Fixed OutOfMemory error for pathfinding
This commit is contained in:
@@ -20,7 +20,7 @@ public class EnemySpawn{
|
||||
/**The tier this spawn starts at.*/
|
||||
protected int tier = 1;
|
||||
/**Maximum amount of enemies that spawn*/
|
||||
protected int max = 17;
|
||||
protected int max = 60;
|
||||
/**How many waves need to pass before the amount of enemies increases by 1*/
|
||||
protected float scaling = 9999f;
|
||||
/**Amount of enemies spawned initially, with no scaling*/
|
||||
|
||||
Reference in New Issue
Block a user