Removed Upgrade class / Buffed units / Bugfixes
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@@ -22,7 +22,6 @@ import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.NetConnection;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.type.Mech;
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import io.anuke.mindustry.type.Upgrade;
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import io.anuke.mindustry.type.Weapon;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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@@ -762,13 +761,13 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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byte mechid = stream.readByte();
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int index = stream.readByte();
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players[index].readSaveSuper(stream);
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players[index].mech = Upgrade.getByID(mechid);
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players[index].mech = Mech.getByID(mechid);
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players[index].dead = false;
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}else if(local){
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byte mechid = stream.readByte();
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stream.readByte();
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readSaveSuper(stream);
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mech = Upgrade.getByID(mechid);
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mech = Mech.getByID(mechid);
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dead = false;
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}
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}
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@@ -804,7 +803,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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boolean boosting = (bools & 4) != 0;
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boolean alt = (bools & 8) != 0;
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color.set(buffer.readInt());
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mech = Upgrade.getByID(buffer.readByte());
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mech = Mech.getByID(buffer.readByte());
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int mine = buffer.readInt();
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spawner = buffer.readInt();
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float baseRotation = buffer.readShort() / 2f;
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@@ -8,7 +8,6 @@ import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.type.AmmoType;
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import io.anuke.mindustry.type.Upgrade;
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import io.anuke.mindustry.type.Weapon;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.Floor;
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@@ -211,7 +210,7 @@ public abstract class GroundUnit extends BaseUnit{
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@Override
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public void read(DataInput data, long time) throws IOException{
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super.read(data, time);
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weapon = Upgrade.getByID(data.readByte());
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weapon = Weapon.getByID(data.readByte());
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}
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@Override
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@@ -222,7 +221,7 @@ public abstract class GroundUnit extends BaseUnit{
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@Override
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public void readSave(DataInput stream) throws IOException{
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weapon = Upgrade.getByID(stream.readByte());
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weapon = Weapon.getByID(stream.readByte());
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super.readSave(stream);
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}
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