Added new SFX, dashing, made generation FPS-independent
This commit is contained in:
@@ -69,6 +69,10 @@ public enum Weapon{
|
||||
},
|
||||
railgun(40, BulletType.sniper, "Shoots one long-range bullet.", stack(Item.steel, 60), stack(Item.iron, 60)){
|
||||
|
||||
{
|
||||
shootsound = "railgun";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void shoot(Player p){
|
||||
float ang = mouseAngle(p);
|
||||
@@ -79,6 +83,10 @@ public enum Weapon{
|
||||
},
|
||||
mortar(100, BulletType.shell, "Shoots a slow, but damaging shell.", stack(Item.titanium, 40), stack(Item.steel, 60)){
|
||||
|
||||
{
|
||||
shootsound = "bigshot";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void shoot(Player p){
|
||||
float ang = mouseAngle(p);
|
||||
|
||||
Reference in New Issue
Block a user