Automatic bundle update
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@@ -687,6 +687,7 @@ marker.shape.name = Forme
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marker.text.name = Texte
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marker.line.name = Ligne
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marker.quad.name = Quad
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marker.texture.name = Texture
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marker.background = Fond
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marker.outline = Contour
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@@ -1233,16 +1234,16 @@ keybind.unit_stance_hold_fire.name = Ordre: Ne pas tirer
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keybind.unit_stance_pursue_target.name = Ordre: Poursuivre la cible
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keybind.unit_stance_patrol.name = Ordre: Patrouille
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keybind.unit_stance_ram.name = Ordre: Charger
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keybind.unit_command_move = Commande: Bouger
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keybind.unit_command_repair = Commande: Réparer
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keybind.unit_command_rebuild = Commande: Reconstruire
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keybind.unit_command_assist = Commande: Assister
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keybind.unit_command_mine = Commande: Miner
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keybind.unit_command_boost = Commande: Boost
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keybind.unit_command_load_units = Commande: Transporter unités
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keybind.unit_command_load_blocks = Commande: Transporter blocs
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keybind.unit_command_unload_payload = Commande: Poser chargement
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keybind.unit_command_move.name = Unit Command: Move
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keybind.unit_command_repair.name = Unit Command: Repair
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keybind.unit_command_rebuild.name = Unit Command: Rebuild
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keybind.unit_command_assist.name = Unit Command: Assist
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keybind.unit_command_mine.name = Unit Command: Mine
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keybind.unit_command_boost.name = Unit Command: Boost
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keybind.unit_command_load_units.name = Unit Command: Load Units
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keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
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keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
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keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
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keybind.rebuild_select.name = Reconstruire la Zone
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keybind.schematic_select.name = Sélectionner une Région
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