Implemented more enemies and a tier system

This commit is contained in:
Anuken
2017-09-23 20:48:18 -04:00
parent b3ef1e2f2f
commit 5f8e451750
59 changed files with 529 additions and 160 deletions

View File

@@ -15,7 +15,7 @@ public class Vars{
//respawn time in frames
public static final float respawnduration = 60*4;
//time between waves in frames
public static final float wavespace = 25*60*(android ? 2 : 1);
public static final float wavespace = 35*60*(android ? 2 : 1);
//how far away from spawn points the player can't place blocks
public static final float enemyspawnspace = 65;
//scale of the font