Testing doc script
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@@ -1,8 +1,8 @@
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uniform sampler2D u_texture;
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varying vec2 v_texCoord;
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varying vec2 v_texCoords;
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void main(){
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gl_FragColor = texture2D(u_texture, v_texCoord);
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gl_FragColor = texture2D(u_texture, v_texCoords);
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}
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