Testing doc script
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@@ -5,12 +5,12 @@ attribute vec2 a_texCoord0;
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attribute vec4 a_color;
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varying vec4 v_color;
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varying vec2 v_texCoord;
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varying vec2 v_texCoords;
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uniform vec2 u_viewportInverse;
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void main(){
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gl_Position = u_projTrans * a_position;
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v_texCoord = a_texCoord0;
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v_texCoords = a_texCoord0;
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v_color = a_color;
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}
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