Intel GPU detection tweaks

This commit is contained in:
Anuken
2025-09-11 18:56:05 -04:00
parent f089e38994
commit 5f58adb764
5 changed files with 243 additions and 9 deletions

View File

@@ -54,12 +54,12 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
//debug GL information
Log.info("[GL] Version: @", graphics.getGLVersion());
Log.info("[GL] Max texture size: @", maxTextureSize);
Log.info("[GL] Using @ context.", gl30 != null ? "OpenGL 3" : "OpenGL 2");
Log.info("[GL] Using @ API.", gl30 != null ? "OpenGL 3" : "OpenGL 2");
if(GpuDetect.gpus.size > 0) Log.info("[GL] Detected GPU: @", GpuDetect.gpus.toString(", "));
if(GpuDetect.isIntel) Log.warn("[GL] Intel GPU detected. Due to memory corruption issues, OpenGL 3 support has been disabled for Intel GPUs. See issue #11041.");
if(GpuDetect.hasIntel && !graphics.isGL30Available()) Log.warn("[GL] Intel GPU detected. Due to memory corruption issues, OpenGL 3 support has been disabled for Intel GPUs. See issue #11041.");
if(gl30 == null && !GpuDetect.isIntel) Log.warn("[GL] Your device or video drivers do not support OpenGL 3. This will cause performance issues.");
if(gl30 == null && !GpuDetect.hasIntel) Log.warn("[GL] Your device or video drivers do not support OpenGL 3. This will cause performance issues.");
if(NvGpuInfo.hasMemoryInfo()) Log.info("[GL] Total available VRAM: @mb", NvGpuInfo.getMaxMemoryKB()/1024);