Server-side fog clip + Omnidirectional flare + resprite

This commit is contained in:
Anuken
2022-02-20 10:17:20 -05:00
parent 5fa4c09b1c
commit 5fa28e6090
23 changed files with 153 additions and 52 deletions

View File

@@ -17,7 +17,7 @@ import java.io.*;
import static mindustry.Vars.*;
public class FogControl implements CustomChunk{
public final class FogControl implements CustomChunk{
private static volatile int ww, wh;
private static final int staticUpdateInterval = 1000 / 25; //25 FPS
private static final Object notifyStatic = new Object(), notifyDynamic = new Object();

View File

@@ -18,7 +18,8 @@ public enum Gamemode{
}),
attack(rules -> {
rules.attackMode = true;
rules.waves = true;
//TODO waves is now a bad idea
//rules.waves = true;
rules.waveTimer = true;
rules.waveSpacing = 2f * Time.toMinutes;