Use shouldExplode, explosionMinWarmup in generators (#8600)
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@@ -36,6 +36,7 @@ public class ImpactReactor extends PowerGenerator{
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explosionShake = 6f;
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explosionShakeDuration = 16f;
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explosionDamage = 1900 * 4;
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explosionMinWarmup = 0.3f;
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explodeEffect = Fx.impactReactorExplosion;
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explodeSound = Sounds.explosionbig;
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}
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@@ -110,13 +111,6 @@ public class ImpactReactor extends PowerGenerator{
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return super.sense(sensor);
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}
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@Override
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public void createExplosion(){
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if(warmup >= 0.3f){
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super.createExplosion();
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}
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}
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@Override
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public void write(Writes write){
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super.write(write);
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@@ -128,10 +128,8 @@ public class NuclearReactor extends PowerGenerator{
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}
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@Override
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public void createExplosion(){
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if(items.get(fuelItem) >= 5 || heat >= 0.5f){
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super.createExplosion();
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}
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public boolean shouldExplode(){
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return super.shouldExplode() && (items.get(fuelItem) >= 5 || heat >= 0.5f);
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}
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@Override
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