Implemented more enemies and a tier system
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@@ -39,10 +39,11 @@ public enum Recipe{
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irondrill(production, ProductionBlocks.irondrill, stack(Item.stone, 40)),
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coaldrill(production, ProductionBlocks.coaldrill, stack(Item.stone, 40), stack(Item.iron, 40)),
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titaniumdrill(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)),
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omnidrill(production, ProductionBlocks.omnidrill, stack(Item.titanium, 40), stack(Item.dirium, 40)),
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smelter(production, ProductionBlocks.smelter, stack(Item.stone, 80), stack(Item.iron, 80)),
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crucible(production, ProductionBlocks.crucible, stack(Item.titanium, 80), stack(Item.steel, 80)),
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coalpurifier(production, ProductionBlocks.coalpurifier, stack(Item.steel, 20), stack(Item.iron, 20)),
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titaniumpurifier(production, ProductionBlocks.titaniumpurifier, stack(Item.steel, 60), stack(Item.iron, 60)),
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omnidrill(production, ProductionBlocks.omnidrill, stack(Item.titanium, 40), stack(Item.dirium, 40)),
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conduit(distribution, ProductionBlocks.conduit, stack(Item.steel, 1)),
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liquidrouter(distribution, ProductionBlocks.liquidrouter, stack(Item.steel, 5)),
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