Automatic bundle update
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@@ -684,6 +684,7 @@ marker.shape.name = 形状
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marker.text.name = 文本
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marker.line.name = 线
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marker.quad.name = 四边形
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marker.texture.name = Texture
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marker.background = 背景
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marker.outline = 轮廓
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@@ -1230,15 +1231,16 @@ keybind.unit_stance_hold_fire.name = 单位姿态:停火
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keybind.unit_stance_pursue_target.name = 单位姿态:追逐目标
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keybind.unit_stance_patrol.name = 单位姿态:巡逻
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keybind.unit_stance_ram.name = 单位姿态:冲锋
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keybind.unit_command_move = 单位指挥:移动
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keybind.unit_command_repair = 单位指挥:修复
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keybind.unit_command_rebuild = 单位指挥:重建
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keybind.unit_command_assist = 单位指挥:协助
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keybind.unit_command_mine = 单位指挥:采矿
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keybind.unit_command_boost = 单位指挥:助推
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keybind.unit_command_load_units = 单位指挥:拾取单位
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keybind.unit_command_load_blocks = 单位指挥:拾取建筑
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keybind.unit_command_unload_payload = 单位指挥:卸载载荷
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keybind.unit_command_move.name = Unit Command: Move
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keybind.unit_command_repair.name = Unit Command: Repair
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keybind.unit_command_rebuild.name = Unit Command: Rebuild
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keybind.unit_command_assist.name = Unit Command: Assist
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keybind.unit_command_mine.name = Unit Command: Mine
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keybind.unit_command_boost.name = Unit Command: Boost
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keybind.unit_command_load_units.name = Unit Command: Load Units
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keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
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keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
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keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
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keybind.rebuild_select.name = 重建建筑
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keybind.schematic_select.name = 框选建筑
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keybind.schematic_menu.name = 蓝图目录
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