WIP T3 tank
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@@ -332,7 +332,7 @@ public class BlockRenderer{
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procLinks.clear();
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procLights.clear();
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var bounds = camera.bounds(Tmp.r3).grow(tilesize);
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var bounds = camera.bounds(Tmp.r3).grow(tilesize * 2f);
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//draw floor lights
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floorTree.intersect(bounds, tile -> lightview.add(tile));
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