Server-side fog clip + Omnidirectional flare + resprite
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@@ -1936,8 +1936,12 @@ public class Blocks{
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requirements(Category.distribution, with(Items.silicon, 80, Items.phaseFabric, 60, Items.carbide, 50, Items.oxide, 40));
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size = 3;
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buildTime = 60f * 8f;
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consumePower(4f / 60f);
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consumePower(8f / 60f);
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//intentionally set absurdly high to make this block not overpowered
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consumeLiquid(Liquids.gallium, 20f / 60f);
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itemCapacity = 200;
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}};
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@@ -958,25 +958,23 @@ public class UnitTypes{
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//region air attack
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flare = new UnitType("flare"){{
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speed = 3f;
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speed = 2.7f;
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accel = 0.08f;
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drag = 0.01f;
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drag = 0.04f;
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flying = true;
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health = 75;
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engineOffset = 5.5f;
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range = 140f;
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health = 70;
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engineOffset = 5.75f;
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targetAir = false;
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//as default AI, flares are not very useful in core rushes, they attack nothing in the way
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playerTargetFlags = new BlockFlag[]{null};
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targetFlags = new BlockFlag[]{BlockFlag.generator, null};
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circleTarget = true;
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hitSize = 7;
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itemCapacity = 15;
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weapons.add(new Weapon(){{
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y = 0f;
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x = 2f;
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reload = 13f;
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reload = 20f;
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ejectEffect = Fx.casing1;
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bullet = new BasicBulletType(2.5f, 9){{
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width = 7f;
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