Awful enemy base generation
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@@ -246,6 +246,15 @@ public class Tile implements Position, QuadTreeObject{
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setOverlay(overlay);
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}
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/** Sets the block to air. */
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public void setAir(){
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setBlock(Blocks.air);
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}
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public void circle(int radius, Intc2 cons){
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Geometry.circle(x, y, world.width(), world.height(), radius, cons);
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}
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public void recache(){
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if(!headless && !world.isGenerating()){
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renderer.blocks.floor.recacheTile(this);
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