Replaced concept of "turns" with raw seconds
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@@ -56,6 +56,8 @@ public class Build{
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Block previous = tile.block();
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Block sub = BuildBlock.get(result.size);
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result.beforePlaceBegan(tile, previous);
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tile.setBlock(sub, team, rotation);
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tile.<BuildEntity>bc().setConstruct(previous, result);
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