Server-side fog clip + Omnidirectional flare + resprite
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@@ -134,6 +134,19 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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return rotation;
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}
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@Override
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@Replace
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public boolean isSyncHidden(Player player){
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//shooting reveals position so bullets can be seen
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return !isShooting() && inFogTo(player.team());
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}
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@Override
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public void handleSyncHidden(){
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remove();
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netClient.clearRemovedEntity(id);
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}
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@Override
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public float range(){
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return type.maxRange;
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