Testing doc script
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@@ -9,10 +9,10 @@ uniform vec2 u_campos;
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uniform vec2 u_resolution;
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uniform float u_time;
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varying vec2 v_texCoord;
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varying vec2 v_texCoords;
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void main(){
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vec2 c = v_texCoord.xy;
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vec2 c = v_texCoords.xy;
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vec2 coords = vec2(c.x * u_resolution.x + u_campos.x, c.y * u_resolution.y + u_campos.y);
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float btime = u_time / 8000.0;
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