Implemented more enemies and a tier system

This commit is contained in:
Anuken
2017-09-23 20:48:18 -04:00
parent b3ef1e2f2f
commit 5f8e451750
59 changed files with 529 additions and 160 deletions

View File

@@ -39,10 +39,11 @@ public enum Recipe{
irondrill(production, ProductionBlocks.irondrill, stack(Item.stone, 40)),
coaldrill(production, ProductionBlocks.coaldrill, stack(Item.stone, 40), stack(Item.iron, 40)),
titaniumdrill(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)),
omnidrill(production, ProductionBlocks.omnidrill, stack(Item.titanium, 40), stack(Item.dirium, 40)),
smelter(production, ProductionBlocks.smelter, stack(Item.stone, 80), stack(Item.iron, 80)),
crucible(production, ProductionBlocks.crucible, stack(Item.titanium, 80), stack(Item.steel, 80)),
coalpurifier(production, ProductionBlocks.coalpurifier, stack(Item.steel, 20), stack(Item.iron, 20)),
titaniumpurifier(production, ProductionBlocks.titaniumpurifier, stack(Item.steel, 60), stack(Item.iron, 60)),
omnidrill(production, ProductionBlocks.omnidrill, stack(Item.titanium, 40), stack(Item.dirium, 40)),
conduit(distribution, ProductionBlocks.conduit, stack(Item.steel, 1)),
liquidrouter(distribution, ProductionBlocks.liquidrouter, stack(Item.steel, 5)),