Awful enemy base generation
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@@ -1,5 +1,7 @@
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package mindustry.world.blocks.campaign;
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import arc.Graphics.*;
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import arc.Graphics.Cursor.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.util.*;
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@@ -11,7 +13,7 @@ import mindustry.graphics.*;
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import mindustry.ui.*;
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import mindustry.world.*;
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import static mindustry.Vars.state;
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import static mindustry.Vars.*;
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public class CoreLauncher extends Block{
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public int range = 1;
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@@ -38,18 +40,23 @@ public class CoreLauncher extends Block{
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if(state.isCampaign() && consValid()){
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Vars.ui.planet.show(state.rules.sector, range, this);
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cons.trigger();
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}
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return false;
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}
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@Override
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public Cursor getCursor(){
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return consValid() ? SystemCursor.hand : SystemCursor.arrow;
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}
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public void launch(){
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LaunchCorec ent = LaunchCoreEntity.create();
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ent.set(this);
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ent.block(Blocks.coreShard);
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ent.lifetime(Vars.launchDuration);
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ent.add();
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cons.trigger();
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}
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}
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@@ -116,11 +123,5 @@ public class CoreLauncher extends Block{
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Fx.rocketSmokeLarge.at(cx() + Mathf.range(r), cy() + Mathf.range(r), fin());
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}
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}
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@Override
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public void remove(){
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//TODO something
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}
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}
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}
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@@ -124,26 +124,7 @@ public class BlockForge extends PayloadAcceptor{
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Draw.rect(outRegion, x, y, rotdeg());
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if(recipe != null){
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Draw.draw(Layer.blockOver, () -> {
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TextureRegion region = recipe.icon(Cicon.full);
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Shaders.build.region = region;
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Shaders.build.progress = progress / recipe.buildCost;
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Shaders.build.color.set(Pal.accent);
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Shaders.build.color.a = heat;
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Shaders.build.time = -time / 20f;
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Draw.shader(Shaders.build);
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Draw.rect(region, x, y);
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Draw.shader();
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Draw.color(Pal.accent);
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Draw.alpha(heat);
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Lines.lineAngleCenter(x + Mathf.sin(time, 20f, Vars.tilesize / 2f * size - 2f), y, 90, size * Vars.tilesize - 4f);
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Draw.reset();
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});
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Draw.draw(Layer.blockOver, () -> Drawf.construct(this, recipe, 0, progress / recipe.buildCost, heat, time));
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}
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drawPayload();
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