplier *= entry.dragMultiplier;
//armor is a special case; many units have it set it to 0, so an override at values >= 0 is used
if(entry.armorOverride >= 0f) armorOverride = entry.armorOverride;
}else{
speedMultiplier *= entry.effect.speedMultiplier;
healthMultiplier *= entry.effect.healthMultiplier;
damageMultiplier *= entry.effect.damageMultiplier;
reloadMultiplier *= entry.effect.reloadMultiplier;
buildSpeedMultiplier *= entry.effect.buildSpeedMultiplier;
dragMultiplier *= entry.effect.dragMultiplier;
}
disarmed |= entry.effect.disarm;

View File

@@ -10,6 +10,7 @@ import arc.util.*;
import mindustry.ai.*;
import mindustry.ai.types.*;
import mindustry.annotations.Annotations.*;
import mindustry.async.*;
import mindustry.content.*;
import mindustry.core.*;
import mindustry.ctype.*;
@@ -34,7 +35,7 @@ import static mindustry.logic.GlobalVars.*;
abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, Itemsc, Rotc, Unitc, Weaponsc, Drawc, Boundedc, Syncc, Shieldc, Displayable, Ranged, Minerc, Builderc, Senseable, Settable{
@Import boolean hovering, dead, disarmed;
@Import float x, y, rotation, elevation, maxHealth, drag, armor, hitSize, health, shield, ammo, dragMultiplier;
@Import float x, y, rotation, elevation, maxHealth, drag, armor, hitSize, health, shield, ammo, dragMultiplier, armorOverride, speedMultiplier;
@Import Team team;
@Import int id;
@Import @Nullable Tile mineTile;
@@ -91,7 +92,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
moveAt(Tmp.v2.trns(rotation, vec.len()));
if(!vec.isZero()){
rotation = Angles.moveToward(rotation, vec.angle(), type.rotateSpeed * Time.delta);
rotation = Angles.moveToward(rotation, vec.angle(), type.rotateSpeed * Time.delta * speedMultiplier);
}
}
@@ -109,7 +110,6 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
return !type.flying && world.tiles.in(tileX, tileY) && type.pathCost.getCost(team.id, pathfinder.get(tileX, tileY)) == -1;
}
/** @return approx. square size of the physical hitbox for physics */
public float physicSize(){
return hitSize * 0.7f;
@@ -221,11 +221,16 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
case range -> range() / tilesize;
case shootX -> World.conv(aimX());
case shootY -> World.conv(aimY());
case cameraX -> controller instanceof Player player ? World.conv(player.con == null ? Core.camera.position.x : player.con.viewX) : 0;
case cameraY -> controller instanceof Player player ? World.conv(player.con == null ? Core.camera.position.y : player.con.viewY) : 0;
case cameraWidth -> controller instanceof Player player ? World.conv(player.con == null ? Core.camera.width : player.con.viewWidth) : 0;
case cameraHeight -> controller instanceof Player player ? World.conv(player.con == null ? Core.camera.height : player.con.viewHeight) : 0;
case mining -> mining() ? 1 : 0;
case mineX -> mining() ? mineTile.x : -1;
case mineY -> mining() ? mineTile.y : -1;
case armor -> armorOverride >= 0f ? armorOverride : armor;
case flag -> flag;
case speed -> type.speed * 60f / tilesize;
case speed -> type.speed * 60f / tilesize * speedMultiplier;
case controlled -> !isValid() ? 0 :
controller instanceof LogicAI ? ctrlProcessor :
controller instanceof Player ? ctrlPlayer :
@@ -268,8 +273,15 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
kill();
}
}
case x -> x = World.unconv((float)value);
case y -> y = World.unconv((float)value);
case shield -> shield = Math.max((float)value, 0f);
case x -> {
x = World.unconv((float)value);
if(!isLocal()) snapInterpolation();
}
case y -> {
y = World.unconv((float)value);
if(!isLocal()) snapInterpolation();
}
case rotation -> rotation = (float)value;
case team -> {
if(!net.client()){
@@ -281,6 +293,8 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
}
}
case flag -> flag = value;
case speed -> statusSpeed(Math.max((float)value, 0f));
case armor -> statusArmor(Math.max((float)value, 0f));
}
}
@@ -297,8 +311,10 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
//only serverside
if(((Object)this) instanceof Payloadc pay && !net.client()){
if(value instanceof Block b){
Building build = b.newBuilding().create(b, team());
if(pay.canPickup(build)) pay.addPayload(new BuildPayload(build));
if(b.synthetic()){
Building build = b.newBuilding().create(b, team());
if(pay.canPickup(build)) pay.addPayload(new BuildPayload(build));
}
}else if(value instanceof UnitType ut){
Unit unit = ut.create(team());
if(pay.canPickup(unit)) pay.addPayload(new UnitPayload(unit));
@@ -381,6 +397,11 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
controller(controller);
}
/** @return the collision layer to use for unit physics. Returning anything outside of PhysicsProcess contents will crash the game. */
public int collisionLayer(){
return type.allowLegStep && type.legPhysicsLayer ? PhysicsProcess.layerLegs : isGrounded() ? PhysicsProcess.layerGround : PhysicsProcess.layerFlying;
}
/** @return pathfinder path type for calculating costs */
public int pathType(){
return Pathfinder.costGround;
@@ -406,6 +427,10 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
return controller instanceof CommandAI;
}
public boolean canTarget(Unit other){
return other != null && other.checkTarget(type.targetAir, type.targetGround);
}
public CommandAI command(){
if(controller instanceof CommandAI ai){
return ai;
@@ -464,6 +489,11 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
}
}
@Override
public void afterAllRead(){
controller.afterRead(self());
}
@Override
public void add(){
team.data().updateCount(type, 1);

View File

@@ -0,0 +1,52 @@
package mindustry.entities.effect;
import arc.*;
import arc.audio.*;
import arc.func.*;
import arc.graphics.*;
import arc.math.*;
import arc.struct.*;
import arc.util.*;
import mindustry.entities.*;
import mindustry.game.EventType.*;
import mindustry.gen.*;
/** Plays a sound effect when created and simultaneously renders an effect. */
public class SoundEffect extends Effect{
public Sound sound = Sounds.none;
public float minPitch = 0.8f;
public float maxPitch = 1.2f;
public float minVolume = 1f;
public float maxVolume = 1f;
public Effect effect;
public SoundEffect(){
startDelay = -1;
}
public SoundEffect(Sound sound, Effect effect){
this();
this.sound = sound;
this.effect = effect;
}
@Override
public void init(){
if(startDelay < 0){
startDelay = effect.startDelay;
}
}
@Override
public void create(float x, float y, float rotation, Color color, Object data){
if(!shouldCreate()) return;
if(startDelay > 0){
Time.run(startDelay, () -> sound.at(x, y, Mathf.random(minPitch, maxPitch), Mathf.random(minVolume, maxVolume)));
}else{
sound.at(x, y, Mathf.random(minPitch, maxPitch), Mathf.random(minVolume, maxVolume));
}
effect.create(x, y, rotation, color, data);
}
}

View File

@@ -85,8 +85,10 @@ public abstract class DrawPart{
/** Weapon heat, 1 when just fired, 0, when it has cooled down (duration depends on weapon) */
heat = p -> p.heat,
/** Lifetime fraction, 0 to 1. Only for missiles. */
life = p -> p.life;
life = p -> p.life,
/** Current unscaled value of Time.time. */
time = p -> Time.time;
float get(PartParams p);
static PartProgress constant(float value){
@@ -167,6 +169,14 @@ public abstract class DrawPart{
default PartProgress absin(float scl, float mag){
return p -> get(p) + Mathf.absin(scl, mag);
}
default PartProgress mod(float amount){
return p -> Mathf.mod(get(p), amount);
}
default PartProgress loop(float time){
return p -> Mathf.mod(get(p)/time, 1);
}
default PartProgress apply(PartProgress other, PartFunc func){
return p -> func.get(get(p), other.get(p));

View File

@@ -152,7 +152,7 @@ public class RegionPart extends DrawPart{
float sign = (i == 1 ? -1 : 1) * params.sideMultiplier;
Tmp.v1.set((x + mx) * sign, y + my).rotateRadExact((params.rotation - 90) * Mathf.degRad);
childParam.set(params.warmup, params.reload, params.smoothReload, params.heat, params.recoil, params.charge, params.x + Tmp.v1.x, params.y + Tmp.v1.y, i * sign + mr * sign + params.rotation);
childParam.set(params.warmup, params.reload, params.smoothReload, params.heat, params.recoil, params.charge, params.x + Tmp.v1.x, params.y + Tmp.v1.y, mr * sign + params.rotation);
childParam.sideMultiplier = params.sideMultiplier;
childParam.life = params.life;
childParam.sideOverride = i;

View File

@@ -13,6 +13,9 @@ public class ShootSummon extends ShootPattern{
this.spread = spread;
}
public ShootSummon(){
}
@Override
public void shoot(int totalShots, BulletHandler handler, @Nullable Runnable barrelIncrementer){
for(int i = 0; i < shots; i++){

View File

@@ -55,6 +55,11 @@ public class AIController implements UnitController{
return false;
}
@Override
public void afterRead(Unit unit){
}
@Override
public boolean isLogicControllable(){
return true;
@@ -124,7 +129,7 @@ public class AIController implements UnitController{
if(tile == targetTile || (costType == Pathfinder.costNaval && !targetTile.floor().isLiquid)) return;
unit.movePref(vec.trns(unit.angleTo(targetTile.worldx(), targetTile.worldy()), unit.speed()));
unit.movePref(vec.trns(unit.angleTo(targetTile.worldx(), targetTile.worldy()), prefSpeed()));
}
public void updateWeapons(){
@@ -182,7 +187,12 @@ public class AIController implements UnitController{
mount.aimY = to.y;
}
unit.isShooting |= (mount.shoot = mount.rotate = shoot);
mount.shoot = mount.rotate = shoot;
if(!shouldFire()){
mount.shoot = false;
}
unit.isShooting |= mount.shoot;
if(mount.target == null && !shoot && !Angles.within(mount.rotation, mount.weapon.baseRotation, 0.01f) && noTargetTime >= rotateBackTimer){
mount.rotate = true;
@@ -202,6 +212,11 @@ public class AIController implements UnitController{
return Units.invalidateTarget(target, unit.team, x, y, range);
}
/** @return whether the unit should actually fire bullets (as opposed to just targeting something) */
public boolean shouldFire(){
return true;
}
public boolean shouldShoot(){
return true;
}
@@ -212,7 +227,7 @@ public class AIController implements UnitController{
}
public Teamc target(float x, float y, float range, boolean air, boolean ground){
return Units.closestTarget(unit.team, x, y, range, u -> u.checkTarget(air, ground), t -> ground);
return Units.closestTarget(unit.team, x, y, range, u -> u.checkTarget(air, ground), t -> ground && (unit.type.targetUnderBlocks || !t.block.underBullets));
}
public boolean retarget(){
@@ -260,13 +275,13 @@ public class AIController implements UnitController{
vec.setAngle(Angles.moveToward(unit.vel().angle(), vec.angle(), 6f));
}
vec.setLength(unit.speed());
vec.setLength(prefSpeed());
unit.moveAt(vec);
unit.movePref(vec);
}
public void circle(Position target, float circleLength){
circle(target, circleLength, unit.speed());
circle(target, circleLength, prefSpeed());
}
public void circle(Position target, float circleLength, float speed){
@@ -280,7 +295,7 @@ public class AIController implements UnitController{
vec.setLength(speed);
unit.moveAt(vec);
unit.movePref(vec);
}
public void moveTo(Position target, float circleLength){
@@ -298,15 +313,17 @@ public class AIController implements UnitController{
public void moveTo(Position target, float circleLength, float smooth, boolean keepDistance, @Nullable Vec2 offset, boolean arrive){
if(target == null) return;
float speed = prefSpeed();
vec.set(target).sub(unit);
float length = circleLength <= 0.001f ? 1f : Mathf.clamp((unit.dst(target) - circleLength) / smooth, -1f, 1f);
vec.setLength(unit.speed() * length);
vec.setLength(speed * length);
if(arrive){
Tmp.v3.set(-unit.vel.x / unit.type.accel * 2f, -unit.vel.y / unit.type.accel * 2f).add((target.getX() - unit.x), (target.getY() - unit.y));
vec.add(Tmp.v3).limit(unit.speed() * length);
vec.add(Tmp.v3).limit(speed * length);
}
if(length < -0.5f){
@@ -321,7 +338,7 @@ public class AIController implements UnitController{
if(offset != null){
vec.add(offset);
vec.setLength(unit.speed() * length);
vec.setLength(speed * length);
}
//do not move when infinite vectors are used or if its zero.
@@ -338,6 +355,10 @@ public class AIController implements UnitController{
}
}
public float prefSpeed(){
return unit.speed();
}
@Override
public void unit(Unit unit){
if(this.unit == unit) return;

View File

@@ -6,6 +6,9 @@ public class StatusEntry{
public StatusEffect effect;
public float time;
//all of these are for the dynamic effect only!
public float damageMultiplier = 1f, healthMultiplier = 1f, speedMultiplier = 1f, reloadMultiplier = 1f, buildSpeedMultiplier = 1f, dragMultiplier = 1f, armorOverride = -1f;
public StatusEntry set(StatusEffect effect, float time){
this.effect = effect;
this.time = time;

View File

@@ -27,6 +27,10 @@ public interface UnitController{
}
default void afterRead(Unit unit){
}
default boolean isBeingControlled(Unit player){
return false;
}

View File

@@ -40,6 +40,8 @@ public class WeaponMount{
public int totalShots;
/** counter for which barrel bullets have been fired from; used for alternating patterns */
public int barrelCounter;
/** Last aim length of weapon. Only used for point lasers. */
public float lastLength;
/** current bullet for continuous weapons */
public @Nullable Bullet bullet;
/** sound loop for continuous weapons */

View File

@@ -35,6 +35,7 @@ public enum Gamemode{
}, map -> map.teams.size > 1),
editor(true, rules -> {
rules.infiniteResources = true;
rules.instantBuild = true;
rules.editor = true;
rules.waves = false;
rules.waveTimer = false;

View File

@@ -0,0 +1,72 @@
package mindustry.game;
import arc.struct.*;
import arc.util.*;
import mindustry.game.MapObjectives.*;
import mindustry.io.*;
import java.io.*;
import java.util.*;
public class MapMarkers implements Iterable<ObjectiveMarker>{
/** Maps marker unique ID to marker. */
private IntMap<ObjectiveMarker> map = new IntMap<>();
/** Sequential list of markers. This allows for faster iteration than a map. */
private Seq<ObjectiveMarker> all = new Seq<>(false);
public void add(int id, ObjectiveMarker marker){
if(marker == null) return;
var prev = map.put(id, marker);
if(prev != null){
all.set(prev.arrayIndex, marker);
}else{
all.add(marker);
marker.arrayIndex = all.size - 1;
}
}
public void remove(int id){
var prev = map.remove(id);
if(prev != null){
if(all.size > prev.arrayIndex + 1){ //there needs to be something above the index to replace it with
all.remove(prev.arrayIndex);
//update its index
all.get(prev.arrayIndex).arrayIndex = prev.arrayIndex;
}else{
//no sense updating the index of the replaced element when it was not replaced
all.remove(prev.arrayIndex);
}
}
}
public @Nullable ObjectiveMarker get(int id){
return map.get(id);
}
public boolean has(int id){
return get(id) != null;
}
public int size(){
return all.size;
}
public void write(DataOutput stream) throws IOException{
JsonIO.writeBytes(map, ObjectiveMarker.class, (DataOutputStream)stream);
}
public void read(DataInput stream) throws IOException{
all.clear();
map = JsonIO.readBytes(IntMap.class, ObjectiveMarker.class, (DataInputStream)stream);
for(var entry : map.entries()){
all.add(entry.value);
entry.value.arrayIndex = all.size - 1;
}
}
@Override
public Iterator<ObjectiveMarker> iterator(){
return all.iterator();
}
}

View File

@@ -16,6 +16,7 @@ import mindustry.game.MapObjectives.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.io.*;
import mindustry.logic.*;
import mindustry.type.*;
import mindustry.world.*;
@@ -30,6 +31,8 @@ import static mindustry.Vars.*;
public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObjective>{
public static final Seq<Prov<? extends MapObjective>> allObjectiveTypes = new Seq<>();
public static final Seq<Prov<? extends ObjectiveMarker>> allMarkerTypes = new Seq<>();
public static final ObjectMap<String, Prov<? extends ObjectiveMarker>> markerNameToType = new ObjectMap<>();
public static final Seq<String> allMarkerTypeNames = new Seq<>();
/**
* All objectives the executor contains. Do not modify directly, ever!
@@ -58,10 +61,15 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
registerMarker(
ShapeTextMarker::new,
MinimapMarker::new,
PointMarker::new,
ShapeMarker::new,
TextMarker::new
TextMarker::new,
LineMarker::new,
TextureMarker::new,
QuadMarker::new
);
registerLegacyMarker("Minimap", PointMarker::new);
}
@SafeVarargs
@@ -70,8 +78,9 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
allObjectiveTypes.add(prov);
Class<? extends MapObjective> type = prov.get().getClass();
JsonIO.classTag(Strings.camelize(type.getSimpleName().replace("Objective", "")), type);
JsonIO.classTag(type.getSimpleName().replace("Objective", ""), type);
String name = type.getSimpleName().replace("Objective", "");
JsonIO.classTag(Strings.camelize(name), type);
JsonIO.classTag(name, type);
}
}
@@ -81,11 +90,24 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
allMarkerTypes.add(prov);
Class<? extends ObjectiveMarker> type = prov.get().getClass();
JsonIO.classTag(Strings.camelize(type.getSimpleName().replace("Marker", "")), type);
JsonIO.classTag(type.getSimpleName().replace("Marker", ""), type);
String name = type.getSimpleName().replace("Marker", "");
allMarkerTypeNames.add(Strings.camelize(name));
markerNameToType.put(name, prov);
markerNameToType.put(Strings.camelize(name), prov);
JsonIO.classTag(Strings.camelize(name), type);
JsonIO.classTag(name, type);
}
}
public static void registerLegacyMarker(String name, Prov<? extends ObjectiveMarker> prov) {
Class<?> type = prov.get().getClass();
markerNameToType.put(name, prov);
markerNameToType.put(Strings.camelize(name), prov);
JsonIO.classTag(Strings.camelize(name), type);
JsonIO.classTag(name, type);
}
/** Adds all given objectives to the executor as root objectives. */
public void add(MapObjective... objectives){
for(var objective : objectives) flatten(objective);
@@ -102,23 +124,10 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
/** Updates all objectives this executor contains. */
public void update(){
eachRunning(obj -> {
for(var marker : obj.markers){
if(!marker.wasAdded){
marker.wasAdded = true;
marker.added();
}
}
//objectives cannot get completed on the client, but they do try to update for timers and such
if(obj.update() && !net.client()){
obj.completed = true;
obj.done();
for(var marker : obj.markers){
if(marker.wasAdded){
marker.removed();
marker.wasAdded = false;
}
}
}
changed |= obj.changed;
@@ -474,6 +483,14 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
timeString.append(s);
if(text.startsWith("@")){
if(state.mapLocales.containsProperty(text.substring(1))){
try{
return state.mapLocales.getFormatted(text.substring(1), timeString.toString());
}catch(IllegalArgumentException e){
//illegal text.
text = "";
}
}
return Core.bundle.format(text.substring(1), timeString.toString());
}else{
try{
@@ -580,9 +597,17 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
return state.rules.objectiveFlags.contains(flag);
}
@Nullable
@Override
public String text(){
return text != null && text.startsWith("@") ? Core.bundle.get(text.substring(1)) : text;
if(text == null) return null;
if(text.startsWith("@")){
if(state.mapLocales.containsProperty(text.substring(1))) return state.mapLocales.getProperty(text.substring(1));
return Core.bundle.get(text.substring(1));
}else{
return text;
}
}
}
@@ -599,19 +624,37 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
}
}
/** Marker used for drawing UI to indicate something along with an objective. */
/** Marker used for drawing various content to indicate something along with an objective. Mostly used as UI overlay. */
public static abstract class ObjectiveMarker{
/** Makes sure markers are only added once. */
public transient boolean wasAdded;
/** Internal use only! Do not access. */
public transient int arrayIndex;
/** Called in the overlay draw layer.*/
public void draw(){}
/** Called in the small and large map. */
public void drawMinimap(MinimapRenderer minimap){}
/** Add any UI elements necessary. */
public void added(){}
/** Remove any UI elements, if necessary. */
public void removed(){}
/** Whether to display marker in the world. */
public boolean world = true;
/** Whether to display marker on minimap. */
public boolean minimap = false;
/** Whether to scale marker corresponding to player's zoom level. */
public boolean autoscale = false;
/** On which z-sorting layer is marker drawn. */
protected float drawLayer = Layer.overlayUI;
public void draw(float scaleFactor){}
/** Control marker with world processor code. Ignores NaN (null) values. */
public void control(LMarkerControl type, double p1, double p2, double p3){
if(Double.isNaN(p1)) return;
switch(type){
case world -> world = !Mathf.equal((float)p1, 0f);
case minimap -> minimap = !Mathf.equal((float)p1, 0f);
case autoscale -> autoscale = !Mathf.equal((float)p1, 0f);
case drawLayer -> drawLayer = (float)p1;
}
}
public void setText(String text, boolean fetch){}
public void setTexture(String textureName){}
/** @return The localized type-name of this objective, defaulting to the class simple name without the "Marker" prefix. */
public String typeName(){
@@ -620,19 +663,52 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
}
public static String fetchText(String text){
return text.startsWith("@") ?
//on mobile, try ${text}.mobile first for mobile-specific hints.
mobile ? Core.bundle.get(text.substring(1) + ".mobile", Core.bundle.get(text.substring(1))) :
Core.bundle.get(text.substring(1)) :
text;
if(text == null) return "";
if(text.startsWith("@")){
String key = text.substring(1);
if(mobile){
return state.mapLocales.containsProperty(key + ".mobile") ?
state.mapLocales.getProperty(key + ".mobile") :
Core.bundle.get(key + ".mobile", Core.bundle.get(key));
}else{
return state.mapLocales.containsProperty(key) ?
state.mapLocales.getProperty(key) :
Core.bundle.get(key);
}
}else{
return text;
}
}
}
/** A marker that has a position in the world in world coordinates. */
public static abstract class PosMarker extends ObjectiveMarker{
/** Position of marker, in world coordinates */
public @TilePos Vec2 pos = new Vec2();
@Override
public void control(LMarkerControl type, double p1, double p2, double p3){
super.control(type, p1, p2, p3);
if(!Double.isNaN(p1)){
if(type == LMarkerControl.pos){
pos.x = (float)p1 * tilesize;
}
}
if(!Double.isNaN(p2)){
if(type == LMarkerControl.pos){
pos.y = (float)p2 * tilesize;
}
}
}
}
/** Displays text above a shape. */
public static class ShapeTextMarker extends ObjectiveMarker{
public static class ShapeTextMarker extends PosMarker{
public @Multiline String text = "frog";
public @TilePos Vec2 pos = new Vec2();
public float fontSize = 1f, textHeight = 7f;
public @LabelFlag byte flags = WorldLabel.flagBackground | WorldLabel.flagOutline;
@@ -672,61 +748,124 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
public ShapeTextMarker(){}
@Override
public void draw(){
Lines.stroke(3f, Pal.gray);
Lines.poly(pos.x, pos.y, sides, radius + 1f, rotation);
Lines.stroke(1f, color);
Lines.poly(pos.x, pos.y, sides, radius + 1f, rotation);
public void draw(float scaleFactor){
//in case some idiot decides to make 9999999 sides and freeze the game
int sides = Math.min(this.sides, 300);
Draw.z(drawLayer);
Lines.stroke(3f * scaleFactor, Pal.gray);
Lines.poly(pos.x, pos.y, sides, (radius + 1f) * scaleFactor, rotation);
Lines.stroke(scaleFactor, color);
Lines.poly(pos.x, pos.y, sides, (radius + 1f) * scaleFactor, rotation);
Draw.reset();
if(fetchedText == null){
fetchedText = fetchText(text);
}
WorldLabel.drawAt(fetchedText, pos.x, pos.y + radius + textHeight, Draw.z(), flags, fontSize);
// font size cannot be 0
if(Mathf.equal(fontSize, 0f)) return;
WorldLabel.drawAt(fetchedText, pos.x, pos.y + radius * scaleFactor + textHeight * scaleFactor, drawLayer, flags, fontSize * scaleFactor);
}
@Override
public void control(LMarkerControl type, double p1, double p2, double p3){
super.control(type, p1, p2, p3);
if(!Double.isNaN(p1)){
switch(type){
case fontSize -> fontSize = (float)p1;
case textHeight -> textHeight = (float)p1;
case labelFlags -> {
if(!Mathf.equal((float)p1, 0f)){
flags |= WorldLabel.flagBackground;
}else{
flags &= ~WorldLabel.flagBackground;
}
}
case radius -> radius = (float)p1;
case rotation -> rotation = (float)p1;
case color -> color.fromDouble(p1);
case shape -> sides = (int)p1;
}
}
if(!Double.isNaN(p2)){
switch(type){
case labelFlags -> {
if(!Mathf.equal((float)p2, 0f)){
flags |= WorldLabel.flagOutline;
}else{
flags &= ~WorldLabel.flagOutline;
}
}
}
}
}
@Override
public void setText(String text, boolean fetch){
this.text = text;
if(fetch){
fetchedText = fetchText(this.text);
}else{
fetchedText = this.text;
}
}
}
/** Displays a circle on the minimap. */
public static class MinimapMarker extends ObjectiveMarker{
public Point2 pos = new Point2();
/** Displays a circle in the world. */
public static class PointMarker extends PosMarker{
public float radius = 5f, stroke = 11f;
public Color color = Color.valueOf("f25555");
public MinimapMarker(int x, int y){
public PointMarker(int x, int y){
this.pos.set(x, y);
}
public MinimapMarker(int x, int y, Color color){
public PointMarker(int x, int y, Color color){
this.pos.set(x, y);
this.color = color;
}
public MinimapMarker(int x, int y, float radius, float stroke, Color color){
public PointMarker(int x, int y, float radius, float stroke, Color color){
this.pos.set(x, y);
this.stroke = stroke;
this.radius = radius;
this.color = color;
}
public MinimapMarker(){}
public PointMarker(){}
@Override
public void drawMinimap(MinimapRenderer minimap){
minimap.transform(Tmp.v1.set(pos.x * tilesize, pos.y * tilesize));
float rad = minimap.scale(radius * tilesize);
public void draw(float scaleFactor){
float rad = radius * tilesize * scaleFactor;
float fin = Interp.pow2Out.apply((Time.globalTime / 100f) % 1f);
Draw.z(drawLayer);
Lines.stroke(Scl.scl((1f - fin) * stroke + 0.1f), color);
Lines.circle(Tmp.v1.x, Tmp.v1.y, rad * fin);
Lines.circle(pos.x, pos.y, rad * fin);
Draw.reset();
}
@Override
public void control(LMarkerControl type, double p1, double p2, double p3){
super.control(type, p1, p2, p3);
if(!Double.isNaN(p1)){
switch(type){
case radius -> radius = (float)p1;
case stroke -> stroke = (float)p1;
case color -> color.fromDouble(p1);
}
}
}
}
/** Displays a shape with an outline and color. */
public static class ShapeMarker extends ObjectiveMarker{
public @TilePos Vec2 pos = new Vec2();
public static class ShapeMarker extends PosMarker{
public float radius = 8f, rotation = 0f, stroke = 1f;
public boolean fill = false, outline = true;
public int sides = 4;
@@ -745,31 +884,58 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
public ShapeMarker(){}
@Override
public void draw(){
public void draw(float scaleFactor){
//in case some idiot decides to make 9999999 sides and freeze the game
int sides = Math.min(this.sides, 200);
Draw.z(drawLayer);
if(!fill){
if(outline){
Lines.stroke(stroke + 2f, Pal.gray);
Lines.poly(pos.x, pos.y, sides, radius + 1f, rotation);
Lines.stroke((stroke + 2f) * scaleFactor, Pal.gray);
Lines.poly(pos.x, pos.y, sides, (radius + 1f) * scaleFactor, rotation);
}
Lines.stroke(stroke, color);
Lines.poly(pos.x, pos.y, sides, radius + 1f, rotation);
Lines.stroke(stroke * scaleFactor, color);
Lines.poly(pos.x, pos.y, sides, (radius + 1f) * scaleFactor, rotation);
}else{
Draw.color(color);
Fill.poly(pos.x, pos.y, sides, radius, rotation);
Fill.poly(pos.x, pos.y, sides, radius * scaleFactor, rotation);
}
Draw.reset();
}
@Override
public void control(LMarkerControl type, double p1, double p2, double p3){
super.control(type, p1, p2, p3);
if(!Double.isNaN(p1)){
switch(type){
case radius -> radius = (float)p1;
case stroke -> stroke = (float)p1;
case rotation -> rotation = (float)p1;
case color -> color.fromDouble(p1);
case shape -> sides = (int)p1;
}
}
if(!Double.isNaN(p2)){
switch(type){
case shape -> fill = !Mathf.equal((float)p2, 0f);
}
}
if(!Double.isNaN(p3)){
if(type == LMarkerControl.shape){
outline = !Mathf.equal((float)p3, 0f);
}
}
}
}
/** Displays text at a location. */
public static class TextMarker extends ObjectiveMarker{
public static class TextMarker extends PosMarker{
public @Multiline String text = "uwu";
public @TilePos Vec2 pos = new Vec2();
public float fontSize = 1f;
public @LabelFlag byte flags = WorldLabel.flagBackground | WorldLabel.flagOutline;
// Cached localized text.
@@ -790,12 +956,304 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
public TextMarker(){}
@Override
public void draw(){
public void draw(float scaleFactor){
// font size cannot be 0
if(Mathf.equal(fontSize, 0f)) return;
if(fetchedText == null){
fetchedText = fetchText(text);
}
WorldLabel.drawAt(fetchedText, pos.x, pos.y, Draw.z(), flags, fontSize);
WorldLabel.drawAt(fetchedText, pos.x, pos.y, drawLayer, flags, fontSize * scaleFactor);
}
@Override
public void control(LMarkerControl type, double p1, double p2, double p3){
super.control(type, p1, p2, p3);
if(!Double.isNaN(p1)){
switch(type){
case fontSize -> fontSize = (float)p1;
case labelFlags -> {
if(!Mathf.equal((float)p1, 0f)){
flags |= WorldLabel.flagBackground;
}else{
flags &= ~WorldLabel.flagBackground;
}
}
}
}
if(!Double.isNaN(p2)){
switch(type){
case labelFlags -> {
if(!Mathf.equal((float)p2, 0f)){
flags |= WorldLabel.flagOutline;
}else{
flags &= ~WorldLabel.flagOutline;
}
}
}
}
}
@Override
public void setText(String text, boolean fetch){
this.text = text;
if(fetch){
fetchedText = fetchText(this.text);
}else{
fetchedText = this.text;
}
}
}
/** Displays a line from pos1 to pos2. */
public static class LineMarker extends PosMarker{
public @TilePos Vec2 endPos = new Vec2();
public float stroke = 1f;
public boolean outline = true;
public Color color1 = Color.valueOf("ffd37f");
public Color color2 = Color.valueOf("ffd37f");
public LineMarker(float x1, float y1, float x2, float y2, float stroke){
this.stroke = stroke;
this.pos.set(x1, y1);
this.endPos.set(x2, y2);
}
public LineMarker(float x1, float y1, float x2, float y2){
this.pos.set(x1, y1);
this.endPos.set(x2, y2);
}
public LineMarker(){}
@Override
public void draw(float scaleFactor){
Draw.z(drawLayer);
if(outline){
Lines.stroke((stroke + 2f) * scaleFactor, Pal.gray);
Lines.line(pos.x, pos.y, endPos.x, endPos.y);
}
Lines.stroke(stroke * scaleFactor, Color.white);
Lines.line(pos.x, pos.y, color1, endPos.x, endPos.y, color2);
}
@Override
public void control(LMarkerControl type, double p1, double p2, double p3){
super.control(type, p1, p2, p3);
if(!Double.isNaN(p1)){
switch(type){
case endPos -> endPos.x = (float)p1 * tilesize;
case stroke -> stroke = (float)p1;
case color -> color1.set(color2.fromDouble(p1));
}
}
if(!Double.isNaN(p2)){
switch(type){
case endPos -> endPos.y = (float)p2 * tilesize;
}
}
if(!Double.isNaN(p1) && !Double.isNaN(p2)){
switch (type){
case posi -> ((int)p1 == 0 ? pos : (int)p1 == 1 ? endPos : Tmp.v1).x = (float)p2 * tilesize;
case colori -> ((int)p1 == 0 ? color1 : (int)p1 == 1 ? color2 : Tmp.c1).fromDouble(p2);
}
}
if(!Double.isNaN(p1) && !Double.isNaN(p3)){
switch(type){
case posi -> ((int)p1 == 0 ? pos : (int)p1 == 1 ? endPos : Tmp.v1).y = (float)p3 * tilesize;
}
}
}
}
/** Displays a texture with specified name. */
public static class TextureMarker extends PosMarker{
public float rotation = 0f, width = 0f, height = 0f; // Zero width/height scales marker to original texture's size
public String textureName = "";
public Color color = Color.white.cpy();
private transient TextureRegion fetchedRegion;
public TextureMarker(String textureName, float x, float y, float width, float height){
this.textureName = textureName;
this.pos.set(x, y);
this.width = width;
this.height = height;
}
public TextureMarker(String textureName, float x, float y){
this.textureName = textureName;
this.pos.set(x, y);
}
public TextureMarker(){}
@Override
public void control(LMarkerControl type, double p1, double p2, double p3){
super.control(type, p1, p2, p3);
if(!Double.isNaN(p1)){
switch(type){
case rotation -> rotation = (float)p1;
case textureSize -> width = (float)p1 * tilesize;
case color -> color.fromDouble(p1);
}
}
if(!Double.isNaN(p2)){
switch(type){
case textureSize -> height = (float)p2 * tilesize;
}
}
}
@Override
public void draw(float scaleFactor){
if(textureName.isEmpty()) return;
if(fetchedRegion == null) setTexture(textureName);
// Zero width/height scales marker to original texture's size
if(Mathf.equal(width, 0f)) width = fetchedRegion.width * fetchedRegion.scl() * Draw.xscl;
if(Mathf.equal(height, 0f)) height = fetchedRegion.height * fetchedRegion.scl() * Draw.yscl;
Draw.z(drawLayer);
Draw.color(color);
Draw.rect(fetchedRegion, pos.x, pos.y, width * scaleFactor, height * scaleFactor, rotation);
}
@Override
public void setTexture(String textureName){
this.textureName = textureName;
if(fetchedRegion == null) fetchedRegion = new TextureRegion();
lookupRegion(textureName, fetchedRegion);
}
}
public static class QuadMarker extends ObjectiveMarker{
public String textureName = "white";
public @Vertices float[] vertices = new float[24];
private boolean mapRegion = true;
private transient TextureRegion fetchedRegion;
public QuadMarker() {
for(int i = 0; i < 4; i++){
vertices[i * 6 + 2] = Color.white.toFloatBits();
vertices[i * 6 + 5] = Color.clearFloatBits;
}
}
@Override
public void draw(float scaleFactor){
if(fetchedRegion == null) setTexture(textureName);
Draw.z(drawLayer);
Draw.vert(fetchedRegion.texture, vertices, 0, vertices.length);
}
@Override
public void control(LMarkerControl type, double p1, double p2, double p3){
super.control(type, p1, p2, p3);
if(!Double.isNaN(p1)){
switch(type){
case color -> {
float col = Tmp.c1.fromDouble(p1).toFloatBits();
for(int i = 0; i < 4; i++) vertices[i * 6 + 2] = col;
}
case pos -> vertices[0] = (float)p1 * tilesize;
case posi -> setPos((int)p1, p2, p3);
case uvi -> setUv((int)p1, p2, p3);
}
}
if(!Double.isNaN(p2)){
switch(type){
case pos -> vertices[1] = (float)p1 * tilesize;
}
}
if(!Double.isNaN(p1) && !Double.isNaN(p2)){
switch(type){
case colori -> setColor((int)p1, p2);
}
}
}
@Override
public void setTexture(String textureName){
this.textureName = textureName;
boolean firstUpdate = fetchedRegion == null;
if(fetchedRegion == null) fetchedRegion = new TextureRegion();
Tmp.tr1.set(fetchedRegion);
lookupRegion(textureName, fetchedRegion);
if(firstUpdate){
if(mapRegion){
mapRegion = false;
// possibly from the editor, we need to clamp the values
for(int i = 0; i < 4; i++){
vertices[i * 6 + 3] = Mathf.map(Mathf.clamp(vertices[i * 6 + 3]), fetchedRegion.u, fetchedRegion.u2);
vertices[i * 6 + 4] = Mathf.map(1 - Mathf.clamp(vertices[i * 6 + 4]), fetchedRegion.v, fetchedRegion.v2);
}
}
}else{
for(int i = 0; i < 4; i++){
vertices[i * 6 + 3] = Mathf.map(vertices[i * 6 + 3], Tmp.tr1.u, Tmp.tr1.u2, fetchedRegion.u, fetchedRegion.u2);
vertices[i * 6 + 4] = Mathf.map(vertices[i * 6 + 4], Tmp.tr1.v, Tmp.tr1.v2, fetchedRegion.v, fetchedRegion.v2);
}
}
}
private void setPos(int i, double x, double y){
if(i >= 0 && i < 4){
if(!Double.isNaN(x)) vertices[i * 6] = (float)x * tilesize;
if(!Double.isNaN(y)) vertices[i * 6 + 1] = (float)y * tilesize;
}
}
private void setColor(int i, double c){
if(i >= 0 && i < 4){
vertices[i * 6 + 2] = Tmp.c1.fromDouble(c).toFloatBits();
}
}
private void setUv(int i, double u, double v){
if(i >= 0 && i < 4){
if(fetchedRegion == null) setTexture(textureName);
if(!Double.isNaN(u)) vertices[i * 6 + 3] = Mathf.map(Mathf.clamp((float)u), fetchedRegion.u, fetchedRegion.u2);
if(!Double.isNaN(v)) vertices[i * 6 + 4] = Mathf.map(1 - Mathf.clamp((float)v), fetchedRegion.v, fetchedRegion.v2);
}
}
}
private static void lookupRegion(String name, TextureRegion out){
TextureRegion region = Core.atlas.find(name);
if(region.found()){
out.set(region);
}else{
if(Core.assets.isLoaded(name, Texture.class)){
out.set(Core.assets.get(name, Texture.class));
}else{
out.set(Core.atlas.find("error"));
}
}
}
@@ -804,6 +1262,16 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
@Retention(RUNTIME)
public @interface Unordered{}
/** For arrays or {@link Seq}s; does not add the new and delete buttons */
@Target(FIELD)
@Retention(RUNTIME)
public @interface Immutable{}
/** For {@code float[]}; treats it as an array of vertices. */
@Target(FIELD)
@Retention(RUNTIME)
public @interface Vertices{}
/** For {@code byte}; treats it as a world label flag. */
@Target(FIELD)
@Retention(RUNTIME)

View File

@@ -39,6 +39,8 @@ public class Rules{
public boolean attackMode = false;
/** Whether this is the editor gamemode. */
public boolean editor = false;
/** Whether blocks can be repaired by clicking them. */
public boolean derelictRepair = true;
/** Whether a gameover can happen at all. Set this to false to implement custom gameover conditions. */
public boolean canGameOver = true;
/** Whether cores change teams when they are destroyed. */
@@ -103,6 +105,10 @@ public class Rules{
public boolean coreDestroyClear = false;
/** If true, banned blocks are hidden from the build menu. */
public boolean hideBannedBlocks = false;
/** If true, most blocks (including environmental walls) can be deconstructed. This is only meant to be used internally in sandbox/test maps. */
public boolean allowEnvironmentDeconstruct = false;
/** If true, buildings will be constructed instantly, with no limit on blocks placed per second. This is highly experimental and may cause lag! */
public boolean instantBuild = false;
/** If true, bannedBlocks becomes a whitelist. */
public boolean blockWhitelist = false;
/** If true, bannedUnits becomes a whitelist. */

View File

@@ -31,7 +31,7 @@ public class Schematic implements Publishable, Comparable<Schematic>{
}
public float powerProduction(){
return tiles.sumf(s -> s.block instanceof PowerGenerator p ? p.powerProduction : 0f);
return tiles.sumf(s -> s.block instanceof PowerGenerator p ? p.getDisplayedPowerProduction() : 0f);
}
public float powerConsumption(){

View File

@@ -128,7 +128,7 @@ public class SpawnGroup implements JsonSerializable, Cloneable{
String tname = data.getString("type", "dagger");
type = content.unit(LegacyIO.unitMap.get(tname, tname));
if(type == null) type = UnitTypes.dagger;
if(type == null || type.internal) type = UnitTypes.dagger;
begin = data.getInt("begin", 0);
end = data.getInt("end", never);
spacing = data.getInt("spacing", 1);

View File

@@ -31,7 +31,7 @@ public class Team implements Comparable<Team>{
derelict = new Team(0, "derelict", Color.valueOf("4d4e58")),
sharded = new Team(1, "sharded", Pal.accent.cpy(), Color.valueOf("ffd37f"), Color.valueOf("eab678"), Color.valueOf("d4816b")),
crux = new Team(2, "crux", Color.valueOf("f25555"), Color.valueOf("fc8e6c"), Color.valueOf("f25555"), Color.valueOf("a04553")),
malis = new Team(3, "malis", Color.valueOf("a27ce5"), Color.valueOf("c195fb"), Color.valueOf("665c9f"), Color.valueOf("484988")),
malis = new Team(3, "malis", Color.valueOf("a27ce5"), Color.valueOf("c7a4f5"), Color.valueOf("896fd6"), Color.valueOf("504cba")),
//TODO temporarily no palettes for these teams.
green = new Team(4, "green", Color.valueOf("54d67d")),//Color.valueOf("96f58c"), Color.valueOf("54d67d"), Color.valueOf("28785c")),

View File

@@ -307,6 +307,8 @@ public class Teams{
//convert all team tiles to neutral, randomly killing them
for(var b : builds){
if(b.block.privileged) continue;
if(b instanceof CoreBuild){
b.kill();
}else{
@@ -331,7 +333,7 @@ public class Teams{
}
for(var build : builds){
if(build.within(x, y, range)){
if(build.within(x, y, range) && !build.block.privileged){
scheduleDerelict(build);
}
}
@@ -345,7 +347,7 @@ public class Teams{
}
for(var build : builds){
if(build.within(x, y, range) && !cores.contains(c -> c.within(x, y, range))){
if(build.within(x, y, range) && !cores.contains(c -> c.within(build, range))){
//TODO GPU driver bugs?
build.kill();
//Time.run(Mathf.random(0f, 60f * 6f), build::kill);

View File

@@ -223,7 +223,7 @@ public class Drawf{
/** Sets Draw.z to the text layer, and returns the previous layer. */
public static float text(){
float z = Draw.z();
if(renderer.pixelator.enabled()){
if(renderer.pixelate){
Draw.z(Layer.endPixeled);
}

View File

@@ -111,12 +111,12 @@ public final class FogRenderer{
dynamicFog.getTexture().setFilter(TextureFilter.linear);
Draw.shader(Shaders.fog);
Draw.color(state.rules.dynamicColor);
Draw.color(state.rules.dynamicColor, 0.5f);
Draw.fbo(dynamicFog.getTexture(), world.width(), world.height(), tilesize);
//TODO ai check?
if(state.rules.staticFog){
//TODO why does this require a half-tile offset while dynamic does not
Draw.color(state.rules.staticColor);
Draw.color(state.rules.staticColor, 1f);
Draw.fbo(staticFog.getTexture(), world.width(), world.height(), tilesize, tilesize/2f);
}
Draw.shader();

View File

@@ -146,16 +146,27 @@ public class MinimapRenderer{
rect.set((dx - sz) * tilesize, (dy - sz) * tilesize, sz * 2 * tilesize, sz * 2 * tilesize);
Tmp.m2.set(Draw.trans());
var trans = Tmp.m1.idt();
trans.translate(lastX, lastY);
if(!worldSpace){
trans.scl(Tmp.v1.set(lastW / rect.width, lastH / rect.height));
trans.translate(-rect.x, -rect.y);
}else{
trans.scl(Tmp.v1.set(lastW / world.unitWidth(), lastH / world.unitHeight()));
}
trans.translate(tilesize / 2f, tilesize / 2f);
Draw.trans(trans);
for(Unit unit : units){
if(unit.inFogTo(player.team()) || !unit.type.drawMinimap) continue;
float rx = !fullView ? (unit.x - rect.x) / rect.width * w : unit.x / (world.width() * tilesize) * w;
float ry = !fullView ? (unit.y - rect.y) / rect.width * h : unit.y / (world.height() * tilesize) * h;
float scale = Scl.scl(1f) * tilesize * 3;
var region = unit.icon();
Draw.mixcol(unit.team.color, 1f);
float scale = Scl.scl(1f) / 2f * scaling * 32f;
var region = unit.icon();
Draw.rect(region, x + rx, y + ry, scale, scale * (float)region.height / region.width, unit.rotation() - 90);
Draw.rect(region, unit.x, unit.y, scale, scale * (float)region.height / region.width, unit.rotation() - 90);
Draw.reset();
}
@@ -186,23 +197,22 @@ public class MinimapRenderer{
//crisp pixels
dynamicTex.setFilter(TextureFilter.nearest);
if(worldSpace){
region.set(0f, 0f, 1f, 1f);
}
Tmp.tr1.set(dynamicTex);
Tmp.tr1.set(region.u, 1f - region.v, region.u2, 1f - region.v2);
Tmp.tr1.set(0f, 0f, 1f, 1f);
Draw.color(state.rules.dynamicColor);
Draw.rect(Tmp.tr1, x + w/2f, y + h/2f, w, h);
float wf = world.width() * tilesize;
float hf = world.height() * tilesize;
Draw.color(state.rules.dynamicColor, 0.5f);
Draw.rect(Tmp.tr1, wf / 2, hf / 2, wf, hf);
if(state.rules.staticFog){
staticTex.setFilter(TextureFilter.nearest);
Tmp.tr1.texture = staticTex;
//must be black to fit with borders
Draw.color(0f, 0f, 0f, state.rules.staticColor.a);
Draw.rect(Tmp.tr1, x + w/2f, y + h/2f, w, h);
Draw.color(0f, 0f, 0f, 1f);
Draw.rect(Tmp.tr1, wf / 2, hf / 2, wf, hf);
}
Draw.color();
@@ -211,23 +221,21 @@ public class MinimapRenderer{
//TODO might be useful in the standard minimap too
if(fullView){
drawSpawns(x, y, w, h, scaling);
drawSpawns();
if(!mobile){
//draw bounds for camera - not drawn on mobile because you can't shift it by tapping anyway
Rect r = Core.camera.bounds(Tmp.r1);
Vec2 bot = transform(Tmp.v1.set(r.x, r.y));
Vec2 top = transform(Tmp.v2.set(r.x + r.width, r.y + r.height));
Lines.stroke(Scl.scl(3f));
Draw.color(Pal.accent);
Lines.rect(bot.x,bot.y, top.x - bot.x, top.y - bot.y);
Lines.rect(r.x, r.y, r.width, r.height);
Draw.reset();
}
}
LongSeq indicators = control.indicators.list();
float fin = ((Time.globalTime / 30f) % 1f);
float rad = scale(fin * 5f + tilesize - 2f);
float rad = fin * 5f + tilesize - 2f;
Lines.stroke(Scl.scl((1f - fin) * 4f + 0.5f));
for(int i = 0; i < indicators.size; i++){
@@ -244,23 +252,32 @@ public class MinimapRenderer{
offset = build.block.offset / tilesize;
}
Vec2 v = transform(Tmp.v1.set((ix + 0.5f + offset) * tilesize, (iy + 0.5f + offset) * tilesize));
Draw.color(Color.orange, Color.scarlet, Mathf.clamp(time / 70f));
Lines.square(v.x, v.y, rad);
Lines.square((ix + 0.5f + offset) * tilesize, (iy + 0.5f + offset) * tilesize, rad);
}
Draw.reset();
//TODO autoscale markers
state.rules.objectives.eachRunning(obj -> {
for(var marker : obj.markers){
marker.drawMinimap(this);
if(marker.minimap){
marker.draw(1);
}
}
});
for(var marker : state.markers){
if(marker.minimap){
marker.draw(1);
}
}
Draw.trans(Tmp.m2);
}
public void drawSpawns(float x, float y, float w, float h, float scaling){
public void drawSpawns(){
if(!state.rules.showSpawns || !state.hasSpawns() || !state.rules.waves) return;
TextureRegion icon = Icon.units.getRegion();
@@ -269,36 +286,21 @@ public class MinimapRenderer{
Draw.color(state.rules.waveTeam.color, Tmp.c2.set(state.rules.waveTeam.color).value(1.2f), Mathf.absin(Time.time, 16f, 1f));
float rad = scale(state.rules.dropZoneRadius);
float rad = state.rules.dropZoneRadius;
float curve = Mathf.curve(Time.time % 240f, 120f, 240f);
for(Tile tile : spawner.getSpawns()){
float tx = ((tile.x + 0.5f) / world.width()) * w;
float ty = ((tile.y + 0.5f) / world.height()) * h;
float tx = tile.worldx();
float ty = tile.worldy();
Draw.rect(icon, x + tx, y + ty, icon.width, icon.height);
Lines.circle(x + tx, y + ty, rad);
if(curve > 0f) Lines.circle(x + tx, y + ty, rad * Interp.pow3Out.apply(curve));
Draw.rect(icon, tx, ty, icon.width, icon.height);
Lines.circle(tx, ty, rad);
if(curve > 0f) Lines.circle(tx, ty, rad * Interp.pow3Out.apply(curve));
}
Draw.reset();
}
//TODO horrible code, everywhere.
public Vec2 transform(Vec2 position){
if(!worldSpace){
position.sub(rect.x, rect.y).scl(lastW / rect.width, lastH / rect.height);
}else{
position.scl(lastW / world.unitWidth(), lastH / world.unitHeight());
}
return position.add(lastX, lastY);
}
public float scale(float radius){
return worldSpace ? (radius / (baseSize / 2f)) * 5f * lastScl : lastW / rect.width * radius;
}
public @Nullable TextureRegion getRegion(){
if(texture == null) return null;

View File

@@ -113,11 +113,6 @@ public class OverlayRenderer{
}
}
//draw objective markers
state.rules.objectives.eachRunning(obj -> {
for(var marker : obj.markers) marker.draw();
});
if(player.dead()) return; //dead players don't draw
InputHandler input = control.input;

View File

@@ -58,7 +58,7 @@ public class Pixelator implements Disposable{
}
public boolean enabled(){
return Core.settings.getBool("pixelate");
return renderer.pixelate;
}
@Override

View File

@@ -242,10 +242,17 @@ public class Shaders{
@Override
public void apply(){
setUniformf("u_progress", progress);
setUniformf("u_uv", region.u, region.v);
setUniformf("u_uv2", region.u2, region.v2);
setUniformf("u_time", time);
setUniformf("u_texsize", region.texture.width, region.texture.height);
if(region.texture == null){
setUniformf("u_uv", 0f, 0f);
setUniformf("u_uv2", 1f, 1f);
setUniformf("u_texsize", 1, 1);
}else{
setUniformf("u_uv", region.u, region.v);
setUniformf("u_uv2", region.u2, region.v2);
setUniformf("u_texsize", region.texture.width, region.texture.height);
}
}
}

View File

@@ -1,9 +1,9 @@
package mindustry.input;
import arc.*;
import arc.KeyBinds.*;
import arc.input.InputDevice.*;
import arc.input.*;
import mindustry.*;
public enum Binding implements KeyBind{
move_x(new Axis(KeyCode.a, KeyCode.d), "general"),
@@ -12,16 +12,12 @@ public enum Binding implements KeyBind{
pan(KeyCode.mouseForward),
boost(KeyCode.shiftLeft),
command_mode(KeyCode.shiftLeft),
control(KeyCode.controlLeft),
respawn(KeyCode.v),
control(KeyCode.controlLeft),
select(KeyCode.mouseLeft),
deselect(KeyCode.mouseRight),
break_block(KeyCode.mouseRight),
select_all_units(KeyCode.g),
select_all_unit_factories(KeyCode.h),
pickupCargo(KeyCode.leftBracket),
dropCargo(KeyCode.rightBracket),
@@ -38,6 +34,33 @@ public enum Binding implements KeyBind{
schematic_flip_y(KeyCode.x),
schematic_menu(KeyCode.t),
command_mode(KeyCode.shiftLeft, "command"),
command_queue(KeyCode.mouseMiddle),
create_control_group(KeyCode.controlLeft),
select_all_units(KeyCode.g),
select_all_unit_factories(KeyCode.h),
cancel_orders(KeyCode.unset),
unit_stance_shoot(KeyCode.unset),
unit_stance_hold_fire(KeyCode.unset),
unit_stance_pursue_target(KeyCode.unset),
unit_stance_patrol(KeyCode.unset),
unit_stance_ram(KeyCode.unset),
unit_command_move(KeyCode.unset),
unit_command_repair(KeyCode.unset),
unit_command_rebuild(KeyCode.unset),
unit_command_assist(KeyCode.unset),
unit_command_mine(KeyCode.unset),
unit_command_boost(KeyCode.unset),
unit_command_enter_payload(KeyCode.unset),
unit_command_load_units(KeyCode.unset),
unit_command_load_blocks(KeyCode.unset),
unit_command_unload_payload(KeyCode.unset),
category_prev(KeyCode.comma, "blocks"),
category_next(KeyCode.period),
@@ -57,7 +80,7 @@ public enum Binding implements KeyBind{
block_select_10(KeyCode.num0),
zoom(new Axis(KeyCode.scroll), "view"),
menu(Core.app.isAndroid() ? KeyCode.back : KeyCode.escape),
menu(Vars.android ? KeyCode.back : KeyCode.escape),
fullscreen(KeyCode.f11),
pause(KeyCode.space),
minimap(KeyCode.m),

View File

@@ -6,10 +6,12 @@ import arc.Graphics.Cursor.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.input.*;
import arc.input.KeyCode.*;
import arc.math.*;
import arc.math.geom.*;
import arc.scene.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.core.*;
@@ -21,6 +23,7 @@ import mindustry.graphics.*;
import mindustry.ui.*;
import mindustry.world.*;
import static arc.Core.camera;
import static arc.Core.*;
import static mindustry.Vars.*;
import static mindustry.input.PlaceMode.*;
@@ -48,6 +51,11 @@ public class DesktopInput extends InputHandler{
/** Previously selected tile. */
public Tile prevSelected;
/** Most recently selected control group by index */
public int lastCtrlGroup;
/** Time of most recent control group selection */
public long lastCtrlGroupSelectMillis;
boolean showHint(){
return ui.hudfrag.shown && Core.settings.getBool("hints") && selectPlans.isEmpty() &&
(!isBuilding && !Core.settings.getBool("buildautopause") || player.unit().isBuilding() || !player.dead() && !player.unit().spawnedByCore());
@@ -106,7 +114,7 @@ public class DesktopInput extends InputHandler{
//draw break selection
if(mode == breaking){
drawBreakSelection(selectX, selectY, cursorX, cursorY, !Core.input.keyDown(Binding.schematic_select) ? maxLength : Vars.maxSchematicSize);
drawBreakSelection(selectX, selectY, cursorX, cursorY, !Core.input.keyDown(Binding.schematic_select) ? maxLength : Vars.maxSchematicSize, false);
}
if(!Core.scene.hasKeyboard() && mode != breaking){
@@ -261,22 +269,86 @@ public class DesktopInput extends InputHandler{
//validate commanding units
selectedUnits.removeAll(u -> !u.isCommandable() || !u.isValid());
if(commandMode && input.keyTap(Binding.select_all_units) && !scene.hasField() && !scene.hasDialog()){
selectedUnits.clear();
commandBuildings.clear();
for(var unit : player.team().data().units){
if(unit.isCommandable()){
selectedUnits.add(unit);
if(commandMode && !scene.hasField() && !scene.hasDialog()){
if(input.keyTap(Binding.select_all_units)){
selectedUnits.clear();
commandBuildings.clear();
for(var unit : player.team().data().units){
if(unit.isCommandable()){
selectedUnits.add(unit);
}
}
}
}
if(commandMode && input.keyTap(Binding.select_all_unit_factories) && !scene.hasField() && !scene.hasDialog()){
selectedUnits.clear();
commandBuildings.clear();
for(var build : player.team().data().buildings){
if(build.block.commandable){
commandBuildings.add(build);
if(input.keyTap(Binding.select_all_unit_factories)){
selectedUnits.clear();
commandBuildings.clear();
for(var build : player.team().data().buildings){
if(build.block.commandable){
commandBuildings.add(build);
}
}
}
for(int i = 0; i < controlGroupBindings.length; i++){
if(input.keyTap(controlGroupBindings[i])){
//create control group if it doesn't exist yet
if(controlGroups[i] == null) controlGroups[i] = new IntSeq();
IntSeq group = controlGroups[i];
boolean creating = input.keyDown(Binding.create_control_group);
//clear existing if making a new control group
//if any of the control group edit buttons are pressed take the current selection
if(creating){
group.clear();
IntSeq selectedUnitIds = selectedUnits.mapInt(u -> u.id);
if(Core.settings.getBool("distinctcontrolgroups", true)){
for(IntSeq cg : controlGroups){
if(cg != null){
cg.removeAll(selectedUnitIds);
}
}
}
group.addAll(selectedUnitIds);
}
//remove invalid units
for(int j = 0; j < group.size; j++){
Unit u = Groups.unit.getByID(group.get(j));
if(u == null || !u.isCommandable() || !u.isValid()){
group.removeIndex(j);
j --;
}
}
//replace the selected units with the current control group
if(!group.isEmpty() && !creating){
selectedUnits.clear();
commandBuildings.clear();
group.each(id -> {
var unit = Groups.unit.getByID(id);
if(unit != null){
selectedUnits.addAll(unit);
}
});
//double tap to center camera
if(lastCtrlGroup == i && Time.timeSinceMillis(lastCtrlGroupSelectMillis) < 400){
float totalX = 0, totalY = 0;
for(Unit unit : selectedUnits){
totalX += unit.x;
totalY += unit.y;
}
panning = true;
Core.camera.position.set(totalX / selectedUnits.size, totalY / selectedUnits.size);
}
lastCtrlGroup = i;
lastCtrlGroupSelectMillis = Time.millis();
}
}
}
}
@@ -375,10 +447,14 @@ public class DesktopInput extends InputHandler{
Tile cursor = tileAt(Core.input.mouseX(), Core.input.mouseY());
if(cursor != null){
if(cursor.build != null){
if(cursor.build != null && cursor.build.interactable(player.team())){
cursorType = cursor.build.getCursor();
}
if(cursor.build != null && cursor.build.team == Team.derelict && Build.validPlace(cursor.block(), player.team(), cursor.build.tileX(), cursor.build.tileY(), cursor.build.rotation)){
cursorType = ui.repairCursor;
}
if((isPlacing() && player.isBuilder()) || !selectPlans.isEmpty()){
cursorType = SystemCursor.hand;
}
@@ -387,8 +463,23 @@ public class DesktopInput extends InputHandler{
cursorType = ui.drillCursor;
}
if(commandMode && selectedUnits.any() && ((cursor.build != null && !cursor.build.inFogTo(player.team()) && cursor.build.team != player.team()) || (selectedEnemyUnit(input.mouseWorldX(), input.mouseWorldY()) != null))){
cursorType = ui.targetCursor;
if(commandMode && selectedUnits.any()){
boolean canAttack = (cursor.build != null && !cursor.build.inFogTo(player.team()) && cursor.build.team != player.team());
if(!canAttack){
var unit = selectedEnemyUnit(input.mouseWorldX(), input.mouseWorldY());
if(unit != null){
canAttack = selectedUnits.contains(u -> u.canTarget(unit));
}
}
if(canAttack){
cursorType = ui.targetCursor;
}
if(input.keyTap(Binding.command_queue) && keybinds.get(Binding.command_queue).key.type != KeyType.mouse){
commandTap(input.mouseX(), input.mouseY(), true);
}
}
if(getPlan(cursor.x, cursor.y) != null && mode == none){
@@ -585,7 +676,7 @@ public class DesktopInput extends InputHandler{
commandRect = true;
commandRectX = input.mouseWorldX();
commandRectY = input.mouseWorldY();
}else if(!checkConfigTap() && selected != null){
}else if(!checkConfigTap() && selected != null && !tryRepairDerelict(selected)){
//only begin shooting if there's no cursor event
if(!tryTapPlayer(Core.input.mouseWorld().x, Core.input.mouseWorld().y) && !tileTapped(selected.build) && !player.unit().activelyBuilding() && !droppingItem
&& !(tryStopMine(selected) || (!settings.getBool("doubletapmine") || selected == prevSelected && Time.timeSinceMillis(selectMillis) < 500) && tryBeginMine(selected)) && !Core.scene.hasKeyboard()){
@@ -710,6 +801,10 @@ public class DesktopInput extends InputHandler{
commandTap(x, y);
}
if(button == keybinds.get(Binding.command_queue).key){
commandTap(x, y, true);
}
return super.touchDown(x, y, pointer, button);
}

View File

@@ -17,6 +17,7 @@ import mindustry.*;
import mindustry.ai.*;
import mindustry.ai.types.*;
import mindustry.annotations.Annotations.*;
import mindustry.async.*;
import mindustry.content.*;
import mindustry.core.*;
import mindustry.entities.*;
@@ -46,6 +47,9 @@ import static arc.Core.*;
import static mindustry.Vars.*;
public abstract class InputHandler implements InputProcessor, GestureListener{
//not sure where else to put this - maps unique commands based on position to a list of units that will be turned into a unit group
static ObjectMap<Vec2, Seq<Unit>> queuedCommands = new ObjectMap<>();
/** Used for dropping items. */
final static float playerSelectRange = mobile ? 17f : 11f;
final static IntSeq removed = new IntSeq();
@@ -53,6 +57,18 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
final static int maxLength = 100;
final static Rect r1 = new Rect(), r2 = new Rect();
final static Seq<Unit> tmpUnits = new Seq<>(false);
final static Binding[] controlGroupBindings = {
Binding.block_select_01,
Binding.block_select_02,
Binding.block_select_03,
Binding.block_select_04,
Binding.block_select_05,
Binding.block_select_06,
Binding.block_select_07,
Binding.block_select_08,
Binding.block_select_09,
Binding.block_select_10
};
/** If true, there is a cutscene currently occurring in logic. */
public boolean logicCutscene;
@@ -87,6 +103,8 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
public boolean commandRect = false;
public boolean tappedOne = false;
public float commandRectX, commandRectY;
/** Groups of units saved to different hotkeys */
public IntSeq[] controlGroups = new IntSeq[controlGroupBindings.length];
private Seq<BuildPlan> plansOut = new Seq<>(BuildPlan.class);
private QuadTree<BuildPlan> playerPlanTree = new QuadTree<>(new Rect());
@@ -124,6 +142,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
Events.on(ResetEvent.class, e -> {
logicCutscene = false;
Arrays.fill(controlGroups, null);
});
}
@@ -212,7 +231,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
@Remote(called = Loc.server, targets = Loc.both, forward = true)
public static void commandUnits(Player player, int[] unitIds, @Nullable Building buildTarget, @Nullable Unit unitTarget, @Nullable Vec2 posTarget){
public static void commandUnits(Player player, int[] unitIds, @Nullable Building buildTarget, @Nullable Unit unitTarget, @Nullable Vec2 posTarget, boolean queueCommand, boolean finalBatch){
if(player == null || unitIds == null) return;
//why did I ever think this was a good idea
@@ -225,6 +244,9 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
Teamc teamTarget = buildTarget == null ? unitTarget : buildTarget;
Vec2 targetAsVec = new Vec2().set(teamTarget != null ? teamTarget : posTarget);
Seq<Unit> toAdd = queuedCommands.get(targetAsVec, Seq::new);
boolean anyCommandedTarget = false;
for(int id : unitIds){
Unit unit = Groups.unit.getByID(id);
@@ -235,23 +257,78 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
ai.command(UnitCommand.moveCommand);
}
if(teamTarget != null && teamTarget.team() != player.team()){
ai.commandTarget(teamTarget);
if(teamTarget != null && teamTarget.team() != player.team() &&
!(teamTarget instanceof Unit u && !unit.canTarget(u)) && !(teamTarget instanceof Building && !unit.type.targetGround)){
anyCommandedTarget = true;
if(queueCommand){
ai.commandQueue(teamTarget);
}else{
ai.commandQueue.clear();
ai.commandTarget(teamTarget);
}
}else if(posTarget != null){
ai.commandPosition(posTarget);
if(queueCommand){
ai.commandQueue(posTarget);
}else{
ai.commandQueue.clear();
ai.commandPosition(posTarget);
}
}
unit.lastCommanded = player.coloredName();
if(ai.commandQueue.size <= 0){
ai.group = null;
}
//remove when other player command
if(!headless && player != Vars.player){
control.input.selectedUnits.remove(unit);
}
toAdd.add(unit);
}
}
//in the "final batch" of commands, assign formations based on EVERYTHING that was commanded.
if(finalBatch){
//each physics layer has its own group
UnitGroup[] groups = new UnitGroup[PhysicsProcess.layers];
var units = queuedCommands.remove(targetAsVec);
for(Unit unit : units){
if(unit.controller() instanceof CommandAI ai){
//only assign a group when this is not a queued command
if(ai.commandQueue.size == 0 && unitIds.length > 1){
int layer = unit.collisionLayer();
if(groups[layer] == null){
groups[layer] = new UnitGroup();
}
groups[layer].units.add(unit);
ai.group = groups[layer];
}
}
}
float minSpeed = 100000000f;
for(int i = 0; i < groups.length; i ++){
var group = groups[i];
if(group != null && group.units.size > 0){
group.calculateFormation(targetAsVec, i);
minSpeed = Math.min(group.minSpeed, minSpeed);
}
}
for(var group : groups){
if(group != null){
group.minSpeed = minSpeed;
}
}
}
if(unitIds.length > 0 && player == Vars.player && !state.isPaused()){
if(teamTarget != null){
if(anyCommandedTarget){
Fx.attackCommand.at(teamTarget);
}else{
Fx.moveCommand.at(posTarget);
@@ -283,6 +360,29 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
}
@Remote(called = Loc.server, targets = Loc.both, forward = true)
public static void setUnitStance(Player player, int[] unitIds, UnitStance stance){
if(player == null || unitIds == null || stance == null) return;
if(net.server() && !netServer.admins.allowAction(player, ActionType.commandUnits, event -> {
event.unitIDs = unitIds;
})){
throw new ValidateException(player, "Player cannot command units.");
}
for(int id : unitIds){
Unit unit = Groups.unit.getByID(id);
if(unit != null && unit.team == player.team() && unit.controller() instanceof CommandAI ai){
if(stance == UnitStance.stop){ //not a real stance, just cancels orders
ai.clearCommands();
}else{
ai.stance = stance;
}
unit.lastCommanded = player.coloredName();
}
}
}
@Remote(called = Loc.server, targets = Loc.both, forward = true)
public static void commandBuilding(Player player, int[] buildings, Vec2 target){
if(player == null || target == null) return;
@@ -457,6 +557,31 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
}
@Remote(called = Loc.server)
public static void unitEnteredPayload(Unit unit, Building build){
if(unit == null || build == null || unit.team != build.team) return;
unit.remove();
//reset the enter command
if(unit.controller() instanceof CommandAI ai && ai.command == UnitCommand.enterPayloadCommand){
ai.clearCommands();
ai.command = UnitCommand.moveCommand;
}
//clear removed state of unit so it can be synced
if(Vars.net.client()){
Vars.netClient.clearRemovedEntity(unit.id);
}
UnitPayload unitPay = new UnitPayload(unit);
if(build.acceptPayload(build, unitPay)){
Fx.unitDrop.at(build);
build.handlePayload(build, unitPay);
}
}
@Remote(targets = Loc.client, called = Loc.server)
public static void dropItem(Player player, float angle){
if(player == null) return;
@@ -490,7 +615,9 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
@Remote(targets = Loc.both, called = Loc.both, forward = true)
public static void tileConfig(@Nullable Player player, Building build, @Nullable Object value){
if(build == null && net.server()) throw new ValidateException(player, "building is null");
if(build == null) return;
if(net.server() && (!Units.canInteract(player, build) ||
!netServer.admins.allowAction(player, ActionType.configure, build.tile, action -> action.config = value))){
@@ -527,7 +654,13 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
if(player.team() == build.team && build.canControlSelect(player.unit())){
var before = player.unit();
build.onControlSelect(player.unit());
if(!before.dead && before.spawnedByCore && !before.isPlayer()){
Call.unitDespawn(before);
}
}
}
@@ -572,6 +705,10 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
//direct dock transfer???
unit.dockedType = before.dockedType;
}
if(before.spawnedByCore && !before.isPlayer()){
Call.unitDespawn(before);
}
}
Time.run(Fx.unitSpirit.lifetime, () -> Fx.unitControl.at(unit.x, unit.y, 0f, unit));
@@ -850,6 +987,10 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
public void commandTap(float screenX, float screenY){
commandTap(screenX, screenY, false);
}
public void commandTap(float screenX, float screenY, boolean queue){
if(commandMode){
//right click: move to position
@@ -878,10 +1019,10 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
if(ids.length > maxChunkSize){
for(int i = 0; i < ids.length; i += maxChunkSize){
int[] data = Arrays.copyOfRange(ids, i, Math.min(i + maxChunkSize, ids.length));
Call.commandUnits(player, data, attack instanceof Building b ? b : null, attack instanceof Unit u ? u : null, target);
Call.commandUnits(player, data, attack instanceof Building b ? b : null, attack instanceof Unit u ? u : null, target, queue, i + maxChunkSize >= ids.length);
}
}else{
Call.commandUnits(player, ids, attack instanceof Building b ? b : null, attack instanceof Unit u ? u : null, target);
Call.commandUnits(player, ids, attack instanceof Building b ? b : null, attack instanceof Unit u ? u : null, target, queue, true);
}
}
@@ -903,6 +1044,8 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
//draw command overlay UI
for(Unit unit : selectedUnits){
CommandAI ai = unit.command();
Position lastPos = ai.attackTarget != null ? ai.attackTarget : ai.targetPos;
//draw target line
if(ai.targetPos != null && ai.currentCommand().drawTarget){
Position lineDest = ai.attackTarget != null ? ai.attackTarget : ai.targetPos;
@@ -918,6 +1061,24 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
if(ai.attackTarget != null && ai.currentCommand().drawTarget){
Drawf.target(ai.attackTarget.getX(), ai.attackTarget.getY(), 6f, Pal.remove);
}
if(lastPos == null){
lastPos = unit;
}
//draw command queue
if(ai.currentCommand().drawTarget && ai.commandQueue.size > 0){
for(var next : ai.commandQueue){
Drawf.limitLine(lastPos, next, 3.5f, 3.5f);
lastPos = next;
if(next instanceof Vec2 vec){
Drawf.square(vec.x, vec.y, 3.5f);
}else{
Drawf.target(next.getX(), next.getY(), 6f, Pal.remove);
}
}
}
}
for(var commandBuild : commandBuildings){
@@ -1149,6 +1310,10 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
protected void drawBreakSelection(int x1, int y1, int x2, int y2, int maxLength){
drawBreakSelection(x1, y1, x2, y2, maxLength, true);
}
protected void drawBreakSelection(int x1, int y1, int x2, int y2, int maxLength, boolean useSelectPlans){
NormalizeDrawResult result = Placement.normalizeDrawArea(Blocks.air, x1, y1, x2, y2, false, maxLength, 1f);
NormalizeResult dresult = Placement.normalizeArea(x1, y1, x2, y2, rotation, false, maxLength);
@@ -1167,16 +1332,16 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
Lines.stroke(1f);
for(var plan : player.unit().plans()){
if(plan.breaking) continue;
if(plan.bounds(Tmp.r2).overlaps(Tmp.r1)){
if(!plan.breaking && plan.bounds(Tmp.r2).overlaps(Tmp.r1)){
drawBreaking(plan);
}
}
for(var plan : selectPlans){
if(plan.breaking) continue;
if(plan.bounds(Tmp.r2).overlaps(Tmp.r1)){
drawBreaking(plan);
if(useSelectPlans){
for(var plan : selectPlans){
if(!plan.breaking && plan.bounds(Tmp.r2).overlaps(Tmp.r1)){
drawBreaking(plan);
}
}
}
@@ -1338,11 +1503,14 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
}
it = selectPlans.iterator();
while(it.hasNext()){
var plan = it.next();
if(!plan.breaking && plan.bounds(Tmp.r2).overlaps(Tmp.r1)){
it.remove();
//don't remove plans on desktop, where flushing is false
if(flush){
it = selectPlans.iterator();
while(it.hasNext()){
var plan = it.next();
if(!plan.breaking && plan.bounds(Tmp.r2).overlaps(Tmp.r1)){
it.remove();
}
}
}
@@ -1413,7 +1581,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
consumed = true;
if((!config.isShown() && build.shouldShowConfigure(player)) //if the config fragment is hidden, show
//alternatively, the current selected block can 'agree' to switch config tiles
|| (config.isShown() && config.getSelected().onConfigureBuildTapped(build))){
|| (config.isShown() && config.getSelected().onConfigureBuildTapped(build) && build.shouldShowConfigure(player))){
Sounds.click.at(build);
config.showConfig(build);
}
@@ -1492,6 +1660,14 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
return false;
}
boolean tryRepairDerelict(Tile selected){
if(selected != null && selected.build != null && selected.build.block.unlockedNow() && selected.build.team == Team.derelict && Build.validPlace(selected.block(), player.team(), selected.build.tileX(), selected.build.tileY(), selected.build.rotation)){
player.unit().addBuild(new BuildPlan(selected.build.tileX(), selected.build.tileY(), selected.build.rotation, selected.block(), selected.build.config()));
return true;
}
return false;
}
boolean canMine(Tile tile){
return !Core.scene.hasMouse()
&& player.unit().validMine(tile)
@@ -1797,11 +1973,13 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
var end = world.build(endX, endY);
if(diagonal && (block == null || block.allowDiagonal)){
if(block != null && start instanceof ChainedBuilding && end instanceof ChainedBuilding
&& block.canReplace(end.block) && block.canReplace(start.block)){
&& block.canReplace(end.block) && block.canReplace(start.block)){
points = Placement.upgradeLine(startX, startY, endX, endY);
}else{
points = Placement.pathfindLine(block != null && block.conveyorPlacement, startX, startY, endX, endY);
}
}else if(block != null && block.allowRectanglePlacement){
points = Placement.normalizeRectangle(startX, startY, endX, endY, block.size);
}else{
points = Placement.normalizeLine(startX, startY, endX, endY);
}

View File

@@ -54,8 +54,8 @@ public class MobileInput extends InputHandler implements GestureListener{
public Seq<BuildPlan> removals = new Seq<>();
/** Whether the player is currently shifting all placed tiles. */
public boolean selecting;
/** Whether the player is currently in line-place mode. */
public boolean lineMode, schematicMode, rebuildMode;
/** Various modes that aren't enums for some reason. This should be cleaned up. */
public boolean lineMode, schematicMode, rebuildMode, queueCommandMode;
/** Current place mode. */
public PlaceMode mode = none;
/** Whether no recipe was available when switching to break mode. */
@@ -287,9 +287,14 @@ public class MobileInput extends InputHandler implements GestureListener{
group.fill(t -> {
t.visible(() -> !showCancel() && block == null && !hasSchem());
t.bottom().left();
t.button("@command", Icon.units, Styles.squareTogglet, () -> {
t.button("@command.queue", Icon.rightOpen, Styles.clearTogglet, () -> {
queueCommandMode = !queueCommandMode;
}).width(155f).height(48f).margin(12f).checked(b -> queueCommandMode).visible(() -> commandMode).row();
t.button("@command", Icon.units, Styles.clearTogglet, () -> {
commandMode = !commandMode;
}).width(155f).height(50f).margin(12f).checked(b -> commandMode).row();
}).width(155f).height(48f).margin(12f).checked(b -> commandMode);
//for better looking insets
t.rect((x, y, w, h) -> {
@@ -681,7 +686,7 @@ public class MobileInput extends InputHandler implements GestureListener{
selectPlans.add(new BuildPlan(linked.x, linked.y));
}else if((commandMode && selectedUnits.size > 0) || commandBuildings.size > 0){
//handle selecting units with command mode
commandTap(x, y);
commandTap(x, y, queueCommandMode);
}else if(commandMode){
tapCommandUnit();
}else{
@@ -707,7 +712,7 @@ public class MobileInput extends InputHandler implements GestureListener{
buildingTapped = selectedControlBuild();
//prevent mining if placing/breaking blocks
if(!tryStopMine() && !canTapPlayer(worldx, worldy) && !checkConfigTap() && !tileTapped(linked.build) && mode == none && !Core.settings.getBool("doubletapmine")){
if(!tryRepairDerelict(cursor) && !tryStopMine() && !canTapPlayer(worldx, worldy) && !checkConfigTap() && !tileTapped(linked.build) && mode == none && !Core.settings.getBool("doubletapmine")){
tryBeginMine(cursor);
}
}
@@ -734,6 +739,15 @@ public class MobileInput extends InputHandler implements GestureListener{
boolean locked = locked();
if(!commandMode){
queueCommandMode = false;
}
//cannot rebuild and place at the same time
if(block != null){
rebuildMode = false;
}
if(player.dead()){
mode = none;
manualShooting = false;
@@ -757,7 +771,7 @@ public class MobileInput extends InputHandler implements GestureListener{
renderer.scaleCamera(Core.input.axisTap(Binding.zoom));
}
if(!Core.settings.getBool("keyboard") && !locked){
if(!Core.settings.getBool("keyboard") && !locked && !scene.hasKeyboard()){
//move camera around
float camSpeed = 6f;
Core.camera.position.add(Tmp.v1.setZero().add(Core.input.axis(Binding.move_x), Core.input.axis(Binding.move_y)).nor().scl(Time.delta * camSpeed));
@@ -923,6 +937,8 @@ public class MobileInput extends InputHandler implements GestureListener{
Core.camera.position.y -= deltaY;
}
camera.position.clamp(-camera.width/4f, -camera.height/4f, world.unitWidth() + camera.width/4f, world.unitHeight() + camera.height/4f);
return false;
}
@@ -956,7 +972,6 @@ public class MobileInput extends InputHandler implements GestureListener{
boolean allowHealing = type.canHeal;
boolean validHealTarget = allowHealing && target instanceof Building b && b.isValid() && target.team() == unit.team && b.damaged() && target.within(unit, type.range);
boolean boosted = (unit instanceof Mechc && unit.isFlying());
//reset target if:
// - in the editor, or...
// - it's both an invalid standard target and an invalid heal target

View File

@@ -58,6 +58,22 @@ public class Placement{
return points;
}
/** Normalize two points into a rectangle. */
public static Seq<Point2> normalizeRectangle(int startX, int startY, int endX, int endY, int blockSize){
Pools.freeAll(points);
points.clear();
int minX = Math.min(startX, endX), minY = Math.min(startY, endY), maxX = Math.max(startX, endX), maxY = Math.max(startY, endY);
for(int y = 0; y <= maxY - minY; y += blockSize){
for(int x = 0; x <= maxX - minX; x += blockSize){
points.add(Pools.obtain(Point2.class, Point2::new).set(startX + x * Mathf.sign(endX - startX), startY + y * Mathf.sign(endY - startY)));
}
}
return points;
}
public static Seq<Point2> upgradeLine(int startX, int startY, int endX, int endY){
closed.clear();
Pools.freeAll(points);
@@ -113,18 +129,22 @@ public class Placement{
}
public static void calculateBridges(Seq<BuildPlan> plans, ItemBridge bridge){
if(isSidePlace(plans)) return;
calculateBridges(plans, bridge, t -> false);
}
public static void calculateBridges(Seq<BuildPlan> plans, ItemBridge bridge, Boolf<Block> avoid){
if(isSidePlace(plans) || plans.size == 0) return;
//check for orthogonal placement + unlocked state
if(!(plans.first().x == plans.peek().x || plans.first().y == plans.peek().y) || !bridge.unlockedNow()){
return;
}
Boolf<BuildPlan> placeable = plan -> (plan.placeable(player.team())) ||
(plan.tile() != null && plan.tile().block() == plan.block); //don't count the same block as inaccessible
Boolf<BuildPlan> placeable = plan ->
(plan.placeable(player.team()) || (plan.tile() != null && plan.tile().block() == plan.block)) && //don't count the same block as inaccessible
!(plan.build() != null && plan.build().rotation != plan.rotation && avoid.get(plan.tile().block()));
var result = plans1.clear();
var team = player.team();
var rotated = plans.first().tile() != null && plans.first().tile().absoluteRelativeTo(plans.peek().x, plans.peek().y) == Mathf.mod(plans.first().rotation + 2, 4);
outer:
@@ -134,6 +154,7 @@ public class Placement{
//gap found
if(i < plans.size - 1 && placeable.get(cur) && !placeable.get(plans.get(i + 1))){
boolean wereSame = true;
//find the closest valid position within range
for(int j = i + 1; j < plans.size; j++){
@@ -147,18 +168,29 @@ public class Placement{
}
i = j;
continue outer;
}else if(other.placeable(team)){
//found a link, assign bridges
cur.block = bridge;
other.block = bridge;
if(rotated){
other.config = new Point2(cur.x - other.x, cur.y - other.y);
}else{
cur.config = new Point2(other.x - cur.x, other.y - cur.y);
}
}else if(placeable.get(other)){
i = j;
continue outer;
if(wereSame){
//the gap is fake, it's just conveyors that can be replaced with junctions
i ++;
continue outer;
}else{
//found a link, assign bridges
cur.block = bridge;
other.block = bridge;
if(rotated){
other.config = new Point2(cur.x - other.x, cur.y - other.y);
}else{
cur.config = new Point2(other.x - cur.x, other.y - cur.y);
}
i = j;
continue outer;
}
}
if(other.tile() != null && !avoid.get(other.tile().block())){
wereSame = false;
}
}
@@ -175,21 +207,17 @@ public class Placement{
plans.set(result);
}
public static void calculateBridges(Seq<BuildPlan> plans, DirectionBridge bridge, boolean hasJunction, Boolf<Block> same){
if(isSidePlace(plans)) return;
public static void calculateBridges(Seq<BuildPlan> plans, DirectionBridge bridge, boolean hasJunction, Boolf<Block> avoid){
if(isSidePlace(plans) || plans.size == 0) return;
//check for orthogonal placement + unlocked state
if(!(plans.first().x == plans.peek().x || plans.first().y == plans.peek().y) || !bridge.unlockedNow()){
return;
}
Boolf<BuildPlan> rotated = plan -> plan.build() != null && same.get(plan.build().block) && plan.rotation != plan.build().rotation;
//TODO for chains of ducts, do not count consecutives in a different rotation as 'placeable'
Boolf<BuildPlan> placeable = plan ->
!(!hasJunction && rotated.get(plan)) &&
(plan.placeable(player.team()) ||
(plan.tile() != null && same.get(plan.tile().block()))); //don't count the same block as inaccessible
(plan.placeable(player.team()) || (plan.tile() != null && plan.tile().block() == plan.block)) && //don't count the same block as inaccessible
!(plan.build() != null && plan.build().rotation != plan.rotation && avoid.get(plan.tile().block()));
var result = plans1.clear();
@@ -199,10 +227,11 @@ public class Placement{
result.add(cur);
//gap found
if(i < plans.size - 1 && placeable.get(cur) && (!placeable.get(plans.get(i + 1)) || (hasJunction && rotated.get(plans.get(i + 1)) && i < plans.size - 2 && !placeable.get(plans.get(i + 2))))){
if(i < plans.size - 1 && placeable.get(cur) && !placeable.get(plans.get(i + 1))){
boolean wereSame = true;
//find the closest valid position within range
for(int j = i + 2; j < plans.size; j++){
for(int j = i + 1; j < plans.size; j++){
var other = plans.get(j);
//out of range now, set to current position and keep scanning forward for next occurrence
@@ -214,12 +243,22 @@ public class Placement{
i = j;
continue outer;
}else if(placeable.get(other)){
//found a link, assign bridges
cur.block = bridge;
other.block = bridge;
i = j;
continue outer;
if(wereSame && hasJunction){
//the gap is fake, it's just conveyors that can be replaced with junctions
i ++;
continue outer;
}else{
//found a link, assign bridges
cur.block = bridge;
other.block = bridge;
i = j;
continue outer;
}
}
if(other.tile() != null && !avoid.get(other.tile().block())){
wereSame = false;
}
}

View File

@@ -44,6 +44,15 @@ public class JsonIO{
}
};
public static void writeBytes(Object value, Class<?> elementType, DataOutputStream output){
json.setWriter(new UBJsonWriter(output));
json.writeValue(value, value == null ? null : value.getClass(), elementType);
}
public static <T> T readBytes(Class<T> type, Class<?> elementType, DataInputStream input) throws IOException{
return json.readValue(type, elementType, new UBJsonReader().parseWihoutClosing(input));
}
public static String write(Object object){
return json.toJson(object, object.getClass());
}

View File

@@ -20,7 +20,7 @@ public class SaveIO{
/** Save format header. */
public static final byte[] header = {'M', 'S', 'A', 'V'};
public static final IntMap<SaveVersion> versions = new IntMap<>();
public static final Seq<SaveVersion> versionArray = Seq.with(new Save1(), new Save2(), new Save3(), new Save4(), new Save5(), new Save6(), new Save7());
public static final Seq<SaveVersion> versionArray = Seq.with(new Save1(), new Save2(), new Save3(), new Save4(), new Save5(), new Save6(), new Save7(), new Save8());
static{
for(SaveVersion version : versionArray){
@@ -56,8 +56,13 @@ public class SaveIO{
}
public static boolean isSaveValid(Fi file){
return isSaveFileValid(file) || isSaveFileValid(backupFileFor(file));
}
private static boolean isSaveFileValid(Fi file){
try(DataInputStream stream = new DataInputStream(new InflaterInputStream(file.read(bufferSize)))){
return isSaveValid(stream);
getMeta(stream);
return true;
}catch(Throwable e){
return false;
}

View File

@@ -15,6 +15,7 @@ import mindustry.game.*;
import mindustry.game.Teams.*;
import mindustry.gen.*;
import mindustry.maps.Map;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.meta.*;
@@ -74,6 +75,7 @@ public abstract class SaveVersion extends SaveFileReader{
try{
region("map", stream, counter, in -> readMap(in, context));
region("entities", stream, counter, this::readEntities);
if(version >= 8) region("markers", stream, counter, this::readMarkers);
region("custom", stream, counter, this::readCustomChunks);
}finally{
content.setTemporaryMapper(null);
@@ -85,6 +87,7 @@ public abstract class SaveVersion extends SaveFileReader{
region("content", stream, this::writeContentHeader);
region("map", stream, this::writeMap);
region("entities", stream, this::writeEntities);
region("markers", stream, this::writeMarkers);
region("custom", stream, s -> writeCustomChunks(s, false));
}
@@ -124,7 +127,10 @@ public abstract class SaveVersion extends SaveFileReader{
node.save();
}
writeStringMap(stream, StringMap.of(
StringMap result = new StringMap();
result.putAll(tags);
writeStringMap(stream, result.merge(StringMap.of(
"saved", Time.millis(),
"playtime", headless ? 0 : control.saves.getTotalPlaytime(),
"build", Version.build,
@@ -134,14 +140,16 @@ public abstract class SaveVersion extends SaveFileReader{
"wavetime", state.wavetime,
"stats", JsonIO.write(state.stats),
"rules", JsonIO.write(state.rules),
"locales", JsonIO.write(state.mapLocales),
"mods", JsonIO.write(mods.getModStrings().toArray(String.class)),
"controlGroups", headless || control == null ? "null" : JsonIO.write(control.input.controlGroups),
"width", world.width(),
"height", world.height(),
"viewpos", Tmp.v1.set(player == null ? Vec2.ZERO : player).toString(),
"controlledType", headless || control.input.controlledType == null ? "null" : control.input.controlledType.name,
"nocores", state.rules.defaultTeam.cores().isEmpty(),
"playerteam", player == null ? state.rules.defaultTeam.id : player.team().id
).merge(tags));
)));
}
public void readMeta(DataInput stream, WorldContext context) throws IOException{
@@ -152,6 +160,7 @@ public abstract class SaveVersion extends SaveFileReader{
state.tick = map.getFloat("tick");
state.stats = JsonIO.read(GameStats.class, map.get("stats", "{}"));
state.rules = JsonIO.read(Rules.class, map.get("rules", "{}"));
state.mapLocales = JsonIO.read(MapLocales.class, map.get("locales", "{}"));
if(state.rules.spawns.isEmpty()) state.rules.spawns = waves.get();
lastReadBuild = map.getInt("build", -1);
@@ -177,6 +186,11 @@ public abstract class SaveVersion extends SaveFileReader{
if(!net.client() && team != Team.derelict){
player.team(team);
}
var groups = JsonIO.read(IntSeq[].class, map.get("controlGroups", "null"));
if(groups != null && groups.length == control.input.controlGroups.length){
control.input.controlGroups = groups;
}
}
Map worldmap = maps.byName(map.get("mapname", "\\\\\\"));
@@ -386,6 +400,14 @@ public abstract class SaveVersion extends SaveFileReader{
writeWorldEntities(stream);
}
public void writeMarkers(DataOutput stream) throws IOException{
state.markers.write(stream);
}
public void readMarkers(DataInput stream) throws IOException{
state.markers.read(stream);
}
public void readTeamBlocks(DataInput stream) throws IOException{
int teamc = stream.readInt();
@@ -413,6 +435,8 @@ public abstract class SaveVersion extends SaveFileReader{
//entityMapping is null in older save versions, so use the default
var mapping = this.entityMapping == null ? EntityMapping.idMap : this.entityMapping;
Seq<Entityc> entities = new Seq<>();
int amount = stream.readInt();
for(int j = 0; j < amount; j++){
readChunk(stream, true, in -> {
@@ -425,12 +449,17 @@ public abstract class SaveVersion extends SaveFileReader{
int id = in.readInt();
Entityc entity = (Entityc)mapping[typeid].get();
entities.add(entity);
EntityGroup.checkNextId(id);
entity.id(id);
entity.read(Reads.get(in));
entity.add();
});
}
for(var e : entities){
e.afterAllRead();
}
}
public void readEntityMapping(DataInput stream) throws IOException{

View File

@@ -16,6 +16,7 @@ import mindustry.entities.abilities.*;
import mindustry.entities.bullet.*;
import mindustry.entities.units.*;
import mindustry.game.*;
import mindustry.game.MapObjectives.*;
import mindustry.gen.*;
import mindustry.logic.*;
import mindustry.net.Administration.*;
@@ -203,7 +204,7 @@ public class TypeIO{
for(int i = 0; i < objlen; i++) objs[i] = readObjectBoxed(read, box);
yield objs;
}
case 23 -> UnitCommand.all.get(read.us());
case 23 -> content.unitCommand(read.us());
default -> throw new IllegalArgumentException("Unknown object type: " + type);
};
}
@@ -311,7 +312,17 @@ public class TypeIO{
public static @Nullable UnitCommand readCommand(Reads read){
int val = read.ub();
return val == 255 ? null : UnitCommand.all.get(val);
return val == 255 ? null : content.unitCommand(val);
}
public static void writeStance(Writes write, @Nullable UnitStance stance){
write.b(stance == null ? 255 : stance.id);
}
public static UnitStance readStance(Reads read){
int val = read.ub();
//never returns null
return val == 255 || val >= content.unitStances().size ? UnitStance.shoot : content.unitStance(val);
}
public static void writeEntity(Writes write, Entityc entity){
@@ -472,7 +483,7 @@ public class TypeIO{
write.b(3);
write.i(logic.controller.pos());
}else if(control instanceof CommandAI ai){
write.b(6);
write.b(8);
write.bool(ai.attackTarget != null);
write.bool(ai.targetPos != null);
@@ -489,6 +500,26 @@ public class TypeIO{
}
}
write.b(ai.command == null ? -1 : ai.command.id);
write.b(ai.commandQueue.size);
for(var pos : ai.commandQueue){
if(pos instanceof Building b){
write.b(0);
write.i(b.pos());
}else if(pos instanceof Unit u){
write.b(1);
write.i(u.id);
}else if(pos instanceof Vec2 v){
write.b(2);
write.f(v.x);
write.f(v.y);
}else{
//who put garbage in the command queue??
write.b(3);
}
}
writeStance(write, ai.stance);
}else if(control instanceof AssemblerAI){ //hate
write.b(5);
}else{
@@ -520,8 +551,8 @@ public class TypeIO{
out.controller = world.build(pos);
return out;
}
//type 4 is the old CommandAI with no commandIndex, type 6 is the new one with the index as a single byte.
}else if(type == 4 || type == 6){
//type 4 is the old CommandAI with no commandIndex, type 6 is the new one with the index as a single byte, type 7 is the one with the command queue, 8 adds a stance
}else if(type == 4 || type == 6 || type == 7 || type == 8){
CommandAI ai = prev instanceof CommandAI pai ? pai : new CommandAI();
boolean hasAttack = read.bool(), hasPos = read.bool();
@@ -532,21 +563,50 @@ public class TypeIO{
ai.targetPos = null;
}
ai.setupLastPos();
ai.readAttackTarget = -1;
if(hasAttack){
byte entityType = read.b();
if(entityType == 1){
ai.attackTarget = world.build(read.i());
}else{
ai.attackTarget = Groups.unit.getByID(read.i());
ai.attackTarget = Groups.unit.getByID(ai.readAttackTarget = read.i());
}
}else{
ai.attackTarget = null;
}
if(type == 6){
if(type == 6 || type == 7 || type == 8){
byte id = read.b();
ai.command = id < 0 ? null : UnitCommand.all.get(id);
ai.command = id < 0 ? null : content.unitCommand(id);
if(ai.command == null) ai.command = UnitCommand.moveCommand;
}
//command queue only in type 7
if(type == 7 || type == 8){
ai.commandQueue.clear();
int length = read.ub();
for(int i = 0; i < length; i++){
int commandType = read.b();
switch(commandType){
case 0 -> {
var build = world.build(read.i());
if(build != null) ai.commandQueue.add(build);
}
case 1 -> {
var unit = Groups.unit.getByID(read.i());
if(unit != null) ai.commandQueue.add(unit);
}
case 2 -> {
ai.commandQueue.add(new Vec2(read.f(), read.f()));
}
//otherwise disregard
}
}
}
if(type == 8){
ai.stance = readStance(read);
}
return ai;
@@ -571,6 +631,14 @@ public class TypeIO{
return KickReason.values()[read.b()];
}
public static void writeMarkerControl(Writes write, LMarkerControl reason){
write.b((byte)reason.ordinal());
}
public static LMarkerControl readMarkerControl(Reads read){
return LMarkerControl.all[read.ub()];
}
public static void writeRules(Writes write, Rules rules){
String string = JsonIO.write(rules);
byte[] bytes = string.getBytes(charset);
@@ -597,6 +665,19 @@ public class TypeIO{
return JsonIO.read(MapObjectives.class, string);
}
public static void writeObjectiveMarker(Writes write, ObjectiveMarker marker){
String string = JsonIO.json.toJson(marker, MapObjectives.ObjectiveMarker.class);
byte[] bytes = string.getBytes(charset);
write.i(bytes.length);
write.b(bytes);
}
public static ObjectiveMarker readObjectiveMarker(Reads read){
int length = read.i();
String string = new String(read.b(new byte[length]), charset);
return JsonIO.read(MapObjectives.ObjectiveMarker.class, string);
}
public static void writeVecNullable(Writes write, @Nullable Vec2 v){
if(v == null){
write.f(Float.NaN);
@@ -633,10 +714,50 @@ public class TypeIO{
public static void writeStatus(Writes write, StatusEntry entry){
write.s(entry.effect.id);
write.f(entry.time);
//write dynamic fields
if(entry.effect.dynamic){
//write a byte with bits set based on which field is actually used
write.b(
(entry.damageMultiplier != 1f ? (1 << 0) : 0) |
(entry.healthMultiplier != 1f ? (1 << 1) : 0) |
(entry.speedMultiplier != 1f ? (1 << 2) : 0) |
(entry.reloadMultiplier != 1f ? (1 << 3) : 0) |
(entry.buildSpeedMultiplier != 1f ? (1 << 4) : 0) |
(entry.dragMultiplier != 1f ? (1 << 5) : 0) |
(entry.armorOverride >= 0f ? (1 << 6) : 0)
);
if(entry.damageMultiplier != 1f) write.f(entry.damageMultiplier);
if(entry.healthMultiplier != 1f) write.f(entry.healthMultiplier);
if(entry.speedMultiplier != 1f) write.f(entry.speedMultiplier);
if(entry.reloadMultiplier != 1f) write.f(entry.reloadMultiplier);
if(entry.buildSpeedMultiplier != 1f) write.f(entry.buildSpeedMultiplier);
if(entry.dragMultiplier != 1f) write.f(entry.dragMultiplier);
if(entry.armorOverride >= 0f) write.f(entry.armorOverride);
}
}
public static StatusEntry readStatus(Reads read){
return new StatusEntry().set(content.getByID(ContentType.status, read.s()), read.f());
short id = read.s();
float time = read.f();
StatusEntry result = new StatusEntry().set(content.getByID(ContentType.status, id), time);
if(result.effect.dynamic){
//read flags that store which fields are set
int flags = read.ub();
if((flags & (1 << 0)) != 0) result.damageMultiplier = read.f();
if((flags & (1 << 1)) != 0) result.healthMultiplier = read.f();
if((flags & (1 << 2)) != 0) result.speedMultiplier = read.f();
if((flags & (1 << 3)) != 0) result.reloadMultiplier = read.f();
if((flags & (1 << 4)) != 0) result.buildSpeedMultiplier = read.f();
if((flags & (1 << 5)) != 0) result.dragMultiplier = read.f();
if((flags & (1 << 6)) != 0) result.armorOverride = read.f();
}
return result;
}
public static void writeItems(Writes write, ItemStack stack){

View File

@@ -0,0 +1,10 @@
package mindustry.io.versions;
import mindustry.io.*;
public class Save8 extends SaveVersion{
public Save8(){
super(8);
}
}

View File

@@ -27,34 +27,63 @@ public class GlobalVars{
public static final Rand rand = new Rand();
//non-constants that depend on state
private static int varTime, varTick, varSecond, varMinute, varWave, varWaveTime;
private static int varTime, varTick, varSecond, varMinute, varWave, varWaveTime, varMapW, varMapH, varServer, varClient, varClientLocale, varClientUnit, varClientName, varClientTeam, varClientMobile;
private ObjectIntMap<String> namesToIds = new ObjectIntMap<>();
private Seq<Var> vars = new Seq<>(Var.class);
private Seq<VarEntry> varEntries = new Seq<>();
private IntSet privilegedIds = new IntSet();
private UnlockableContent[][] logicIdToContent;
private int[][] contentIdToLogicId;
public void init(){
put("the end", null);
putEntryOnly("sectionProcessor");
putEntryOnly("@this");
putEntryOnly("@thisx");
putEntryOnly("@thisy");
putEntryOnly("@links");
putEntryOnly("@ipt");
putEntryOnly("sectionGeneral");
put("the end", null, false, true);
//add default constants
put("false", 0);
put("true", 1);
put("null", null);
putEntry("false", 0);
putEntry("true", 1);
put("null", null, false, true);
//math
put("@pi", Mathf.PI);
put("π", Mathf.PI); //for the "cool" kids
put("@e", Mathf.E);
put("@degToRad", Mathf.degRad);
put("@radToDeg", Mathf.radDeg);
putEntry("@pi", Mathf.PI);
put("π", Mathf.PI, false, true); //for the "cool" kids
putEntry("@e", Mathf.E);
putEntry("@degToRad", Mathf.degRad);
putEntry("@radToDeg", Mathf.radDeg);
putEntryOnly("sectionMap");
//time
varTime = put("@time", 0);
varTick = put("@tick", 0);
varSecond = put("@second", 0);
varMinute = put("@minute", 0);
varWave = put("@waveNumber", 0);
varWaveTime = put("@waveTime", 0);
varTime = putEntry("@time", 0);
varTick = putEntry("@tick", 0);
varSecond = putEntry("@second", 0);
varMinute = putEntry("@minute", 0);
varWave = putEntry("@waveNumber", 0);
varWaveTime = putEntry("@waveTime", 0);
varMapW = putEntry("@mapw", 0);
varMapH = putEntry("@maph", 0);
putEntryOnly("sectionNetwork");
varServer = putEntry("@server", 0, true);
varClient = putEntry("@client", 0, true);
//privileged desynced client variables
varClientLocale = putEntry("@clientLocale", null, true);
varClientUnit = putEntry("@clientUnit", null, true);
varClientName = putEntry("@clientName", null, true);
varClientTeam = putEntry("@clientTeam", 0, true);
varClientMobile = putEntry("@clientMobile", 0, true);
//special enums
put("@ctrlProcessor", ctrlProcessor);
@@ -104,6 +133,8 @@ public class GlobalVars{
logicIdToContent = new UnlockableContent[ContentType.all.length][];
contentIdToLogicId = new int[ContentType.all.length][];
putEntryOnly("sectionLookup");
Fi ids = Core.files.internal("logicids.dat");
if(ids.exists()){
//read logic ID mapping data (generated in ImagePacker)
@@ -114,7 +145,7 @@ public class GlobalVars{
contentIdToLogicId[ctype.ordinal()] = new int[Vars.content.getBy(ctype).size];
//store count constants
put("@" + ctype.name() + "Count", amount);
putEntry("@" + ctype.name() + "Count", amount);
for(int i = 0; i < amount; i++){
String name = in.readUTF();
@@ -147,6 +178,26 @@ public class GlobalVars{
//wave state
vars.items[varWave].numval = state.wave;
vars.items[varWaveTime].numval = state.wavetime / 60f;
vars.items[varMapW].numval = world.width();
vars.items[varMapH].numval = world.height();
//network
vars.items[varServer].numval = (net.server() || !net.active()) ? 1 : 0;
vars.items[varClient].numval = net.client() ? 1 : 0;
//client
if(!net.server() && player != null){
vars.items[varClientLocale].objval = player.locale();
vars.items[varClientUnit].objval = player.unit();
vars.items[varClientName].objval = player.name();
vars.items[varClientTeam].numval = player.team().id;
vars.items[varClientMobile].numval = mobile ? 1 : 0;
}
}
public Seq<VarEntry> getEntries(){
return varEntries;
}
/** @return a piece of content based on its logic ID. This is not equivalent to content ID. */
@@ -161,23 +212,35 @@ public class GlobalVars{
return arr != null && content.id >= 0 && content.id < arr.length ? arr[content.id] : -1;
}
/** @return a constant ID > 0 if there is a constant with this name, otherwise -1. */
/**
* @return a constant ID > 0 if there is a constant with this name, otherwise -1.
* Attempt to get privileged variable id from non-privileged logic executor returns null constant id.
*/
public int get(String name){
return namesToIds.get(name, -1);
}
/** @return a constant variable by ID. ID is not bound checked and must be positive. */
public Var get(int id){
/**
* @return a constant variable by ID. ID is not bound checked and must be positive.
* Attempt to get privileged variable from non-privileged logic executor returns null constant
*/
public Var get(int id, boolean privileged){
if(!privileged && privilegedIds.contains(id)) return vars.get(namesToIds.get("null"));
return vars.items[id];
}
/** Sets a global variable by an ID returned from put(). */
public void set(int id, double value){
get(id).numval = value;
get(id, true).numval = value;
}
/** Adds a constant value by name. */
public int put(String name, Object value){
public int put(String name, Object value, boolean privileged){
return put(name, value, privileged, true);
}
/** Adds a constant value by name. */
public int put(String name, Object value, boolean privileged, boolean hidden){
int existingIdx = namesToIds.get(name, -1);
if(existingIdx != -1){ //don't overwrite existing vars (see #6910)
Log.debug("Failed to add global logic variable '@', as it already exists.", name);
@@ -195,7 +258,46 @@ public class GlobalVars{
int index = vars.size;
namesToIds.put(name, index);
if(privileged) privilegedIds.add(index);
vars.add(var);
if(!hidden){
varEntries.add(new VarEntry(index, name, "", "", privileged));
}
return index;
}
public int put(String name, Object value){
return put(name, value, false);
}
public int putEntry(String name, Object value){
return put(name, value, false, false);
}
public int putEntry(String name, Object value, boolean privileged){
return put(name, value, privileged, false);
}
public void putEntryOnly(String name){
varEntries.add(new VarEntry(0, name, "", "", false));
}
/** An entry that describes a variable for documentation purposes. This is *only* used inside UI for global variables. */
public static class VarEntry{
public int id;
public String name, description, icon;
public boolean privileged;
public VarEntry(int id, String name, String description, String icon, boolean privileged){
this.id = id;
this.name = name;
this.description = description;
this.icon = icon;
this.privileged = privileged;
}
public VarEntry(){
}
}
}

View File

@@ -0,0 +1,61 @@
package mindustry.logic;
import arc.*;
import arc.graphics.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import arc.util.*;
import mindustry.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.ui.*;
import mindustry.ui.dialogs.*;
public class GlobalVarsDialog extends BaseDialog{
public GlobalVarsDialog(){
super("@logic.globals");
addCloseButton();
shown(this::setup);
onResize(this::setup);
}
void setup(){
float prefWidth = Math.min(Core.graphics.getWidth() * 0.9f / Scl.scl(1f) - 240f, 600f);
cont.clearChildren();
cont.pane(t -> {
t.margin(10f).marginRight(16f);
t.defaults().fillX().fillY();
for(var entry : Vars.logicVars.getEntries()){
if(entry.name.startsWith("section")){
Color color = Pal.accent;
t.add("@lglobal." + entry.name).fillX().center().labelAlign(Align.center).colspan(4).color(color).padTop(4f).padBottom(2f).row();
t.image(Tex.whiteui).height(4f).color(color).colspan(4).padBottom(8f).row();
}else{
Color varColor = Pal.gray;
float stub = 8f, mul = 0.5f, pad = 4;
String desc = entry.description;
if(desc == null || desc.isEmpty()){
desc = Core.bundle.get("lglobal." + entry.name, "");
}
String fdesc = desc;
t.add(new Image(Tex.whiteui, varColor.cpy().mul(mul))).width(stub);
t.stack(new Image(Tex.whiteui, varColor), new Label(" " + entry.name + " ", Styles.outlineLabel)).padRight(pad);
t.add(new Image(Tex.whiteui, Pal.gray.cpy().mul(mul))).width(stub);
t.table(Tex.pane, out -> out.add(fdesc).style(Styles.outlineLabel).width(prefWidth).padLeft(2).padRight(2).wrap()).padRight(pad);
t.row();
t.add().fillX().colspan(4).height(4).row();
}
}
}).grow();
}
}

View File

@@ -21,6 +21,7 @@ public enum LAccess{
maxHealth,
heat,
shield,
armor,
efficiency,
progress,
timescale,
@@ -29,6 +30,10 @@ public enum LAccess{
y,
shootX,
shootY,
cameraX,
cameraY,
cameraWidth,
cameraHeight,
size,
dead,
range,
@@ -62,7 +67,7 @@ public enum LAccess{
all = values(),
senseable = Seq.select(all, t -> t.params.length <= 1).toArray(LAccess.class),
controls = Seq.select(all, t -> t.params.length > 0).toArray(LAccess.class),
settable = {x, y, rotation, team, flag, health, totalPower, payloadType};
settable = {x, y, rotation, speed, armor, health, team, flag, totalPower, payloadType};
LAccess(String... params){
this.params = params;

View File

@@ -15,6 +15,7 @@ public class LAssembler{
private static final int invalidNum = Integer.MIN_VALUE;
private int lastVar;
private boolean privileged;
/** Maps names to variable IDs. */
public ObjectMap<String, BVar> vars = new ObjectMap<>();
/** All instructions to be executed. */
@@ -35,6 +36,7 @@ public class LAssembler{
Seq<LStatement> st = read(data, privileged);
asm.instructions = st.map(l -> l.build(asm)).retainAll(l -> l != null).toArray(LInstruction.class);
asm.privileged = privileged;
return asm;
}

View File

@@ -14,10 +14,13 @@ import mindustry.core.*;
import mindustry.ctype.*;
import mindustry.entities.*;
import mindustry.game.*;
import mindustry.game.EventType.*;
import mindustry.game.MapObjectives.*;
import mindustry.game.Teams.*;
import mindustry.gen.*;
import mindustry.logic.LogicFx.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.*;
import mindustry.world.blocks.environment.*;
import mindustry.world.blocks.logic.*;
@@ -48,6 +51,7 @@ public class LExecutor{
public Var[] vars = {};
public Var counter;
public int[] binds;
public boolean yield;
public int iptIndex = -1;
public LongSeq graphicsBuffer = new LongSeq();
@@ -59,10 +63,14 @@ public class LExecutor{
public boolean privileged = false;
//yes, this is a minor memory leak, but it's probably not significant enough to matter
protected IntFloatMap unitTimeouts = new IntFloatMap();
protected static IntFloatMap unitTimeouts = new IntFloatMap();
//lookup variable by name, lazy init.
protected ObjectIntMap<String> nameMap;
static{
Events.on(ResetEvent.class, e -> unitTimeouts.clear());
}
boolean timeoutDone(Unit unit, float delay){
return Time.time >= unitTimeouts.get(unit.id) + delay;
}
@@ -122,7 +130,7 @@ public class LExecutor{
public Var var(int index){
//global constants have variable IDs < 0, and they are fetched from the global constants object after being negated
return index < 0 ? logicVars.get(-index) : vars[index];
return index < 0 ? logicVars.get(-index, privileged) : vars[index];
}
public @Nullable Var optionalVar(String name){
@@ -178,11 +186,23 @@ public class LExecutor{
return v.isobj ? v.objval != null ? 1 : 0 : invalid(v.numval) ? 0 : v.numval;
}
/** Get num value from variable, convert null to NaN to handle it differently in some instructions */
public double numOrNan(int index){
Var v = var(index);
return v.isobj ? v.objval != null ? 1 : Double.NaN : invalid(v.numval) ? 0 : v.numval;
}
public float numf(int index){
Var v = var(index);
return v.isobj ? v.objval != null ? 1 : 0 : invalid(v.numval) ? 0 : (float)v.numval;
}
/** Get float value from variable, convert null to NaN to handle it differently in some instructions */
public float numfOrNan(int index){
Var v = var(index);
return v.isobj ? v.objval != null ? 1 : Float.NaN : invalid(v.numval) ? 0 : (float)v.numval;
}
public int numi(int index){
return (int)num(index);
}
@@ -446,7 +466,6 @@ public class LExecutor{
case unbind -> {
//TODO is this a good idea? will allocate
unit.resetController();
exec.setobj(varUnit, null);
}
case within -> {
exec.setnum(p4, unit.within(x1, y1, d1) ? 1 : 0);
@@ -893,8 +912,10 @@ public class LExecutor{
if(!v.constant){
if(f.isobj){
v.objval = f.objval;
v.isobj = true;
if(to != varCounter){
v.objval = f.objval;
v.isobj = true;
}
}else{
v.numval = invalid(f.numval) ? 0 : f.numval;
v.isobj = false;
@@ -976,12 +997,6 @@ public class LExecutor{
//graphics on headless servers are useless.
if(Vars.headless || exec.graphicsBuffer.size >= maxGraphicsBuffer) return;
int num1 = exec.numi(p1);
if(type == LogicDisplay.commandImage){
num1 = exec.obj(p1) instanceof UnlockableContent u ? u.iconId : 0;
}
//explicitly unpack colorPack, it's pre-processed here
if(type == LogicDisplay.commandColorPack){
double packed = exec.num(x);
@@ -993,7 +1008,63 @@ public class LExecutor{
a = ((value & 0x000000ff));
exec.graphicsBuffer.add(DisplayCmd.get(LogicDisplay.commandColor, pack(r), pack(g), pack(b), pack(a), 0, 0));
}else if(type == LogicDisplay.commandPrint){
CharSequence str = exec.textBuffer;
if(str.length() > 0){
var data = Fonts.logic.getData();
int advance = (int)data.spaceXadvance, lineHeight = (int)data.lineHeight;
int xOffset, yOffset;
int align = p1; //p1 is not a variable, it's a raw align value. what a massive hack
int maxWidth = 0, lines = 1, lineWidth = 0;
for(int i = 0; i < str.length(); i++){
char next = str.charAt(i);
if(next == '\n'){
maxWidth = Math.max(maxWidth, lineWidth);
lineWidth = 0;
lines ++;
}else{
lineWidth ++;
}
}
maxWidth = Math.max(maxWidth, lineWidth);
float
width = maxWidth * advance,
height = lines * lineHeight,
ha = ((Align.isLeft(align) ? -1f : 0f) + 1f + (Align.isRight(align) ? 1f : 0f))/2f,
va = ((Align.isBottom(align) ? -1f : 0f) + 1f + (Align.isTop(align) ? 1f : 0f))/2f;
xOffset = -(int)(width * ha);
yOffset = -(int)(height * va) + (lines - 1) * lineHeight;
int curX = exec.numi(x), curY = exec.numi(y);
for(int i = 0; i < str.length(); i++){
char next = str.charAt(i);
if(next == '\n'){
//move Y down when newline is encountered
curY -= lineHeight;
curX = exec.numi(x); //reset
continue;
}
if(Fonts.logic.getData().hasGlyph(next)){
exec.graphicsBuffer.add(DisplayCmd.get(LogicDisplay.commandPrint, packSign(curX + xOffset), packSign(curY + yOffset), next, 0, 0, 0));
}
curX += advance;
}
exec.textBuffer.setLength(0);
}
}else{
int num1 = exec.numi(p1);
if(type == LogicDisplay.commandImage){
num1 = exec.obj(p1) instanceof UnlockableContent u ? u.iconId : 0;
}
//add graphics calls, cap graphics buffer size
exec.graphicsBuffer.add(DisplayCmd.get(type, packSign(exec.numi(x)), packSign(exec.numi(y)), packSign(num1), packSign(exec.numi(p2)), packSign(exec.numi(p3)), packSign(exec.numi(p4))));
}
@@ -1079,6 +1150,55 @@ public class LExecutor{
}
}
public static class FormatI implements LInstruction{
public int value;
public FormatI(int value){
this.value = value;
}
FormatI(){}
@Override
public void run(LExecutor exec){
if(exec.textBuffer.length() >= maxTextBuffer) return;
int placeholderIndex = -1;
int placeholderNumber = 10;
for(int i = 0; i < exec.textBuffer.length(); i++){
if(exec.textBuffer.charAt(i) == '{' && exec.textBuffer.length() - i > 2){
char numChar = exec.textBuffer.charAt(i + 1);
if(numChar >= '0' && numChar <= '9' && exec.textBuffer.charAt(i + 2) == '}'){
if(numChar - '0' < placeholderNumber){
placeholderNumber = numChar - '0';
placeholderIndex = i;
}
}
}
}
if(placeholderIndex == -1) return;
//this should avoid any garbage allocation
Var v = exec.var(value);
if(v.isobj && value != 0){
String strValue = PrintI.toString(v.objval);
exec.textBuffer.replace(placeholderIndex, placeholderIndex + 3, strValue);
}else{
//display integer version when possible
if(Math.abs(v.numval - (long)v.numval) < 0.00001){
exec.textBuffer.replace(placeholderIndex, placeholderIndex + 3, (long)v.numval + "");
}else{
exec.textBuffer.replace(placeholderIndex, placeholderIndex + 3, v.numval + "");
}
}
}
}
public static class PrintFlushI implements LInstruction{
public int target;
@@ -1144,7 +1264,6 @@ public class LExecutor{
public int value;
public float curTime;
public long frameId;
public WaitI(int value){
this.value = value;
@@ -1160,11 +1279,8 @@ public class LExecutor{
}else{
//skip back to self.
exec.var(varCounter).numval --;
}
if(state.updateId != frameId){
exec.yield = true;
curTime += Time.delta / 60f;
frameId = state.updateId;
}
}
}
@@ -1175,6 +1291,7 @@ public class LExecutor{
public void run(LExecutor exec){
//skip back to self.
exec.var(varCounter).numval --;
exec.yield = true;
}
}
@@ -1289,13 +1406,20 @@ public class LExecutor{
exec.setobj(result, i < 0 || i >= builds.size ? null : builds.get(i));
}
}
case unitCount -> exec.setnum(result, data.units.size);
case unitCount -> {
UnitType type = exec.obj(extra) instanceof UnitType u ? u : null;
if(type == null){
exec.setnum(result, data.units.size);
}else{
exec.setnum(result, data.unitsByType[type.id].size);
}
}
case coreCount -> exec.setnum(result, data.cores.size);
case playerCount -> exec.setnum(result, data.players.size);
case buildCount -> {
Block block = exec.obj(extra) instanceof Block b ? b : null;
if(block == null){
exec.setobj(result, null);
exec.setnum(result, data.buildings.size);
}else{
exec.setnum(result, data.getBuildings(block).size);
}
@@ -1485,6 +1609,23 @@ public class LExecutor{
}
case ambientLight -> state.rules.ambientLight.fromDouble(exec.num(value));
case solarMultiplier -> state.rules.solarMultiplier = Math.max(exec.numf(value), 0f);
case ban -> {
Object cont = exec.obj(value);
if(cont instanceof Block b){
// Rebuild PlacementFragment if anything has changed
if(state.rules.bannedBlocks.add(b) && !headless) ui.hudfrag.blockfrag.rebuild();
}else if(cont instanceof UnitType u){
state.rules.bannedUnits.add(u);
}
}
case unban -> {
Object cont = exec.obj(value);
if(cont instanceof Block b){
if(state.rules.bannedBlocks.remove(b) && !headless) ui.hudfrag.blockfrag.rebuild();
}else if(cont instanceof UnitType u){
state.rules.bannedUnits.remove(u);
}
}
case unitHealth, unitBuildSpeed, unitCost, unitDamage, blockHealth, blockDamage, buildSpeed, rtsMinSquad, rtsMinWeight -> {
Team team = exec.team(p1);
if(team != null){
@@ -1555,11 +1696,12 @@ public class LExecutor{
public static class FlushMessageI implements LInstruction{
public MessageType type = MessageType.announce;
public int duration;
public int duration, outSuccess;
public FlushMessageI(MessageType type, int duration){
public FlushMessageI(MessageType type, int duration, int outSuccess){
this.type = type;
this.duration = duration;
this.outSuccess = outSuccess;
}
public FlushMessageI(){
@@ -1567,16 +1709,20 @@ public class LExecutor{
@Override
public void run(LExecutor exec){
if(headless && type != MessageType.mission) return;
//set default to success
exec.setnum(outSuccess, 1);
if(headless && type != MessageType.mission) {
exec.textBuffer.setLength(0);
return;
}
//skip back to self until possible
//TODO this is guaranteed desync on servers - I don't see a good solution
if(
type == MessageType.announce && ui.hasAnnouncement() ||
type == MessageType.notify && ui.hudfrag.hasToast() ||
type == MessageType.toast && ui.hasAnnouncement()
){
exec.var(varCounter).numval --;
//set outSuccess=false to let user retry.
exec.setnum(outSuccess, 0);
return;
}
@@ -1630,9 +1776,9 @@ public class LExecutor{
}
public static class ExplosionI implements LInstruction{
public int team, x, y, radius, damage, air, ground, pierce;
public int team, x, y, radius, damage, air, ground, pierce, effect;
public ExplosionI(int team, int x, int y, int radius, int damage, int air, int ground, int pierce){
public ExplosionI(int team, int x, int y, int radius, int damage, int air, int ground, int pierce, int effect){
this.team = team;
this.x = x;
this.y = y;
@@ -1641,6 +1787,7 @@ public class LExecutor{
this.air = air;
this.ground = ground;
this.pierce = pierce;
this.effect = effect;
}
public ExplosionI(){
@@ -1652,19 +1799,21 @@ public class LExecutor{
Team t = exec.team(team);
//note that there is a radius cap
Call.logicExplosion(t, World.unconv(exec.numf(x)), World.unconv(exec.numf(y)), World.unconv(Math.min(exec.numf(radius), 100)), exec.numf(damage), exec.bool(air), exec.bool(ground), exec.bool(pierce));
Call.logicExplosion(t, World.unconv(exec.numf(x)), World.unconv(exec.numf(y)), World.unconv(Math.min(exec.numf(radius), 100)), exec.numf(damage), exec.bool(air), exec.bool(ground), exec.bool(pierce), exec.bool(effect));
}
}
@Remote(called = Loc.server, unreliable = true)
public static void logicExplosion(Team team, float x, float y, float radius, float damage, boolean air, boolean ground, boolean pierce){
public static void logicExplosion(Team team, float x, float y, float radius, float damage, boolean air, boolean ground, boolean pierce, boolean effect){
if(damage < 0f) return;
Damage.damage(team, x, y, radius, damage, pierce, air, ground);
if(pierce){
Fx.spawnShockwave.at(x, y, World.conv(radius));
}else{
Fx.dynamicExplosion.at(x, y, World.conv(radius) / 8f);
if(effect){
if(pierce){
Fx.spawnShockwave.at(x, y, World.conv(radius));
}else{
Fx.dynamicExplosion.at(x, y, World.conv(radius) / 8f);
}
}
}
@@ -1856,5 +2005,148 @@ public class LExecutor{
}
}
public static class SetMarkerI implements LInstruction{
public LMarkerControl type = LMarkerControl.pos;
public int id, p1, p2, p3;
public SetMarkerI(LMarkerControl type, int id, int p1, int p2, int p3){
this.type = type;
this.id = id;
this.p1 = p1;
this.p2 = p2;
this.p3 = p3;
}
public SetMarkerI(){
}
@Override
public void run(LExecutor exec){
if(type == LMarkerControl.remove){
state.markers.remove(exec.numi(id));
}else{
var marker = state.markers.get(exec.numi(id));
if(marker == null) return;
if(type == LMarkerControl.flushText){
marker.setText(exec.textBuffer.toString(), exec.bool(p1));
exec.textBuffer.setLength(0);
}else if(type == LMarkerControl.texture){
if(exec.bool(p1)){
marker.setTexture(exec.textBuffer.toString());
exec.textBuffer.setLength(0);
}else{
marker.setTexture(PrintI.toString(exec.obj(p2)));
}
}else{
marker.control(type, exec.numOrNan(p1), exec.numOrNan(p2), exec.numOrNan(p3));
}
}
}
}
public static class MakeMarkerI implements LInstruction{
//TODO arbitrary number
public static final int maxMarkers = 20000;
public String type = "shape";
public int id, x, y, replace;
public MakeMarkerI(String type, int id, int x, int y, int replace){
this.type = type;
this.id = id;
this.x = x;
this.y = y;
this.replace = replace;
}
public MakeMarkerI(){
}
@Override
public void run(LExecutor exec){
var cons = MapObjectives.markerNameToType.get(type);
if(cons != null && state.markers.size() < maxMarkers){
int mid = exec.numi(id);
if(exec.bool(replace) || !state.markers.has(mid)){
var marker = cons.get();
marker.control(LMarkerControl.pos, exec.num(x), exec.num(y), 0);
state.markers.add(mid, marker);
}
}
}
}
@Remote(called = Loc.server, variants = Variant.both, unreliable = true)
public static void createMarker(int id, ObjectiveMarker marker){
state.markers.add(id, marker);
}
@Remote(called = Loc.server, variants = Variant.both, unreliable = true)
public static void removeMarker(int id){
state.markers.remove(id);
}
@Remote(called = Loc.server, variants = Variant.both, unreliable = true)
public static void updateMarker(int id, LMarkerControl control, double p1, double p2, double p3){
var marker = state.markers.get(id);
if(marker != null){
marker.control(control, p1, p2, p3);
}
}
@Remote(called = Loc.server, variants = Variant.both, unreliable = true)
public static void updateMarkerText(int id, LMarkerControl type, boolean fetch, String text){
var marker = state.markers.get(id);
if(marker != null){
if(type == LMarkerControl.flushText){
marker.setText(text, fetch);
}
}
}
@Remote(called = Loc.server, variants = Variant.both, unreliable = true)
public static void updateMarkerTexture(int id, String textureName){
var marker = state.markers.get(id);
if(marker != null){
marker.setTexture(textureName);
}
}
public static class LocalePrintI implements LInstruction{
public int name;
public LocalePrintI(int name){
this.name = name;
}
public LocalePrintI(){
}
@Override
public void run(LExecutor exec){
if(exec.textBuffer.length() >= maxTextBuffer) return;
//this should avoid any garbage allocation
Var v = exec.var(name);
if(v.isobj){
String name = PrintI.toString(v.objval);
String strValue;
if(mobile){
strValue = state.mapLocales.containsProperty(name + ".mobile") ?
state.mapLocales.getProperty(name + ".mobile") :
state.mapLocales.getProperty(name);
}else{
strValue = state.mapLocales.getProperty(name);
}
exec.textBuffer.append(strValue);
}
}
}
//endregion
}

View File

@@ -0,0 +1,33 @@
package mindustry.logic;
public enum LMarkerControl{
remove,
world("true/false"),
minimap("true/false"),
autoscale("true/false"),
pos("x", "y"),
endPos("x", "y"),
drawLayer("layer"),
color("color"),
radius("radius"),
stroke("stroke"),
rotation("rotation"),
shape("sides", "fill", "outline"),
flushText("fetch"),
fontSize("size"),
textHeight("height"),
labelFlags("background", "outline"),
texture("printFlush", "name"),
textureSize("width", "height"),
posi("index", "x", "y"),
uvi("index", "x", "y"),
colori("index", "color");
public final String[] params;
public static final LMarkerControl[] all = values();
LMarkerControl(String... params){
this.params = params;
}
}

View File

@@ -2,6 +2,7 @@ package mindustry.logic;
import arc.*;
import arc.func.*;
import arc.graphics.*;
import arc.math.*;
import arc.scene.*;
import arc.scene.actions.*;
@@ -10,10 +11,12 @@ import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.logic.LCanvas.*;
import mindustry.logic.LExecutor.*;
import mindustry.ui.*;
import static mindustry.Vars.ui;
import static mindustry.logic.LCanvas.*;
/**
@@ -108,6 +111,35 @@ public abstract class LStatement{
return field(table, value, setter).width(85f).padRight(10).left();
}
/** Puts the text and field in one table, taking up one cell. */
protected Cell<TextField> fieldst(Table table, String desc, String value, Cons<String> setter){
Cell[] result = {null};
table.table(t -> {
t.setColor(table.color);
t.add(desc).padLeft(10).left().self(this::param);
result[0] = field(t, value, setter).width(85f).padRight(10).left();
});
return result[0];
}
/** Adds color edit button */
protected Cell<Button> col(Table table, String value, Cons<Color> setter){
return table.button(b -> {
b.image(Icon.pencilSmall);
b.clicked(() -> {
Color current = Pal.accent.cpy();
if(value.startsWith("%")){
try{
current = Color.valueOf(value.substring(1));
}catch(Exception ignored){}
}
ui.picker.show(current, setter);
});
}, Styles.logict, () -> {}).size(40f).padLeft(-11).color(table.color);
}
protected Cell<TextField> fields(Table table, String value, Cons<String> setter){
return field(table, value, setter).width(85f);
}
@@ -132,7 +164,7 @@ public abstract class LStatement{
if(p instanceof Enum e){
tooltip(c, e);
}
}).checked(current == p).group(group));
}).checked(current.equals(p)).group(group));
if(++i % cols == 0) t.row();
}

View File

@@ -6,10 +6,12 @@ import arc.graphics.*;
import arc.scene.style.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.annotations.Annotations.*;
import mindustry.ctype.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.logic.LCanvas.*;
@@ -120,6 +122,20 @@ public class LStatements{
@RegisterStatement("draw")
public static class DrawStatement extends LStatement{
static final String[] aligns = {"center", "top", "bottom", "left", "right", "topLeft", "topRight", "bottomLeft", "bottomRight"};
//yes, boxing Integer is gross but this is easier to construct and Integers <128 don't allocate anyway
static final ObjectMap<String, Integer> nameToAlign = ObjectMap.of(
"center", Align.center,
"top", Align.top,
"bottom", Align.bottom,
"left", Align.left,
"right", Align.right,
"topLeft", Align.topLeft,
"topRight", Align.topRight,
"bottomLeft", Align.bottomLeft,
"bottomRight", Align.bottomRight
);
public GraphicsType type = GraphicsType.clear;
public String x = "0", y = "0", p1 = "0", p2 = "0", p3 = "0", p4 = "0";
@@ -146,6 +162,11 @@ public class LStatements{
p2 = "32";
p3 = "0";
}
if(type == GraphicsType.print){
p1 = "bottomLeft";
}
rebuild(table);
}, 2, cell -> cell.size(100, 50)));
}, Styles.logict, () -> {}).size(90, 40).color(table.color).left().padLeft(2);
@@ -173,6 +194,10 @@ public class LStatements{
}
case col -> {
fields(s, "color", x, v -> x = v).width(144f);
col(s, x, res -> {
x = "%" + res.toString().substring(0, res.a >= 1f ? 6 : 8);
build(table);
});
}
case stroke -> {
s.add().width(4);
@@ -220,14 +245,21 @@ public class LStatements{
row(s);
fields(s, "rotation", p3, v -> p3 = v);
}
//TODO
/*
case character -> {
case print -> {
fields(s, "x", x, v -> x = v);
fields(s, "y", y, v -> y = v);
row(s);
fields(s, "char", p1, v -> p1 = v);
}*/
s.add("align ");
s.button(b -> {
b.label(() -> nameToAlign.containsKey(p1) ? p1 : "bottomLeft");
b.clicked(() -> showSelect(b, aligns, p1, t -> {
p1 = t;
}, 2, cell -> cell.size(165, 50)));
}, Styles.logict, () -> {}).size(165, 40).color(s.color).left().padLeft(2);
}
}
}).expand().left();
}
@@ -242,7 +274,8 @@ public class LStatements{
@Override
public LInstruction build(LAssembler builder){
return new DrawI((byte)type.ordinal(), 0, builder.var(x), builder.var(y), builder.var(p1), builder.var(p2), builder.var(p3), builder.var(p4));
return new DrawI((byte)type.ordinal(), 0, builder.var(x), builder.var(y),
type == GraphicsType.print ? nameToAlign.get(p1, Align.bottomLeft) : builder.var(p1), builder.var(p2), builder.var(p3), builder.var(p4));
}
@Override
@@ -272,6 +305,27 @@ public class LStatements{
}
}
@RegisterStatement("format")
public static class FormatStatement extends LStatement{
public String value = "\"frog\"";
@Override
public void build(Table table){
field(table, value, str -> value = str).width(0f).growX().padRight(3);
}
@Override
public LInstruction build(LAssembler builder){
return new FormatI(builder.var(value));
}
@Override
public LCategory category(){
return LCategory.io;
}
}
@RegisterStatement("drawflush")
public static class DrawFlushStatement extends LStatement{
public String target = "display1";
@@ -1392,6 +1446,11 @@ public class LStatements{
row(table);
field(table, value, s -> value = s);
}
case ban, unban -> {
table.add(" block/unit ");
field(table, value, s -> value = s);
}
default -> {
table.add(" = ");
@@ -1419,7 +1478,7 @@ public class LStatements{
@RegisterStatement("message")
public static class FlushMessageStatement extends LStatement{
public MessageType type = MessageType.announce;
public String duration = "3";
public String duration = "3", outSuccess = "success";
@Override
public void build(Table table){
@@ -1438,12 +1497,14 @@ public class LStatements{
}, Styles.logict, () -> {}).size(160f, 40f).padLeft(2).color(table.color);
switch(type){
case announce, toast -> {
case announce, toast -> {
table.add(" for ");
fields(table, duration, str -> duration = str);
table.add(" secs ");
}
}
table.add(" success ");
fields(table, outSuccess, str -> outSuccess = str);
}
@Override
@@ -1453,7 +1514,7 @@ public class LStatements{
@Override
public LInstruction build(LAssembler builder){
return new FlushMessageI(type, builder.var(duration));
return new FlushMessageI(type, builder.var(duration), builder.var(outSuccess));
}
@Override
@@ -1546,22 +1607,10 @@ public class LStatements{
if(entry.color){
fields(table, "color", color, str -> color = str).width(120f);
table.button(b -> {
b.image(Icon.pencilSmall);
b.clicked(() -> {
Color current = Pal.accent.cpy();
if(color.startsWith("%")){
try{
current = Color.valueOf(color.substring(1));
}catch(Exception ignored){}
}
ui.picker.show(current, result -> {
color = "%" + result.toString().substring(0, result.a >= 1f ? 6 : 8);
build(table);
});
});
}, Styles.logict, () -> {}).size(40f).padLeft(-11).color(table.color);
col(table, color, res -> {
color = "%" + res.toString().substring(0, res.a >= 1f ? 6 : 8);
build(table);
});
}
row(table);
@@ -1594,7 +1643,7 @@ public class LStatements{
@RegisterStatement("explosion")
public static class ExplosionStatement extends LStatement{
public String team = "@crux", x = "0", y = "0", radius = "5", damage = "50", air = "true", ground = "true", pierce = "false";
public String team = "@crux", x = "0", y = "0", radius = "5", damage = "50", air = "true", ground = "true", pierce = "false", effect = "true";
@Override
public void build(Table table){
@@ -1609,6 +1658,8 @@ public class LStatements{
row(table);
fields(table, "ground", ground, str -> ground = str);
fields(table, "pierce", pierce, str -> pierce = str);
table.row();
fields(table, "effect", effect, str -> effect = str);
}
@Override
@@ -1618,7 +1669,7 @@ public class LStatements{
@Override
public LInstruction build(LAssembler b){
return new ExplosionI(b.var(team), b.var(x), b.var(y), b.var(radius), b.var(damage), b.var(air), b.var(ground), b.var(pierce));
return new ExplosionI(b.var(team), b.var(x), b.var(y), b.var(radius), b.var(damage), b.var(air), b.var(ground), b.var(pierce), b.var(effect));
}
@Override
@@ -1689,7 +1740,7 @@ public class LStatements{
fields(table, index, i -> index = i);
}
if(type == FetchType.buildCount || type == FetchType.build){
if(type == FetchType.buildCount || type == FetchType.build || type == FetchType.unitCount){
row(table);
fields(table, "block", extra, i -> extra = i);
@@ -1912,4 +1963,162 @@ public class LStatements{
return LCategory.world;
}
}
@RegisterStatement("setmarker")
public static class SetMarkerStatement extends LStatement{
public LMarkerControl type = LMarkerControl.pos;
public String id = "0", p1 = "0", p2 = "0", p3 = "0";
@Override
public void build(Table table){
rebuild(table);
}
void rebuild(Table table){
table.clearChildren();
table.add("set");
table.button(b -> {
b.label(() -> type.name());
b.clicked(() -> showSelect(b, LMarkerControl.all, type, t -> {
type = t;
rebuild(table);
}, 3, cell -> cell.size(140, 50)));
}, Styles.logict, () -> {}).size(190, 40).color(table.color).left().padLeft(2);
row(table);
fieldst(table, "of id#", id, str -> id = str);
//Q: why don't you just use arrays for this?
//A: arrays aren't as easy to serialize so the code generator doesn't handle them
for(int f = 0; f < type.params.length; f++){
int i = f;
table.table(t -> {
t.setColor(table.color);
String value = i == 0 ? p1 : i == 1 ? p2 : p3;
Cons<String> setter = i == 0 ? v -> p1 = v : i == 1 ? v -> p2 = v : v -> p3 = v;
fields(t, type.params[i], value, setter).width(100f);
if(type == LMarkerControl.color || (type == LMarkerControl.colori && i == 1)){
col(t, value, res -> {
setter.get("%" + res.toString().substring(0, res.a >= 1f ? 6 : 8));
build(table);
});
}else if(type == LMarkerControl.drawLayer){
t.button(b -> {
b.image(Icon.pencilSmall);
b.clicked(() -> showSelectTable(b, (o, hide) -> {
o.row();
o.table(s -> {
s.left();
for(var field : Layer.class.getFields()){
float layer = Reflect.get(field);
s.button(field.getName() + " = " + layer, Styles.logicTogglet, () -> {
p1 = Float.toString(layer);
rebuild(table);
hide.run();
}).size(240f, 40f).row();
}
}).width(240f).left();
}));
}, Styles.logict, () -> {}).size(40f).padLeft(-11).color(table.color);
}
});
if(i == 0) row(table);
if(i == 2) table.row();
}
}
@Override
public boolean privileged(){
return true;
}
@Override
public LInstruction build(LAssembler builder){
return new SetMarkerI(type, builder.var(id), builder.var(p1), builder.var(p2), builder.var(p3));
}
@Override
public LCategory category(){
return LCategory.world;
}
}
@RegisterStatement("makemarker")
public static class MakeMarkerStatement extends LStatement{
public String type = "shape", id = "0", x = "0", y = "0", replace = "true";
@Override
public void build(Table table){
table.clearChildren();
table.button(b -> {
b.label(() -> type);
b.clicked(() -> showSelect(b, MapObjectives.allMarkerTypeNames.toArray(String.class), type, t -> {
type = t;
build(table);
}, 2, cell -> cell.size(160, 50)));
}, Styles.logict, () -> {}).size(190, 40).color(table.color).left().padLeft(2);
fieldst(table, "id", id, str -> id = str);
row(table);
fieldst(table, "x", x, v -> x = v);
fieldst(table, "y", y, v -> y = v);
row(table);
fieldst(table, "replace", replace, v -> replace = v);
}
@Override
public boolean privileged(){
return true;
}
@Override
public LInstruction build(LAssembler builder){
return new MakeMarkerI(type, builder.var(id), builder.var(x), builder.var(y), builder.var(replace));
}
@Override
public LCategory category(){
return LCategory.world;
}
}
@RegisterStatement("localeprint")
public static class LocalePrintStatement extends LStatement{
public String value = "\"name\"";
@Override
public void build(Table table){
field(table, value, str -> value = str).width(0f).growX().padRight(3);
}
@Override
public boolean privileged(){
return true;
}
@Override
public LInstruction build(LAssembler builder){
return new LocalePrintI(builder.var(value));
}
@Override
public LCategory category(){
return LCategory.world;
}
}
}

View File

@@ -26,6 +26,7 @@ public class LogicDialog extends BaseDialog{
Cons<String> consumer = s -> {};
boolean privileged;
@Nullable LExecutor executor;
GlobalVarsDialog globalsDialog = new GlobalVarsDialog();
public LogicDialog(){
super("logic");
@@ -51,7 +52,7 @@ public class LogicDialog extends BaseDialog{
add(buttons).growX().name("canvas");
}
private Color typeColor(Var s, Color color){
public static Color typeColor(Var s, Color color){
return color.set(
!s.isobj ? Pal.place :
s.objval == null ? Color.darkGray :
@@ -65,7 +66,7 @@ public class LogicDialog extends BaseDialog{
);
}
private String typeName(Var s){
public static String typeName(Var s){
return
!s.isobj ? "number" :
s.objval == null ? "null" :
@@ -178,6 +179,8 @@ public class LogicDialog extends BaseDialog{
});
dialog.addCloseButton();
dialog.buttons.button("@logic.globals", Icon.list, () -> globalsDialog.show()).size(210f, 64f);
dialog.show();
}).name("variables").disabled(b -> executor == null || executor.vars.length == 0);

View File

@@ -57,6 +57,12 @@ public class LogicFx{
return map.get(name);
}
/** Adds an effect entry to the map. */
public static void add(String name, EffectEntry entry){
entry.name = name;
map.put(name, entry);
}
public static String[] all(){
return map.orderedKeys().toArray(String.class);
}

View File

@@ -15,6 +15,8 @@ public enum LogicRule{
lighting,
ambientLight,
solarMultiplier,
ban,
unban,
//team specific
buildSpeed,

View File

@@ -335,7 +335,7 @@ public abstract class BasicGenerator implements WorldGenerator{
ore = tile.overlay();
r.get(tile.x, tile.y);
tile.setFloor(floor.asFloor());
tile.setBlock(block);
if(block != tile.block()) tile.setBlock(block);
tile.setOverlay(ore);
}
}

View File

@@ -66,6 +66,7 @@ public class ClassMap{
classes.put("ParticleEffect", mindustry.entities.effect.ParticleEffect.class);
classes.put("RadialEffect", mindustry.entities.effect.RadialEffect.class);
classes.put("SeqEffect", mindustry.entities.effect.SeqEffect.class);
classes.put("SoundEffect", mindustry.entities.effect.SoundEffect.class);
classes.put("WaveEffect", mindustry.entities.effect.WaveEffect.class);
classes.put("WrapEffect", mindustry.entities.effect.WrapEffect.class);
classes.put("DrawPart", mindustry.entities.part.DrawPart.class);

View File

@@ -2,6 +2,7 @@ package mindustry.mod;
import arc.*;
import arc.assets.*;
import arc.assets.loaders.MusicLoader.*;
import arc.assets.loaders.SoundLoader.*;
import arc.audio.*;
import arc.files.*;
@@ -56,9 +57,10 @@ import static mindustry.Vars.*;
@SuppressWarnings("unchecked")
public class ContentParser{
private static final boolean ignoreUnknownFields = true;
private static final ContentType[] typesToSearch = {ContentType.block, ContentType.item, ContentType.unit, ContentType.liquid, ContentType.planet};
ObjectMap<Class<?>, ContentType> contentTypes = new ObjectMap<>();
ObjectSet<Class<?>> implicitNullable = ObjectSet.with(TextureRegion.class, TextureRegion[].class, TextureRegion[][].class, TextureRegion[][][].class);
ObjectMap<String, AssetDescriptor<?>> sounds = new ObjectMap<>();
Seq<ParseListener> listeners = new Seq<>();
ObjectMap<Class<?>, FieldParser> classParsers = new ObjectMap<>(){{
@@ -112,7 +114,7 @@ public class ContentParser{
});
put(UnitCommand.class, (type, data) -> {
if(data.isString()){
var cmd = UnitCommand.all.find(u -> u.name.equals(data.asString()));
var cmd = content.unitCommand(data.asString());
if(cmd != null){
return cmd;
}else{
@@ -122,6 +124,18 @@ public class ContentParser{
throw new IllegalArgumentException("Unit commands must be strings.");
}
});
put(UnitStance.class, (type, data) -> {
if(data.isString()){
var cmd = content.unitStance(data.asString());
if(cmd != null){
return cmd;
}else{
throw new IllegalArgumentException("Unknown unit stance name: " + data.asString());
}
}else{
throw new IllegalArgumentException("Unit stances must be strings.");
}
});
put(BulletType.class, (type, data) -> {
if(data.isString()){
return field(Bullets.class, data);
@@ -257,18 +271,15 @@ public class ContentParser{
return new Vec3(data.getFloat("x", 0f), data.getFloat("y", 0f), data.getFloat("z", 0f));
});
put(Sound.class, (type, data) -> {
if(fieldOpt(Sounds.class, data) != null) return fieldOpt(Sounds.class, data);
if(Vars.headless) return new Sound();
if(data.isArray()) return new RandomSound(parser.readValue(Sound[].class, data));
String name = "sounds/" + data.asString();
String path = Vars.tree.get(name + ".ogg").exists() ? name + ".ogg" : name + ".mp3";
var field = fieldOpt(Sounds.class, data);
return field != null ? field : Vars.tree.loadSound(data.asString());
});
put(Music.class, (type, data) -> {
var field = fieldOpt(Musics.class, data);
if(sounds.containsKey(path)) return ((SoundParameter)sounds.get(path).params).sound;
var sound = new Sound();
AssetDescriptor<?> desc = Core.assets.load(path, Sound.class, new SoundParameter(sound));
desc.errored = Throwable::printStackTrace;
sounds.put(path, desc);
return sound;
return field != null ? field : Vars.tree.loadMusic(data.asString());
});
put(Objectives.Objective.class, (type, data) -> {
if(data.isString()){
@@ -385,6 +396,17 @@ public class ContentParser{
return (T)new Rect(jsonData.get(0).asFloat(), jsonData.get(1).asFloat(), jsonData.get(2).asFloat(), jsonData.get(3).asFloat());
}
//search across different content types to find one by name
if(type == UnlockableContent.class){
for(ContentType c : typesToSearch){
T found = (T)locate(c, jsonData.asString());
if(found != null){
return found;
}
}
throw new IllegalArgumentException("\"" + jsonData.name + "\": No content found with name '" + jsonData.asString() + "'.");
}
if(Content.class.isAssignableFrom(type)){
ContentType ctype = contentTypes.getThrow(type, () -> new IllegalArgumentException("No content type for class: " + type.getSimpleName()));
String prefix = currentMod != null ? currentMod.name + "-" : "";
@@ -424,6 +446,17 @@ public class ContentParser{
if(value.has("consumes") && value.get("consumes").isObject()){
for(JsonValue child : value.get("consumes")){
switch(child.name){
case "remove" -> {
String[] values = child.isString() ? new String[]{child.asString()} : child.asStringArray();
for(String type : values){
Class<?> consumeType = resolve("Consume" + Strings.capitalize(type), Consume.class);
if(consumeType != Consume.class){
block.removeConsumers(b -> consumeType.isAssignableFrom(b.getClass()));
}else{
Log.warn("Unknown consumer type '@' (Class: @) in consume: remove.", type, "Consume" + Strings.capitalize(type));
}
}
}
case "item" -> block.consumeItem(find(ContentType.item, child.asString()));
case "itemCharged" -> block.consume((Consume)parser.readValue(ConsumeItemCharged.class, child));
case "itemFlammable" -> block.consume((Consume)parser.readValue(ConsumeItemFlammable.class, child));
@@ -596,7 +629,7 @@ public class ContentParser{
ContentType.planet, (TypeParser<Planet>)(mod, name, value) -> {
if(value.isString()) return locate(ContentType.planet, name);
Planet parent = locate(ContentType.planet, value.getString("parent"));
Planet parent = locate(ContentType.planet, value.getString("parent", ""));
Planet planet = new Planet(mod + "-" + name, parent, value.getFloat("radius", 1f), value.getInt("sectorSize", 0));
if(value.has("mesh")){
@@ -970,7 +1003,6 @@ public class ContentParser{
throw new RuntimeException(e);
}
}
Object fieldOpt(Class<?> type, JsonValue value){
try{
return type.getField(value.asString()).get(null);

View File

@@ -38,7 +38,7 @@ public class Mods implements Loadable{
private @Nullable Scripts scripts;
private ContentParser parser = new ContentParser();
private ObjectMap<String, Seq<Fi>> bundles = new ObjectMap<>();
private ObjectSet<String> specialFolders = ObjectSet.with("bundles", "sprites", "sprites-override");
private ObjectSet<String> specialFolders = ObjectSet.with("bundles", "sprites", "sprites-override", ".git");
private int totalSprites;
private ObjectFloatMap<String> textureResize = new ObjectFloatMap<>();
@@ -1180,8 +1180,6 @@ public class Mods implements Loadable{
public boolean hidden;
/** If true, this mod should be loaded as a Java class mod. This is technically optional, but highly recommended. */
public boolean java;
/** If true, -outline regions for units are kept when packing. Only use if you know exactly what you are doing. */
public boolean keepOutlines;
/** To rescale textures with a different size. Represents the size in pixels of the sprite of a 1x1 block. */
public float texturescale = 1.0f;
/** If true, bleeding is skipped and no content icons are generated. */
@@ -1229,7 +1227,6 @@ public class Mods implements Loadable{
", softDependencies=" + softDependencies +
", hidden=" + hidden +
", java=" + java +
", keepOutlines=" + keepOutlines +
", texturescale=" + texturescale +
", pregenerated=" + pregenerated +
'}';

View File

@@ -577,6 +577,10 @@ public class Administration{
changed.run();
}
public boolean isDefault(){
return Structs.eq(get(), defaultValue);
}
private static boolean debug(){
return Config.debug.bool();
}

View File

@@ -5,6 +5,7 @@ import arc.func.*;
import arc.math.*;
import arc.net.*;
import arc.net.FrameworkMessage.*;
import arc.net.Server.*;
import arc.net.dns.*;
import arc.struct.*;
import arc.util.*;
@@ -93,7 +94,9 @@ public class ArcNetProvider implements NetProvider{
server.setMulticast(multicastGroup, multicastPort);
server.setDiscoveryHandler((address, handler) -> {
ByteBuffer buffer = NetworkIO.writeServerData();
int length = buffer.position();
buffer.position(0);
buffer.limit(length);
handler.respond(buffer);
});
@@ -161,6 +164,11 @@ public class ArcNetProvider implements NetProvider{
server.setConnectFilter(connectFilter);
}
@Override
public @Nullable ServerConnectFilter getConnectFilter(){
return server.getConnectFilter();
}
private static boolean isLocal(InetAddress addr){
if(addr.isAnyLocalAddress() || addr.isLoopbackAddress()) return true;
@@ -327,7 +335,7 @@ public class ArcNetProvider implements NetProvider{
@Override
public void sendStream(Streamable stream){
connection.addListener(new InputStreamSender(stream.stream, 512){
connection.addListener(new InputStreamSender(stream.stream, 1024){
int id;
@Override
@@ -446,7 +454,7 @@ public class ArcNetProvider implements NetProvider{
byteBuffer.put((byte)-2); //code for framework message
writeFramework(byteBuffer, msg);
}else{
if(!(o instanceof Packet pack)) throw new RuntimeException("All sent objects must implement be Packets! Class: " + o.getClass());
if(!(o instanceof Packet pack)) throw new RuntimeException("All sent objects must extend Packet! Class: " + o.getClass());
byte id = Net.getPacketId(pack);
byteBuffer.put(id);

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